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Message no. 1
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: G-001-a: tech, Spetsdods
Date: Tue, 26 Oct 1993 22:49:25 -0500
SUBMISSION: Weapon: Spetsdod
DESIGNER: Ethan Court
E-Mail: jek5313@****.tamu.edu

DESCRIPTION: The weapon is a security version of the Narcoject dart weapon
seen in Street Samurai Catalog. Different in use, and with
more ammo, this offers wider options for those wishing to avoid
lethality.


Spetsdod

Type: Special Base Price: 3600Y
Conceal: 7 Legality: 4P-E (without ammo)
Ammo: 15 (clip) as ammo
Damage: As per dart Availability: 18/21 days
Weight: .25

Ammunition Types:

Civilian Darts.

ShokTox: 6D Stun. Touch sufficient. No side affects if resisted. 200Y
Stinger: No damage unless dart hits a vulnerable area. Treat at
nuisance allergy otherwise. 100Y

Military Darts.

DTox: Deadly venom. 3D damage. Eaten or injected. Neurotoxin. No
side effects if resisted.
SPAZM: No damage. Target resists 6D. If failed, all voluntary
muscles knot up uncontrollably. Approximately 6 months of
physical therapy will be required to restore use to patient.
This is a genengineered virus, which mutates beyond the speed
of possible cures.



Dart Statistics:

Conceal: 8
Legality
& Availability: 10E 4/48hrs. Stinger
3F 4/48hrs. ShokTox
18L 14/14days DTox
26L 14/30days SPAZM



WEAPON RANGE TABLE


Target Number 4 5 6 9

Range in Metres
Short Medium Long Extreme

Spetsdod 0-5 6-10 11-12 13-50




Notes:

The spetsdod is a very sophisticated weapon, consisting of a semi-adhesive
block of plastic, a 6" barrel, and a reloading port for magazines of various
sorts. The plastic adheres to the flesh of the wielder when a chemical is added
to the mixture to make it pliant. The barrel is then braced in the material,
behind the index finger on the hand, and a second chemical is added to the
plastic, then causing it to become firm and fixed in position - for the
duration of its use, a part of the wielder.

It is this very facility with which this weapon can be used that makes it so
dangerous. Should a person who is not fully proficient with the weapon attempt
to wield it, he more often than not ends up shooting either himself of his
comrades. The reason for this are simple; to fire the spetsdod, one merely
points. A self-regenerating chemical compound exists at the very tip of the
barrel which reacts to the fingernail of the wielder. This reaction causes the
weapon to fire. It is the very simplicity of this trigger which makes the
weapon so deadly, either to the wielder or to his foes. Until one has truly
become proficient in the use of the spetsdod (i.e., specialized) one stands a
good chance of firing unintentionally. For game purposes this means that if
any arm motion occurs, the GM has the option to ask for a Willpower test -
target number based on the difficulty of resisting consciously an unconscious
habit - to see if the wielder shoots himself, a comrade, Mr. Johnson, etc.

Also, due to the fact that this is a dart weapon, it is ineffective when
hitting impact armor greater than 1. To reflect the fact that the majority of
shots are called shots, and that firing is no more difficult than pointing, the
Target Number modifier for Called Shot is halved, making it +2. Also
reflecting the facility of firing the weapon is the fact that a specialized
wielder suffers no off-hand penalty.

This is a military variant of the Narcoject weapon, and as such is only
available to those functioning in that capacity. This is a prototypical
weapon, only now finding use in the UCAS Special Forces. Rumours abound of
similar devices in use by the security forces of Aztlan, Japan, Renraku, CAS,
and elsewhere. The spetsdod, meaning "point death," is just now being touted
in CFS as the "natural way," and thus has seen a dramatic surge in its use by
CFS security forces.

The spetsdod is capable of fully-automatic fire, though seldom necessary.
Because the spetsdod is gas-powered, there is no appreciable recoil. Each dart
in the burst is treated as an individual shot, for purposes of targeting and
resistance tests. The power of the damage code is cumulative, however, for
burst fire and full auto, adding +1 to the power for each shot fired, including
the primary.


[Ed's Note: The correct spelling of the weapon involves the German umlaut over
the o. For purposes of compatibility, this has been eliminated, along with a
simplification of the nuyen symbol to a 'Y.']


--Flare <NULLSIG COURTESY OF DOOM>

Dark Thought Publications & Doom Technologies, Inc.
>>> Working on solutions best left in the dark.


____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Veteran of the Bermuda Triangle
\/ Finger for PGP 2.3a Public Key <=> Expeditionary Force -- 1993-1951
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GSS d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)

Further Reading

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