From: | jagdpanther <Jagdpanther@*************.DE> |
---|---|
Subject: | Weaponhandling and GM-Source-Pool |
Date: | Mon, 21 Apr 1997 13:28:38 +0200 |
1st
it.s nice and cool 2 talk about the world 2057 in general, but isn't it
more interesting and practical 2 develope problems like that really
interesting one "pirate radio/tv/trid" ? I asume, lot of better GM haven't
enough time 2 discus on conventions handling and game-developing problems
or simply develope settings 4 a colourful game world. general definition of
countries is interesting but may collide with own point of game-view,
played since 1990. so i suggest 2 focus on details and single facettes of
the world in 2057.
2nd
the old problem: ecessive weapon-(ab)use in SRII.
in sourcebooks u find legallity codes and security levels, u can construct
nice swat's 2 handle weapon-hard-core-otakus, but is it the goal of good
gamemastering, 2 shoot the runner down and recycle them in an organ bank ?
how do (especial us-GM) handle prisons and the jurisdication 4 often
sinless edge-runner (ever seen Luc Bresons "Nikita"?). My ethical feeling
don't allow 2 kill simply the often really realistic characters. btw: it
should be a really interesting campaign hook 2 get out of prison without
heavy techspec.
3rd
i realized, that here techspec is rarely dicussed. so, is there any
mailinglist like this, where rules and tech is dicussed and data is shared ?
(i know the sites of plasticwarriors, gurth and blackhand, off course. but
on other sites is lot of braindead trash !)
JAG(dpanther)
aka noisy aka AMD Knecht aka !SAM
btw: be generous with my written english (i practise really often, but
write rareley)
jagdpanther@mannheim-netz.de/AMD Knecht@***.com
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>>>>>[There are no problems, only solutions]<<<<<
-j/-9|)p/-|\|+]-[3r: <17:43:54/14-04-97>