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Mailing List Logs for ShadowRN

Message no. 1
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Insect Plot
Date: Wed, 16 Mar 1994 19:44:41 -0600
That works. Just remember that the goal is to assemble a series of plot
ideas that are generic enough for almost any world, so make sure you keep
it that way.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
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Message no. 2
From: David A Dauwen <JB16@*******.BITNET>
Subject: Re: Insect Plot
Date: Fri, 18 Mar 1994 01:40:29 CST
Joe,
Iread the preliminary plot synopsis for your Insect Plot. If the game
is going to be part of a campaign, this element- the spirit infested
electronics -could be a background element building up to a truly
horrorific climax. AS someone responded, the flesh-form takes time to
grow- this will provide the extra time and set the players up for an
unexpected turn of events, especially if THEY have any of the
contaminated electronics implanted in them! I'm interested enough in
the plotline to use it myself, THANX.
David A. Dauwen<JB16@*******>
Message no. 3
From: "Joe Carl Jr." <jcarl@*****.ESS.HARRIS.COM>
Subject: Re: Insect Plot
Date: Fri, 18 Mar 1994 08:07:48 -0500
> Joe,
> Iread the preliminary plot synopsis for your Insect Plot. If the game
> is going to be part of a campaign, this element- the spirit infested
> electronics -could be a background element building up to a truly
> horrorific climax. AS someone responded, the flesh-form takes time to
> grow- this will provide the extra time and set the players up for an
> unexpected turn of events, especially if THEY have any of the
> contaminated electronics implanted in them! I'm interested enough in
> the plotline to use it myself, THANX.
> David A. Dauwen<JB16@*******>


Sorry David,

I didn't write it up. I haven't even comented on it yet.

The author id must have gotten mixed up.

Joe Carl

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