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Mailing List Logs for ShadowRN

Message no. 1
From: "Gurth" <gurth@******.nl>
Subject: Location archetypes
Date: Sun, 30 Jun 1996 16:35:16 +0100
These location archetypes are additions to those in Sprawl Sites. I'm
planning to do floor plans of them, but for obvious reasons I can't post
those to the list.


Submission
Underworld
Gurth <gurth@******.nl>
--------

BROTHEL

Modern brothels are part whorehouse, part simsense parlor. Demanding
customers often want to experience fantasies that are either impossible
to act out for real, or want the same things over and over again. In
either case, simsense provides the answer. For the more old-fashioned,
live entertainment is also offered.
Rooms are usually identical to those in an average hotel (Sprawl Sites
page 26), an though many are situated in depressing parts of the Sprawl,
some (those catering for rich clients) can be found in much higher-rated
areas.

Computer
Orange-4, Access-5, Barrier-5. Brothels require reasonable security,
because many of their customers would hate to see themselves be
associated with them.

Archetypes
Bartender: use Bartender, p.203, SRII
Bouncer: use Troll Bouncer, p.213, SRII
Customer: nearly any Archetype can be found in a brothel at one time or
another.
Owner: use Mr. Johnson, p.210, SRII. Reduce Etiquette (Corporate) to 5
and add Etiquette (Street) 5.
Prostitute: use Joyboy/Joygirl, p.89, Paranoid Animals of North America,
or Corporate Secretary, p.205, SRII. Remove datajack and headware memory
and add skills Acting 4 and Etiquette (Street) 3.

Number Of People Present
1 Owner, 1 Bartender, 2 Bounders, 2D6 Prostitutes, 2D6 Customers


GARAGE

A typical garage has one large working area, at least 10 meters deep and
25 meters wide, with tool racks along the walls and bridges and pits
everywhere to allow the mechanics to access every part of the car. The
front wall has a large number of roll-up doors, with a repair area
directly behind each of them. Off to one side are offices, a lunch room,
and showers for the staff, while at the back of the building is a store
room holding spare parts for most common models and makes of car. Some
garages specialize in a single manufacturer's cars, and only stock parts
for these.
Many garages also function as gas and recharge stations for vehicles low
on fuel or power.

Computer
Green-6, Access-5. Since the computer usually only holds an inventory of
the store room and a work schedule, protection against decker intrusions
is not a prime concern.

Archetypes
Attendant: use Pedestrian, p.116, Sprawl Sites. Add Armor Clothing and a
Fichetti 500 pistol.
Customer: anyone with a broken car, or in need of fuel or a recharge.
Mechanic: use Mechanic, p.208, SRII.
Owner: use Street Doc, p.21,, SRII, but remove Biological Sciences and
Biotech skills and add Cars B/R 4 and Etiquette (Corporate) 3.
Secretary: use Corporate Secretary, p.205, SRII.

Number Of People Present
1D6-4 Customers, 4-6 Mechanics, 1 Owner, 1 Secretary. If the garage is
also a gas/recharge station, add 1 Attendant.


SIMSENSE ARCADE

Where the late 20th century had video game arcades, the mid-21st century
has an equivalent in the form of simsense arcades. The building can be
anything that has room enough to put up at least a dozen simsense
machines with room for the users to sit down -- the machines themselves
are not larger than a shoebox, it's the chairs that take up most of the
room in the place. A few guards usually patrol the arcade to make sure
nobody tries to take advantage of the customers while they are someone
else in another world.

Computer
Orange-4, Access-6. The computer keeps track of which games are running,
as well as for generic administrative tasks; a decker or virus could
tamper with the games and injure a customer, so security is strong
enough to keep out most amateurs.

Archetypes
Manager: use Club Owner, p.106, Sprawl Sites, add Special Skill Knowlegde
of Simsense 4.
Guard: Use Corporate Security Guard, p.205, SRII.
Staff: Use Corporate Wage Slave, p.108, Sprawl Sites.
Typical Customer: use Fan, page 110, Sprawl Sites.

Number Of People Present
1 Manager, 2-3 Guards, 2 Staff, 2D6+3 Customers.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I'm writing my will on a three-dollar bill in the evening time
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 2
From: Luc <rjwate01@*****.louisville.edu>
Subject: Re: Location archetypes
Date: Sun, 30 Jun 1996 17:09:40 -0500 (EDT)
> GARAGE
>
> A typical garage has one large working area, at least 10 meters deep and
> 25 meters wide, with tool racks along the walls and bridges and pits
> everywhere to allow the mechanics to access every part of the car. The
> front wall has a large number of roll-up doors, with a repair area
> directly behind each of them. Off to one side are offices, a lunch room,
> and showers for the staff, while at the back of the building is a store
> room holding spare parts for most common models and makes of car. Some
> garages specialize in a single manufacturer's cars, and only stock parts
> for these.
> Many garages also function as gas and recharge stations for vehicles low
> on fuel or power.

Every garage I have been to doesn't provide showers or a lunch room. They
expect the employees to shower at home and go to fast food joints for food or
to eat at their work station.

> Number Of People Present
> 1D6-4 Customers, 4-6 Mechanics, 1 Owner, 1 Secretary. If the garage is
> also a gas/recharge station, add 1 Attendant.

How about if number of customers comes up is negative then the absolute value
of that are cars left by owners to get fixed that require several days of work
or customer didn't want to wait will it was fixed.

Very well done in my opinion :)

--
Luc AKA BobW

EXCUSE ME! EXCUSE ME! EXCUSE ME!
BUT THE CORPSE STILL HAS THE FLOOR!
--Kevin Spacey as Lloyd in The Ref (1994)

EMail: rjwate01@*****.louisville.edu
Web : http://www.louisville.edu/~rjwate01/
Message no. 3
From: "Gurth" <gurth@******.nl>
Subject: Re: Location archetypes
Date: Mon, 1 Jul 1996 10:47:58 +0100
Luc said on 17:09/30 Jun 96...

> Every garage I have been to doesn't provide showers or a lunch room. They
> expect the employees to shower at home and go to fast food joints for food or
> to eat at their work station.

Okay, I haven' been in too many so I thought it was just common sense to
provide those... I'll chop it out.

> How about if number of customers comes up is negative then the absolute value
> of that are cars left by owners to get fixed that require several days of work
> or customer didn't want to wait will it was fixed.

Sounds good.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I'm writing my will on a three-dollar bill in the evening time
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

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