Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: "Ronald Hitzler" <rohi@****.at>
Subject: more ideas
Date: Tue, 1 Oct 1996 17:07:44 +0000
On 19 Sep 96 at 12:16, Gurth wrote:

sorry, if the mail appears a second time, but my e-mail program
doesn't like me :(

> Any ideas for the next NERPS project are welcome on this list, the more
> the better.
and i'm late, too .....

so .. my ideas are (short version):

some really good critters (munchkin-critters :) ), fast, hard to kill and
making a lot of damage. a nice present for every gamemaster <eg>

special magical items for shadowrun

player-kits (special char with special skills and powers; example:
good old ninjas, specialized mages and so on)

comments?

-------------------------------------------------------------------------
Ronald Hitzler
St. Valentin, Austria

email : rohi@****.at
fidonet : 2:314/12
-------------------------------------------------------------------------
Message no. 2
From: dbuehrer@****.org (David Buehrer)
Subject: Re: more ideas
Date: Tue, 1 Oct 1996 13:45:17 -0600 (MDT)
Ronald Hitzler wrote:
|
|On 19 Sep 96 at 12:16, Gurth wrote:
|
|sorry, if the mail appears a second time, but my e-mail program
|doesn't like me :(
|
|so .. my ideas are (short version):
|
|some really good critters (munchkin-critters :) ), fast, hard to kill and
|making a lot of damage. a nice present for every gamemaster <eg>

No offense, but that's to easy to do on my own. Besides, that's not
something I need as long as there are dragons, wraiths and bugs. Subtle
critters on the other hand...

|special magical items for shadowrun

Hmmm... to AD$Dish.

|player-kits (special char with special skills and powers; example:
|good old ninjas, specialized mages and so on)

ShadowRun isn't really a kit type of game. That's one of
the great things about it, you can make any type of
character you want (with the skills and equipment allowed,
of course). I think what you want are some specialized
skills and equipment.

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 3
From: "Lynn Twiss" <ltwiss@********.com>
Subject: Re: more ideas
Date: Tue, 1 Oct 1996 15:43:31 +0000
> > Any ideas for the next NERPS project are welcome on this list, the more
> > the better.

This will be my first post to NERPS so if these ideas have been
played with already - sorry

I lived in Seattle for a while and one of the primary means of trade
is by sea.

I think that it would be fun to see stats or just general runners
comments on sea faring vessels; the companys who operate them.
Archetypes for Captains; Military Special Operations Teams for sea
fare. etc.

With some of the ideas floating around "Dunk's Secrets" I see FASA
branching SR out to involve just more than corp running.

What does your average magically active member of Green Peace do to
make an ecological point? Are there any radicals?

This just sounds too fun.
Message no. 4
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: more ideas
Date: Tue, 1 Oct 1996 19:19:03 -0500 (EST)
>some really good critters (munchkin-critters :) ), fast, hard to kill and
>making a lot of damage. a nice present for every gamemaster <eg>
>
These could be fun... I'm still trying to work out a giant armored toad to
swallow one of my players...:)

>special magical items for shadowrun
>
This is an idea with some merit. Other than locks, fetishes, and such,
there aren't any individual magical items, save what Dunk gave out in his
will. Not realy sure what this would entail, but maybe something a little
along the AD&D vein.




****************************************************************************
*******
-Bull, aka Chaos, aka Rak, aka Steven Ratkovich
chaos@*****.com
Order is Illusion! Chaos is Bliss! Got any fours?
****************************************************************************
*******

"I say we go back to the ship, and nuke the
site from Orbit. It's the only way to be sure."
-Ripley, "Aliens"
Message no. 5
From: NightLife <habenir@******.san.uc.edu>
Subject: Re: more ideas
Date: Mon, 30 Sep 1996 23:46:32 -0700
At 07:19 PM 10/1/96 -0500, Steven Ratkovich wrote:
>>some really good critters (munchkin-critters :) ), fast, hard to kill and
>>making a lot of damage. a nice present for every gamemaster <eg>
>>
>These could be fun... I'm still trying to work out a giant armored toad to
>swallow one of my players...:)
>
>>special magical items for shadowrun
>>
>This is an idea with some merit. Other than locks, fetishes, and such,
>there aren't any individual magical items, save what Dunk gave out in his
>will. Not realy sure what this would entail, but maybe something a little
>along the AD&D vein.
>
>
>
>
>****************************************************************************
>*******
> -Bull, aka Chaos, aka Rak, aka Steven Ratkovich
> chaos@*****.com
> Order is Illusion! Chaos is Bliss! Got any fours?
>****************************************************************************
>*******
>
> "I say we go back to the ship, and nuke the
> site from Orbit. It's the only way to be sure."
> -Ripley, "Aliens"
>
>
Speaking of the "Aliens" movie how many people have put together their own
Sr version of the little beasties? The problem is making them tough enough
with out making them ridciloisly powerful. Only the queen and here elite
warrior for those of you who have read the dark horse graphic novels should
be strong enough to rip a armored troll in half. Any suggestion?
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

If you have to ask then it's probably classified.
Which means that I have to follow protocol.
But if you ask nicley I might forget that you asked.
Then again maybe not.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 6
From: "Loki" <loki@*******.com>
Subject: Re: more ideas
Date: Tue, 1 Oct 1996 23:21:33 -0700
> On 19 Sep 96 at 12:16, Gurth wrote:
<SNIP>
> > Any ideas for the next NERPS project are welcome on this list, the more

> > the better.
<SNIP>
> player-kits (special char with special skills and powers; example:
> good old ninjas, specialized mages and so on)

I know this probably doesn't apply now that the idea for the global guide
is settled on. However, one of the things my players had thought would be
good is a collection of skill packages, kind of like the BattleTech academy
packages where you get a pre-set group of skills for a reduced skill point
price. In other words, characters with a military back ground could
purchase one set, or former-security guards, or former-lonestar...

For example something like:
Firearms 3
Unarmed Combat 3
Stealth 3
Military Theory 2
Etiq (Military) 2
Biotech 2

Would cost 12 skill points, however the these skill ratings could not be
added to during gameplay.

Anyway it's an idea...

@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 7
From: "Loki" <loki@*******.com>
Subject: Re: more ideas
Date: Tue, 1 Oct 1996 23:26:09 -0700
> > On 19 Sep 96 at 12:16, Gurth wrote:
> <SNIP>
> > > Any ideas for the next NERPS project are welcome on this list, the
more
>
> > > the better.
> <SNIP>
> > player-kits (special char with special skills and powers; example:
> > good old ninjas, specialized mages and so on)
>
> I know this probably doesn't apply now that the idea for the global guide
> is settled on. However, one of the things my players had thought would be
> good is a collection of skill packages, kind of like the BattleTech
academy
> packages where you get a pre-set group of skills for a reduced skill
point
> price. In other words, characters with a military back ground could
> purchase one set, or former-security guards, or former-lonestar...
>
> For example something like:
> Firearms 3
> Unarmed Combat 3
> Stealth 3
> Military Theory 2
> Etiq (Military) 2
> Biotech 2
>
> Would cost 12 skill points, however the these skill ratings could not be
> added to during gameplay.
>
> Anyway it's an idea...

Big typo...it should've read that the package skill stats could not be
increased during character creation. Oops! Well, you get the idea. <blush>

@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 8
From: NightLife <habenir@******.san.uc.edu>
Subject: Re: more ideas
Date: Tue, 01 Oct 1996 02:33:38 -0700
At 11:21 PM 10/1/96 -0700, Loki wrote:
>> On 19 Sep 96 at 12:16, Gurth wrote:
><SNIP>
>> > Any ideas for the next NERPS project are welcome on this list, the more
>
>> > the better.
><SNIP>
>> player-kits (special char with special skills and powers; example:
>> good old ninjas, specialized mages and so on)
>
>I know this probably doesn't apply now that the idea for the global guide
>is settled on. However, one of the things my players had thought would be
>good is a collection of skill packages, kind of like the BattleTech academy
>packages where you get a pre-set group of skills for a reduced skill point
>price. In other words, characters with a military back ground could
>purchase one set, or former-security guards, or former-lonestar...
>
>For example something like:
>Firearms 3
>Unarmed Combat 3
>Stealth 3
>Military Theory 2
>Etiq (Military) 2
>Biotech 2
>
>Would cost 12 skill points, however the these skill ratings could not be
>added to during gameplay.
>
>Anyway it's an idea...
>
> @>-,--'--- Loki
>
>CLARKE'S THIRD LAW:
>Any sufficiently advanced technology is indistinguishable from magic.
>
> *********************************************
> Poisoned Elves
> http://www.netzone.com/~loki/
> *********************************************
>
>
>
And what penalty beside not being able to increase the rating during
creation would the pc's have to pay. Giving away free skills could quickly
unbalance the game. So how about a monatary cost i.e. 5000¥ for the=
training
they are susposed to undergo to get this package. A balance is needed for
everything or else it get out of hand. Battletech did something like this
for it's game but sience I haven't played that I don't know what penalties
if any the pc would suffer from.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.=
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

If you have to ask then it's probably classified.
Which means that I have to follow protocol.
But if you ask nicley I might forget that you asked.
Then again maybe not.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified=
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 9
From: "Loki" <loki@*******.com>
Subject: Re: more ideas
Date: Wed, 2 Oct 1996 00:31:24 -0700
----------
From: NightLife <habenir@******.san.uc.edu>
To: nerps@********.itribe.net; nerps@********.itribe.net
Subject: Re: more ideas
Date: Tuesday, October 01, 1996 2:33 AM

At 11:21 PM 10/1/96 -0700, Loki wrote:
>> On 19 Sep 96 at 12:16, Gurth wrote:
><SNIP>
>> > Any ideas for the next NERPS project are welcome on this list, the
more
>
>> > the better.
><SNIP>
>> player-kits (special char with special skills and powers; example:
>> good old ninjas, specialized mages and so on)
>
>I know this probably doesn't apply now that the idea for the global guide
>is settled on. However, one of the things my players had thought would be
>good is a collection of skill packages, kind of like the BattleTech
academy
>packages where you get a pre-set group of skills for a reduced skill point
>price. In other words, characters with a military back ground could
>purchase one set, or former-security guards, or former-lonestar...
>
>For example something like:
>Firearms 3
>Unarmed Combat 3
>Stealth 3
>Military Theory 2
>Etiq (Military) 2
>Biotech 2
>
>Would cost 12 skill points, however the these skill ratings could not be
>added to during gameplay.
>
>Anyway it's an idea...
>
> @>-,--'--- Loki
>
>CLARKE'S THIRD LAW:
>Any sufficiently advanced technology is indistinguishable from magic.
>
> *********************************************
> Poisoned Elves
> http://www.netzone.com/~loki/
> *********************************************
>
>
>
And what penalty beside not being able to increase the rating during
creation would the pc's have to pay. Giving away free skills could quickly
unbalance the game. So how about a monatary cost i.e. 5000¥ for the
training
they are susposed to undergo to get this package. A balance is needed for
everything or else it get out of hand. Battletech did something like this
for it's game but sience I haven't played that I don't know what penalties
if any the pc would suffer from.

Perhaps a monetary "tuition" may not be a bad idea. Though I do also feel
not starting with the packaged skills higher than what they would be listed
is a penalty in and of itself. Think of what it takes to get that firearms
from 3 to 6 after game play (30 Karma), whereas most players start with
these skill at 6 in character creation. Also, the packaged skills shouldn't
be open to concentrations and specializations cuz the training would have
been more general and cross platform; so no firearms 4/ SMG's 6/ HK227 8 as
is so common. Also, remember that once game play has started they can only
add combat pool dice equal to the skill in tests, so now the above packaged
character is only rolling 6 dice max in a shooting match where the average
starting Sammy rolls 12. Those are pretty good penalties in my opinion...
Message no. 10
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: more ideas
Date: Wed, 2 Oct 1996 04:04:58 -0500 (EST)
<snip skill package and stats...big snippy snippy>

>And what penalty beside not being able to increase the rating during
>creation would the pc's have to pay. Giving away free skills could quickly
>unbalance the game. So how about a monatary cost i.e. 5000¥ for the
>training
>they are susposed to undergo to get this package. A balance is needed for
>everything or else it get out of hand. Battletech did something like this
>for it's game but sience I haven't played that I don't know what penalties
>if any the pc would suffer from.
>
>Perhaps a monetary "tuition" may not be a bad idea. Though I do also feel
>not starting with the packaged skills higher than what they would be listed
>is a penalty in and of itself. Think of what it takes to get that firearms
>from 3 to 6 after game play (30 Karma), whereas most players start with
>these skill at 6 in character creation. Also, the packaged skills shouldn't
>be open to concentrations and specializations cuz the training would have
>been more general and cross platform; so no firearms 4/ SMG's 6/ HK227 8 as
>is so common. Also, remember that once game play has started they can only
>add combat pool dice equal to the skill in tests, so now the above packaged
>character is only rolling 6 dice max in a shooting match where the average
>starting Sammy rolls 12. Those are pretty good penalties in my opinion...

Also, if you make the character explain exactly where and how the character
got this advance training (military school, corp, etc) it sets up a good
background that a half-way creative GM can exploit totally and make their
players cringe...

GM: Gee, now justwhy is it that Renraku spent all this money, time, and
effort training your character,just to lethim roam the streets? No no
no... I think either you still work for them secretly as an agent,or you're
being hunted down as a renegade... Your choice...

PC: But, but... But I...

GM: <shrugs unmercifully> Hey, you're the one who wanted thefree=
skills...:)



****************************************************************************
*******
-Bull, aka Chaos, aka Rak, aka Steven Ratkovich
chaos@*****.com =

Order is Illusion! Chaos is Bliss! Got any fours?
****************************************************************************
*******

"I say we go back to the ship, and nuke the
site from Orbit. It's the only way to be sure."
-Ripley, "Aliens"


Message no. 11
From: Loki <loki@*******.com>
Subject: Re: more ideas
Date: Wed, 02 Oct 1996 01:10:00 -0700
Steven Ratkovich wrote:
>
> <snip skill package and stats...big snippy snippy>
>
> >And what penalty beside not being able to increase the rating during
> >creation would the pc's have to pay. Giving away free skills could quickly
> >unbalance the game. So how about a monatary cost i.e. 5000¥ for the
> >training
> >they are susposed to undergo to get this package. A balance is needed for
> >everything or else it get out of hand. Battletech did something like this
> >for it's game but sience I haven't played that I don't know what penalties
> >if any the pc would suffer from.
> >
> >Perhaps a monetary "tuition" may not be a bad idea. Though I do also
feel
> >not starting with the packaged skills higher than what they would be listed
> >is a penalty in and of itself. Think of what it takes to get that firearms
> >from 3 to 6 after game play (30 Karma), whereas most players start with
> >these skill at 6 in character creation. Also, the packaged skills shouldn't
> >be open to concentrations and specializations cuz the training would have
> >been more general and cross platform; so no firearms 4/ SMG's 6/ HK227 8 as
> >is so common. Also, remember that once game play has started they can only
> >add combat pool dice equal to the skill in tests, so now the above packaged
> >character is only rolling 6 dice max in a shooting match where the average
> >starting Sammy rolls 12. Those are pretty good penalties in my opinion...
>
> Also, if you make the character explain exactly where and how the character
> got this advance training (military school, corp, etc) it sets up a good
> background that a half-way creative GM can exploit totally and make their
> players cringe...
>
> GM: Gee, now justwhy is it that Renraku spent all this money, time, and
> effort training your character,just to lethim roam the streets? No no
> no... I think either you still work for them secretly as an agent,or you're
> being hunted down as a renegade... Your choice...
>
> PC: But, but... But I...
>
> GM: <shrugs unmercifully> Hey, you're the one who wanted thefree skills...:)

Another good point...

Muhahahahahaha!!!

@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 12
From: olafurg@******.is (olafur gunnarsson)
Subject: Re: more ideas
Date: Wed, 2 Oct 1996 09:08:59 GMT
>Steven Ratkovich wrote:
>>
>> <snip skill package and stats...big snippy snippy>
>>
>> >And what penalty beside not being able to increase the rating during
>> >creation would the pc's have to pay. Giving away free skills could qu=
ickly
>> >unbalance the game. So how about a monatary cost i.e. 5000¥ for the
>> >training
>> >they are susposed to undergo to get this package. A balance is needed=
for
>> >everything or else it get out of hand. Battletech did something like =
this
>> >for it's game but sience I haven't played that I don't know what pena=
lties
>> >if any the pc would suffer from.
>> >
>> >Perhaps a monetary "tuition" may not be a bad idea. Though I do
also =
feel
>> >not starting with the packaged skills higher than what they would be =
listed
>> >is a penalty in and of itself. Think of what it takes to get that fir=
earms
>> >from 3 to 6 after game play (30 Karma), whereas most players start wi=
th
>> >these skill at 6 in character creation. Also, the packaged skills sho=
uldn't
>> >be open to concentrations and specializations cuz the training would =
have
>> >been more general and cross platform; so no firearms 4/ SMG's 6/ HK22=
7 8 as
>> >is so common. Also, remember that once game play has started they can=
only
>> >add combat pool dice equal to the skill in tests, so now the above pa=
ckaged
>> >character is only rolling 6 dice max in a shooting match where the av=
erage
>> >starting Sammy rolls 12. Those are pretty good penalties in my opinio=
n...
>>
>> Also, if you make the character explain exactly where and how the char=
acter
>> got this advance training (military school, corp, etc) it sets up a go=
od
>> background that a half-way creative GM can exploit totally and make t=
heir
>> players cringe...
>>
>> GM: Gee, now justwhy is it that Renraku spent all this money, time, =
and
>> effort training your character,just to lethim roam the streets? No no
>> no... I think either you still work for them secretly as an agent,or =
you're
>> being hunted down as a renegade... Your choice...
>>
>> PC: But, but... But I...
>>
>> GM: <shrugs unmercifully> Hey, you're the one who wanted thefree skil=
ls...:)
>
>Another good point...
>
>Muhahahahahaha!!!
>
Heres something ive been thinking about using in my own campaign.
Some Corp using Cybermancy to keep human brain connected to a computer to=

make a biocomputer AI. To run things like datarouting and control importa=
nt
Matrix systems. the main problem would be stopping them from rebelling or
going nuts
Message no. 13
From: "Gurth" <gurth@******.nl>
Subject: Re: more ideas
Date: Wed, 2 Oct 1996 11:59:25 +0100
Lynn Twiss said on 15:43/ 1 Oct 96...

> I lived in Seattle for a while and one of the primary means of trade
> is by sea.
>
> I think that it would be fun to see stats or just general runners
> comments on sea faring vessels; the companys who operate them.
> Archetypes for Captains; Military Special Operations Teams for sea
> fare. etc.

With this world book underway, something about transportation in general
seems not such a bad idea. Since aircraft are already covered (NAGRL,
Denver box set, Harlequin) that leaves ships and land travel. AFAIK, ships
are as good as ignored in FASA books, so they could be in need of
expansion, especially since today many countries depend on shipping for
just about everything (Japan comes to mind, plus the fact that I live
about 70 km south-west of the largest port in the world...).

> What does your average magically active member of Green Peace do to
> make an ecological point? Are there any radicals?

There's GreenWar, I think, although I'm not 100% sure. Eco-terrorism has
become more commonplace in the 2050s than simply hanging signs on
nuclear plants.

> This just sounds too fun.

If you want to do this, go ahead.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Unk... Unkn... There's no name on it!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 14
From: dbuehrer@****.org (David Buehrer)
Subject: Re: more ideas
Date: Wed, 2 Oct 1996 07:05:32 -0600 (MDT)
Gurth wrote:
|
|With this world book underway, something about transportation in general
|seems not such a bad idea. Since aircraft are already covered (NAGRL,
|Denver box set, Harlequin) that leaves ships and land travel. AFAIK, ships
|are as good as ignored in FASA books, so they could be in need of
|expansion, especially since today many countries depend on shipping for
|just about everything (Japan comes to mind, plus the fact that I live
|about 70 km south-west of the largest port in the world...).

I can't remember, does SRII utilize LTA (blimps) for
transporting cargo? If so, more information on that might
be useful <wondering if he just volunteered>.

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 15
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: more ideas
Date: Wed, 2 Oct 1996 16:27:29 GMT
David Buehrer writes

> |some really good critters (munchkin-critters :) ), fast, hard to kill and
> |making a lot of damage. a nice present for every gamemaster <eg>
>
> No offense, but that's to easy to do on my own. Besides, that's not
> something I need as long as there are dragons, wraiths and bugs. Subtle
> critters on the other hand...
>
much more fun, having tried Gremlins on SR PC's (was on an astral
quest, ah free spirts with nice powers :) )

Which reminds me whats the latest on the 'Dragons and other
paranormals' NEPRS stuff, now 15 odd months since the project stopped.

> |special magical items for shadowrun
>
> Hmmm... to AD$Dish.
you can build your own with Anchoring if you want.

>
> |player-kits (special char with special skills and powers; example:
> |good old ninjas, specialized mages and so on)
>
> ShadowRun isn't really a kit type of game. That's one of
> the great things about it, you can make any type of
> character you want (with the skills and equipment allowed,
> of course). I think what you want are some specialized
> skills and equipment.
>
I'd await the SR companion due this month for FASA's take on this
'type' [in abroad sense] on this line.

Mark
Message no. 16
From: olafurg@******.is (olafur gunnarsson)
Subject: Re: more ideas
Date: Wed, 2 Oct 1996 16:39:17 GMT
>Gurth wrote:
>|
>|With this world book underway, something about transportation in genera=
l
>|seems not such a bad idea. Since aircraft are already covered (NAGRL,
>|Denver box set, Harlequin) that leaves ships and land travel. AFAIK, sh=
ips
>|are as good as ignored in FASA books, so they could be in need of
>|expansion, especially since today many countries depend on shipping for=

>|just about everything (Japan comes to mind, plus the fact that I live
>|about 70 km south-west of the largest port in the world...).
>
>I can't remember, does SRII utilize LTA (blimps) for
>transporting cargo? If so, more information on that might
>be useful <wondering if he just volunteered>.
>
If you guys are going through with this world book id like to add my two =
cents
i live in Iceland wich in shadowrun is part of the Trans-polar aleut nati=
on
wich makes no sense since Iceland is totaly made up of european descended=
stock
Mostly scandinavian and irish and there have never been any Inuits here.W=
ich
if i remember right was the base upon wich the Natives were able to recla=
im
thier lands.
To get around this problem i originaly had Iceland be a part of the TPA-n=
ation
but split from it in ´54 after arguments that the opinions of the predo=
minant
caucasians living there were being ignored in running the country.
And after a few small fights against TPA troops was recognised as a sovre=
ign
nation.No time was wasted to set up a local goverment wich was extensivly
modeled after the Pueblo corp nation.
The country was given a new name I.C:E Iceland Corporate Enclave.
And deals mostly in Electricity software and light manufacturing.
(note the sales of cheap clean electric power to other nations is already
being tested.The plans are to lay a undersea line to Ireland wich would t=
hem
feed energy on to england and even beyond).
Anyway if anyone is interested i can take a shot at writing something abo=
ut
this part of the world.

Olafur Gunnarsson .aka Madbyron aka Smudge
Message no. 17
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: more ideas
Date: Wed, 2 Oct 1996 12:55:04 -0500 (EST)
>Heres something ive been thinking about using in my own campaign.
>Some Corp using Cybermancy to keep human brain connected to a computer to
>make a biocomputer AI. To run things like datarouting and control important
>Matrix systems. the main problem would be stopping them from rebelling or
>going nuts
>
That's actualy not a bad thought, although you're right about the
difficulties. I don't know what you could do about the insanity, other then
test ita lot (reminds me of Dragon Hunt). With the rebelling, However,
simply get a willing host.

This shouldn't be all that hard. There are always people dying of some
wasting disease taht rots the body. Make a deal with one of these. Also,
you could have them hooked toa system designed to monitor them as well,and
if they do something they aren't supposed to... ZAP... Discon/dead.....

Just my rambling though...:)



****************************************************************************
*******
-Bull, aka Chaos, aka Rak, aka Steven Ratkovich
chaos@*****.com
Order is Illusion! Chaos is Bliss! Got any fours?
****************************************************************************
*******

"I say we go back to the ship, and nuke the
site from Orbit. It's the only way to be sure."
-Ripley, "Aliens"
Message no. 18
From: HEDGEHOC@****.DE (Niclas Meier)
Subject: Re: more ideas
Date: Wed, 2 Oct 96 17:11:00 GMT
>
> I think that it would be fun to see stats or just general runners
> comments on sea faring vessels; the companys who operate them.
> Archetypes for Captains; Military Special Operations Teams for sea
> fare. etc.

Really good Idea ... Once I tried to get my group on a mercant vessel, but
....

If was fun to think about the routines in the habor and how security would
be. Are there any escort ships ??? What weapons are usinbg the cargoships.
How many man aboard ???

Niclas
Message no. 19
From: dbuehrer@****.org (David Buehrer)
Subject: Re: more ideas
Date: Wed, 2 Oct 1996 12:08:36 -0600 (MDT)
Niclas Meier wrote:
|
|>
|> I think that it would be fun to see stats or just general runners
|> comments on sea faring vessels; the companys who operate them.
|> Archetypes for Captains; Military Special Operations Teams for sea
|> fare. etc.
|
|Really good Idea ... Once I tried to get my group on a mercant vessel, but
|....
|
|If was fun to think about the routines in the habor and how security would
|be. Are there any escort ships ??? What weapons are usinbg the cargoships.
|How many man aboard ???

How do they deal with Kraken, Sirens and those Huge Fraggin Sharks?

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 20
From: The Jestyr <s421539@*******.gu.edu.au>
Subject: Re: more ideas
Date: Mon, 7 Oct 1996 11:19:50 +1000 (EST)
> ShadowRun isn't really a kit type of game. That's one of
> the great things about it, you can make any type of
> character you want (with the skills and equipment allowed,
> of course). I think what you want are some specialized
> skills and equipment.

Yes! Yes! Yes! What a GREAT idea! One of our characters, a burglar PA,
has lotsa special skills... and I can think of hardly ANY for my character.

So, howsabout everyone drags their special skills outta the closet?


Lady Jestyr

------------------------------------------------------
A titanic intellect... in a world full of icebergs
------------------------------------------------------
Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
------------------------------------------------------

Further Reading

If you enjoyed reading about more ideas, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.