From: | Bryan Linn Schuler <schu1545@****.GMI.EDU> |
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Subject: | Underworld |
Date: | Mon, 28 Aug 1995 07:59:30 -0400 |
tell you the truth, except for the plot section, I found it kinda useless.
This book should include 80% GENERAL information, and about 20% examples.
I could care less what Joe Blow Shadowrunner does and why the Underworld seems
to revolve around him. I want to know how my team can do the same thing, not
50 examples of underworld people who I don't consider worth putting into my
campaign world. This book should read from cover to cover like a guideline.
I was thinking of a book up to par with FASA's Aztlan, Tir Tangire and
Corp Shadowfiles.
Sure, in the latter 5th of the book, we can include a few example gangs,
fixers, armourers, mechanics in an example "fleshed out" sprawl. But I feel
the majority of the book should be the instructions to allow any GM to build
the same thing a hundred times over.
Bryan Schuler