Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Peter Coxon <coxoff@***.COM>
Subject: 2000 Leagues V1.2
Date: Thu, 31 Oct 1996 16:07:21 UT
NAGTTW
2000 Leagues V1.2
Tim Coxon
Coxoff@***.com
--------
Here is the slightly updated version....Commments?
:::::Login Sysnet
:::::Set SysOp = Outlaw
:::::Set Users = Blue-Belle
Fisher-King
Trog
Bay-Watcher
Californian-Free
Nymph
Dark-Knight
Torch
Maxx
:::::Set Title = 2000 Leagues under the Neon Sea
:::::Start Document = Y/N
:::::SysOp Reply = Y

[this bit I will put an intro bit type thingy…]

Liquid lung
This external device is connected to the users back. A small port in the user
back connect directly into the users Cardio-vascular system. The system run on
Oxygenated Fluoro-Carbons (the user needs to have had his blood replaced by
OFCE) This O2/CO2 transfer system has a hundred % efficiency. So you can stay
down for longer, and because you aren't breathing air it allows you to go as
deep as you want.

Cost Street Index
OFCE 750/litre
External connection 500
Internal Port 1000



Wet suit:
Your simple common or garden Wet suit available in as many garish colours as
fashion deems excessive.

Conceal Ballistic. Impact Cost Availability Street Index
Full - 0 1 100¥ Always .9
Torso - 0 0 75¥ Always .9
Dry Suit:
Your simple Dry suit, again available in most colours.
Conceal Ballistic. Impact Cost Availability Street Index
Full - 0 1 200¥ Always 1
Torso - 0 0 150¥ Always 1
Hard case deepsea:
The Hard Case deep sea diving suit based on the military grade Armour,
currently in use by the military and corporate forces all over the world. The
air based suit is designed too withstand the pressure at a depth of 1 km. The
design is based on the late 20th century JIM suit, allowing the diver to
surface as quickly as need be by keeping the suit pressure at 1 atmosphere.
The OFCE works differently it keeps the same pressure as the water
surrounding you but as it is a liquid your lungs won't Implode under the
pressure.
Conceal Ballistic. Impact Weight Cost Availability Street Index
Air - 4 3 15+body 700¥ 4/4 days 1.5
OFCE - 4 3 25+body 2000¥ 6/6 days 2
>If you're even considering going aquatic on a run, I'd have to strongly
recommend the OFCE conversion. With the air based system, one shot can spring
a leak, and even with leak sealant you can still drown.
>Torch

Forearm Utility Bracers




Conceal. Availability Price Street Index
Tools 4 2/24hrs 100¥ 1
Remote Control Deck 4 X+4/X+48hrs
Battle Tac 4 ??? ??¥ ??
CyberDeck 4 X+4/X+48hrs X*1.5¥ 2
Computer 4 2/24hrs Mem*2.5¥ 1
Comm Device 4 2/24hrs 1000¥ 1
Flick blade 4 4/48hrs 500¥ 1.25
Where X = What it was for the original device.
[Can any one give me the price etc. for the battle tac]

Oxygen Tanks
Pure Oxygen tanks usable down to 10m.
Standard Oxygen/Helium Mix usable down to 120m [back me up on that one] and
available for the same price.
Name Time at mod exertion Availability Price Street Index
Small 4hrs 2/24hrs 400¥ 1
Large 8hrs 2/24hrs 800¥ 1
Mouth Piece - 2/24hrs 100¥ 1
Full Face Mask - 3/36hrs 200¥ 1.2

>Okay I can hear everyone out there going, "But why should we want to buy the
O2 when the other one goes down further?" Well what else can you use pure
oxygen for? Oxyacetylene welding, speeding reactions up, medical uses…… the
list goes on.
>Californian-Free

Oxygenated flouro-carbon emulsion tanks
Name Time at mod exertion Availability Price Street Index
Small 4hrs 4/48hrs 1500¥ 1.5
Large 8hrs 4/48hrs 2800¥ 1.5
Mouth Piece - 4/48hrs 500¥ 1.5
Full Face Mask - 6/3days 1000¥ 1.6

Harpoon Weapons
Ares Archer, Darter and Sprite:
Ares breaks into the Harpoon weapon market with three new designs. The archer
and the darter both have Compressed air supplies in the clips, so there is now
need for a bulky air canister as well a the clip. The Archer is a Harppon
rifle with A large 10 shot clip, dealing crippling damage to any thing that
you are hunting,
>Hmmm, I wonder what I would hunt….
>Nymph
it can be fitted with the Marine smartlink and/or a ultra sound marine sight.
The Ares Darter is A smaller version of the Archer with a quicker firing
capability, smaller clip and less damaging. It can aslo be fitted with the
Marine Smartlink and/or ultra sound sight.
The Ares Sprite is a backup weapon, it is basically the marine version of the
Barton Arms bracer (NAGTRL pg. 30) It hold 2 round and can be selected to fire
them individually or at the same time.
>This thing couldn't kill a Goldfish at point blank your better off with a
fine blade or a slamglove.
>Fisher-King
>Ah, but it can be difficult to swing a knife underwater unless you're
trained... It has its uses]<<<<<
>Torch
>Why swing a knife when you can use a pneumatic spear...
>Maxx
The Colt White Tip and the Hammer Head
Here are two interesting weapons The White tip is one of the most powerful
Weapons around and the Hammer head has easily the longest range of all the
weapons here. Both the White tip and the Hammer-Head are both equipped with
Marine Smart Links, and integral Compressed Air cartridge which can be
Refilled using a standard Air tank. The cartridges are good for 48 shot before
needing to be refilled.
>These are all well and good but an un-augmented person can't see the full
range of the Hammer-Head.
>Blue-Belle
>Speak for your self Sister
>Trog
>Did I say I couldn't?
>Blue-Belle
The S-K Tiger is the Marine version of a shotgun, Doing serious [no pun]
damage shooting special DU Shreds, which due to the momentum manage to get
further through the water than there airborne Cousins, (they work in the air
but have shotgun ranges, They resist the usual effect of the back of the gun
explode by shooting the shreds in a stream rather than a big mass. The stream
takes about a second to leave the barrel meaning that the momentum of the gun
is slower. The Tiger is powered by Air cartridges good for 24 shots.
>Heh Heh Heh…..
>Trog
The Telestrian Osprey is the first in a soon to be large new Elven
collection, designed by elves for elves, it has an ergonomic design and is
considered by many to be over the top. It come with a recoil compensator
built into the barrel (-2 recoil).
>OTT! It's a Women's Gun!
>Trog
>Excuse me?
>Blue-Belle
>This gun is perfect for women it gives virtually no kick, ther……..*&^^*****8
:::::Trog Has Quit (Argl! Dey Got me!)
>Excuse me…J
>Blue-Belle
>Now, Now Children…J
>Outlaw
However it the most popular gun around at the moment.
>The publication that this was….Borrowed from was from some corporate enclave,
in the Sechelles [Could some one check on this bit I couldn't find any info on
the Sechelles (spelling) so I assume that it's okay to dump a enclave there.
J]. So The guns are going to be marked on the Prestige value as much as the
actual use of them, needless to say using the same brand of gun that The Crown
Prince of the Tir uses..Need I say more?
>Nymph
Last but not least the Armtech Neptune, especially for hunting big game fish.
With burst fire capabilities it offers the takedown power that bests Tiger
Sharks.
>Well, yes. My gun is bigger than yours. This corp has apparently forgotten
that the tiger shark is an endangered species.
>Californian-free
>You can just see Johnny Corp back at home with his holiday Trid. "And this is
me next to the tiger shark I caught, single handedly.". How to impress your
Chums.
>Blue-Belle
>It's not the tiger shark you have to worry about. Ever tried to run from a
Megalodon?
>Torch
Name Conceal Range Ammo Mode Damage Avail. Cost Index
Ares Archer 2 Holdout 10(c) SS 8M
Ares Darter 5 Taser 6(c) SS/SA 6M
Ares Sprite 7 Taser 2(Break) SS*2 10L
Colt White-Tip 4 Taser 4(mag) SS 10M
Colt Hammer-Head 2 H Pistol 6(mag) SS 7M
S-K Tiger 4 Taser 2(Break) SS*2 6S(f)
Telestrian Osprey 1 Holdout 6(mag) SS 9M
Armtech Neptune - Taser 12(c) SA/BF 4M
:::::Set User = Trog
Al-Stone
Ruddy
>Look Blue I am sorry about what I said, please can you give me the antidote
to th….*&^((*&&&&
:::::Trog has Quit (Argl! Dey got me!)
>What a Shame, Leaving so soon? J
>Blue-Belle

Boomsticks
Boomsticks are close combat weapons utilising a modified shotgun mechanism to
deliver an explosive blast to the target. While intended for under water use
it's not unheard of for them to be used in surface combat with predictably
gruesome results. After making a hit in melee combat there's only a slight
chance the weapon will snag on clothing or drift from the contact point so
it's pretty tough to miss, but still possible. The range in brackets is for
when the weapon is used out of the water.
>A friend of mine (RIP) was once dumb enough to take a guy with one of these
on.
>Bay-Watcher

Slam-Glove
The Slam-Glove is basically a chopped down boomstick mounted in an artillery
shell shaped gauntlet that fits over your forearm. You throw a punch,
connect, and ruin someone's day with a point blank shotgun blast.

The Ares Boom Series are the crude but effective, Packing power into a
simple design.
>These things are nasty with a capital 'N', The only things to do more damage
than these are mono-filiment whips and your average troll in bad mode with a
combat ax, shame Trog isn't on heh? J
>Blue-Belle
>Heh Blue Remember what happened to Joey? Never thought you could make such a
big hole in such a thin person…
>Al-Stone
The Telestrian Sea-Lance is another in the elven series of ergonomic marine
Weapons, It is by far the longest of the Boom-sticks on the current market, it
has an ancient style design.
>That Ancient design come straight to you from a Telestrian/Altantean Venture,
the design of this is based on some sort of magical wand that they found in
the Atlantic. Telestrian thought they would be smart by copying the exterior
design instead of having to design a new model. Atlantean weren't too happy
about this but Telestrian had the stuck it out on the market before Atlantean
could do anything. They did stop production so now the Sea-Lance is collectors
stuff, they only got 20,000 out.
>Nymph
Morissey Do it again, ergonomic weapons with style for the Corporate Upper
Echelon, The Sea-sting and the Marine are the classiest weapons for under
water defence.
>Pah! Under water defence, corp workers would break their wrist with recoil,
Admittedly these things ain't as powerful as the Ares ones, but corp
workers…….
>Bay-Watcher

Name Type Conceal. Reach Damage Weight Avail. Cost Index
Ares Boomer Boomstick 3 1 8S
Ares BoomBaby Slam-Glove 9 0 8S
Telestrian Sea Lance Boomstick 2 2 6S
Morissey Sea-Sting Slam-Glove 8 0 6S
Morissey Marine Boomstick 3 1 6S

Torpedo Launcher
>Now we get to the interesting stuff.
>Fisher-King
The S-K Thresher for the serious game fisher come with integral Marine
Smartlink, Radar Painter good out to 2000m, It Fire it's own special round
that follow Radar signal which is defined by the marine Smartlink. Or if you
don't have the privilege of owning one, you just have to point the launcher in
that direction.
>Oh Boy!! 2000m!!! Smart Torpedoes!!! Lotsa Damage…He he he!!
>Blue-Belle
>Game fishing…..ARE THEY KIDDING!!!! This thing packs enough power to blow
hole in the side of Submarines..
>Nymph
>Of course you haven't seen what you get if you cross toxic waste, mutagens,
and torpedo sharks…..ouch!
>Californian-Free
The Ares Piranha is basically what you would imagine a Piranha attack to be.
On there own the piranha's aren't dangerous but get a few together! The
Piranha comes with the integral marine smartlink and Ultra sound sights.
>Can you say Overkill??
>Nymph
>A friend of mine once took on three Torpedo Sharks on his own with one of
these and a belt of 150 rounds, 146 rounds later there wasn't much left….
>Ruddy
>Of the Sharks?
>Californian-Free
>Nope, Of anything in a area of about 250m in a 90degree cone extending out
from him, real shame 'bout that corporate hunting vessel. J
>Ruddy
Name Conceal Range Ammo Mode Damage Weight Avail. Cost Index
S-K Thresher - Grenade L 4(box) SS As Torpedo
Ares Piranha - LMG 40(clip) or Belt SA/BF As Torpedo

Harpoons and knifes and stuff.
The Ares Sailors collection include the Mariner a 1.85m Telescopic trident.
It collapses down to .25m, it come with a belt hook. It extends using springs
but they don't have enough power to do any real damage. The Sea-Dog is your
Stereotypical sailors knife. However both have been treated with DikoteTM.
>Back in 52 I was using a Mariner it worked great for about a week, but when
it came to the crunch time, the dam thing would extend then once I had it out
it wouldn't stay out. No matter what Ares have done since then I still
wouldn't trust it.
>Ruddy
>Ruddy if I remember rightly you spent the first week, extending and closing
it about 10 times a minute, showing off your new wizzer toy, then when it was
so knackered, you tried to extend it while your arm was half way down a tiger
sharks throat, Admittedly it should have stood up to all this, but really
never use them, I use them all the time and have never had that problem.
>Nymph
>Hmmphh!
>Ruddy
:::::Ruddy has Quit (Well, It was a bad subject anyway!)
>There is no satisfying some people.
>Nymph
The Cougar Sea-blade is the marine version of the fine-blades, It is made to
the same High standard as the Fine-Blade but it has a High friction Grip. The
trident is basically the Sea-Blade in trident form.
The Telestrian Titan is another one in their Atlantis Series, Based on a
Trident that they found at the Atlantic site, Atlantean aren't happy about
this either, again making it a collectors piece
>Atlantean ain't happy about this series.
>Nymph

Name Type Conceal. Reach Damage Weight Avail Cost Weight
Ares Mariner Harpoon 1/6 2 (STR+3)S
Ares Sea-Dog Knife 4 0 (STR+1)M
Cougar Trident Harpoon 0 1 (STR+3)M
Cougar Sea-Blade Knife 5 0 (STR+1)M
Telestrian Titan Harpoon Yeah! 2 (STR+2)M

Ammunition
Name Conceal. Damage Weight Avail. Cost Index
Regular Ares 3 As weapon
Explosive Ares 3 +1 Power
Powered Ares 3 Range*2
Flechette Ares Bommers 3 See Rules
Colt Regulars 3 As Weapon
S-K Tiger Regulars 3 9M
S-K Tiger Flechette 3 As Weapon
Telestrian/Armtech Regulars 3 As Weapon
Telestrian/Morissey Bommers 3 As Weapon
Piranha HE 1 8D(-4M)
Piranha Regular 1 8S
Piranha AP 1 10S
Piranha APDS 1 [Can't find anything on this]
Piranha EX 1 8D
Piranha HE Belt - 8D(-4M)
Piranha Regular Belt - 8S
Piranha AP Belt - 10S
Piranha APDS Belt - [Can't find anything on this]
Piranha EX Belt - 8D
Thresher DSHE - 16D
Thresher DSAP - 14D on vehicles
Thresher SMAP - 14D on vehicles
Thresher SMHE - 16D
[really need feedback on these too much too little…]
[I was also considering adding a shock wave rule were with area effect
explosions you half the damage change it to stun and apply that to anything In
double the blast area coments?]
Message no. 2
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: 2000 Leagues V1.2
Date: Fri, 1 Nov 1996 09:58:28 -0700
Peter Coxon wrote:
|
|Hard case deepsea:
|The Hard Case deep sea diving suit based on the military grade Armour,
|currently in use by the military and corporate forces all over the world. The
|air based suit is designed too withstand the pressure at a depth of 1 km. The
|design is based on the late 20th century JIM suit, allowing the diver to
|surface as quickly as need be by keeping the suit pressure at 1 atmosphere.

I remember reading a National Geographic article on this
(can't find it now though). Anyway, I'm pretty sure that
they can go as deep as 2 km.

|Torpedo Launcher
|>Now we get to the interesting stuff.
|>Fisher-King
| The S-K Thresher for the serious game fisher come with integral Marine
|Smartlink, Radar Painter good out to 2000m, It Fire it's own special round
|that follow Radar signal which is defined by the marine Smartlink. Or if you
|don't have the privilege of owning one, you just have to point the launcher in
|that direction.
|>Oh Boy!! 2000m!!! Smart Torpedoes!!! Lotsa Damage…He he he!!

Why Radar instead of Sonar? And, it's a whole lot easier
to wire-guide the torpedo to the target that's been
identified by the system (and cheaper, you don't waste
money on a guidance system in the torpedo itself).

And, I'm not sure though, ultra sound has pretty piss poor
range underwater (or maybe short range resolution).

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 3
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 Leagues V1.2
Date: Thu, 31 Oct 1996 17:22:54 UT
>|
>|Hard case deepsea:
>|The Hard Case deep sea diving suit based on the military grade Armour,
>|currently in use by the military and corporate forces all over the world.
The
>|air based suit is designed too withstand the pressure at a depth of 1 km.
The
>|design is based on the late 20th century JIM suit, allowing the diver to
>|surface as quickly as need be by keeping the suit pressure at 1 atmosphere.
>
>I remember reading a National Geographic article on this
>(can't find it now though). Anyway, I'm pretty sure that
>they can go as deep as 2 km.
Okay 2 km it is then......consider it edited.
>|Torpedo Launcher
>|>Now we get to the interesting stuff.
>|>Fisher-King
>| The S-K Thresher for the serious game fisher come with integral
Marine
>|Smartlink, Radar Painter good out to 2000m, It Fire it's own special round
>|that follow Radar signal which is defined by the marine Smartlink. Or if you
>|don't have the privilege of owning one, you just have to point the launcher
in
>|that direction.
>|>Oh Boy!! 2000m!!! Smart Torpedoes!!! Lotsa Damage…He he he!!
>
>Why Radar instead of Sonar? And, it's a whole lot easier
>to wire-guide the torpedo to the target that's been
>identified by the system (and cheaper, you don't waste
>money on a guidance system in the torpedo itself).
>
>And, I'm not sure though, ultra sound has pretty piss poor
>range underwater (or maybe short range resolution).
>
>-David
Okay, What is the definitive long range high quality under water system,
idea's? Ultra sound doesn't seem to be too popular, Radar in the above article
was just me taking the longest range painter from FOF and bunging it in
there...with 1/10th range....
Tim
Ps. Thnax for the quick reply, it's currently 5:22PM here and I check my email
every hour aprx.
Message no. 4
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: 2000 Leagues V1.2
Date: Fri, 1 Nov 1996 11:51:48 -0700
Peter Coxon wrote:
|
|>Why Radar instead of Sonar? And, it's a whole lot easier
|>to wire-guide the torpedo to the target that's been
|>identified by the system (and cheaper, you don't waste
|>money on a guidance system in the torpedo itself).
|>
|>And, I'm not sure though, ultra sound has pretty piss poor
|>range underwater (or maybe short range resolution).

|Okay, What is the definitive long range high quality under water system,
|idea's? Ultra sound doesn't seem to be too popular, Radar in the above article
|was just me taking the longest range painter from FOF and bunging it in
|there...with 1/10th range....

Active sonar is works almost the same as radar. It sends out a wave of
sound and the sound reflects off of targets. Then you do some math and you
know where everything is. It gets a little more complicated when you start
taking into account temperature differences in water and some wierd
reflections that can occur. Unless you really know a lot about sonar I
wouldn't worry about it too much.

Passive sonar is a misnomer. There is no sonar involved. You have
accoustic sensors that listen for noise. The sensitivity of the sensors
and the filtering abilities of the system program decide what you can and
cannot hear (and it also depends on how quiet the other guy is). And
temperature differences play a big part. If something is under a
temperature differential the differential can block or muffle sound.

And, if you're using active sonar and the other guy has passive sensors,
he'll know exactly where you are.

And torpedoes launched from subs have a minimum range. Well, actually the
torpedoes are set *not* to detonate within a certain distance of the sub
that fired them (because the force of shock wave travels pretty far). This
can be disabled though.

And there are two types of torpedoes. Wire guided torpedoes are controled
by the sub that launched them. Other torpedoes have their own sonar and
seeking software (and they do not discriminate, if they lose their target
they start circling and go after the first thing they find). And fast
torpedoes make a lot of noise. But if you're really sneaky you'll find
your target with passive, send a nice slow (quiet) wire guided torpedoe at
him, and take him out without him even knowing what happened.

|Ps. Thnax for the quick reply, it's currently 5:22PM here and I check my email
|every hour aprx.

I get bored at work too :)

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 5
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: 2000 Leagues V1.2
Date: Fri, 1 Nov 1996 11:33:04 -0800
> From owner-nerps@********.ITRIBE.NET Fri Nov 1 08:15 PST 1996
> Date: Thu, 31 Oct 1996 16:07:21 UT
> From: Peter Coxon <coxoff@***.COM>
> Subject: 2000 Leagues V1.2
> To: NERPS@********.ITRIBE.NET
>
> NAGTTW
> 2000 Leagues V1.2
> Tim Coxon
> Coxoff@***.com
> --------
> Here is the slightly updated version....Commments?
> :::::Login Sysnet
> :::::Set SysOp = Outlaw
> :::::Set Users = Blue-Belle
> Fisher-King
> Trog
> Bay-Watcher
> Californian-Free
> Nymph
> Dark-Knight
> Torch
> Maxx
> :::::Set Title = 2000 Leagues under the Neon Sea
> :::::Start Document = Y/N
> :::::SysOp Reply = Y
>
> [this bit I will put an intro bit type thingy…]
>
> Liquid lung
> This external device is connected to the users back. A small port in =
the user
> back connect directly into the users Cardio-vascular system. The =
system run on
> Oxygenated Fluoro-Carbons (the user needs to have had his blood =
replaced by
> OFCE) This O2/CO2 transfer system has a hundred % efficiency. So you =
can stay
> down for longer, and because you aren't breathing air it allows you to =
go as
> deep as you want.
>
> Cost Street Index
> OFCE 750/litre
> External connection 500
> Internal Port 1000
>
>Replace my BLOOD?!?!...I don't know 'bout that. I mean Chrome is =
wiz, but this is
different..
>Maxx

[would that little 'port' require any essence or is it just like an IV =
type shunt?]

>
>
> Wet suit:
> Your simple common or garden Wet suit available in as many garish =
colours as
> fashion deems excessive.
>
> Conceal Ballistic. Impact Cost Availability Street =
Index
> Full - 0 1 100¥ Always .9
> Torso - 0 0 75¥ Always .9
> Dry Suit:
> Your simple Dry suit, again available in most colours.
> Conceal Ballistic. Impact Cost Availability Street =
Index
> Full - 0 1 200¥ Always 1
> Torso - 0 0 150¥ Always 1
> Hard case deepsea:
> The Hard Case deep sea diving suit based on the military grade Armour,
> currently in use by the military and corporate forces all over the =
world. The
> air based suit is designed too withstand the pressure at a depth of 1 =
km. The
> design is based on the late 20th century JIM suit, allowing the diver =
to
> surface as quickly as need be by keeping the suit pressure at 1 =
atmosphere.
> The OFCE works differently it keeps the same pressure as the =
water
> surrounding you but as it is a liquid your lungs won't Implode under =
the
> pressure.
> Conceal Ballistic. Impact Weight Cost Availability =
=
Street Index
> Air - 4 3 15+body 700¥ 4/4 days 1.5
> OFCE - 4 3 25+body 2000¥ 6/6 days 2
> >If you're even considering going aquatic on a run, I'd have to =
strongly
> recommend the OFCE conversion. With the air based system, one shot =
can spring
> a leak, and even with leak sealant you can still drown.
> >Torch
>
> Forearm Utility Bracers
>
>
>
>
> Conceal. Availability Price Street Index
> Tools 4 2/24hrs 100¥ 1
> Remote Control Deck 4 X+4/X+48hrs
> Battle Tac 4 ??? ??¥ ??
> CyberDeck 4 X+4/X+48hrs X*1.5¥ 2
> Computer 4 2/24hrs Mem*2.5¥ 1
> Comm Device 4 2/24hrs 1000¥ 1
> Flick blade 4 4/48hrs 500¥ 1.25
> Where X = What it was for the original device.
> [Can any one give me the price etc. for the battle tac]
>
> Oxygen Tanks
> Pure Oxygen tanks usable down to 10m.
> Standard Oxygen/Helium Mix usable down to 120m [back me up on =
that one] and
> available for the same price.
> Name Time at mod exertion Availability Price Street Index
> Small 4hrs 2/24hrs 400¥ 1
> Large 8hrs 2/24hrs 800¥ 1
> Mouth Piece - 2/24hrs 100¥ 1
> Full Face Mask - 3/36hrs 200¥ 1.2
>
> >Okay I can hear everyone out there going, "But why should we want to =
buy the
> O2 when the other one goes down further?" Well what else can you use =
pure
> oxygen for? Oxyacetylene welding, speeding reactions up, medical =
uses…… the
> list goes on.
> >Californian-Free
>
> Oxygenated flouro-carbon emulsion tanks
> Name Time at mod exertion Availability Price Street Index
> Small 4hrs 4/48hrs 1500¥ 1.5
> Large 8hrs 4/48hrs 2800¥ 1.5
> Mouth Piece - 4/48hrs 500¥ 1.5
> Full Face Mask - 6/3days 1000¥ 1.6
>
> Harpoon Weapons
> Ares Archer, Darter and Sprite:
> Ares breaks into the Harpoon weapon market with three new =
designs. The archer
> and the darter both have Compressed air supplies in the clips, so =
there is now
> need for a bulky air canister as well a the clip. The Archer is a =
Harppon
> rifle with A large 10 shot clip, dealing crippling damage to any thing =
that
> you are hunting,
> >Hmmm, I wonder what I would hunt….
> >Nymph
> it can be fitted with the Marine smartlink and/or a ultra sound marine =
sight.
> The Ares Darter is A smaller version of the Archer with a =
quicker firing
> capability, smaller clip and less damaging. It can aslo be fitted with =
the
> Marine Smartlink and/or ultra sound sight.
> The Ares Sprite is a backup weapon, it is basically the marine =
version of the
> Barton Arms bracer (NAGTRL pg. 30) It hold 2 round and can be selected =
to fire
> them individually or at the same time.
> >This thing couldn't kill a Goldfish at point blank your better off =
with a
> fine blade or a slamglove.
> >Fisher-King
> >Ah, but it can be difficult to swing a knife underwater unless you're
> trained... It has its uses]<<<<<
> >Torch
> >Why swing a knife when you can use a pneumatic spear...
> >Maxx
> The Colt White Tip and the Hammer Head
> Here are two interesting weapons The White tip is one of the =
most powerful
> Weapons around and the Hammer head has easily the longest range of all =
the
> weapons here. Both the White tip and the Hammer-Head are both equipped =
with
> Marine Smart Links, and integral Compressed Air cartridge which can be
> Refilled using a standard Air tank. The cartridges are good for 48 =
shot before
> needing to be refilled.
> >These are all well and good but an un-augmented person can't see the =
full
> range of the Hammer-Head.
> >Blue-Belle
> >Speak for your self Sister
> >Trog
> >Did I say I couldn't?
> >Blue-Belle
> The S-K Tiger is the Marine version of a shotgun, Doing =
serious [no pun]
> damage shooting special DU Shreds, which due to the momentum manage to =
get
> further through the water than there airborne Cousins, (they work in =
the air
> but have shotgun ranges, They resist the usual effect of the back of =
the gun
> explode by shooting the shreds in a stream rather than a big mass. The =
stream
> takes about a second to leave the barrel meaning that the momentum of =
the gun
> is slower. The Tiger is powered by Air cartridges good for 24 shots.
> >Heh Heh Heh…..
> >Trog
> The Telestrian Osprey is the first in a soon to be large new =
Elven
> collection, designed by elves for elves, it has an ergonomic design =
and is
> considered by many to be over the top. It come with a recoil =
compensator
> built into the barrel (-2 recoil).
> >OTT! It's a Women's Gun!
> >Trog
> >Excuse me?
> >Blue-Belle
> >This gun is perfect for women it gives virtually no kick, =
ther……..*&^^*****8
> :::::Trog Has Quit (Argl! Dey Got me!)
> >Excuse me…J
> >Blue-Belle
> >Now, Now Children…J
> >Outlaw
> However it the most popular gun around at the moment.
> >The publication that this was….Borrowed from was from some =
corporate enclave,
> in the Sechelles [Could some one check on this bit I couldn't find any =
info on
> the Sechelles (spelling) so I assume that it's okay to dump a enclave =
there.
> J]. So The guns are going to be marked on the Prestige value as much =
as the
> actual use of them, needless to say using the same brand of gun that =
The Crown
> Prince of the Tir uses..Need I say more?
> >Nymph
> Last but not least the Armtech Neptune, especially for hunting =
big game fish.
> With burst fire capabilities it offers the takedown power that bests =
Tiger
> Sharks.
> >Well, yes. My gun is bigger than yours. This corp has apparently =
forgotten
> that the tiger shark is an endangered species.
> >Californian-free
> >You can just see Johnny Corp back at home with his holiday Trid. "And =
this is
> me next to the tiger shark I caught, single handedly.". How to impress =
your
> Chums.
> >Blue-Belle
> >It's not the tiger shark you have to worry about. Ever tried to run =
from a
> Megalodon?
> >Torch
> Name Conceal Range Ammo Mode Damage Avail. Cost Index
> Ares Archer 2 Holdout 10(c) SS 8M
> Ares Darter 5 Taser 6(c) SS/SA 6M
> Ares Sprite 7 Taser 2(Break) SS*2 10L
> Colt White-Tip 4 Taser 4(mag) SS 10M
> Colt Hammer-Head 2 H Pistol 6(mag) SS 7M
> S-K Tiger 4 Taser 2(Break) SS*2 6S(f)
> Telestrian Osprey 1 Holdout 6(mag) SS 9M
> Armtech Neptune - Taser 12(c) SA/BF 4M
> :::::Set User = Trog
> Al-Stone
> Ruddy
> >Look Blue I am sorry about what I said, please can you give me the =
antidote
> to th….*&^((*&&&&
> :::::Trog has Quit (Argl! Dey got me!)
> >What a Shame, Leaving so soon? J
> >Blue-Belle
>
> Boomsticks
> Boomsticks are close combat weapons utilising a modified shotgun =
mechanism to
> deliver an explosive blast to the target. While intended for under =
water use
> it's not unheard of for them to be used in surface combat with =
predictably
> gruesome results. After making a hit in melee combat there's only a =
slight
> chance the weapon will snag on clothing or drift from the contact =
point so
> it's pretty tough to miss, but still possible. The range in brackets =
is for
> when the weapon is used out of the water.
> >A friend of mine (RIP) was once dumb enough to take a guy with one of =
these
> on.
> >Bay-Watcher
>
> Slam-Glove
> The Slam-Glove is basically a chopped down boomstick mounted in an =
artillery
> shell shaped gauntlet that fits over your forearm. You throw a punch,
> connect, and ruin someone's day with a point blank shotgun blast.
>
> The Ares Boom Series are the crude but effective, Packing =
power into a
> simple design.
> >These things are nasty with a capital 'N', The only things to do more =
damage
> than these are mono-filiment whips and your average troll in bad mode =
with a
> combat ax, shame Trog isn't on heh? J
> >Blue-Belle
> >Heh Blue Remember what happened to Joey? Never thought you could make =
such a
> big hole in such a thin person…
> >Al-Stone

>I'm in love...
>Maxx

> The Telestrian Sea-Lance is another in the elven series of =
ergonomic marine
> Weapons, It is by far the longest of the Boom-sticks on the current =
market, it
> has an ancient style design.
> >That Ancient design come straight to you from a Telestrian/Altantean =
Venture,
> the design of this is based on some sort of magical wand that they =
found in
> the Atlantic. Telestrian thought they would be smart by copying the =
exterior
> design instead of having to design a new model. Atlantean weren't too =
happy
> about this but Telestrian had the stuck it out on the market before =
Atlantean
> could do anything. They did stop production so now the Sea-Lance is =
collectors
> stuff, they only got 20,000 out.
> >Nymph

> Morissey Do it again, ergonomic weapons with style for the =
Corporate Upper
> Echelon, The Sea-sting and the Marine are the classiest weapons for =
under
> water defence.
> >Pah! Under water defence, corp workers would break their wrist with =
recoil,
> Admittedly these things ain't as powerful as the Ares ones, but corp
> workers…….
> >Bay-Watcher
>
> Name Type Conceal. Reach Damage Weight Avail. Cost =
=
Index
> Ares Boomer Boomstick 3 1 8S
> Ares BoomBaby Slam-Glove 9 0 8S
> Telestrian Sea Lance Boomstick 2 2 6S
> Morissey Sea-Sting Slam-Glove 8 0 6S
> Morissey Marine Boomstick 3 1 6S
>
> Torpedo Launcher
> >Now we get to the interesting stuff.
> >Fisher-King
> The S-K Thresher for the serious game fisher come with =
integral Marine
> Smartlink, Radar Painter good out to 2000m, It Fire it's own special =
round
> that follow Radar signal which is defined by the marine Smartlink. Or =
if you
> don't have the privilege of owning one, you just have to point the =
launcher in
> that direction.
> >Oh Boy!! 2000m!!! Smart Torpedoes!!! Lotsa Damage…He he he!!
> >Blue-Belle
> >Game fishing…..ARE THEY KIDDING!!!! This thing packs enough power =
to blow
> hole in the side of Submarines..
> >Nymph
> >Of course you haven't seen what you get if you cross toxic waste, =
mutagens,
> and torpedo sharks…..ouch!
> >Californian-Free
> The Ares Piranha is basically what you would imagine a Piranha =
attack to be.
> On there own the piranha's aren't dangerous but get a few together! =
The
> Piranha comes with the integral marine smartlink and Ultra sound =
sights.
> >Can you say Overkill??
> >Nymph
> >A friend of mine once took on three Torpedo Sharks on his own with =
one of
> these and a belt of 150 rounds, 146 rounds later there wasn't much =
left….
> >Ruddy
> >Of the Sharks?
> >Californian-Free
> >Nope, Of anything in a area of about 250m in a 90degree cone =
extending out
> from him, real shame 'bout that corporate hunting vessel. J
> >Ruddy
> Name Conceal Range Ammo Mode Damage Weight Avail. Cost =
=
Index
> S-K Thresher - Grenade L 4(box) SS As Torpedo
> Ares Piranha - LMG 40(clip) or Belt SA/BF As =
Torpedo
>
> Harpoons and knifes and stuff.
> The Ares Sailors collection include the Mariner a 1.85m =
Telescopic trident.
> It collapses down to .25m, it come with a belt hook. It extends using =
springs
> but they don't have enough power to do any real damage. The Sea-Dog is =
your
> Stereotypical sailors knife. However both have been treated with =
DikoteTM.
> >Back in 52 I was using a Mariner it worked great for about a week, =
but when
> it came to the crunch time, the dam thing would extend then once I had =
it out
> it wouldn't stay out. No matter what Ares have done since then I still
> wouldn't trust it.
> >Ruddy
> >Ruddy if I remember rightly you spent the first week, extending and =
closing
> it about 10 times a minute, showing off your new wizzer toy, then when =
it was
> so knackered, you tried to extend it while your arm was half way down =
a tiger
> sharks throat, Admittedly it should have stood up to all this, but =
really
> never use them, I use them all the time and have never had that =
problem.
> >Nymph
> >Hmmphh!
> >Ruddy
> :::::Ruddy has Quit (Well, It was a bad subject anyway!)
> >There is no satisfying some people.
> >Nymph
> The Cougar Sea-blade is the marine version of the fine-blades, It is =
made to
> the same High standard as the Fine-Blade but it has a High friction =
Grip. The
> trident is basically the Sea-Blade in trident form.
> The Telestrian Titan is another one in their Atlantis Series, Based on =
a
> Trident that they found at the Atlantic site, Atlantean aren't happy =
about
> this either, again making it a collectors piece
> >Atlantean ain't happy about this series.
> >Nymph
>
> Name Type Conceal. Reach Damage Weight Avail Cost =
=
Weight
> Ares Mariner Harpoon 1/6 2 (STR+3)S
> Ares Sea-Dog Knife 4 0 (STR+1)M
> Cougar Trident Harpoon 0 1 (STR+3)M
> Cougar Sea-Blade Knife 5 0 (STR+1)M
> Telestrian Titan Harpoon Yeah! 2 (STR+2)M
>
> Ammunition
> Name Conceal. Damage Weight Avail. Cost Index
> Regular Ares 3 As weapon
> Explosive Ares 3 +1 Power
> Powered Ares 3 Range*2
> Flechette Ares Bommers 3 See Rules
> Colt Regulars 3 As Weapon
> S-K Tiger Regulars 3 9M
> S-K Tiger Flechette 3 As Weapon
> Telestrian/Armtech Regulars 3 As Weapon
> Telestrian/Morissey Bommers 3 As Weapon
> Piranha HE 1 8D(-4M)
> Piranha Regular 1 8S
> Piranha AP 1 10S
> Piranha APDS 1 [Can't find anything on this]
> Piranha EX 1 8D
> Piranha HE Belt - 8D(-4M)
> Piranha Regular Belt - 8S
> Piranha AP Belt - 10S
> Piranha APDS Belt - [Can't find anything on this]
> Piranha EX Belt - 8D
> Thresher DSHE - 16D
> Thresher DSAP - 14D on vehicles
> Thresher SMAP - 14D on vehicles
> Thresher SMHE - 16D
> [really need feedback on these too much too little…]
> [I was also considering adding a shock wave rule were with area effect
> explosions you half the damage change it to stun and apply that to =
anything In
> double the blast area coments?]

[shock wave makes sense...explosions are far more dangerous under water =
anyway...denser
medium, shock has more effect and travels farther..any of you more =
physics minded
people have comments. You could just alter the power reduction per =
meter...Zim]

[Hey, anybody out there...wouldn't explosions due more base damage =
underwater anyway?
-Zim]
Message no. 6
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: 2000 Leagues V1.2
Date: Fri, 1 Nov 1996 13:15:50 -0700
Timothy P Cooper wrote:
|

[snip: 521 lines]

Timothy, would you please quote only those sections that
you are responding to? I, and quite a few others, would
really appreciate it. Thanks.

And in reference to your question about raising the base
damage of underwater explosions - the base damage would not
increase, but the area of effect would go way up.
Unfortunately I don't know what the math is for this.

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 7
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 Leagues V1.2
Date: Thu, 31 Oct 1996 20:34:29 UT
[SNIP!]
Okay lets make it easier on everyone Use # for the Decker Comments, and put >
in front of your comments, with the 5 pg I already have (rapidly growing)
putting a > in front of every line could get a little tedious. :)
-Tim
Message no. 8
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 Leagues V1.2
Date: Thu, 31 Oct 1996 20:43:29 UT
>|>Why Radar instead of Sonar? And, it's a whole lot easier
>|>to wire-guide the torpedo to the target that's been
>|>identified by the system (and cheaper, you don't waste
>|>money on a guidance system in the torpedo itself).
>|>
>|>And, I'm not sure though, ultra sound has pretty piss poor
>|>range underwater (or maybe short range resolution).
>
>|Okay, What is the definitive long range high quality under water system,
>|idea's? Ultra sound doesn't seem to be too popular, Radar in the above
article
>|was just me taking the longest range painter from FOF and bunging it in
>|there...with 1/10th range....
>
>Active sonar is works almost the same as radar. It sends out a wave of
>sound and the sound reflects off of targets. Then you do some math and you
>know where everything is. It gets a little more complicated when you start
>taking into account temperature differences in water and some wierd
>reflections that can occur. Unless you really know a lot about sonar I
>wouldn't worry about it too much.
>
>Passive sonar is a misnomer. There is no sonar involved. You have
>accoustic sensors that listen for noise. The sensitivity of the sensors
>and the filtering abilities of the system program decide what you can and
>cannot hear (and it also depends on how quiet the other guy is). And
>temperature differences play a big part. If something is under a
>temperature differential the differential can block or muffle sound.
>
>And, if you're using active sonar and the other guy has passive sensors,
>he'll know exactly where you are.
>
>And torpedoes launched from subs have a minimum range. Well, actually the
>torpedoes are set *not* to detonate within a certain distance of the sub
>that fired them (because the force of shock wave travels pretty far). This
>can be disabled though.
>
>And there are two types of torpedoes. Wire guided torpedoes are controled
>by the sub that launched them. Other torpedoes have their own sonar and
>seeking software (and they do not discriminate, if they lose their target
>they start circling and go after the first thing they find). And fast
>torpedoes make a lot of noise. But if you're really sneaky you'll find
>your target with passive, send a nice slow (quiet) wire guided torpedoe at
>him, and take him out without him even knowing what happened.
>
>|Ps. Thnax for the quick reply, it's currently 5:22PM here and I check my
email
>|every hour aprx.
>
>I get bored at work too :)
>
>-David
>
Groovy, So there is active and passive sonar, what is the range of the active
sonar?
-Tim
Message no. 9
From: Marty <s457033@*******.GU.EDU.AU>
Subject: Re: 2000 Leagues V1.2
Date: Sat, 2 Nov 1996 13:38:17 +1000
> >I remember reading a National Geographic article on this
> >(can't find it now though). Anyway, I'm pretty sure that
> >they can go as deep as 2 km.
>
> Okay 2 km it is then......consider it edited.

Beyond that depth you have a certain amount of troubl with moveable
joints.... They tend to leak or fail under the prssure. At 2km the
pressure is roughly 200atm.

> >Why Radar instead of Sonar? And, it's a whole lot easier
> >to wire-guide the torpedo to the target that's been
> >identified by the system (and cheaper, you don't waste
> >money on a guidance system in the torpedo itself).
> >
> >And, I'm not sure though, ultra sound has pretty piss poor
> >range underwater (or maybe short range resolution).
> >
> Okay, What is the definitive long range high quality under water system,
> idea's? Ultra sound doesn't seem to be too popular, Radar in the above article
> was just me taking the longest range painter from FOF and bunging it in
> there...with 1/10th range....
>
I don't mind Sonar sytems.... but the cyber version would be a bitch to
set up... You'd need either high/low frequency hearing, dampers (because
it's LOUD chummers), and spatial recognisersin order to get a decent
idea. It also depends how directed the signal is going to be.

Radar wouldn't work under water, in any case. Radar radiation uses
microwaves. Microwaves are absorbed by water which translates it into
heat. It's how your standard oven boils a cup of water.

Perhaps we should just leave the ranges severely handicapped. Yu can't
move that fast under water in any case, so if you just strip all the
ranges for visibility and firing range down, then it's a lot easier to
deal with.

Also consider that Mages are limited by the traditional ranges... there's
no way they can use a sonar/radar system to cast spells.

Bleach
Message no. 10
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: 2000 Leagues V1.2
Date: Mon, 4 Nov 1996 08:44:21 GMT
David Buehrer writes

> [snip: 521 lines]
>
oh thats how many it was, i like page down !

> Timothy, would you please quote only those sections that
> you are responding to? I, and quite a few others, would
> really appreciate it. Thanks.
>
> And in reference to your question about raising the base
> damage of underwater explosions - the base damage would not
> increase, but the area of effect would go way up.
> Unfortunately I don't know what the math is for this.
>
I have seen double used, probably not all that accurate the source
was not technical but written by someone that knows more than me.
Anyway it would be easy to implement, change grenades to -1/m and
-1/ per 2m anything else would make the maths complex.

> -David
>
Mark
Message no. 11
From: david christopher stephens <tfn5150@*******.TLH.FL.US>
Subject: Re: 2000 Leagues V1.2
Date: Mon, 4 Nov 1996 10:44:26 -0500
Everyone I now has gone away,
Died or left or forgot to stay
Sometimes took for granted
Sometimes turned away
Sometimes didn't say what i meant to say
Garbage (dog new tricks)

On Mon, 4 Nov 1996, Mark Steedman wrote:

> David Buehrer writes
>
> > [snip: 521 lines]

< > in reference to your question about raising the base
> > damage of underwater explosions - the base damage would not
> > increase, but the area of effect would go way up.
> > Unfortunately I don't know what the math is for this.
> >
> I have seen double used, probably not all that accurate the source
> was not technical but written by someone that knows more than me.
> Anyway it would be easy to implement, change grenades to -1/m and
> -1/ per 2m anything else would make the maths complex.
>
> > -David
> >
> Mark
>
hrmmmm....the damage is impact so ballistic armor is no good (yes my char
does have an armored wetsuit 2/1 if your interested) but the effect on
cyber ears should ne horrendous even with select sound filters.the
electronics of a cyberear are verry sensitive and dont like sudden and
catastrophic pressure changes (like busting yor ear drums) this is the
formula i use it's my own so if you dont like it dont use it
epicenter out to 10 meters = normal dmg
11 m to 20 m -1 staging -1 power level
and so on and so on it really depends on what
kind of campagin you run but i find ti works in a pinch also the only ppl
that take dmg from shrapnel are those within 10 meters and that is reduced
-1 dmg (if you use the condition monitor) for every meter away
outside 10m the srapnel has o damaging velocity
if any of you haver a better way tell me i made tis up on the fly
also any ideas on custom programs for a cyber deck will be plagerised
shamelessly
splatter (street sam)
Message no. 12
From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 Leagues V1.2
Date: Sun, 3 Nov 1996 16:16:54 UT
>> >I remember reading a National Geographic article on this
>> >(can't find it now though). Anyway, I'm pretty sure that
>> >they can go as deep as 2 km.
>>
>> Okay 2 km it is then......consider it edited.
>
>Beyond that depth you have a certain amount of troubl with moveable
>joints.... They tend to leak or fail under the prssure. At 2km the
>pressure is roughly 200atm.
or 20,200,000kilos per meter square, as oppsed to 101000 at the surface, I
dabble a bit with physics (A-level for anyone who knows about the English
education system.
>> >Why Radar instead of Sonar? And, it's a whole lot easier
>> >to wire-guide the torpedo to the target that's been
>> >identified by the system (and cheaper, you don't waste
>> >money on a guidance system in the torpedo itself).
>> >
>> >And, I'm not sure though, ultra sound has pretty piss poor
>> >range underwater (or maybe short range resolution).
>> >
>> Okay, What is the definitive long range high quality under water system,
>> idea's? Ultra sound doesn't seem to be too popular, Radar in the above
article
>> was just me taking the longest range painter from FOF and bunging it in
>> there...with 1/10th range....
>>
>I don't mind Sonar sytems.... but the cyber version would be a bitch to
>set up... You'd need either high/low frequency hearing, dampers (because
>it's LOUD chummers), and spatial recognisersin order to get a decent
>idea. It also depends how directed the signal is going to be.
>
>Radar wouldn't work under water, in any case. Radar radiation uses
>microwaves. Microwaves are absorbed by water which translates it into
>heat. It's how your standard oven boils a cup of water.
>
>Perhaps we should just leave the ranges severely handicapped. Yu can't
>move that fast under water in any case, so if you just strip all the
>ranges for visibility and firing range down, then it's a lot easier to
>deal with.
>
>Also consider that Mages are limited by the traditional ranges... there's
>no way they can use a sonar/radar system to cast spells.
>
>Bleach
err yep, but the mages can still use the fiber optics thing. as for the ranges
I have basically made them ridiculously short, averageing on a light pistol
range....

Further Reading

If you enjoyed reading about 2000 Leagues V1.2, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.