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Mailing List Logs for ShadowRN

Message no. 1
From: John A Garrison <pac-man13@****.COM>
Subject: General knowledge
Date: Wed, 4 Jun 1997 12:59:41 EDT
These are just some of my rules of general knowledge that I
compiled from my GM'ing experiences.

RULE 1: Don't piss off your GM.
( The GM rules, he can drop a fireplace on you at anytime.)

RULE 2: Be realistic.
( One of my players askes me if he can have sex with any female character
that I introduce. As the GM one of my NPCs quickly fixed that with a
knife threat.)

RULE 3: Have sense.
( The same player, mentioned earlier, also has some idea that if everyone
on the team pools their money they can buy an island off the coast and a
zepplin to carry their not yet bought Phaeton limo over to the island and
back.)

RULE 4: I know elves seem perfect, but not everyone on the team can be
them.
( I've got a nice rule that says less than half the team can be elves,
and someone has to be a trog, my players don't seem to realize their
advantages.)

RULE 5: Be creative.
( Everyone except the mage jsut stands in one spot during battle and
trades shots with the enemy 'till one goes down. No one ever checks out
anything either, I have to tell them they smell or see something so they
can finish the run.)

Hope this all helps.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.