From: | Sly <sly@****.COM.AU> |
---|---|
Subject: | Magic & Bioware |
Date: | Fri, 22 May 1998 22:11:06 +1000 |
And that the Magic rating is the Essence rounded down.
For sam types the max cyberware you could put in was 5.9999999
(of course mages would keep it a lot higher).
Then along came Bioware,
Which you add up to a Body Index.
The max Body Index is you BOD attribute,
so a beefed up sam could have 6 points cyber and 6 points bio.
Now, Bioware is not a freebie for mages, because it is "unnatural"
it also reduces your Magic rating...
For sams, etc cyber & bio are not cumulative (ie 6 points each,
not a total of 6).
What my question is, is what is the opion in relation to the
Magic attribute. It is not clearly spelled out anywhere, and
it could probably be interpreted both ways - but is the
Magic loss due to Cyberware and Bioware cumulative, or
do you only apply the highest?
eg. If you have 2 points of Cyberware only your Essence = 4,
Therefore Magic = 4
If you have 1 point of Bioware only, your Body Index = 1,
Therefore Magic = 5.
Now, if you have both 2 points of Cyber and 1 point of Bio,
your Essence is 4, and your BI = 1,
So does that mean your Magic = 3 (both Cyber & Bio are cumulative),
OR Is Magic = 4 (which can be thought of as Bio REDUCES Magic,
whereas Cyber sets a limit,
therefore your Magic = 6 - BI = 6-1 = 5, but with a max of Ess = 4,
giving total Magic = 4)
Also the reverse (1 point Cyber, 2 points Bio
gives Essence 5, and Body Index 2,
Magic = 6 - Body Index = 4, with a max of Ess = 5, ie Magic = 4
OR
Magic = 3 (-2 for Bio, -1 for Cyber).
I suppose the question comes down to:
Is the formula
Magic = Essence - Body Index, OR
Magic = MIN (6 - Body Index, Essence) [MIN= the smaller of]
Well - What does everyone else think??
On a related question: there are different versions of most Increase
Attribute spells - one for natural attributes, and a more difficult
one for cybered attributes.
Are Phys Adepts stat increases cumulative with spells - ie can they
be boosted further (both are magic). Does this apply for
Reaction/Initiative increases as well?
(related to above) Which version of the spell affects Bioware? The
normal one or the Cyber one (neither really seems 100%)?
If it is the normal version, does that mean you can use Bio + Magic
Spells to both boost initiative? [note that a lot of Bio + Cyber
enhancements don't work together]
Oh well, they were just a few of the rules questions that have been
bugging me for ages, and I finally got around to asking them.
I am really interested in what everyone else thinks.
cya
Sly
--
Sly - Reality Engineer <sly@****.com.au>
Phone: (04) 1454 2562
Snail: PO Box 1615, Macquarie Centre NSW 2113, Australia
"Reality is for those who can't handle roleplaying."