From: | "Mark J. Steedman" <Mark@******.DEMON.CO.UK> |
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Subject: | NERPS projects. |
Date: | Mon, 6 Jul 1998 20:11:34 +0000 |
voluntered to do anything for NAG rest of world.
Wordmans decking idea has its mertits but as i commented there, NEPRS
projects requiring folks to write articles from scratch rather than
collating stuff folks have already written and just have to type up
seem to have problems.
Things i think that might get further (see my comments to Wordmans
post on how i think that could be made to work, possibly as an
addition to make Adams stuff up?) are.
Characters.
NERPS edge runners was very much built from a basis provided before
it actually started in that it added more characters to a set already
about but it was completed very quickley.
I see opportunities here for stuff on opposition, typical corporate
guards (the FASA archtypes are all rather weak (eg SR2 contact), or
poorly designed, i took the newyen spent on some of the example in
the Atzlan book to shadowtech and the stree sams catalogue and came
out with something really mean). Ok we all no doubt design our own
guards but. A more through job could be done even by trying to design
guards for different corps, a big job for one GM but all Ares guards
probably pack the Ares predator for a heavy pistol, but i doubt
their friends at Raku do.
Some corps may use expensive looking cyberware (eg like the Azzie
examples use synaptic accelerators when boosted reflexes froma cost
point of veiw do the same for less) because they make them and
therefore can afford to put them in thoer own personnel because they
cost them a fraction of buying in off competitors.
There is always more scope for lower powered runners and gang types
as well, and others. One or two areas have been covered in past NERPS
productions but.
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Adventures. No i don't think we can try and do anything consisting of
stuff of any sive but small ideas are always wellcome, though given
compliation time for such a thing the SRS might be a better outlet?
Mark