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Message no. 1
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: D-006-a: magic, spell compendium: Illusion
Date: Sat, 23 Oct 1993 20:33:58 -0500
The Complete Shadowrun II Illusion Spell List

Note: These spells are not in alphabetical order, but are in an order that
makes sense to three people. The three people being me, myself, and I.

Deceiving Illusions

Invisibility Shadowrun II page 156
The spellcaster must touch the subject, who becomes invisible to normal light.
Thermographic vision can still detect body heat, and the subject is completely
tangible and detectable to the senses of hearing, smell, and so forth. Double
the number of successes to get the target number for an observer's Perception
Test. A successesful Perception Test means that the invisible person or thing
has been noticed. The spell does not affect technological sensing systems
(not including cybereyes which are considered natural because of the Essence
Cost paid).
Type: Mana Range: Touch Target: 4
Duration: Sustained Drain: (F/2)M

Improved Invisibility Shadowrun II page 156
Like the invisiblity spell except that this spell affects technological
sensing devices.
Type: Physical Range: Touch Target: 4
Duration: Sustained Drain: [(F/2)+1]M

Mask Shadowrun II page 156
This spell requires that the magician touch a voluntary subject. The subject
assumes some physical appearance (same basic size and shape) chosen by the
caster. The number of successes becomes the target number for Perception Test
by observers. This spell does not work through technological devices.
Type: Mana Range: Touch Target: 4
Duration: Sustained Drain: (F/2)L

Physical Mask Shadowrun II page 156
Similar to the mask spell, this version works against technological devices.
[ This spell is errorously listed as having range of LOS. ]
Type: Physical Range: Touch Target: 4
Duration: Sustained Drain: [(F/2)+1]L

Improved Mask Jason J Carter <Carter@***.EDU>
This spell works exactly like the mask spell except that the target number for
the Perception Test is twice the number of successes.
Type: Mana Range: Touch Target: 4
Duration: Sustained Drain: (F/2)M

Improved Physical Mask Jason J Carter <Carter@***.EDU>
Similar to the improved mask spell, this version works against technological
devices.
Type: Physical Range: Touch Target: 4
Duration: Sustained Drain: [(F/2)+1]M

Disguise Jason J Carter <Carter@***.EDU>
This spell operates just like the improved mask spell, but it allows the
subject to look and sound exactly like a specific person. Before a person can
be copied, the caster must have assensed the aura of the person being copied.
Type: Mana Range: Touch Target: 4
Duration: Sustained Drain: [(F/2)+1]M

Physical Disguise Jason J Carter <Carter@***.EDU>
Similar to the disguise spell, this version works against technological
devices.
Type: Physical Range: Touch Target: 4
Duration: Sustained Drain: [(F/2)+1]S

Vehicle Mask Grimoire II page 130
This spell works in a manner similar to the physical mask spell, specifically
affecting vehicles. The caster can only affect vehicles with a Body Rating
equal to or less than one-half fo the magician's Magic Attribute Rating (round
down). To cast the spell, the caster must touch the vehicle
Type: Physical Range: LOS Target: 6
Duration: Sustained Drain: (F/2)L

Distracting Illusions

Chaos Shadowrun II page 155
A target who fails to resist a chaos spell is subject to massive distractions.
The spell consumes all senses in a a cloud of blinding sights, fierce odors,
and tickling sensations. A major distraction (+1 to all target numbers) is
suffered for every success the spell has after being reduced by the Spell
Resistance Test. This spell can also deceive technological sensing devices
in addition to the target's own senses.
Type: Physical Range: LOS Target: Intelligence [R]
Duration: Sustained Drain: [(F/2)+2]M

Chaotic World Shadowrun II page 155
This is an area-effect version of the chaos spell
Type: Physical Range: LOS Target: Intelligence [R]
Duration: Sustained Drain: [(F/2)+2]S

Confusion Shadowrun II page 155
This is an area-effect spell similar to the chaos spell, except that the
confusion spell does not affect technological systems. Visual illusions fill
the affected area, making it a place of shifting forms, dazzling lights, and
pools of shadow. Those who fail to resist suffer a distraction (+1 to all
target numbers) for every two successes remaining after reductions from the
Spell Resistance Test.
Type: Mana Range: LOS Target: Willpower [R]
Duration: Sustained Drain: (F/2)S

Overstimulation Grimoire II page 130
This spell stimulates the sensory centers of the target's brain. As long as
the spell last, the subject suffers penalties to all his actions as if a number
of boxes equal to the caster's successes were filled in on the target's Stun
condition monitor. The penalties do not reflect actual damage, but only
represent the spell's effect. If the casting magician rolls 10 or more
successes, the victim will be conscious but incapable of action.
Type: Mana Range: LOS Target: Willpower [R]
Duration: Sustained Drain: [(F/2)+1]M

Stink Shadowrun II page 156
This area spell stimulates the sense of smell. Subjects within the area of
effect make a normal Spell Resistance Test to reduce the magician's successes.
Each remaining success increases all of the victim's target numbers by +1
because of the sickening effect of the smell's stench.
Type: Mana Range: LOS Target: Willpower [R]
Duration: Sustained Drain: [(F/2)+1]S

Performance Illusions

Entertainment Shadowrun II page 156
This area-effect spell requires voluntary subjects. It creates obvious, but
entertaining, illusions for all who wish to watch. The number of successes
measures how entertaining the audience finds the illusion.
Type: Mana Range: LOS Target: 4
Duration: Sustained Drain: [(F/2)+1]L

Trid Entertainment Grimoire II page 130
Similar to the entertainment spell, this version can be "seen" by electronic
cameras.
Type: Physical Range: LOS Target: 4
Duration: Sustained Drain: [(F/2)+2]L

Spectacle Grimoire II page 130
A multi-sensory verion of the entertainment spell.
Type: Mana Range: LOS Target: 4
Duration: Sustained Drain: [(F/2)+1]M

Trid Spectacle Grimoire II page 130
This verison of the spectacle spell can be "seen" by electronic cameras.
Type: Physical Range: LOS Target: 4
Duration: Sustained Drain: [(F/2)+2]M

Stimulation Shadowrun II page 156
The voluntary subject experiences a full sensory illusion of whatever type
the spell caster desires. This is usually a luxury spell brought by the rich
and jaded, seeking sensations they cannot find in the real world. Successes
measure the pleasure of the subject.
Type: Mana Range: LOS Target: 4
Duration: Sustained Drain: [(F/2)+1]L


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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.