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Message no. 1
From: "Gurth" <gurth@******.nl>
Subject: Underworld: Item encounters table
Date: Fri, 12 Jan 1996 19:21:58 +0100
ITEM ENCOUNTERS
The following table can be used to randomly generate the buildings found in a block;
each building is assumed to take up about a quarter of a block, so rolling four times
on the table should produce a full block. The table has been set up to give different
kinds of buildings for different security areas, and applies mainly to Seattle. To use
the table, roll two D6s and place them next to each other, to produce a roll from 11
to 66.
It has been adapted from the Encounter Generation Chart in ICE's Cyberspace RPG.

AAA AA A B C D E-Z
Apartment Complex 11-13 11-13 11-14 11-15 11-16 11-16 11-16
Bank 14 14 15 16 21 - -
Bar 15 15 16 21-22 22-23 21-22 21
Body Shop (Illegal) - - - 23 24 23 -
Body Ship (Legal) 16 16 - - - - -
Brothel - - - 24 25 24 22-23
Bus/Monorail Station 21 21 21-22 25-26 26 - -
Car Dealership 22 22 23 31 - - -
Casino 23 - - - - - -
Church 24 23 24 32 33 25 24
Corporate Offices 25-31 24-32 25-33 33-35 34-35 26 -
Dock - - - 36 36 31-32 25-26
Empty Lot - - 34 41 41-42 33-34 31-34
Fire Station 32 33 35 42 43 - -
Gambling Hall (Illegal) - - - 43 44 35-36 35-41
Hospital 33-34 34 36 44 - - -
Hotel/Motel 35 35 41 45 45 41 42
Mall 36-41 36 42 46 - - -
Manufacturing Plant - - 43 51 46-51 42-51 43-46
Museum 42 41 - - - - -
Nightclub 43 42 44 52 52 - -
Park 44-51 43-45 45 53 53 52 -
Parking Garage 51 46 46 54 54 53 -
Police Station 53-54 52-53 51 55 - - -
Policlub Meeting Hall - - 52 56 55 54-55 51
Private Residence 55-56 54 53 - - - 52
Restaurant/Cafe 61-62 55-61 54-55 61 56 56 -
School 63 62 56-61 62 61 - -
Store 64 63-64 62-63 63 62 61 53
Theatre 65 65 64 - - - -
Warehouse (Illicit) - - - 64 63 62-63 54-61
Warehouse (Legitimate) - - 65 65 64-65 64-65 62-65
Special 66 66 66 66 66 66 66 66

APARTMENT BUILDING: a large building with a number of residences.
BANK: in AAA and AA-rated areas, this will be a Large Bank, taking up the entire
remaining ara of the block. In A and B-rated areas, it is a Medium Bank, and in the
rest it is a Small Bank plus some other building: roll again and add the two buildings
in the same area of the block.
BODY SHOP (ILLEGAL): roll again on the table to see what legitimate business
serves as a front for the illegal body shop.
BUS/MONORAIL STATION: in the center of Downtown (the large-scale map in the
back of the Seattle Sourcebook), this is a monorail station on a 1D6 roll of 1 or 2;
else it is a bus station. In all other areas it is always a bus station.
CHURCH: either a building belonging to a religion, or to a generic charity organization
(like the UB :)
DOCK: probably only found in districts on Puget Sound; in others, roll again or make
it a warehouse.
EMPTY LOT: an area of a block without any buildings on it; probably they were
knocked down and nothing has been built there yet.
HOTEL: in AAA and AA-rated areas, this is a Luxury Hotel on a 1D6 roll of 1-4, else it
is an Average Hotel. In A to C-rated areas, it is an Average Hotel on a 1D6 roll of 1-4,
else it is a Cheap or Coffin Hotel. In other areas, it is an Average hotel on a 1D6 roll
of 1, else it is a Cheap/Coffin Hotel.
MALL: takes up the entire remaining area in the block.
PRIVATE RESIDENCE: a free-standing, single-family house. Usually only found in
rich areas, and therefore normally well-protected.
RESTAURANT: roll 1D6 for the kind of restaurant; Large restaurants take up two
"areas" of the block, if the room is available.
1-2 = Fast Food/Small Restaurant
3-5 = Mid-Size Restaurant
6 = Large Restaurant
STORE: roll 1D6 for the type of store; Medium and Large Stores take up all
remaining area on the ground floor of the block.
1-3 = 1D6+1 Small Stores
4-5 = One Medium Store
6 = One Large Store
What the store sells is up to the gamemaster.
WAREHOUSE: whether there is anything in the warehouse (and what) is a
gamemaster decision.
SPECIAL: this is the gamemaster's discretion; it can be anything from the table or
something else.


--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
But that's not what worries me.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(----) y?
------END GEEK CODE BLOCK------
Message no. 2
From: "Gurth" <gurth@******.nl>
Subject: (Fwd) Underworld: Item encounters table
Date: Thu, 18 Apr 1996 11:41:38 +0100
------- Forwarded Message Follows -------
Date: Fri, 12 Jan 1996 13:19:47 -0500
Reply-to: nerps@********.itribe.net
From: "Gurth" <gurth>
To: Multiple recipients of list <nerps@********.itribe.net>
Subject: Underworld: Item encounters table

ITEM ENCOUNTERS
The following table can be used to randomly generate the buildings found in a block;
each building is assumed to take up about a quarter of a block, so rolling four times
on the table should produce a full block. The table has been set up to give different
kinds of buildings for different security areas, and applies mainly to Seattle. To use
the table, roll two D6s and place them next to each other, to produce a roll from 11
to 66.
It has been adapted from the Encounter Generation Chart in ICE's Cyberspace RPG.

AAA AA A B C D E-Z
Apartment Complex 11-13 11-13 11-14 11-15 11-16 11-16 11-16
Bank 14 14 15 16 21 - -
Bar 15 15 16 21-22 22-23 21-22 21
Body Shop (Illegal) - - - 23 24 23 -
Body Ship (Legal) 16 16 - - - - -
Brothel - - - 24 25 24 22-23
Bus/Monorail Station 21 21 21-22 25-26 26 - -
Car Dealership 22 22 23 31 - - -
Casino 23 - - - - - -
Church 24 23 24 32 33 25 24
Corporate Offices 25-31 24-32 25-33 33-35 34-35 26 -
Dock - - - 36 36 31-32 25-26
Empty Lot - - 34 41 41-42 33-34 31-34
Fire Station 32 33 35 42 43 - -
Gambling Hall (Illegal) - - - 43 44 35-36 35-41
Hospital 33-34 34 36 44 - - -
Hotel/Motel 35 35 41 45 45 41 42
Mall 36-41 36 42 46 - - -
Manufacturing Plant - - 43 51 46-51 42-51 43-46
Museum 42 41 - - - - -
Nightclub 43 42 44 52 52 - -
Park 44-51 43-45 45 53 53 52 -
Parking Garage 51 46 46 54 54 53 -
Police Station 53-54 52-53 51 55 - - -
Policlub Meeting Hall - - 52 56 55 54-55 51
Private Residence 55-56 54 53 - - - 52
Restaurant/Cafe 61-62 55-61 54-55 61 56 56 -
School 63 62 56-61 62 61 - -
Store 64 63-64 62-63 63 62 61 53
Theatre 65 65 64 - - - -
Warehouse (Illicit) - - - 64 63 62-63 54-61
Warehouse (Legitimate) - - 65 65 64-65 64-65 62-65
Special 66 66 66 66 66 66 66 66

APARTMENT BUILDING: a large building with a number of residences.
BANK: in AAA and AA-rated areas, this will be a Large Bank, taking up the entire
remaining ara of the block. In A and B-rated areas, it is a Medium Bank, and in the
rest it is a Small Bank plus some other building: roll again and add the two buildings
in the same area of the block.
BODY SHOP (ILLEGAL): roll again on the table to see what legitimate business
serves as a front for the illegal body shop.
BUS/MONORAIL STATION: in the center of Downtown (the large-scale map in the
back of the Seattle Sourcebook), this is a monorail station on a 1D6 roll of 1 or 2;
else it is a bus station. In all other areas it is always a bus station.
CHURCH: either a building belonging to a religion, or to a generic charity organization
(like the UB :)
DOCK: probably only found in districts on Puget Sound; in others, roll again or make
it a warehouse.
EMPTY LOT: an area of a block without any buildings on it; probably they were
knocked down and nothing has been built there yet.
HOTEL: in AAA and AA-rated areas, this is a Luxury Hotel on a 1D6 roll of 1-4, else it
is an Average Hotel. In A to C-rated areas, it is an Average Hotel on a 1D6 roll of 1-4,
else it is a Cheap or Coffin Hotel. In other areas, it is an Average hotel on a 1D6 roll
of 1, else it is a Cheap/Coffin Hotel.
MALL: takes up the entire remaining area in the block.
PRIVATE RESIDENCE: a free-standing, single-family house. Usually only found in
rich areas, and therefore normally well-protected.
RESTAURANT: roll 1D6 for the kind of restaurant; Large restaurants take up two
"areas" of the block, if the room is available.
1-2 = Fast Food/Small Restaurant
3-5 = Mid-Size Restaurant
6 = Large Restaurant
STORE: roll 1D6 for the type of store; Medium and Large Stores take up all
remaining area on the ground floor of the block.
1-3 = 1D6+1 Small Stores
4-5 = One Medium Store
6 = One Large Store
What the store sells is up to the gamemaster.
WAREHOUSE: whether there is anything in the warehouse (and what) is a
gamemaster decision.
SPECIAL: this is the gamemaster's discretion; it can be anything from the table or
something else.


--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
But that's not what worries me.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(----) y?
------END GEEK CODE BLOCK------


--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Maybe I'm all messed up. But this is the only time I really feel alive.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

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