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Message no. 1
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Spell Weaving
Date: Sat, 22 Oct 1994 17:27:47 -0700
SHADOWLORE
Spell Weaving
W-01
--------

Spell Weaving is the meta-magic ability to give a sustainable spell the ability
to remain for a limited amount of time after the magician has stopped sustaining
them. The diffence between weaving and quickening is that weaving is a much
more tenuous and fragile connection than a quickening since it has not been
given any of mages lifeforce to help sustain it in the ever changing astral
plane.

To weave a spell, the magician must first be able to astrally perceive. The
weaving test is made using Sorcery (Spell Casting) (totem modifiers help) vs TN
6 or the spell's force (which ever is higher). The TN is modified by Damage
Modifiers, Background count, and Astral static (but not the modifier for
sustaining that spell). The weave will last for a number of turns equal to the
weavers grade times the number of successes (grade x succ). The number of
turns may be lessened if there are unwanted turns, but the weaving can not be
later increased.

Centering can be used to help modify the test. Use the same TN as before, and
every two successes gives one extra success for the duration (though one must
still succeed in the actual weaving test before these can be counted).

In combat or against dispelling, woven spells will be at 1/2 force. Woven
spells will react to grounding similarly to quickened spells (ie if you let
grounding accour through quickened spells it will happen through a woven one,
otherwise the connection is to tenuous to allow grounding occur).

Permanant spells can not be woven, neither can woven spells be later quickened,
anchored or resustained. Woven spells can not be masked.

Summary

Spell Weaving
Skill = Sorcery (spellcasting) + Centering Skill (2 for 1 like normal)
TN = 6 or spell force
Modifiers = Damage, Background count, astral static (not sustaining mod though)
Duration = grade x success(+ 1/2 Centering successes)
Strength = spell is at half strength for dispelling and combat

Example

Walks-with-Milkbones (a grade 2 initiate) wants to turn into a Rottweiler for a
short amount of time. Casting Shape Change he turns himself into a Rottweiler
and sits down to meditate (his secondary centering skill - he would sing, but
can't as a dog). He perceives the spell and goes about the process of weaving
it into the existing mana flows. He gets very lucky, the mana flows here are a
little better than normal, and gets two successes, combining that with his one
effective success from centering (two successes = one success) Totaling
everything he gets grade 2 x 3 successes = 6 turns of being a Rottweiler.
Message no. 2
From: Sean Holland <sholland@*******.EDU>
Subject: Re: Spell Weaving
Date: Sun, 23 Oct 1994 21:17:58 -0700
I like this idea, the only minor suggestion is to make the target
number 6 or Spell Force +2, that would make it just slightly tougher to
Weave a high force spell.
Thanks for your time,
-Sean
Message no. 3
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: Spell Weaving
Date: Sun, 23 Oct 1994 21:56:24 -0700
> I like this idea, the only minor suggestion is to make the target
>number 6 or Spell Force +2, that would make it just slightly tougher to
>Weave a high force spell.

A higher TN probably isn't going to be needed. Just the fact that the spell is
powerful will keep it from lasting too long in a weave.



Hmmm - new Idea I just had - if you FAIL to weave the spell, it will 'unravel'
and become unsustainable.

Sigh - back to re-edit the bloody thing


JD FALK - if you want to change something in your submission, do you
have to revoke and resend it? or can you just send the new, better copy?

Nightfox

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DJWA@******.UCC.NAU.EDU + Nau fencing club.
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Message no. 4
From: Chad Hessoun <chessoun@*******.COLUMBUS.OH.US>
Subject: Re: Spell Weaving
Date: Mon, 24 Oct 1994 23:50:57 -0400
I like, I like. Only thing I have a question about (as did someone else [?]):
why not make the TN either the force of the spell or 6, not either/or. I'm
all for simplicity, and why confuse things unnecessarily? Personally, I
would say TN=Force, seems more in keeping with things. Then again, I'm no
magic expert.

Nice write-up, BTW.

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Message no. 5
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: Spell Weaving
Date: Thu, 27 Oct 1994 20:37:39 -0700
>I like, I like. Only thing I have a question about (as did someone else [?]):
>why not make the TN either the force of the spell or 6, not either/or. I'm
>all for simplicity, and why confuse things unnecessarily? Personally, I
>would say TN=Force, seems more in keeping with things. Then again, I'm no
>magic expert.

The reason for the TN on weaving being 6 or Force (the higher one) is that I
basically didn't want it to be too easy. Most people that I know (including me)
usually will take a lower force spell for drain purposes when that spell is not
resisted against - ie Invisibilty, illisions, detections, barriers. You tend to
take less drain, and the points you loose from force are often made up by taking
them from your magic pool dice you would have used to resist drain.

Nightfox
Message no. 6
From: Chad Hessoun <chessoun@*******.COLUMBUS.OH.US>
Subject: Re: Spell Weaving
Date: Fri, 28 Oct 1994 00:03:19 -0400
On Thu, 27 Oct 1994, Nightfox wrote:

> The reason for the TN on weaving being 6 or Force (the higher one) is that I
> basically didn't want it to be too easy. Most people that I know (including
> me) usually will take a lower force spell for drain purposes when that
> spell is not resisted against

True enough, and a good method it is. So, why not just make it a flat 6?
Or, and I'm just brainstorming here, do a health sort of thing: start with
a 10 and modify it somehow - centering test, -1/2 successes on the sorcery
test. Or, no magic pool allowed on the weaving test? Just spinning out
ideas, not all of them worthy of note....

-+-+-+-+-+-+-+-+-+-+-+-+- C H A D H E S S O U N -+-+-+-+-+-+-+-+-+-+-+-+-+
>>> itinerant OTISian ArchBishop formerly of Kenyon and Greater Gambier
<<<
>>>>> Everything forbidden is optional... 9 out of 10 heretics agree!
<<<<<
Hail OTIS! Find out more: ighf@******.com or hessoun@******.edu Hail Spode!

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.