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Message no. 1
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS Submission Guidelines and Procedures
Date: Thu, 16 Dec 1993 09:06:38 -0600
This posting to serve as a weekly reminder as to the proper formatting
and submission procedures for the current NERPS project, as well as an
overview of the specifics of the project. This is excepted from the FAQ.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 2
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS Submission Guidelines and Procedures
Date: Mon, 3 Jan 1994 16:45:32 -0600
This posting is to serve as a weekly reminder as to the proper formatting
and submission procedures for the current NERPS project, as well as an
overview of the specifics of the project. This is excerpted from the FAQ.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 3
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS Submission Guidelines and Procedures
Date: Sun, 16 Jan 1994 13:15:47 -0600
This posting is to serve as a weekly reminder as to the proper formatting
and submission procedures for the current NERPS project, as well as an
overview of the specifics of the project. This is excerpted from the FAQ.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 4
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS Submission Guidelines and Procedures
Date: Tue, 1 Feb 1994 16:02:50 -0600
Tue Feb 1 16:02:48 CST 1994

This posting is to serve as a weekly reminder as to the proper formatting
and submission procedures for the current NERPS project, as well as an
overview of the specifics of the project. This is excerpted from the FAQ.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 5
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS Submission Guidelines and Procedures
Date: Wed, 16 Feb 1994 02:27:32 -0600
Wed Feb 16 02:27:30 CST 1994

This posting is to serve as a weekly reminder as to the proper formatting
and submission procedures for the current NERPS project, as well as an
overview of the specifics of the project. This is excerpted from the FAQ.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 6
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS Submission Guidelines and Procedures
Date: Tue, 1 Mar 1994 09:37:14 -0600
Tue Mar 1 09:37:12 CST 1994

This posting is to serve as a weekly reminder as to the proper formatting
and submission procedures for the current NERPS project, as well as an
overview of the specifics of the project. This is excerpted from the FAQ.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 7
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS Submission Guidelines and Procedures
Date: Wed, 16 Mar 1994 00:19:19 -0600
Wed Mar 16 00:19:18 CST 1994

This posting is to serve as a weekly reminder as to the proper formatting
and submission procedures for the current NERPS project, as well as an
overview of the specifics of the project. This is excerpted from the FAQ.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 8
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS Submission Guidelines and Procedures
Date: Fri, 1 Apr 1994 02:51:24 -0600
Fri Apr 1 02:51:22 CST 1994

This posting is to serve as a weekly reminder as to the proper formatting
and submission procedures for the current NERPS project, as well as an
overview of the specifics of the project. This is excerpted from the FAQ.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 9
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS Submission Guidelines and Procedures
Date: Sat, 16 Apr 1994 01:47:20 -0500
Sat Apr 16 01:47:18 CDT 1994

This posting is to serve as a weekly reminder as to the proper formatting
and submission procedures for the current NERPS project, as well as an
overview of the specifics of the project. This is excerpted from the FAQ.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 10
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: [FAQ] NERPS Submission Guidelines and Procedures
Date: Sat, 16 Apr 1994 01:54:57 -0500
OOps, that's what I get for not turning off the auto-posting software.

DOH!


____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Political Correctness is
\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)

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