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Mailing List Logs for ShadowRN

Message no. 1
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: NERPS about the Matrix
Date: Mon, 27 Feb 1995 15:35:24 -0500
On Mon, 27 Feb 1995, Paolo Marcucci wrote:

> Yes. This is a good thing (tm). NERPS: Matrix. Yes. It's cool.
>
> New decks and additional rules to build them. New connection ways and
> new devices.
>
> Only drawback: Virtual Realities II from FASA.

Good point...it had almost slipped my mind. I think we should put
any Matrix info projects on hold until VR2 comes out. I have no problem
with presenting rules which contradict official FASA sourcebooks (that's
what the "this is unofficial" disclaimer is for), but it would still be
better to wait until we know what rules we're contradicting.

-------------========== J.D. Falk <jdfalk@****.com> =========-------------
| NERPS Project Leader (Editor & General Motivator), Keeper of the FAQ |
--------========== http://www.cais.com/jdfalk/home.html ==========--------
Message no. 2
From: John Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: NERPS about the Matrix
Date: Tue, 28 Feb 1995 13:35:15 +0100
> > New decks and additional rules to build them. New connection ways and
> > new devices.
> >
> > Only drawback: Virtual Realities II from FASA.
>
> Good point...it had almost slipped my mind. I think we should put
> any Matrix info projects on hold until VR2 comes out. I have no problem
> with presenting rules which contradict official FASA sourcebooks (that's
> what the "this is unofficial" disclaimer is for), but it would still be
> better to wait until we know what rules we're contradicting.

How about some real life matrix software. I mean everyone keeps complaining
about the matrix rules and we all know that the perfect solution would be
a programm that virtually lets the decker character play this run all by
himself on his own - parallel to the rest of the group. What do you think of
that ?

--
"Believe in Angels." -- The Crow

GCS d>- H s+: !g p? !au a- w+ v-(?) C+++ UA++S++L+>++++ P-- (aren't we all?)
L+>+++ 3 E--- N+ K W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5+ !j(-) R+++(--)
!G tv(++) b++ D+ B- e+ u++(-) h*(+) f+ r- n!(----) y?
Message no. 3
From: MINION <goehrigd@****.CANISIUS.EDU>
Subject: Re: NERPS about the Matrix
Date: Tue, 28 Feb 1995 10:13:25 -0500
On Tue, 28 Feb 1995, John Fikouras wrote:

> How about some real life matrix software. I mean everyone keeps complaining
> about the matrix rules and we all know that the perfect solution would be
> a programm that virtually lets the decker character play this run all by
> himself on his own - parallel to the rest of the group. What do you think of
> that ?
>
Last month I began writing a program that would handel
a run. the Gm could design a system and place ICE in
it and the player could then run through it..

This project of mine is now on hold since I trashed my
hard drive with some bad code.. It is doable though..

_____________________________________________________
| "Deaf And Blind And Dumb And Born To Follow, |
| What You Need Is Someone Strong to Guide You." |
|_____________________________________________________|
|Goehrigd@********.bitnet | Goehrigd@****.canisius.edu|
|_____________________________________________________|
Message no. 4
From: Mike Ruane <Nethicus@***.COM>
Subject: Re: NERPS about the Matrix
Date: Tue, 28 Feb 1995 14:03:20 -0500
Feanor writes:

> How about some real life matrix software. I mean everyone keeps
complaining
>about the matrix rules and we all know that the perfect solution would be
>a programm that virtually lets the decker character play this run all by
>himself on his own - parallel to the rest of the group. What do you think of
>that ?

There already exists the matrix generators (I just picked one up for the Mac
and damn is it sweet. Even generates IC and node security. Beauty of a
program). However, the computer run is a great idea, Feanor. There is one
problem: The matrix rules in SR are so bad that not even a computer can
understand them. I'm still confused to a great extent about matrix running.
Plus matrix combat seems to go on forever, especially with hardening & high
level IC. (Reaver-- the BORG are coming! YOU WILL BE ASSIMILATED!
Muhahahaha!)

Mike, TGC
Message no. 5
From: Kay and Pete Hanson <kidkaos@******.NET>
Subject: Re: NERPS about the Matrix
Date: Tue, 28 Feb 1995 04:04:25 -0600
>Feanor writes:
>
>> How about some real life matrix software. I mean everyone keeps
>complaining
>>about the matrix rules and we all know that the perfect solution would be
>>a programm that virtually lets the decker character play this run all by
>>himself on his own - parallel to the rest of the group. What do you think of
>>that ?
>
Reaver wrote :
>There already exists the matrix generators (I just picked one up for the Mac
>and damn is it sweet. Even generates IC and node security. Beauty of a
>program). However, the computer run is a great idea, Feanor. There is one
>problem: The matrix rules in SR are so bad that not even a computer can
>understand them. I'm still confused to a great extent about matrix running.
> Plus matrix combat seems to go on forever, especially with hardening & high
>level IC.

There is also a Door game for BBS's that is suppose to look like a matrix
run. You have to hack your way to the CPU or whatever. I haven't played it
but our local sysop keeps threatening to put it on his board. Maybe I'll
tell him to and see how it plays. it's gotten real good reviews from other
sysops.
Kay
Message no. 6
From: Mike Ruane <Nethicus@***.COM>
Subject: Re: NERPS about the Matrix
Date: Tue, 28 Feb 1995 17:55:41 -0500
Hey Kay, quote the right people, Okay? Not reaver, TGC left that. Trust me,
I know.

Mike, TGC
Message no. 7
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: NERPS about the Matrix
Date: Tue, 28 Feb 1995 20:45:15 -0500
On Tue, 28 Feb 1995, John Fikouras wrote:

> How about some real life matrix software. I mean everyone keeps complaining
> about the matrix rules and we all know that the perfect solution would be
> a programm that virtually lets the decker character play this run all by
> himself on his own - parallel to the rest of the group. What do you think of
> that ?

It's hard to write software in book form. *grin*

-------------========== J.D. Falk <jdfalk@****.com> =========-------------
| NERPS Project Leader (Editor & General Motivator), Keeper of the FAQ |
--------========== http://www.cais.com/jdfalk/home.html ==========--------
Message no. 8
From: LYNCH MICHAEL D <SNICKER@*****.NMSU.EDU>
Subject: Re: NERPS about the Matrix
Date: Tue, 28 Feb 1995 19:05:00 MDT
> On Tue, 28 Feb 1995, John Fikouras wrote:
>
> > How about some real life matrix software. I mean everyone keeps complaining
> > about the matrix rules and we all know that the perfect solution would be
> > a programm that virtually lets the decker character play this run all by
> > himself on his own - parallel to the rest of the group. What do you think of
> > that ?
>
> It's hard to write software in book form. *grin*
>
> -------------========== J.D. Falk <jdfalk@****.com> =========-------------
> | NERPS Project Leader (Editor & General Motivator), Keeper of the FAQ |
> --------========== http://www.cais.com/jdfalk/home.html ==========--------

I thought of that problem when I began to run SR again recently.
I've considered numerous adaptable progs, but none seem satisfactory.
The best by far was SR for the Genesis(c), which, if set up
properly, could do what you want, but in a limited fashion. Also,
there is no room in any written software for custom softs. Perhaps
some of the more programming literate out there could look into at
least a BASIC version which could be customized... In the mean time,
I'll continue to NPC my Deckers, and let the party Rent-a-Deck.
Yours in Service,
Theoretical Anomaly
Message no. 9
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: NERPS about the Matrix
Date: Thu, 2 Mar 1995 13:29:41 +0100
> > How about some real life matrix software. I mean everyone keeps complaining
> > about the matrix rules and we all know that the perfect solution would be
> > a programm that virtually lets the decker character play this run all by
> > himself on his own - parallel to the rest of the group. What do you think of
> > that ?
>
> It's hard to write software in book form. *grin*

Well yes I agree, but we could write code that would be portable and we could
even print some listings for the type-happy guys out there :)
No I am serious I find that such a pice of software would make the matrix
playable at long last and would eliminate the rent a decker phenomenon. My
players enjoy running deckers but I continiusly discourage them in order to
avoid the inconviences that inherent in every matrix run.
Anyway I would be willing to give it a try - so please contact me if
you are interested in such a project - I sorta have a group project in mind.

--
"Believe in Angels." -- The Crow

GCS d>- H s+: !g p? !au a- w+ v-(?) C+++ UA++S++L+>++++ P-- (aren't we all?)
L+>+++ 3 E--- N+ K W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5+ !j(-) R+++(--)
!G tv(++) b++ D+ B- e+ u++(-) h*(+) f+ r- n!(----) y?

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