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Mailing List Logs for ShadowRN

Message no. 1
From: Luc <rjwate01@********.SPD.LOUISVILLE.EDU>
Subject: NERPS: Designing
Date: Mon, 27 Feb 1995 11:18:36 EST
Something I would find interesting would be rules for designing strange matrix
programs, IC, vehicles from scratch (including thunderbirds), cyberware, ...
for GMs to use. I personally am getting tired of players knowing everthing in
these areas with no surprises (I don't like them but they turn out fun in the
end :>).

Luc
Message no. 2
From: MR DELIVAN S HARDERS <YUBM21A@*******.COM>
Subject: Re: NERPS: Designing
Date: Mon, 27 Feb 1995 15:34:47 EST
Luc wrote:
>Something I would find interesting would be rules for designing strange
>matrix programs, IC, vehicles and cyberware from scratch for GM's to use
>as suprises for the players (this is highly summarized mind you).
In reply, I would like to point out that new and suprising gear (and what
not) is the responsibility of the GM. The GM should never feel that he has
to wait for the next FASA book to come out for new vehicles. Feel free to
design new stuff yourself, but always keep fairness and game balance in
mind. Our group has made four equipment catalogs for our game.

-Reaver
Message no. 3
From: Luc <rjwate01@********.SPD.LOUISVILLE.EDU>
Subject: Re: NERPS: Designing
Date: Mon, 27 Feb 1995 19:57:15 EST
> >Something I would find interesting would be rules for designing strange
> >matrix programs, IC, vehicles and cyberware from scratch for GM's to use
> >as suprises for the players (this is highly summarized mind you).
> In reply, I would like to point out that new and suprising gear (and what
> not) is the responsibility of the GM. The GM should never feel that he has
> to wait for the next FASA book to come out for new vehicles. Feel free to
> design new stuff yourself, but always keep fairness and game balance in
> mind. Our group has made four equipment catalogs for our game.
the problem is our new GM is inexperienced with GMing and will be unsure of
designing new stuff on his own for a while because of a power gamer who likes
to argue the rules according to his interpretaion.

Luc

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