Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Darth Vader <j07c@***.UNI-BREMEN.DE>
Subject: A whole PROPOSAL (Trying to Regroup)
Date: Tue, 26 Jul 1994 20:06:23 +0100
Yo Chummers, I think that this discussion has reached a point where
the participants(we) are starting to loose interest in the subject after
a lot of brainstorming and the constant repetition of old ideas.
Let us get our ideas together and make a system out of this amorphous
mass of ideas. The following writeup is IMHO the way the psi system should
look like. I'll try to make myself as clear as possible so as to avoid
any misunderstandings.

I) The Chart: The Chart should be 100% compatible to the SRII Chart,
it should also prevent players from becoming Psi/mages. Therefore my vote
goes for Dooms idea of using the standard SRII Chart with Psis treated as
mages. There should be 3 Types of psis, full psis, adepts and wild psis.
Full Psis should have the chance to buy all categories(disciplines), adepts
half of them and wilds only one (with other limitations).

II) The Categories(Disciplines): The system should include about 6
Psionic categories(disciplines) that should be bought at char gen with
Force Points. Categories that are not bought are considered latent and
can be awakened during play with awesome amounts of karma.
Those categories will be natural talents a Psi can use anyway he
chooses, with dice equall to his categories rating (and the drain code of
a similar power). Categorys COULD have upper limits, this however should
be an optional rule.

III) The Powers: Each category will have powers. Powers are special
skills a psi develops with the use of his talents(categories-disciplines).
These skills make it easier for psis to channel their power in one
specific way thus giving them more dice. dice equall to the powers rating+
dice equall to the apropriate categorys(disciplines) rating. Each power
should have a drain code much as spells do.

IV) The advancement: Psis will be able to train in their categories
(each level costs next-pointX2 e.g. I have a telekinesis rating of 4 and
want to raise it, I have to pay 10 karma to get a rating of 5). Powers
cost only as much as the next point e.g. I have finite manipulation at 4
and want to raise it, I pay 5 karma and get a 5 rating Finite manipulation.
A psi can always try to awaken latent powers (only if he already hasnt got
a rating in all his allowed categories(disciplines)-6 for full, 3 for adept.
This however costs heavy duty karma.....

V) The Pool: A Psis Pool should be derived from his category(discipline)
ratings. The Willpower aspect of Mind over matter can be seen in the drain
tests.

VI) The Drain: Drain should be countered with Willpower.

VII) Sustained Powers: Sustained Powers could either be treated as sustained
Spells(+2 to all Target Numbers) or they could simply deduct 2 dice from the
Psis Pool.

I tried to make this a short and comprehensive as possible, I am
anxiously awaiting your feedback.


--
Strong am I with the Force... but not that strong!
Twilight is upon me and soon night must fall.
That is the way of things ... the way of the Force.

GCS d>d- H s+: !g p? !au a- w+ v-(?) C+++ UAVSL++>UAVSL+++ P--(aren't we all?)
L+>L+++ 3 E--- N++ K W(+)(---) M-- !V(--) -po+(---) Y+ t++ !5 !j- R+++(--)
!G tv(++) b+++ D++ B- e+ u++(-) h*(+) f+ r- n!(----) y?
Message no. 2
From: "Robert A. Hayden" <hayden@******.MANKATO.MSUS.EDU>
Subject: Re: A whole PROPOSAL (Trying to Regroup)
Date: Tue, 26 Jul 1994 17:36:04 +0100
On Tue, 26 Jul 1994, Darth Vader wrote:

> I) The Chart: The Chart should be 100% compatible to the SRII Chart,
> it should also prevent players from becoming Psi/mages. Therefore my vote
> goes for Dooms idea of using the standard SRII Chart with Psis treated as
> mages. There should be 3 Types of psis, full psis, adepts and wild psis.
> Full Psis should have the chance to buy all categories(disciplines), adepts
> half of them and wilds only one (with other limitations).

Why should adepts only get half? Which half? Limiting adepts to one
category makes it simple and conforms to similiar restrictions that
exzist for mages.

> A psi can always try to awaken latent powers (only if he already hasnt got
> a rating in all his allowed categories(disciplines)-6 for full, 3 for adept.
> This however costs heavy duty karma.....

Why are adepts getting threer suddenly? Define 'heavy-duty karma'.

> V) The Pool: A Psis Pool should be derived from his category(discipline)
> ratings. The Willpower aspect of Mind over matter can be seen in the drain
> tests.

See a posting I will make on this later.

> I tried to make this a short and comprehensive as possible, I am
> anxiously awaiting your feedback.

You started out summarizing, and then treated as decided your own
opinions on issues that haven't even been considered let alone decided
on.

____ Robert A. Hayden <=> hayden@******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else, dammit
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**
Message no. 3
From: Tim Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: A whole PROPOSAL (Trying to Regroup)
Date: Tue, 26 Jul 1994 20:14:11 -0500
> it should also prevent players from becoming Psi/mages. Therefore
> my vote

Why?

What is fundamentally wrong with Psi/Mages, especially that isn't
wrong with Mage/Riggers or whatever?

-------------Tim Skirvin (tskirvin@********.uni.uiuc.edu-------------
"He's NOT a gibbering idiot - he's cured of gibbering, he's just an
idiot now." -- Jane, "Waiting for God"
Message no. 4
From: "Robert A. Hayden" <hayden@******.MANKATO.MSUS.EDU>
Subject: Re: A whole PROPOSAL (Trying to Regroup)
Date: Tue, 26 Jul 1994 20:23:38 +0100
On Tue, 26 Jul 1994, Tim Skirvin wrote:

> > it should also prevent players from becoming Psi/mages. Therefore
> > my vote
>
> Why?
>
> What is fundamentally wrong with Psi/Mages, especially that isn't
> wrong with Mage/Riggers or whatever?

Right, in ##&#, it might not work, but one of the strengths of RN is that
a player can plan ANY concept they want, with the only limitation being
how long it takes.

This is good, IMHO.

____ Robert A. Hayden <=> hayden@******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else, dammit
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.