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Message no. 1
From: Peter Coxon <coxoff@***.COM>
Subject: 2000 leagues v1.1
Date: Wed, 30 Oct 1996 20:24:24 UT
NAGTTW
2000 leagues v1.1
Tim Coxon
Coxoff@***.com
--------
Okay Updated version..... a few bits haven't been completed I just would
rather get feedback on what I have so far and update it as I go along than do
all the work get it ripped to peices (as if you would do that! not that I
mind) and have to bacsically start over.
Thanx gurth for telling me about the protocol bit for the top... and also if
you want to add runners comment feel free as I think they rule :). [] are
comment that I would like help on or are just bits of info you should know.
sorry about the lay out I am writing this out on word 7 and pasting straight
to e-mail, the layout works here.....honest.
here it is 2000 leagues v1.1

Stuff that I thought of:
:::::Login Sysnet
:::::Set SysOp = Outlaw
:::::Set Users = Blue-Belle
Fisher-King
Trog
Bay-Watcher
Californian-Free
Nymph
JJ
:::::Set Title = 2000 Leagues under the Neon Sea
:::::

[this bit I will put an intro bit type thingy…]

Liquid lung
This external device is connected to the users back. A small port in the user
back connect directly into the users Cardio-vascular system. The system run on
Oxygenated Fluoro-Carbons (the user needs to have had his blood replaced by
OFCE) This O2/CO2 transfer system has a hundred % efficiency. So you can stay
down for longer, and because you aren't breathing air it allows you to go as
deep as you want.

Cost Street Index
OFCE 750/litre
External connection 500
Internal Port 1000



Wet suit:
Your simple common or garden Wet suit available in as many garish colours as
fashion deems excessive.

Conceal Ballistic. Impact Cost Availability Street Index
Full - 0 1 100¥ Always .9
Torso - 0 0 75¥ Always .9
Dry Suit:
Your simple Dry suit, again available in most colours.
Conceal Ballistic. Impact Cost Availability Street Index
Full - 0 1 200¥ Always 1
Torso - 0 0 150¥ Always 1
Hard case deepsea:
The Hard Case deep sea diving suit based on the military grade Armour,
currently in use by the military and corporate forces all over the world. The
air based suit is designed too withstand the pressure at a depth of 1 km. The
design is based on the late 20th century JIM suit, allowing the diver to
surface as quickly as need be by keeping the suit pressure at 1 atmosphere.
The OFCE works differently it keeps the same pressure as the water
surrounding you but as it is a liquid your lungs won't Implode under the
pressure.
Conceal Ballistic. Impact Weight Cost Availability Street Index
Air - 4 3 15+body 700¥ 4/4 days 1.5
OFCE - 4 3 25+body 2000¥ 6/6 days 2

Forearm Utility Bracers




Conceal. Availability Price Street Index
Tools 4 2/24hrs 100¥ 1
Battle Tac 4 ??? ??¥ ??
CyberDeck 4 X+4/X+48hrs X*1.5¥ 2
Computer 4 2/24hrs Mem*2.5¥ 1
Comm Device 4 2/24hrs 1000¥ 1
Flick blade 4 4/48hrs 500¥ 1.25


Oxygen tanks


Time at mod exertion Availability Price Street Index
Small 4hrs 2/24hrs 400¥ 1
Large 8hrs 2/24hrs 800¥ 1
Mouth Piece - 2/24hrs 100¥ 1
Full Face Mask - 3/36hrs 200¥ 1.2

Oxygenated flouro-carbon emulsion tanks
Time at mod exertion Availability Price Street Index
Small 4hrs 4/48hrs 1500¥ 1.5
Large 8hrs 4/48hrs 2800¥ 1.5
Mouth Piece - 4/48hrs 500¥ 1.5
Full Face Mask - 6/3days 1000¥ 1.6

Harpoon Weapons
Ares Archer, Darter and Sprite:
Ares breaks into the Harpoon weapon market with three new designs. The archer
and the darter both have Compressed air supplies in the clips, so there is now
need for a bulky air canister as well a the clip. The Archer is a Harppon
rifle with A large 10 shot clip, dealing crippling damage to any thing that
you are hunting,
>Hmmm, I wonder what I would hunt….
>Nymph
it can be fitted with the Marine smartlink and/or a ultra sound marine sight.
The Ares Darter is A smaller version of the Archer with a quicker firing
capability, smaller clip and less damaging. It can aslo be fitted with the
Marine Smartlink and/or ultra sound sight.
The Ares Sprite is a backup weapon, it is basically the marine version of the
Barton Arms bracer (NAGTRL pg. 30) It hold 2 round and can be selected to fire
them individually or at the same time.
>This thing couldn't kill a Goldfish at point blank your better off with a
fine blade or a slamglove.
>Fisher-King
The Colt White Tip and the Hammer Head
Here are two interesting weapons The White tip is one of the most powerful
Weapons around and the Hammer head has easily the longest range of all the
weapons here. Both the White tip and the Hammer-Head are both equipped with
Marine Smart Links, and integral Compressed Air cartridge which can be
Refilled using a standard Air tank. The cartridges are good for 48 shot before
needing to be refilled.
>These are all well and good but an un-augmented person can't see the full
range of the Hammer-Head.
>Blue-Belle
>Speak for your self Sister
>Trog
>Did I say I couldn't?
>Blue-Belle
The S-K Tiger is the Marine version of a shotgun, Doing serious [no pun]
damage shooting special DU Shreds, which due to the momentum manage to get
further through the water than there airborne Cousins, (they work in the air
but have shotgun ranges, They resist the usual effect of the back of the gun
explode by shooting the shreds in a stream rather than a big mass. The stream
takes about a second to leave the barrel meaning that the momentum of the gun
is slower. The Tiger is powered by Air cartridges good for 24 shots.
>Heh Heh Heh…..
>Trog
The Telestrian Osprey is the first in a soon to be large new Elven
collection, designed by elves for elves, it has an ergonomic design and is
considered by many to be over the top. It come with a recoil compensator
built into the barrel (-2 recoil).
>OTT! It's a Women's Gun!
>Trog
>Excuse me?
>Blue-Belle
>This gun is perfect for women it gives virtually no kick, ther……..*&^^*****8
:::::Trog Has Quit (Argl! Dey Got me!)
>Excuse me…J
>Blue-Belle
>Now, Now Children…J
>Outlaw
However it the most popular gun around at the moment.
>The publication that this was….Borrowed from was from some corporate enclave,
in the Sechelles [Could some one check on this bit I couldn't find any info on
the Sechelles (spelling) so I assume that it's okay to dump a enclave there.
J]. So The guns are going to be marked on the Prestige value as much as the
actual use of them, needless to say using the same brand of gun that The Crown
Prince of the Tir uses..Need I say more?
>Nymph
Last but not least the Armtech Neptune, especially for hunting big game fish.
With burst fire capabilities it offers the takedown power that bests Tiger
Sharks.
>Well, yes. My gun is bigger than yours. This corp has apparently forgotten
that the tiger shark is an endangered species.
>Californian-free
>You can just see Johnny Corp back at home with his holiday Trid. "And this is
me next to the tiger shark I caught, single handedly.". How to impress your
Chums.
>Blue-Belle

Name Conceal Range Ammo Mode Damage Avail. Cost Index
Ares Archer 2 Holdout 10(c) SS 8M
Ares Darter 5 Taser 6(c) SS/SA 6M
Ares Sprite 7 Taser 2(Break) SS*2 10L
Colt White-Tip 4 Taser 4(mag) SS 10M
Colt Hammer-Head 2 H Pistol 6(mag) SS 7M
S-K Tiger 4 Taser 2(Break) SS*2 6S(f)
Telestrian Osprey 1 Holdout 6(mag) SS 9M
Armtech Neptune - Taser 12(c) SA/BF 4M

Comments?
Thanx
Tim
Message no. 2
From: Marty <s457033@*******.GU.EDU.AU>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 08:30:42 +1000
Here come the runner's comments you asked for. I'm not sure on the format
for the comments, so bear with me. If anything doesn't suit, don't
include it.

> Stuff that I thought of:
> :::::Login Sysnet
> :::::Set SysOp = Outlaw
> :::::Set Users = Blue-Belle
> Fisher-King
> Trog
> Bay-Watcher
> Californian-Free
> Nymph
> JJ

Not sure if I should add a user to the lsit or not...
My addition is " Torch "

> Hard case deepsea:
> The Hard Case deep sea diving suit based on the military grade Armour,
> currently in use by the military and corporate forces all over the world. The
> air based suit is designed too withstand the pressure at a depth of 1 km. The
> design is based on the late 20th century JIM suit, allowing the diver to
> surface as quickly as need be by keeping the suit pressure at 1 atmosphere.
> The OFCE works differently it keeps the same pressure as the water
> surrounding you but as it is a liquid your lungs won't Implode under the
> pressure.
>

Comment:
>>>>>>>[ If you're even considering going aquatic on a run,
I'd have to strongly reccommend the OFCE conversion. With the air based
system, one shot can spring a leak, and even with leak sealants you can
still drown.]<<<<<<
Torch - (Time/ date stamp as appropriate)

> >This thing couldn't kill a Goldfish at point blank your better off with a
> fine blade or a slamglove.
> >Fisher-King

>>>>>[ Ah, but it can be difficult to swing a knife underwater unles
syou're trained... It has its uses]<<<<<
Torch - (Time/date stamp as appropriate)

> >These are all well and good but an un-augmented person can't see the full
> range of the Hammer-Head.
> >Blue-Belle
> >Speak for your self Sister
> >Trog
> >Did I say I couldn't?
> >Blue-Belle

>>>>>[ Ummm, unless I'm way behind the curve, I didn't think you could
get ultrasound cybereyes. External Tech doesn't count as
enhancement]<<<<<<<
Torch

> Last but not least the Armtech Neptune, especially for hunting big game fish.
> With burst fire capabilities it offers the takedown power that bests Tiger
> Sharks.
> >Well, yes. My gun is bigger than yours. This corp has apparently forgotten
> that the tiger shark is an endangered species.
> >Californian-free
> >You can just see Johnny Corp back at home with his holiday Trid. "And this
is
> me next to the tiger shark I caught, single handedly.". How to impress your
> Chums.
> >Blue-Belle
>
>>>>>[It's not the tiger shark you have to worry about. Ever tried to run
from a Megalodon?]<<<<<<
Torch (etc)

> Name Conceal Range Ammo Mode Damage Avail. Cost Index
> Ares Archer 2 Holdout 10(c) SS 8M
> Ares Darter 5 Taser 6(c) SS/SA 6M
> Ares Sprite 7 Taser 2(Break) SS*2 10L
> Colt White-Tip 4 Taser 4(mag) SS 10M
> Colt Hammer-Head 2 H Pistol 6(mag) SS 7M
> S-K Tiger 4 Taser 2(Break) SS*2 6S(f)
> Telestrian Osprey 1 Holdout 6(mag) SS 9M
> Armtech Neptune - Taser 12(c) SA/BF 4M
>
> Comments?

Yeah; Non IC comments. I have a lot of trouble with the damage codes as
presented... Like I posted earlier, bullets loose a lot of momentum in
water. Doesn't matter if they're DU or not (Lead is only slightly less
dense than DU, and it slows down a heap).

What I'd do if I needed to kill somthing under water, is mount a god
awfully big power head (shotgun cartridge) on a spear, and fire that.

Bleach
Message no. 3
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: 2000 leagues v1.1
Date: Thu, 31 Oct 1996 15:08:25 -0800
> From owner-nerps@********.ITRIBE.NET Thu Oct 31 14:31 PST 1996
> MIME-Version: 1.0
> Date: Fri, 1 Nov 1996 08:30:42 +1000
> From: Marty <s457033@*******.GU.EDU.AU>
> Subject: Re: 2000 leagues v1.1
> To: NERPS@********.ITRIBE.NET
>
> Here come the runner's comments you asked for. I'm not sure on the format
> for the comments, so bear with me. If anything doesn't suit, don't
> include it.
>
> > Stuff that I thought of:
> > :::::Login Sysnet
> > :::::Set SysOp = Outlaw
> > :::::Set Users = Blue-Belle
> > Fisher-King
> > Trog
> > Bay-Watcher
> > Californian-Free
> > Nymph
> > JJ
Maxx

>
> Not sure if I should add a user to the lsit or not...
> My addition is " Torch "
>
> > Hard case deepsea:
> > The Hard Case deep sea diving suit based on the military grade Armour,
> > currently in use by the military and corporate forces all over the world.
The
> > air based suit is designed too withstand the pressure at a depth of 1 km.
The
> > design is based on the late 20th century JIM suit, allowing the diver to
> > surface as quickly as need be by keeping the suit pressure at 1 atmosphere.
> > The OFCE works differently it keeps the same pressure as the water
> > surrounding you but as it is a liquid your lungs won't Implode under the
> > pressure.
> >
>
> Comment:
> >>>>>>>[ If you're even considering going aquatic on a run,
> I'd have to strongly reccommend the OFCE conversion. With the air based
> system, one shot can spring a leak, and even with leak sealants you can
> still drown.]<<<<<<
> Torch - (Time/ date stamp as appropriate)
>
> > >This thing couldn't kill a Goldfish at point blank your better off with a
> > fine blade or a slamglove.
> > >Fisher-King
>
> >>>>>[ Ah, but it can be difficult to swing a knife underwater unles
> syou're trained... It has its uses]<<<<<
> Torch - (Time/date stamp as appropriate)

>>>>>[ Why swing a knife when you can use a pneumatic
spear...]>>>>>
Maxx - (15:03:48/10-31-xx)
>
> > >These are all well and good but an un-augmented person can't see the full
> > range of the Hammer-Head.
> > >Blue-Belle
> > >Speak for your self Sister
> > >Trog
> > >Did I say I couldn't?
> > >Blue-Belle
>
> >>>>>[ Ummm, unless I'm way behind the curve, I didn't think you could
> get ultrasound cybereyes. External Tech doesn't count as
enhancement]<<<<<<<
> Torch

>>>>>[ Get with it Torch...what part of the NAN have you been hiding in?
Keep up or die...it's a rule!]
Max - (15:07:50/10-31-xx)
>
> > Last but not least the Armtech Neptune, especially for hunting big
game fish.
> > With burst fire capabilities it offers the takedown power that bests Tiger
> > Sharks.
> > >Well, yes. My gun is bigger than yours. This corp has apparently forgotten
> > that the tiger shark is an endangered species.
> > >Californian-free
> > >You can just see Johnny Corp back at home with his holiday Trid. "And
this
is
> > me next to the tiger shark I caught, single handedly.". How to impress your
> > Chums.
> > >Blue-Belle
> >
> >>>>>[It's not the tiger shark you have to worry about. Ever tried to
run
> from a Megalodon?]<<<<<<
> Torch (etc)
>
> > Name Conceal Range Ammo Mode Damage Avail. Cost
Index
> > Ares Archer 2 Holdout 10(c) SS 8M
> > Ares Darter 5 Taser 6(c) SS/SA 6M
> > Ares Sprite 7 Taser 2(Break) SS*2 10L
> > Colt White-Tip 4 Taser 4(mag) SS 10M
> > Colt Hammer-Head 2 H Pistol 6(mag) SS 7M
> > S-K Tiger 4 Taser 2(Break) SS*2 6S(f)
> > Telestrian Osprey 1 Holdout 6(mag) SS 9M
> > Armtech Neptune - Taser 12(c) SA/BF 4M
> >
> > Comments?
>
> Yeah; Non IC comments. I have a lot of trouble with the damage codes as
> presented... Like I posted earlier, bullets loose a lot of momentum in
> water. Doesn't matter if they're DU or not (Lead is only slightly less
> dense than DU, and it slows down a heap).
>
> What I'd do if I needed to kill somthing under water, is mount a god
> awfully big power head (shotgun cartridge) on a spear, and fire that.
>
> Bleach
Message no. 4
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Thu, 31 Oct 1996 00:08:25 UT
----------
From: Net Enhancements for Roleplaying Shadowrun on behalf of Marty
Sent: Thursday, October 31, 1996 10:30 PM
To: NERPS@********.ITRIBE.NET
Subject: Re: 2000 leagues v1.1

>Here come the runner's comments you asked for. I'm not sure on the format
>for the comments, so bear with me. If anything doesn't suit, don't
>include it.
>
>> Stuff that I thought of:
>> :::::Login Sysnet
>> :::::Set SysOp = Outlaw
>> :::::Set Users = Blue-Belle
>> Fisher-King
>> Trog
>> Bay-Watcher
>> Californian-Free
>> Nymph
>> Dark_Knight
Torch
>Not sure if I should add a user to the lsit or not...
>My addition is " Torch "
Consider it added
>> Hard case deepsea:
>> The Hard Case deep sea diving suit based on the military grade Armour,
>> currently in use by the military and corporate forces all over the world.
The
>> air based suit is designed too withstand the pressure at a depth of 1 km.
The
>> design is based on the late 20th century JIM suit, allowing the diver to
>> surface as quickly as need be by keeping the suit pressure at 1 atmosphere.
>> The OFCE works differently it keeps the same pressure as the water
>> surrounding you but as it is a liquid your lungs won't Implode under the
>> pressure.
>>
>
>Comment:
>>>>>>>>[ If you're even considering going aquatic on a run,
>I'd have to strongly reccommend the OFCE conversion. With the air based
>system, one shot can spring a leak, and even with leak sealants you can
>still drown.]<<<<<<
> Torch - (Time/ date stamp as appropriate)
>
>> >This thing couldn't kill a Goldfish at point blank your better off with a
>> fine blade or a slamglove.
>> >Fisher-King
>
>>>>>>[ Ah, but it can be difficult to swing a knife underwater unles
>syou're trained... It has its uses]<<<<<
> Torch - (Time/date stamp as appropriate)
>
>> >These are all well and good but an un-augmented person can't see the full
>> range of the Hammer-Head.
>> >Blue-Belle
>> >Speak for your self Sister
>> >Trog
>> >Did I say I couldn't?
>> >Blue-Belle
>
>>>>>>[ Ummm, unless I'm way behind the curve, I didn't think you could
>get ultrasound cybereyes. External Tech doesn't count as
enhancement]<<<<<<<
> Torch
Right errmm, can't remember which one but in a previous nerps publication they
were talking about ultra sound cyber eyes, I am also going to include various
cyber/bio ware to enhance the sence of a un augmented human.
>> Last but not least the Armtech Neptune, especially for hunting big
game fish.
>> With burst fire capabilities it offers the takedown power that bests Tiger
> Sharks.
>> >Well, yes. My gun is bigger than yours. This corp has apparently forgotten
>> that the tiger shark is an endangered species.
>> >Californian-free
>> >You can just see Johnny Corp back at home with his holiday Trid. "And
this
is
>> me next to the tiger shark I caught, single handedly.". How to impress your
>> Chums.
>> >Blue-Belle
>>
>>>>>>[It's not the tiger shark you have to worry about. Ever tried to
run
>from a Megalodon?]<<<<<<
>Torch (etc)
Megalodon! do those things exist? if so have you got stats, if not want me to
include them or a reference for them?
>> Name Conceal Range Ammo Mode Damage Avail. Cost
Index
>> Ares Archer 2 Holdout 10(c) SS 8M
>> Ares Darter 5 Taser 6(c) SS/SA 6M
>> Ares Sprite 7 Taser 2(Break) SS*2 10L
>> Colt White-Tip 4 Taser 4(mag) SS 10M
>> Colt Hammer-Head 2 H Pistol 6(mag) SS 7M
>> S-K Tiger 4 Taser 2(Break) SS*2 6S(f)
>> Telestrian Osprey 1 Holdout 6(mag) SS 9M
>> Armtech Neptune - Taser 12(c) SA/BF 4M
>>
>> Comments?
>
>Yeah; Non IC comments. I have a lot of trouble with the damage codes as
>presented... Like I posted earlier, bullets loose a lot of momentum in
>water. Doesn't matter if they're DU or not (Lead is only slightly less
>dense than DU, and it slows down a heap).
>
>What I'd do if I needed to kill somthing under water, is mount a god
>awfully big power head (shotgun cartridge) on a spear, and fire that.
>
>Bleach
Not trying to shift the blame but the damage codes are based (not taken) on
Morrimans Wave book. but I figure that, as the only weapon there to have
firearm style mechinism is the Tiger The stats could be easily changed, but I
was trying to make the marine equivelant of the R Room Sweeper. any way your
comment have been added, and thanx
Tim
Message no. 5
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Thu, 31 Oct 1996 00:19:06 UT
<snip>
Thank you Zim.
Okay Quick thing about the Comment Layout, Start a new line no tab with a >
then when you have finished the comment start a new line type > the your tag
in BOLD

EG.
>comment
>Outlaw

Okay before Gurth or anyone gets pissed of with me, this format is straight
out of Dunkelzahns secerets my latest source book, but i should be getting the
companion soon.

Okay thats it for now....
tim
Message no. 6
From: Marty <s457033@*******.GU.EDU.AU>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 10:41:46 +1000
> > >>>>>[ Ah, but it can be difficult to swing a knife underwater
unles
> > syou're trained... It has its uses]<<<<<
> > Torch - (Time/date stamp as appropriate)
>
> >>>>>[ Why swing a knife when you can use a pneumatic
spear...]>>>>>
> Maxx - (15:03:48/10-31-xx)

(Not In-Character).... Don't you hate it when someone agrees with you
when they think they aren't.

> > >>>>>[ Ummm, unless I'm way behind the curve, I didn't think you
could
> > get ultrasound cybereyes. External Tech doesn't count as
enhancement]<<<<<<<
> > Torch
>
> >>>>>[ Get with it Torch...what part of the NAN have you been hiding
in?
> Keep up or die...it's a rule!]
> Max - (15:07:50/10-31-xx)

>>>>>[I've got mods that'd make you drool... not that you are capable of
doing much else, you moron]<<<<<<
Torch - 17:15:00/10-31-XX)

(Another Out-of-character bit) Try and imagine the problems with cyber
eyes set up for Ultrasound... For one, they'd be ears. The second
problem lies with carrying around a high pitched buzzing device in your
body (The emitter)... Does all kinds of interesting things to the
hydrostatic membranes. If you just have ther receiver, what's the point
of getting cyber? Besides, the image formation/translation software would
have to be phenomenal.
Message no. 7
From: Marty <s457033@*******.GU.EDU.AU>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 10:43:35 +1000
>
> Okay before Gurth or anyone gets pissed of with me, this format is straight
> out of Dunkelzahns secerets my latest source book, but i should be getting the
> companion soon.
>

There is a huge problem with that format. I get all of the response text
appended with that self same '>' mark. Means I have trouble distinguishing
comments from normal texts. I'll stick with the old
>>>>>[Text]<<<<<
format.
Message no. 8
From: Marty <s457033@*******.GU.EDU.AU>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 10:50:25 +1000
> >>>>>>[ Ummm, unless I'm way behind the curve, I didn't think you
could
> >get ultrasound cybereyes. External Tech doesn't count as
enhancement]<<<<<<<
> > Torch
>
> Right errmm, can't remember which one but in a previous nerps publication they
> were talking about ultra sound cyber eyes, I am also going to include various
> cyber/bio ware to enhance the sence of a un augmented human.

see my comments in another psot about the problems of ultrasound eyes.
the biggest problem actually lies with game balance; if you include
them, your characters can see everything (if a bit fuzzily) and no-one
can hide from them. You don't have the disadvantage of the goggle set to
contend with either. The only way to turn 'em off is to put out the guys
eyes (or whatever the equivalent sensory organ is)

> >>>>>>[It's not the tiger shark you have to worry about. Ever
tried to run
> >from a Megalodon?]<<<<<<
> >Torch (etc)
> Megalodon! do those things exist? if so have you got stats, if not want me to
> include them or a reference for them?

They're in Paranormal Aminals of North America. Think of Jaws, make him
bigger and add the Increased Quickness power. The book lists the average
length as a whopping SIXTEEN meters.

The real doozy that I'm saving to last is that these critters have the
power of Regeneration... That's right; Even if you somehow get a deadly
on the fragger, he's still only going to die one in six times.

I suggest that whoever is working on the Undersea section think of some
way to deal with these fraggers. Possibilites include an electrical
device that simulates a target for the shark, but is full of a shit-load
of explosives.... Or some kind of really effective shark repellent.

Those things have jaws big enough to swallow a small sub.

Bleach
Message no. 9
From: Paolo Marcucci <paolo@*********.IT>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 11:40:12 +0100
At 10:43 01/11/96 +1000, you wrote:
>There is a huge problem with that format. I get all of the response text
>appended with that self same '>' mark. Means I have trouble distinguishing
>comments from normal texts. I'll stick with the old
>>>>>[Text]<<<<<
>format.

So use a different character, then Gurth will be happy to do a
Search/Replace on the whole thing. For example, use ] or *.

Bye, Paolo
Message no. 10
From: Gurth <gurth@******.NL>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 12:19:52 +0100
Marty said on 10:43/ 1 Nov 96...

> There is a huge problem with that format. I get all of the response text
> appended with that self same '>' mark. Means I have trouble distinguishing
> comments from normal texts. I'll stick with the old
>>>>>[Text]<<<<<
> format.

Just a note that I will replace all >>>>>[ thingies with a > in the
edited
version of the book. We need something that's easy to distinguish from
most commonly-used quote marks (i.e. > and |), but still makes it easy
where the decker comment starts. How about a + ?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Zes geiten onder tafel.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 11
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Thu, 31 Oct 1996 11:47:28 UT
>At 10:43 01/11/96 +1000, you wrote:
>>There is a huge problem with that format. I get all of the response text
>>appended with that self same '>' mark. Means I have trouble distinguishing
>>comments from normal texts. I'll stick with the old
>>>>>[Text]<<<<<
>>format.
>
>So use a different character, then Gurth will be happy to do a
>Search/Replace on the whole thing. For example, use ] or *.
>
>Bye, Paolo

I don't mind doing this either, but can any one tell me where i can get some
good pix?
Message no. 12
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Thu, 31 Oct 1996 11:30:19 UT
>> >>>>>>[ Ummm, unless I'm way behind the curve, I didn't think
you could
>> >get ultrasound cybereyes. External Tech doesn't count as
>enhancement]<<<<<<<
>> > Torch
>>
>> Right errmm, can't remember which one but in a previous nerps publication
they
>> were talking about ultra sound cyber eyes, I am also going to include
various
>> cyber/bio ware to enhance the sence of a un augmented human.
>
>
>see my comments in another psot about the problems of ultrasound eyes.
>the biggest problem actually lies with game balance; if you include
>them, your characters can see everything (if a bit fuzzily) and no-one
>can hide from them. You don't have the disadvantage of the goggle set to
>contend with either. The only way to turn 'em off is to put out the guys
>eyes (or whatever the equivalent sensory organ is)
Well i's quite easy to solve this problem, smoke and particlulate grenade
basically make things so fuzy distinguishing them from anything else is
impossible, Oh look theres a blob there a slightly bigger blob there.... and
of courtse foremention Hyrdrophonic shok grenades, are the equivelent of
lokking at a tac-nuke near ground zero but of course the is no way to close
your eyes or turn around, (isn't refraction great!), and if you are still not
convinced the ultra sound above ground would have to be different to the
marine version do to the density changes... :)
>> >>>>>>[It's not the tiger shark you have to worry about. Ever
tried to run
>> >from a Megalodon?]<<<<<<
>> >Torch (etc)
>> Megalodon! do those things exist? if so have you got stats, if not want me
to
>> include them or a reference for them?
>
>They're in Paranormal Aminals of North America. Think of Jaws, make him
>bigger and add the Increased Quickness power. The book lists the average
>length as a whopping SIXTEEN meters.

Isn't that nice :) I never got hold of PANA but I do have the stats for the
torpedo sharks and how to build mutant critters:)
>The real doozy that I'm saving to last is that these critters have the
>power of Regeneration... That's right; Even if you somehow get a deadly
>on the fragger, he's still only going to die one in six times.
>
>I suggest that whoever is working on the Undersea section think of some
>way to deal with these fraggers. Possibilites include an electrical
>device that simulates a target for the shark, but is full of a shit-load
>of explosives.... Or some kind of really effective shark repellent.
>
>Those things have jaws big enough to swallow a small sub.
>
>Bleach
Message no. 13
From: Marty <s457033@*******.GU.EDU.AU>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 23:12:01 +1000
> >the biggest problem actually lies with game balance; if you include
> >them, your characters can see everything (if a bit fuzzily) and no-one
> >can hide from them. You don't have the disadvantage of the goggle set to
> >contend with either. The only way to turn 'em off is to put out the guys
> >eyes (or whatever the equivalent sensory organ is)
>
> Well i's quite easy to solve this problem, smoke and particlulate grenade
> basically make things so fuzy distinguishing them from anything else is
> impossible, Oh look theres a blob there a slightly bigger blob there....
> of courtse foremention Hyrdrophonic shok grenades, are the equivelent of
> lokking at a tac-nuke near ground zero but of course the is no way to close
> your eyes or turn around, (isn't refraction great!),

Well, now I've had an explanation on the game mechanics of the devices
I'm satisfied. I take it that the particle grenade works like a
smoke grenade, and the hydrophonic shock grenade works like a flash
grenade.

Ummm, one thing; I'm still a bit iffy about the use of explosives under
water.... Perhaps calling them grenades is not a good idea. The
hydrophonic shock 'grenades' could work by emitting a random spectrum of
noise of the same wavelength as sonar, in a similar fashion to a
flash-pak. The particle grenades are easy enough; A chemical reaction,
or a whole bunch of small bubbles.

If the hydrophonic effect works like I posted, you could see all kinds of
applications in decoying torpedos and other guided weapons.

> and if you are still not
> convinced the ultra sound above ground would have to be different to the
> marine version do to the density changes... :)

That's fine; it gives a character a way around the handicap of low vis in
water, while not allowing him to see everything, everywhere. It'd
probably be a lot easier to make a sonar emitter than an ultrasound emitter.
Message no. 14
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 06:56:46 -0700
Marty wrote:
|
|see my comments in another psot about the problems of ultrasound eyes.
|the biggest problem actually lies with game balance; if you include
|them, your characters can see everything (if a bit fuzzily) and no-one
|can hide from them. You don't have the disadvantage of the goggle set to
|contend with either. The only way to turn 'em off is to put out the guys
|eyes (or whatever the equivalent sensory organ is)

But they're so easy to jam if you're prepared for it. Set
up a simple emitter (grenade sized) to listen for
ultrasonic noise, which if it hears it duplicates on a
continuous broadcast.

And, if you're using any active sonar (ultrasonic or
otherwise) and someone is listening for it, you just became
a target.

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 15
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 10:58:20 -0800
> From owner-nerps@********.ITRIBE.NET Fri Nov 1 05:57 PST 1996
> Date: Fri, 1 Nov 1996 06:56:46 -0700
> From: David Buehrer <dbuehrer@****.ORG>
> Subject: Re: 2000 leagues v1.1
> To: NERPS@********.ITRIBE.NET
>
> Marty wrote:
> |
> |see my comments in another psot about the problems of ultrasound eyes.
> |the biggest problem actually lies with game balance; if you include
> |them, your characters can see everything (if a bit fuzzily) and no-one
> |can hide from them. You don't have the disadvantage of the goggle set to
> |contend with either. The only way to turn 'em off is to put out the guys
> |eyes (or whatever the equivalent sensory organ is)
>
> But they're so easy to jam if you're prepared for it. Set
> up a simple emitter (grenade sized) to listen for
> ultrasonic noise, which if it hears it duplicates on a
> continuous broadcast.
>
> And, if you're using any active sonar (ultrasonic or
> otherwise) and someone is listening for it, you just became
> a target.
>
> -David

It's been a long standing house rule at my games that white-noise generators can
be suitably modified to work like flashpaks/smoke grenades agianst ultra-sound
sights.

a paraphrase from one of the source books:

" 'Be prepared', the motto of a 20th century adolescent para-military
oranization...still holds true chummers..." (or something like that)

-Zim
Message no. 16
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 11:01:33 -0800
> >see my comments in another psot about the problems of ultrasound eyes.
> >the biggest problem actually lies with game balance; if you include
> >them, your characters can see everything (if a bit fuzzily) and no-one
> >can hide from them. You don't have the disadvantage of the goggle set to
> >contend with either. The only way to turn 'em off is to put out the guys
> >eyes (or whatever the equivalent sensory organ is)

> Well i's quite easy to solve this problem, smoke and particlulate grenade
> basically make things so fuzy distinguishing them from anything else is
> impossible, Oh look theres a blob there a slightly bigger blob there.... and
> of courtse foremention Hyrdrophonic shok grenades, are the equivelent of
> lokking at a tac-nuke near ground zero but of course the is no way to close
> your eyes or turn around, (isn't refraction great!), and if you are still not
> convinced the ultra sound above ground would have to be different to the
> marine version do to the density changes... :)

Would smoke grenades REALLY have that much effect on Ultra-sound? I forget what
the Street Sam book had to say about that kind of thing..anyone remember?

-Zim
Message no. 17
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: 2000 leagues v1.1
Date: Fri, 1 Nov 1996 11:07:00 -0800
> >At 10:43 01/11/96 +1000, you wrote:
> >>There is a huge problem with that format. I get all of the response text
> >>appended with that self same '>' mark. Means I have trouble
distinguishing
> >>comments from normal texts. I'll stick with the old
>>>>>[Text]<<<<<
> >>format.
> >
> >So use a different character, then Gurth will be happy to do a
> >Search/Replace on the whole thing. For example, use ] or *.
> >
> >Bye, Paolo

---
Shouldn't we at least be globally consistent?

Tim...it's your work, pick a character and announce it to us (I've seen ::, *,
], and > suggested. The < or > won't work well, blends in with everybodies
default "include" symbol. could even use #, or == as they stand out well)
---

> I don't mind doing this either, but can any one tell me where i can get some
> good pix?

---
pix of???
---

-Zim
Message no. 18
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Thu, 31 Oct 1996 20:09:18 UT
>> >At 10:43 01/11/96 +1000, you wrote:
>> >>There is a huge problem with that format. I get all of the response text
>> >>appended with that self same '>' mark. Means I have trouble
distinguishing
>> >>comments from normal texts. I'll stick with the old
>>>>>[Text]<<<<<
>> >>format.
>> >
>> >So use a different character, then Gurth will be happy to do a
>> >Search/Replace on the whole thing. For example, use ] or *.
>> >
>> >Bye, Paolo
>
>---
>Shouldn't we at least be globally consistent?
>
>Tim...it's your work, pick a character and announce it to us (I've seen ::,
*,
>], and > suggested. The < or > won't work well, blends in with everybodies
>default "include" symbol. could even use #, or == as they stand out well)
>---
Okay then lets use # then...
>> I don't mind doing this either, but can any one tell me where i can get
some
>> good pix?
>
>---
>pix of???
>---
under water/cyberpunk things, harpoon guns that I can modify subs and stuff
>-Zim
-Tim
Message no. 19
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Thu, 31 Oct 1996 20:16:08 UT
>> >see my comments in another psot about the problems of ultrasound eyes.
>> >the biggest problem actually lies with game balance; if you include
>> >them, your characters can see everything (if a bit fuzzily) and no-one
>> >can hide from them. You don't have the disadvantage of the goggle set to
>> >contend with either. The only way to turn 'em off is to put out the guys
>> >eyes (or whatever the equivalent sensory organ is)
>
>> Well i's quite easy to solve this problem, smoke and particlulate grenade
>> basically make things so fuzy distinguishing them from anything else is
>> impossible, Oh look theres a blob there a slightly bigger blob there....
and
>> of courtse foremention Hyrdrophonic shok grenades, are the equivelent of
>> lokking at a tac-nuke near ground zero but of course the is no way to close
>> your eyes or turn around, (isn't refraction great!), and if you are still
not
>> convinced the ultra sound above ground would have to be different to the
>> marine version do to the density changes... :)
>
>Would smoke grenades REALLY have that much effect on Ultra-sound? I forget
>what
>the Street Sam book had to say about that kind of thing..anyone remember?
>
>-Zim
Well seeing that they are coded active sonar which detects Masses that reflect
sound, they would have the same effect as smoke on normal sight. And replying
to the thing about them as cyber eyes, if you can have them as cyber goggles I
take it that it isn't to difficult for it to be converted to eyes.
-Tim
Message no. 20
From: Marty <s457033@*******.GU.EDU.AU>
Subject: Re: 2000 leagues v1.1
Date: Sat, 2 Nov 1996 13:14:38 +1000
> Well seeing that they are coded active sonar which detects Masses that reflect
> sound, they would have the same effect as smoke on normal sight. And replying
> to the thing about them as cyber eyes, if you can have them as cyber goggles I
> take it that it isn't to difficult for it to be converted to eyes.

Every other type of eye-mod, with the exception of Rangefinder uses
passive detection methods to get the info about what you see. This
includes Low Light and Thermo

I have no problem with the detector being built into the cybereyes, with a
probably 0.2 essence cost. It's the Ultrasound emitter I balk at. It's
approximately the size of a grenade launcher (-2 concealability). As
stated in Shadow Beat, acoustical proceses do not miniturise well.... So,
unless you want one to take up your complete cyberarm, then there's no
way to make a cyber ultrasound emitter.

Well, actually there probably is a way, but I don't want to consider the
possibilities. (ie, I *know* Bats use sonar to navigate...)

With no emitter all the ultrasound detector really is, is a pair of
cyberears with high frequency mods that is hooked up to your visual field
for some reason.

Bleach
Message no. 21
From: Gurth <gurth@******.NL>
Subject: Re: 2000 leagues v1.1
Date: Sat, 2 Nov 1996 11:50:41 +0100
Peter Coxon said on 11:47/31 Oct 96...

> I don't mind doing this either, but can any one tell me where i can get some
> good pix?

Depends on what are you looking for :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Maybe we've known each other too well, for too long.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 22
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Sun, 3 Nov 1996 16:20:14 UT
>Peter Coxon said on 11:47/31 Oct 96...
>
>> I don't mind doing this either, but can any one tell me where i can get
some
>> good pix?
>
>Depends on what are you looking for :)
>
>--
Gurth
<snip (sorry gurth all your geek code stuff and email adresses make me feel
inadequete;) so I delete them it's all freudian type stuff I think I thought
my dad was a panda at some point and my mum was actually Elvis.)>

anyway under water type pix and cyber punky stuff and pi of current underwater
stuff.
tim
Message no. 23
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Sun, 3 Nov 1996 16:10:47 UT
>
>> Well seeing that they are coded active sonar which detects Masses that
reflect
>> sound, they would have the same effect as smoke on normal sight. And
replying
>> to the thing about them as cyber eyes, if you can have them as cyber
goggles I
>> take it that it isn't to difficult for it to be converted to eyes.
>
>Every other type of eye-mod, with the exception of Rangefinder uses
>passive detection methods to get the info about what you see. This
>includes Low Light and Thermo
>
>I have no problem with the detector being built into the cybereyes, with a
>probably 0.2 essence cost. It's the Ultrasound emitter I balk at. It's
>approximately the size of a grenade launcher (-2 concealability). As
>stated in Shadow Beat, acoustical proceses do not miniturise well.... So,
>unless you want one to take up your complete cyberarm, then there's no
>way to make a cyber ultrasound emitter.
>
>Well, actually there probably is a way, but I don't want to consider the
>possibilities. (ie, I *know* Bats use sonar to navigate...)
>
>With no emitter all the ultrasound detector really is, is a pair of
>cyberears with high frequency mods that is hooked up to your visual field
>for some reason.
>
>Bleach
Couldn't you use some sort of Hearing amp built for the eyesof course it
doesn't have to be the eyes, I am trying to design some sort of bioware based
on the dolphins sonar. ( i am also designing various Electric impulse sensor
ala shark, biolume type things, toxin strands (possibly hair) ala jelly fish,
toxin spines ala sea anemone, and a load of other stuff....including a marine
smartlink, the advanced SL2 with stuff for shooting into the water and out of,
taking into account stuff like gun range and a load more stuff.)
Message no. 24
From: david christopher stephens <tfn5150@*******.TLH.FL.US>
Subject: Re: 2000 leagues v1.1
Date: Mon, 4 Nov 1996 14:40:15 -0500
Everyone I now has gone away,
Died or left or forgot to stay
Sometimes took for granted
Sometimes turned away
Sometimes didn't say what i meant to say
Garbage (dog new tricks)

On Sun, 3 Nov 1996, Peter Coxon wrote;
> >I have no problem with the detector being built into the cybereyes, with a
> >probably 0.2 essence cost. It's the Ultrasound emitter I balk at. It's
> >approximately the size of a grenade launcher (-2 concealability). As
> >stated in Shadow Beat, acoustical proceses do not miniturise well.... So,
> >unless you want one to take up your complete cyberarm, then there's no
> >way to make a cyber ultrasound emitter
#############################################################################
mabey not cyber but what about hand held i ahvent seen any rules bout that?
an dwhile were on the topic of sonar,what are the rules for sonar on a
surface ship...in hydro-dynamics soud dosent function for surface ships
the way it does for a submarine or anything under water
there is surface noise affecting the preformance of the unit
i like trhe idea about pioson spines...so i hollowed out my cyber spur
and added a poison injector in the hardware for it (.2 essence if
installed with the spur) i can only change the poison by going to see my
shadow doc tho so if you do this and dont owne a cyber arm...get the best
poison you can..its a bitch to change out
one more thing ..under water there are few things more effective than a
bang stick...this is a 12g shotgun shell in the end of a spring loaded
stick...the shell contacts the target (hopefully) and is pressed don onto
the firing pin verry simple,few moving parts and you a shopck wave with
it as well as the damage from the shell as the ENTIRE force of the attack
is transferred to the target the blood will really splatter quite nicely
armor rules are as normal damage is 8D (no it's not a smiley)
or thats how i do it anwway.
splatter, street sam
Message no. 25
From: Gurth <gurth@******.NL>
Subject: Re: 2000 leagues v1.1
Date: Tue, 5 Nov 1996 11:56:07 +0100
Peter Coxon said on 16:10/ 3 Nov 96...

> Couldn't you use some sort of Hearing amp built for the eyesof course it
> doesn't have to be the eyes, I am trying to design some sort of bioware based
> on the dolphins sonar.

That'd be a major rebuild of the skull, if you ask me. Dolphins send out
sound pulses with some organ in their foreheads, and receive them with
their lower jaws. Incorporating this into a (meta)human body would require
extensive modifications, IMO, and the user would have to learn to
interpret the signals received by the system, as basically you are giving
him/her a completely new sense...

To compare this to the ultrasound sight from the SSC, what I imagine that
does is send out pings and measure the return, and from that it builds a
computer-generated image showing the distances to the various objects in
front of the device. This creates a picture that should resemble the
shapes of the objects to a recognizable degree, allowing the user to move
through it as if (s)he were seeing it.

> ( i am also designing various Electric impulse sensor ala shark,

More or less the same comment as above, I think. The character would get a
new sense that requires extensive learning to use.

> biolume type things

Shouldn't be too hard.

> toxin strands (possibly hair) ala jelly fish, toxin spines ala sea
> anemone, and a load of other stuff....including a marine smartlink,
> the advanced SL2 with stuff for shooting into the water and out of,
> taking into account stuff like gun range and a load more stuff.)

These sound okay to me.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
IMTDSNINVU
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 26
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: 2000 leagues v1.1
Date: Tue, 5 Nov 1996 10:26:44 -0800
>> Peter Coxon said on 16:10/ 3 Nov 96...
[with Gurth's comments]

>
> > Couldn't you use some sort of Hearing amp built for the eyesof course it
> > doesn't have to be the eyes, I am trying to design some sort of bioware based
> > on the dolphins sonar.
>
> That'd be a major rebuild of the skull, if you ask me. Dolphins send out
> sound pulses with some organ in their foreheads, and receive them with
> their lower jaws. Incorporating this into a (meta)human body would require
> extensive modifications, IMO, and the user would have to learn to
> interpret the signals received by the system, as basically you are giving
> him/her a completely new sense...
>
[snip]

> > ( i am also designing various Electric impulse sensor ala shark,
>
> More or less the same comment as above, I think. The character would get a
> new sense that requires extensive learning to use.

I agree with Gurth, if you make it BIOWARE, the user has to learn to deal with the new
sence from the ground up..it might take major neural work for the brain to be able to
handle the input. I mean, the receptors are one thing, but the wetware that has to
interpret the signals also has to be incorporated into the brain. 'Extensive' might be
putting it mildly.

With CYBERWARE, you can just put in a little processor that will do all the work and
spit the output onto a retinal display or something. A whole lot less work.

I'd stick with leaving it strictly Cyber.

Other stuff sounds cool though (I snipped it because someone kept nagging my about
including the whole message...:) )

-Zim
Message no. 27
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Tue, 5 Nov 1996 23:26:48 UT
>>> TIM Coxon said on 16:10/ 3 Nov 96...
>[with Gurth's comments]
And the other Tim's
>>
>> > Couldn't you use some sort of Hearing amp built for the eyesof course it
>> > doesn't have to be the eyes, I am trying to design some sort of bioware
based
>> > on the dolphins sonar.
>>
>> That'd be a major rebuild of the skull, if you ask me. Dolphins send out
>> sound pulses with some organ in their foreheads, and receive them with
oh bugger
<SNIP>
>> less the same comment as above, I think. The character would get a
>> new sense that requires extensive learning to use.
>
>I agree with Gurth, if you make it BIOWARE, the user has to learn to deal
with the >new
>sence from the ground up..it might take major neural work for the brain to be
able to
>handle the input. I mean, the receptors are one thing, but the wetware that
has to
>interpret the signals also has to be incorporated into the brain.
'Extensive' might be
>putting it mildly.
>
>With CYBERWARE, you can just put in a little processor that will do all the
work >and
>spit the output onto a retinal display or something. A whole lot less work.>
Okay then it seems that bioware can only realy include passive systems then,
but (this might sound a biut lame but anywho) Currently people who loose legs,
arms, etc get prothetic replacments, and they have to re learn how to wlak
with out much control in their limbs, and another thing there is currently
this thing going round is this biofeedback thingies we people learn to kill of
things like aids by having a counter thing showing how well they do when the
cells start to die they have worked out the technique and then they just learn
how to redo it, apparently this guy in america cured himself of aid using
this technique (ooh that going to be flamed isn't it! :) ) I can't quote my
source as I can't rember what it was from (horizon possibly, uk thing), any
way it took this guy about 6 months to work out how to do it and other 6 to
cure himeself. and by my reackoning with all the advanced tech in 2057 it
should be to hard to repeat the process, it would still take a while, but
shorter time
>I'd stick with leaving it strictly Cyber.
Pah!
>Other stuff sounds cool though (I snipped it because someone kept nagging my
>about
>including the whole message...:) )
wasn't me :)
>-Zim
Tim (not the other one)
Ps. I am wearing fire proof boxers and am braced for a flaming!
Message no. 28
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: 2000 leagues v1.1
Date: Wed, 6 Nov 1996 16:35:03 -0800
[snip, it was a mess anyway]

> Okay then it seems that bioware can only realy include passive systems then,
> but (this might sound a biut lame but anywho) Currently people who loose legs,
> arms, etc get prothetic replacments, and they have to re learn how to wlak
> with out much control in their limbs, [...]

If your getting toward justifying the (re)learning of senses, just remember that the
brain already has the wetware to process information about the movement of
(conventional) limbs. No reworking neccessary, just a re-connection.

as for this..

> and another thing there is currently
> this thing going round is this biofeedback thingies we people learn to kill of
> things like aids by having a counter thing showing how well they do when the
> cells start to die they have worked out the technique and then they just learn
> how to redo it, apparently this guy in america cured himself of aid using
> this technique (ooh that going to be flamed isn't it! :) ) I can't quote my
> source as I can't rember what it was from (horizon possibly, uk thing), any
> way it took this guy about 6 months to work out how to do it and other 6 to
> cure himeself. and by my reackoning with all the advanced tech in 2057 it
> should be to hard to repeat the process, it would still take a while, but
> shorter time

I have no comment...(instinct is to toss that into the "yeah, whatever, believe that
when I see it" catagory, but you never know.)

> Tim (not the other one)
> Ps. I am wearing fire proof boxers and am braced for a flaming!

Hey, wrap yourself up in an asbestos blanket, just use the bio-feedback to rid your
lungs of the fibers!! :) [sorry, couldn't resist...and how do you do an evil smile?]

Zim (I guess I'm the 'other one'?)
Message no. 29
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Wed, 6 Nov 1996 15:09:50 UT
>[snip, it was a mess anyway]
>
>> Okay then it seems that bioware can only realy include passive systems
then,
>> but (this might sound a biut lame but anywho) Currently people who loose
legs,
>> arms, etc get prothetic replacments, and they have to re learn how to wlak
>> with out much control in their limbs, [...]
>
>If your getting toward justifying the (re)learning of senses, just remember
that the
>brain already has the wetware to process information about the movement of
>(conventional) limbs. No reworking neccessary, just a re-connection.
>
>as for this..
bad argument maybe
>> and another thing there is currently
>> this thing going round is this biofeedback thingies we people learn to kill
of
>> things like aids by having a counter thing showing how well they do when
the
>> cells start to die they have worked out the technique and then they just
learn
>> how to redo it, apparently this guy in america cured himself of aid using
>> this technique (ooh that going to be flamed isn't it! :) ) I can't quote my
>> source as I can't rember what it was from (horizon possibly, uk thing), any
>> way it took this guy about 6 months to work out how to do it and other 6 to
>> cure himeself. and by my reackoning with all the advanced tech in 2057 it
>> should be to hard to repeat the process, it would still take a while, but
>> shorter time
>
>I have no comment...(instinct is to toss that into the "yeah, whatever,
believe that
>when I see it" catagory, but you never know.)
I am not sure wether I believe it but here is another argument, Have you ever
used stilts? Well they are different to normal walking but they still have
saspects of normal wlaking, isn't all the bioware just like sight enhacnement,
they would take getting used to but they aren't that different to normal
sight....
>> Tim (not the other one)
>> Ps. I am wearing fire proof boxers and am braced for a flaming!
>
>Hey, wrap yourself up in an asbestos blanket, just use the bio-feedback to
rid your
>lungs of the fibers!! :) [sorry, couldn't resist...and how do you do an evil
smile?]
don't know about the evil smile but thanx for spelling Asbestos, i couldn't
remeber how to spell it, hence fireproof rather than asbestos.
>Zim (I guess I'm the 'other one'?)
well if you where the other one you would be me, me saying that i am not the
other is me saying that I am not you, get it? there fore you could quite
happily say that you are not the other one. :)
Tim (not the other one)
Message no. 30
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: 2000 leagues v1.1
Date: Thu, 7 Nov 1996 09:36:37 -0800
[snip]

> I am not sure wether I believe it but here is another argument, Have you ever
> used stilts? Well they are different to normal walking but they still have
> saspects of normal wlaking, isn't all the bioware just like sight enhacnement,
> they would take getting used to but they aren't that different to normal
> sight....
[snip]
> Tim (not the other one)

I'm not so sure...simple ENHANCEMENT, i.e. "enhancing" an already existing sence
or neural/biological process, would be fairly straight forward...adding more
rods (or cones, I forget which one deals with low light levels), or installing
more effective versions of those that already exist wouldn't be too difficult.

However, I maintain that trying to introduce an ENTIRELY NEW SENSE, which
Sonar/Ultrasound is, would be very difficult...

-Zim (actually I have no clue how you spell asbestos, it was just a shot in the
dark)

Further Reading

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