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Message no. 1
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: D-004-a: magic, spell-compendium: detection
Date: Sat, 23 Oct 1993 14:32:06 -0500
The Complete Shadowrun II Detection Spell List

Note: These spells are not in alphabetical order, but are in an order that
makes sense to three people. The three people being me, myself, and I.

Analyze Device Shadowrun II page 153
A specific hypersense spell requiring a voluntary subject. The magician can
analyze the purpose and basic operation of a device or piece of equipment. The
magician's previous familiarity with the device or similar object reduces the
target number by -2. The base target number for this spell is based on the
object's resistance, see SRII p.130.
Type: Physical Range: Limited Target: Object Resistance Table
Duration: Sustained Drain: [(F/2)+1]M

Analyze Truth Shadowrun II page 153
A hypersense spell. The magician can tell whether the target's statement
is the truth or not. The target makes a Spell Resistance Test using his
Willpower Rating against the Force of the spell to reduce the spellcaster's
successes. The caster needs at least 1 success to determine validity. The
spell does not work on written materials. The magician must hear the statement
to know if it is true or not.
Type: Mana Range: Limited Target: Willpower [R]
Duration: Sustained Drain: (F/2)S

Clairvoyance Shadowrun II page 153
A hypersense spell requiring a voluntary subject. The magician can see
distant scences as if present, to the range of the new sense. The magician
must concentrate to use this scense, and while using it, cannot use physical
vision. A magician cannot cast spells at a target seen using the Clairvoyance
spell. This spell does not translate sound.
Type: Mana Range: Limited Target: 4
Duration: Sustained Drain: (F/2)M

Clairvoyance (Extended Range) Grimoire II page 128
This spell works in a manner similar to the clairvoyance spell, but it
includes the Extended Range option (GrimII p.110).
Type: Mana Range: Extended Target: 4
Duration: Sustained Drain: [(F/2)-1]S

Clairaudience Shadowrun II page 153
A hypersense spell requiring a voluntary subject. The magician can hear
distant sounds as if present, to the range of the new sense. The magician
must concentrate to use this sense, and while using it, cannot use physical
hearing. This spell does not translate visual images.
Type: Mana Range: Limited Target: 4
Duration: Sustained Drain: (F/2)M

Clairaudience (Extended Range) Grimoire II page 128
This spell works in a manner similar to the clairaudience spell, but it
includes the Extended Range option (GrimII p.110).
Type: Mana Range: Extended Target: 4
Duration: Sustained Drain: [(F/2)-1]S

Combat Sense Shadowrun II page 153
A hypersense spell requiring a voluntary subject. The subject becomes able
to subconsciously analyze combat or other dangerous situations. The theory
is that the spell allows precognition, with the subject sensing events a split
second before they occur. Every 2 successes adds to the subject's Combat Pool
for the duration of the spell.
Type: Physical Range: Limited Target: 4
Duration: Sustained Drain: [(F/2)+1]S (Personal is [(F/2)+1]M)

Detect Enemies Shadowrun II page 153
An area-effect, general hypersense spell requiring a voluntary subject.
Within range, detects living beings who have hostile intentions towards the
subject of the spell. This spell would not detect a trap (it is not alive)
nor a terrorist about to shoot into a crowd at random (the intention is not
personal).
Type: Mana Range: Limited Target: 4/6/10
Duration: Sustained Drain: [(F/2)+1]M

Detect Enemies (Extended Range) Grimoire II page 128
This spell works in a manner similar to the detect enemies spell, but it
includes the Extended Range option (GrimII p.110).
Type: Mana Range: Extended Target: 4/6/10
Duration: Sustained Drain: (F/2)S

Detect Individual Shadowrun II page 153
An area-effect, general hypersense spell requiring a voluntary subject. To
detect the presence of a particular individual, the magician names the
individual when the spell is cast. The target number is 10 minus the Essence
of the target, if the target is mundane, or 10 minus the Magic Rating (or either
Force of Essense as appropriate) of the target, if magically active.
Type: Mana Range: Limited Target: See Above
Duration: Sustained Drain: (F/2)L

Detect Individual (Extended Range) Jason J Carter (Carter@***.EDU>
This spell works in a manner similar to the detect individual spell, but it
includes the Extended Range option (GrimII p.110).
Type: Mana Range: Extended Target: See Detect Individual
Duration: Sustained Drain: [(F/2)-1]M

Detect Life Shadowrun II page 153
An area-effect, general hypersense spell requiring a voluntary subject. The
magician detects all living beings within range and knows their number and
position. In a crowded area,the spell is virtually useless, picking up a
blurred mass of traces.
Type: Mana Range: Limited Target: 4/6/10
Duration: Sustained Drain: (F/2)L

Detect Life (Extended Range) Jason J Carter (Carter@***.EDU>
This spell works in a manner similar to the detect life spell, but it
includes the Extended Range option (GrimII p.110).
Type: Mana Range: Extended Target: 4/6/10
Duration: Sustained Drain: [(F/2)-1]M

Detect (Lifeform) Shadowrun II page 153
An area-effect, general hypersense spell requiring a voluntary subject. The
magician detects a specific type of non-living target: detect orks, detect
dragon, detect normals, and so forth. Each variation is a separate spell.
Type: Mana Range: Limited Target: 4/6/10
Duration: Sustained Drain: [(F/2)-1]L

Detect (Lifeform) (Extended Range) Jason J Carter (Carter@***.EDU>
This spell works in a manner similar to the detect (lifeform) spell, but it
includes the Extended Range option (GrimII p.110).
Type: Mana Range: Extended Target: 4/6/10
Duration: Sustained Drain: [(F/2)-2]M

Detect Magic Grimoire II page 128
The detect magic spell is an area-effect, general hypersense spell requiring
a voluntary subject. Within limited range, the magician detects the presence
of active magic in the form of magical items (foci), sustained, quickened, or
anchored spells, and/or spirits. This spell does not detect magically active
characters.
Type: Mana Range: Limited Target: 4/6/10
Duration: Sustained Drain: (F/2)L

Detect Magic (Extended Range) Jason J Carter (Carter@***.EDU>
This spell works in a manner similar to the detect magic spell, but it
includes the Extended Range option (GrimII p.110).
Type: Mana Range: Extended Target: 4/6/10
Duration: Sustained Drain: [(F/2)-1]M

Detect (Object) Shadowrun II page 153
An area-effect, general hypersense spell requiring a voluntary subject. The
magician detects a specific type of non-living target: detect guns, detect
computers, detect cameras, and so forth. Each variation is a separate spell.
Type: Physical Range: Limited Target: 4/6
Duration: Sustained Drain: [(F/2)+1]M

Detect (Object) (Extended Range) Jason J Carter (Carter@***.EDU>
This spell works in a manner similar to the detect (object) spell, but it
includes the Extended Range option (GrimII p.110).
Type: Physical Range: Extended Target: 4/6
Duration: Sustained Drain: (F/2)S

Mindlink (Individual) Grimoire II page 128
This spell is a hypersense spell requiring a voluntary subject that allows the
casting magician to communicate mentally, exchanging conversation, emotions, and
mental images with a specific person chosen at the time of the spell's design
(presumably a teammate). The subject must be within both line of sight and the
range of the spell at the time of casting. Once the magician has cast the
spell, the target must remain within the limited-range area, but may move out of
line of sight. (Restricted Target: Individual)
The Target Number to determine the mindlink's initial success is 4, and 1
sucess will establish the link. However, if the target of the spell does not
wish to communicate, he or she may resist the spell by rolling a number of dice
equal to his Willpower against a target number equal to the Force Rating of the
spell. If the resisting player succeeds, reduce the caster's successes
accordingly. If the spell fails to establish the link, the magician must recast
it and resist corresponding Drain.
Type: Mana Range: Limited Target: 4
Duration: Sustained Drain: [(F/2)+2]M

Mindlink (Individual) (Extended Range) Jason J Carter (Carter@***.EDU>
This spell works in a manner similar to the mindlink (individual) spell, but
it includes the Extended Range option (GrimII p.110).
Type: Mana Range: Extended Target: 4
Duration: Sustained Drain: [(F/2)+1]S

Telepathic "Chat" Stephen Wilcoxon
<wilcoxon@***.UDEL.EDU>
Type: Mana Range: Extended Target: 4
Duration: Sustained Drain: [(F/2)+2]S
This spell works just like the mindlink (individual) spell with extended range
except that it is not limited to working on only one specificed person.

Mind Porbe Shadowrun II page 153
The magician can telepathically probe the subject's mind. The target makes a
Resistance Test using his Willpower Rating against a target number equal to the
Force of the spell. If the target fails to offset all successes, the number of
remaining determines the extent to which the magician can probe the target's
mind. One success means that the magician can read surface thoughts. The
magician knows what the target is thinking about that instant, but cannot
influence the thoughts or draw other information from the target. Two successes
allow the magician to probe for thoughts. The magician can find out anything
the subject knows consciously. He can ask any _one_ question, and the target
must answer with the truth as he knows it. Three or more successes allow the
magician to enter the target's subconscious, and he can obtain the answer to
_two_ questions. Additional castings of this spell against the same target
within a number of hours equal to the target's Willpower are at +2 per attempt.
Type: Mana Range: Touch Target: 4 [R]
Duration: Sustained Drain: [(F/2)+2]D

Clear Sight Jason J Carter (Carter@***.EDU>
The clear sight spell reduces the visibility imparement modifiers of a
voluntary subject for visual obstructions like mist, smoke, fog, and rain. For
every 2 successes in the Spell Success Test reduce the penality for visual
imparements by 1 point.
Type: Mana Range: Extended Target: 4
Duration: Sustained Drain: [(F/2)-1]M

Low Light Vision Jason J Carter (Carter@***.EDU>
The low light vision spell gives the voluntary subject low light vision. For
visibility modifiers use those for metahuman low light vision.
Type: Mana Range: Extended Target: 4
Duration: Sustained Drain: [(F/2)-1]M

Thermographic Vision Jason J Carter (Carter@***.EDU>
The thermographic vision spell gives the voluntary subject thermographic
vision. For visibility modifiers use those for metahuman thermographic vision.
Type: Mana Range: Extended Target: 4
Duration: Sustained Drain: [(F/2)-1]M


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