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Message no. 1
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 00:17:04 -0400
> 1) There are 14 promised articles for the NAGTTW, but only four or five
of
> them actually seem to be under construction. I would like to hear from
the
> writers of the following pieces whether they intend to submit them for
> the NAGTTW; if I don't get a reply for an article within about a week
> (that's until the 10th of August), I'll remove it from the authors &
> articles list.

> Cleveland

Yes, we're still slowly working on it.
The basic city source material is done IMO, just needs polishing.
The tough part is the GM materials - ie. Characters, etc.

You can still count me in for sure, and I'd assume Bull as well.

> 2) Adam's idea.

> Adam and I had some ideas what the book should be about, but I will not
> mention them here just yet because I want to hear what YOU think. The
only
> direction I'd like to push the ideas in, is at something else than the
> articles in Foundations: that is, no people, places, or adventure seeds.
> Apart from that, let's hear some thoughts about this, okay?

Probably an excellent idea!
Ideas for topics? Hmmm ...
"How to be an Evil GM for fun and Profit!" ;-)

I wouldn't mind a series of supplements along the lines of "Two Dozen of
the World's Coolest Samurai", followed by "Two Dozen of the World's Coolest
Magi", etc., etc.
But I guess that's your whole "No people" thing isn't it?

What about something called "Tell it to them Straight?"
Maybe a book of descriptive phrases and ideas that make starting a run more
interesting than "You all meet in a bar and are hired by Mr. Johnson ..."
Booooorrrring!!!

Give like 101 different ways to start a run that aren't cliche.

BTW - Has anyone seen something called a "Random Cyberpunk Atmosphere
Generator?"
It's basically a chart listing hundereds of visual elements runners might
see in the sprawl - helps flesh out the streets a bit.
I got it from the Scrawls from the Sprawls APA about 5 years ago, and have
never seen it printed on the net anywhere.
I could write it up for an article, and give credit to the original author,
who I sadly no longer no how to contect.

Hey, Kenson recyled stuff from SftS for Awakenings, and FASA "stole" my
eyeball/datajack for Cybertechnology! ;-) Why not get some more mileage out
of this puppy?!

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"FREE FRANCIS BEAN!"
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 12:20:47 +0100
Josh Higham said on 11:00/ 3 Aug 97...

> Well, I am pretty new to SR, and am doing a lot of reading on the net to
> get to know the world. However, aside from a couple of runs on IRC, I
> have yet to play a game (I'm working on joining a group), and so I don't
> feel comfortable enough to actually write anything.

Understandable; IMHO you'd do best to get some hands-on experience before
trying to come up with an article for the game (although I must confess
that's never stopped me :)

> You did mention locations, and I might get to work writing some things up
> on Montana...hmmm, I just noticed that it is Souix nation, there's some
> interesting possibilities there (I don't think that all the people with
> underground fortresses and weapon stockpiles larger than most 3rd world
> nations are just going to say "Here, have fun with it.").
>
> Or maybe they will. I'll think on it.

Well, most of the Anglos (had to) move(d) out of the newly-formed NAN in
the early 21st century, and I assume any country that wants to make sure
they do would check on survivalist lunatics first of all -- and make sure
those damn well leave first of all :)

Locations like these would be for the NAGTTW (Neo-Anarchists' Guide To The
World), though, and not for the intermission. If you want to write up an
article like this, be my guest.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Zie, de pyromaan schijnt door de bomen.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 12:20:47 +0100
Barbie said on 13:19/ 3 Aug 97...

> What I would like is some stuff about the day-to-day live, the cultures, art
> fashion, household electonics.And so
> Can I speak to my toaster and say toast at level three or must I get over
> there?

How about a Talkie Toaster? :)

> Sure real life addressed a little bit but not enough for my taste.
> One realy importend thing IMO is that its time for SR-tech to catch up
> with the current tech available.

See below for my reply to Bull's idea that went into the same direction.

> An other idea would be a who-is-who of SR, arrrggghhhhh you said no people.

Foundations and Edge Runners already give plenty of people for GMs to
populate their worlds with, so I would prefer not to do another book about
this.

Bull said on 7:00/ 3 Aug 97...

> Ok... me and Fro were talking about this last night, and here was the
> Idea that I came up with...;]
>
> NERPS Catalog 2059 (Chances are it'll be around then when this finally
> gets finished:)).

That wasn't the idea; my intention is to make this a quick project that
can be easily finished in a few months, simply because it shouldn't take
long to write an article for anyone who wants to. The NAGTTW gets bogged
down because you tend to spend months writing and tinkering with your
article until it's exactly right; OTOH you can quickly write up a little
article about, say, toasters in SR.

Not to mention it would give us something to channel over to Shadowland...

> Bascially this would be a general book full of "miscellaneous" stuff that
> everyone around here creates. New Spells, New Weapons, New Vehicles, New
> Gear, etc.

I must say that I like this idea myself too, although with a few
reservations: there are weapons enough in SR so these'd have to be
something special IMHO. As for vehicles, well, the RBB2 is due out in a
few months and we have no idea what it will do to vehicle stats -- for all
we know, it'll totally overhaul the whole vehicle stats and make RBB1
vehicles incompatible with RBB2 rules, requiring us to re-write the
ones we came up with a little while after the book comes out... Not that
I'm saying it'll do this, mind you, but there's a distinct possibility.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Zie, de pyromaan schijnt door de bomen.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 12:20:48 +0100
Steven A. Tinner said on 0:17/ 4 Aug 97...

> Ideas for topics? Hmmm ...
> "How to be an Evil GM for fun and Profit!" ;-)

Although I'd love to see a book like that, it's not quite something that's
easy for everyone to participate in (did I mention that?) nor fast to
write.

> I wouldn't mind a series of supplements along the lines of "Two Dozen of
> the World's Coolest Samurai", followed by "Two Dozen of the World's Coolest
> Magi", etc., etc.
> But I guess that's your whole "No people" thing isn't it?

Like I said, Edge Runners and Foundations (not to mention Prime Runners by
FASA) already has lots of people described and/or given stats for.

> BTW - Has anyone seen something called a "Random Cyberpunk Atmosphere
> Generator?"

This would be a useful thing to have for any GM; if it turns out that it
won't fit in with the proposed new book, it would fit very well into the
GM section of the NAGTTW.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Zie, de pyromaan schijnt door de bomen.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 5
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 15:39:19 GMT
Gurth writes

> Fro recently contacted me about how there are around 180 people subscribed
> to this list, but nothing really ever seems to get done here... He had a
> few good ideas to get interest in NERPS up again, which I'll get to in a
> moment. Fisrt up, though, another thing I want to bring to your collective
> attention:
>
NERPS comes out of hibernation again!

This reminds me, Shadowlore 2 ???...... :)

You also mentioned Shadowland. I have yet to see a single suggested
submission on the list for the NERPS column in Shadowland. [the one
thing i have up my sleeve (you have seen Gruth) is not exactly the
best subject matter, if those who have seen the file (about 6 of you
i think, inc Fro) in question want to comment feel free]

......

As to short articles for NAG rest of the world it might help if
folkks want yo write some and if needs be issue in two sections, the
first once about 6 of the articles are finished padded with small
stuff and a later one?
From previous experience this list is pretty good at half writing
things and then when it goes quiet for folks to go away and get on
with the hard work not a lot of progress occurs as nobody ever has
quite as much time again. However when it does work it produces some
of the best net written stuff about. (and all my contributions are
stuck in Shadowlore 2 (inculding Dragons and other paranormal
critters) which is still not complete, any hope yet Gurth?)

Mark
Message no. 6
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 10:48:45 -0500
> Can I speak to my toaster and say toast at
> level three or must I get over there?

As I am a legitimate expert on the subject, I'd like
to say that voice recognition in small devices is
much closer the most people think. We could
build that toaster today, except for the fact that I
can't figure out how the bread is going to get into
it.

The strongARM CPU found in the Apple
message pad 2000 has more than enough CPU
power for continuous DICTATION, a much more
difficult task. It just needs more memory.

Voice recognition will be cheap enough for
toasters in about 2007, in my opinion.

Double-Domed Mike
P.S. This message was dictated using Dragon
NaturallySpeaking
Message no. 7
From: Adam J <fro@***.AB.CA>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 09:44:05 -0600
At 15:39 8/4/97 GMT, you wrote:
>NERPS comes out of hibernation again!

For at least a few weeks, probably.. :)

>This reminds me, Shadowlore 2 ???...... :)

Soon, according to Gurth.
*knock on wood*

>You also mentioned Shadowland. I have yet to see a single suggested
>submission on the list for the NERPS column in Shadowland. [the one
>thing i have up my sleeve (you have seen Gruth) is not exactly the
>best subject matter, if those who have seen the file (about 6 of you
>i think, inc Fro) in question want to comment feel free]

I don't think Shadowland would accept it, to be really honest. It's rather
far out, what I've seen of Shadowland (Only 1 issue..) is alot more
'Fanzine', than really innovative stuff.
I really should subscribe and buy the back issues..

-Adam

-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
From The Jury's Bench: http://www.interware.it/shadowrun/channel
Message no. 8
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 13:09:23 -0400
> > BTW - Has anyone seen something called a "Random Cyberpunk Atmosphere
> > Generator?"
>
> This would be a useful thing to have for any GM; if it turns out that it
> won't fit in with the proposed new book, it would fit very well into the
> GM section of the NAGTTW.

Well I'll get to work on re-editing it then.
It's a damn long list, so it will take quite a while.

My personal favorite - One the indoor/barrens/odd details chart - #100 - A
blindfolded yellow duckling!

I kid you not! ;-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"You might be surprised to know that THIS is an animated cartoon!"
Message no. 9
From: Barbie <barbie@**********.COM>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 19:40:17 -0500
At 04-Aug-97 wrote Mike Elkins:


>Voice recognition will be cheap enough for
>toasters in about 2007, in my opinion.

Thats what I mean, exept for the handheld comps its stated
noweher that is exits.
--
Barbie

One lived hour is still living.
Message no. 10
From: Kristling the Weird <kristlingweird@*********.COM>
Subject: Re: Important idea!
Date: Mon, 4 Aug 1997 18:14:57 -0400
Okay, gang, I want to write an article..... I do.

It would be on border security.

All I have is SR2 and Grimmy 2.

Any information on border security you can feed me so I don't
contradict fasa writ?

I have also read "Preying for Keeps" which gave intersting ideas on
getting into the Tir.
--Aide Moi-
Kristling "The Weird" Ravenwing
http://www.geocities.com/TimesSquare/Castle/5482/
kristlingweird@*********.com
Message no. 11
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Important idea!
Date: Tue, 5 Aug 1997 11:19:42 GMT
Adam J writes
>
> >You also mentioned Shadowland. I have yet to see a single suggested
> >submission on the list for the NERPS column in Shadowland. [the one
> >thing i have up my sleeve (you have seen Gruth) is not exactly the
> >best subject matter, if those who have seen the file (about 6 of you
> >i think, inc Fro) in question want to comment feel free]
>
> I don't think Shadowland would accept it, to be really honest. It's rather
> far out, what I've seen of Shadowland (Only 1 issue..) is alot more
> 'Fanzine', than really innovative stuff.
Why i am keeping quiet about the subject of the 'document' being
discussed. There is some pretty unusual stuff in a few of them, the
new guns in a couple of articles are well insane! ok only a couple
are outright game breakers but there is some pretty nasty new kit
including a fully automatic grenade launcher which is every bit as
dangerous in the hands of PC's as you might expect. (not that they
dare get it out very often)
Things like pistols specially designed for troll are more reasonable
however, and quite realistic even if they are terribly bad for game
balance compared to regular ones.

> I really should subscribe and buy the back issues..
>
Would help but that costs money :)

Shadowland is not bad and 'Fanzine' sums it up pretty well. I have
found a moderate ammount of good stuff and adventures in issues but
the FASA game balance checking of the new spells/equipment is very
very lax in my opinion there are a few too many items to make the
munchkins drool finding their way into Shadowland mags.

Mark
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: Important idea!
Date: Tue, 5 Aug 1997 12:27:34 +0100
Mark Steedman said on 15:39/ 4 Aug 97...

> You also mentioned Shadowland. I have yet to see a single suggested
> submission on the list for the NERPS column in Shadowland. [the one
> thing i have up my sleeve (you have seen Gruth) is not exactly the
> best subject matter, if those who have seen the file (about 6 of you
> i think, inc Fro) in question want to comment feel free]

I don't think the article you're talking about is right for sending to
Shadowland, no; for a NERPS book dealing with magic, sure.

> As to short articles for NAG rest of the world it might help if
> folkks want yo write some and if needs be issue in two sections, the
> first once about 6 of the articles are finished padded with small
> stuff and a later one?

I'm not quite sure I follow what you're trying to say here... You mean
allow people to write articles in sections (when they have the time) and
post each sections when it's finished? That's okay by me, although I would
prefer it that at the end, when they're all finished, the author would
repost them all at once.

> From previous experience this list is pretty good at half writing
> things and then when it goes quiet for folks to go away and get on
> with the hard work not a lot of progress occurs as nobody ever has
> quite as much time again.

Yeah, that's my experience too (in fact, it's pretty much how I myself
tend to work, often :( )

> However when it does work it produces some of the best net written stuff
> about. (and all my contributions are stuck in Shadowlore 2 (inculding
> Dragons and other paranormal critters) which is still not complete, any
> hope yet Gurth?)

See my other reply to this message, that will explain all...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Pleasure is to be insane.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 13
From: Gurth <gurth@******.NL>
Subject: Re: Important idea!
Date: Tue, 5 Aug 1997 12:27:34 +0100
Mike Elkins said on 10:48/ 4 Aug 97...

> As I am a legitimate expert on the subject, I'd like
> to say that voice recognition in small devices is
> much closer the most people think. We could
> build that toaster today, except for the fact that I
> can't figure out how the bread is going to get into
> it.

You mean that if you have to walk over to the toaster to put the bread in,
it isn't too much to ask to push some kind of button too? Makes sense :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Pleasure is to be insane.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 14
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Important idea!
Date: Tue, 5 Aug 1997 11:49:55 GMT
Gurth writes
>
> I don't think the article you're talking about is right for sending to
> Shadowland, no; for a NERPS book dealing with magic, sure.
Which as i mentioned in my reply to Fro's message is why i mentioned
it the way i did. Just as some of you know i have the file in
question and have not released it for the SR Suplemental although Fro
has a copy i though i would mention it while commenting we have had
no suggestions whatsoever for the NERPS column in shadowland given
that the file exists [sorry to all those who have no idea what file
i'm talking about but general stuff follows]

> > As to short articles for NAG rest of the world it might help if
> > folkks want yo write some and if needs be issue in two sections, the
> > first once about 6 of the articles are finished padded with small
> > stuff and a later one?
>
> I'm not quite sure I follow what you're trying to say here... You mean
> allow people to write articles in sections (when they have the time) and
> post each sections when it's finished? That's okay by me, although I would
> prefer it that at the end, when they're all finished, the author would
> repost them all at once.
>
No.
We have something like 14 major articles supposedly under way.
When say 7 are compleet issue those plus any small ones people have
done as book one and the latter 7 as book 2 when the remaining
Authors have finished.


Mark
Message no. 15
From: "Jones, Mike" <JonesM@****.CI.TLH.FL.US>
Subject: Re: Important idea!
Date: Mon, 11 Aug 1997 11:11:59 -0400
Read Stranger Souls for info on Azatlan border security.

>----------
>From: Kristling the Weird[SMTP:kristlingweird@*********.COM]
>Sent: Monday, August 04, 1997 6:14 PM
>To: NERPS@********.ITRIBE.NET
>Subject: Re: Important idea!
>
>Okay, gang, I want to write an article..... I do.
>
>It would be on border security.
>
>All I have is SR2 and Grimmy 2.
>
>Any information on border security you can feed me so I don't
>contradict fasa writ?
>
>I have also read "Preying for Keeps" which gave intersting ideas on
>getting into the Tir.
>--Aide Moi-
>Kristling "The Weird" Ravenwing
>http://www.geocities.com/TimesSquare/Castle/5482/
>kristlingweird@*********.com
>
Message no. 16
From: Kristling the Weird <kristlingweird@*********.COM>
Subject: Re: Important idea!
Date: Mon, 11 Aug 1997 12:26:00 -0400
Jones, Mike wrote:
>
> Read Stranger Souls for info on Azatlan border security.
>
I would, but, even though the guy at my local gaming store lets me look
things up in his in stock rule books, he won't order something I can't
buy.

Shoot. I really thought this should be in a book about the world as we
know it in SR.
--I need a sacastic .SIG line! Gurth? Fro? SOMEBODY! HELP ME!
AAAAAAHHHHHHHHHH!!
Kristling "The Weird" Ravenwing
http://www.geocities.com/TimesSquare/Castle/5482/
kristlingweird@*********.com

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