From: | Darth Vader <j07c@***.UNI-BREMEN.DE> |
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Subject: | PROPOSAL V2.0 (Still trying to regroup) |
Date: | Wed, 27 Jul 1994 13:05:38 +0100 |
After some constructive criticism, I have revised it and here it is for you
to adopt, learn by heart, shoot it down, prove it wrong, etc. etc. etc.
Remember all this is IMHO, it not in any way official or anything else.
I) The Chart: I find myself forced to agree with out fellow listmembers
who suggested that this is not Dee-n-Dee and as such we should follow the
SR tradition and make psi powers available for everyone. Ok Psi/mages can
be cool :) I agree. So I am opting for the one extra priority (F) and one
extra column solution. This should be compatble enough and it should give
psi/mages a chance.
II) The Categories(Disciplines): The system should include about 6
Psionic categories(disciplines) that should be bought at char gen with
Force Points. Categories that are not bought are considered latent.
Each psi should designate his Primary, Secondary and Third(?)
categories. About half should be Primary disciplines and 1/4 secondary ones.
The primary ones should have the highest scores, the secondary ones
the second highest scores etc. The effects of this division of categories
will be felt when the player decides to raise his stats. Primary disciplines
should be cheapest (maybe 1.5x rating), secondary (2xrating?) and third
(3xrating?). This would force psis to specialise and give them the chance to
have all disciplines.
The categories will be natural talents a Psi can use anyway he
chooses, with dice equall to his POOL. The drain code should be calculated
with the help of a similar Power using the number of dice used as the force
rating, this gives psis that 'hack' a power, effectively double drain.
Some of you expressed the opinion that this would make Psis highly
Munchkinus. Lets see, Ambrosius Q. Sampledude who doesnt have Telekinesis
decides to punch a hole in Joe sammies head with his Psi Powers. He has a
Pool of say 6 so he gets 6 dice (and has to resist drain as if he 'cast'
a force 6 power). As you can see this is everything BUT munchkinous, it allows
the psi some versatility when using his powers for easy miscelenious tasks,
but is totaly useless when confronted with situations requiring more juice.
Categories COULD have upper limits, this however should be an optional rule.
III) The Powers: Each category will have powers. Powers are special
skills a psi develops with the use of his talents(categories-disciplines).
Powers should be bought in char gen with force points. These skills
make it easier for psis to channel their power in one specific way thus giving
them more dice.
When a psi uses a Power he gets dice equall to the powers rating+
his Psi Pool. Each power should have a drain code much as spells do.
IV) The advancement: Primary disciplines should be cheapest
(maybe 1.5x rating), secondary (2xrating?) and third (3xrating?). This would
force psis to specialise and they would still have the chance to have all
categories. Powers should be vought and advanced like spells.
V) The Pool: A Psis Pool should be derived from his category(discipline)
ratings and his Willpower (after all this is mindpower we are talking about
here:). So how about adopting a formula, like the one proposed by Rob:
PSI POOL = Average of Disciplines + 1/2 Willpower + Mastery(or was it 1/2)
VI) The Drain: Drain should be countered with Willpower.
VII) Sustained Powers: Sustained Powers could either be treated as sustained
Spells(+2 to all Target Numbers) or they could simply deduct 2 dice from the
Psis Pool.
Thanx for the feedback, I hope you like this one much better.
Still anxiously awaiting for even more feedback..........
--
Strong am I with the Force... but not that strong!
Twilight is upon me and soon night must fall.
That is the way of things ... the way of the Force.
GCS d>d- H s+: !g p? !au a- w+ v-(?) C+++ UAVSL++>UAVSL+++ P--(aren't we all?)
L+>L+++ 3 E--- N++ K W(+)(---) M-- !V(--) -po+(---) Y+ t++ !5 !j- R+++(--)
!G tv(++) b+++ D++ B- e+ u++(-) h*(+) f+ r- n!(----) y?