From: | Erik Jameson <WildSmashr@***.COM> |
---|---|
Subject: | My thoughts on the matter |
Date: | Tue, 18 Aug 1998 19:54:38 EDT |
posts at the moment.
NERPS: Players could potentially include not only NPCs but also Corporations
and Gangers. It all depends on the presentation. But they might also be done
seperately. I'm game either way.
I am currently in favor of not giving gaming stats for any NPC at this moment.
Give a name, some good solid background and history and a guide to their
personality, and a paragraph giving guidelines about how powerful they should
be in relation to the rest of the game. This matches very closely with FASA's
current attitude; look at the stats for their NPCs in recent
adventures...oops, they don't give any...
In addition, to be specific, I would like to NOT see PCs in any NERPS: Players
book. Pure NPCs. Contacts. Fixers, Mr. Johnsons, Mechanics, Gun Runners,
LAV Riggers, Mob Hitmen and Yak Thugs. Run the gamut of the sorts of NPCs
that will be used. Most experienced GMs should be have some of this on-hand
already.
I know I've been recycling some of the same contacts for years; Johnny Rotten
(from Edge Runners) has been the primary Fixer of nearly every PC I've created
and most of the PC's I've GMed. New contacts is something any GM can find
useful.
Gangs? Myself, not quite so sure, I've simply never run that way. But it
could be done easily enough, if done similar to the Players guidelines above.
Corporations? I did an entire Shadowlands article on this. It can be done
and it can be quite interesting and useful; you just have to resist the
tempation to make megas and to make arms manufacturers (and I even I wasn't
totally able to resist that second one). What about agricorps? What about
accounting corps? And you know that all the megas have all sorts of subsids
and the like.
So I support any of the above concepts and will provide submissions to any of
the above ideas except the gangs, simply because I have little *personal*
interest in that.
And as for SR2 vs. SR3 (BTW, BABY is strictly for the GenCon special editions
of SR3), I strongly recommend we go with SR3. It's honestly not *that* much
of a difference and it seems to be easier to convert SR3 to the SR2 format
than the other way around.
Of course, this is all heavily dependent on the rest of the list and of course
Gurth.
As an additional aside, I would offer my services to the list for any NERPS
book for editing purposes; editing is part of my daily job and it's something
I'm not too bad at. I'd rather it go through an extra step of editing (i.e.,
me, a professional) so it has an extra level of sheen and polish to it.
Enough rambling for now; I'm still recovering from the Comicon. But of that,
we won't speak.
Erik J.