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Message no. 1
From: Predator Omega <ba1764@*******.BAYNET.DE>
Subject: NERPS (Nanites) Full article
Date: Tue, 13 Jan 1998 15:35:03 +0100
NANOTECHNOLOGY IN THE SR UNIVERSE
=================================
(This information is for the game-master only)

Nanotech is a fairly new invention in the scientific field of Shadowrun.

The nanites, we are going to talk about, should not be mixed with the
"nanites" mentioned in the Shadowtech SB. These "nanites" are
single-celled organisms which are areas to construct the man-machine
interface.

Nanobots, as they are called sometimes, are far bigger than such
organisms, but they are still small enough to travel through the
thinnest blood-veins in the metahuman body. Nanobots are the size of a
truck compared to a single cell.

Some things should be made clear before the Gm decides whether or not to
include this kind of technology ins his/her game.

First of all nanites are no life-forms, they are purely mechanical
constructions. Imagine a nanobot as a kind of drone with a extremely
limited number of functions. Even the simplest autopilot can be
considered as highly intelligent compared with the nanites' ability to
make decisions. Their biggest advantage, their extremely small size, is
also their main disadvantage. Storage space for information and commands
is so limited that the orders have to be very clear. For example the
order "Repair my cyberarm!" cannot be fulfilled. The reach the desired
effect the order needs to be rephrased as "Replace the missing parts of
the outer titanium shielding of my right thumb!" and "Reconnect the
upper-left-arm movement interface!" and so on. To repair such a delicate
machine as for example a cyberarm or a wired reflex system is, the used
needs a great variety of specialised nanobots.

The second disadvantage due the small size is that a single nanobot can
do near-to-nothing. Thousands, sometimes millions of nanites are needed
to achieve a certain goal.

Third, nanobots are very vulnerable to electro-magnetic pulses. A single
EMP-grenade could cause a nano-death in the targets body, killing
millions of nanobots at once.

The main advantage of the nanites is that they can operate in
environments normally nor accessible by other means. For example an army
of nanobots could implant an datajack in the subjects head without the
need of further surgery. The only thing to do is to inject the nanobots
together with the necessary raw materials in the subjects body. The
slight disadvantage is that the costs for this process is about 500
times higher than the standard implantation. The neurological trauma is
near to nothing because the nanobots replace only the parts of the
organic matter that are absolutely necessary to install the cyberware.
And the essence cost is? The same as delta because the damage to the
metahuman aura is the main reason for the essence loss. On the other
hand the process itself is more natural, resembling a kind of growing.
Therefore it "feels" better, the user more easily adapts to the
cyberware installed ion this way. The chance to develop some kind of
cyberpsychosis is far lower. If you are rules for cyberpsychosis in you
game you should adjust them in a way that seems acceptable to you.

Nanotech is very new in the SR universe, in fact nanobots are a
completely new field of technology. Therefore there are still some
things unexplored about nanobots. The information for players is in some
parts not as exact in others simply wrong. This allows you to keep a
certain degree of uncertainty in your game, without the need to include
unrealistic elements.

What to do if the nanites do not stop after implanting the datajack and
try to construct a second one? Or if they try to built a second cyberarm
after repairing the original one?

First of all the nanites need raw materials to complete their task.
Without them they are totally useless.
Second all nanites have a limited time of functioning. The slightest
damage to their systems leads to a complete failure. Built-in
"suicide-programs" destroy all of them after a certain time-span. Hey,
you shall buy them! Nobody ever got rich by selling things that last too
long. And the megas are far from being philanthrophic. In my humble
opinion even the devil is more friendly than them.
Third the nanites can only function in a certain environment for which
they had been designed, e.g. petrochemical substances, male dwarfen
zero-negative blood, and so on. If they leave this environment they
cease functioning, they die.
Organic environments pose additional problems for the construction of
nanobots. The normally dikote-covered bodies need also a non-allergic
organic shielding that fools the body's immune-system into ignoring
them. This increases the already horrible cost for nanobots even more.
The nanobots are to big to be destroyed by the immune-defence anyway,
but they would seriously damage it and would be slowed down at the same
time. To repeat the comparison, I've used earlier in this text, it is
like stooping a truck with bare hands. Hundreds of people would die
doing so, but they also would hinder the truck in its way. Therefore
they are very seldom used in an organic body.

NANO-THREAT
===========
Nanites offer a great opportunity to enrich the game and at the same
time are a big threat to it. The number of uses for nanobots is only
limited by your imagination. Nanites can implant cyberware, build
skyscrapers or can be used as devastative weapons. I recommend to limit
the nanobots to the low number of tasks. Later in this article you'll
find to pieces of cyberware based on nanites. I also recommend to limit
the availability to Beta or higher, preferable to delta-cyberclinics
only. You may (or perhaps should) decide to make nanobots NPC-stuff
only.

On the other hand nanobots offer a number of possible plots for
shadowruns. Some examples:
- a mad scientist is using a self-reproducing nanotech-weapon to destroy
the concrete
fundament of the Renraku arcology.
- the runners have been hired to steal nanobots and one of them becomes
infected
- the runners own nanobots become crazy and will kill him/her if the
runners doesn't succeeds in reprogramming them
- a great nanobot plague destroys the world by deconstructing
everything, starting with all the computers of the NERPS people,
therefore destroying every hope for a mega-anti-nanobot weapon (this is
only if you want to get rid of your players:-)

The nanobots give you all the standard tech-goes-rampant stories and all
the typical I-must-have-this-stuff motivation we Gms love. It also
allows you to power-up NPCs in a way completely unknown to you players
and their characters: "Hey, I shout of this guys arm yesterday and he's
got a new one now???".

But remember: The world will never be the same after you've allowed
nanobots in your game. Perhaps it is a better one, perhaps a world more
dangerous, but it will always be a more cyberpunkish world.

(End of game-master information)

REGENERATING NANITES
====================

(please include this picture here:
http://www.geocities.com/TimesSquare/Alley/3958/naniten.jpg )

Nanites are microscopic robots that are only 0,5 nanometers in size. In
normal conditions between 1 and six billion nanites are injected in the
body of the user, additional to a specialised converter stomach. The
purpose of these nanites is to repair damage of the cybernetic implants
of the user or to replace them. Therefore they have to be reprogrammed
if the implants change. The nanites take all basic components from the
stomach to the damaged cyberware and install them there. All in all
there are 3 different kinds of nanites in the body. The first are the
"observers" that constantly monitor the status of the body. if they
detect a damage they release a special enzyme, that acts as a messenger.
This enzyme activates the collectors that transport the raw materials to
the damaged areas and start to repair the implant. If they have finished
the repair they release a second enzyme that activates the "conservers"
and deactivates the "observers". The "conservers" layer a protein
shielding over the cyberware and therefore isolate it, after they
connect again all circuits. A third enzyme is spread in the blood stream
of the user, reactivating the observers and deactivating the
"conservers". The circle can start again. The healing speed depends on
the level of the nanites. If the user has a full cyber replacement body,
these nanites heal ALL damage to the user. The raw material (silicates,
e.g. glass) can normally be found everywhere in an urban environment and
must be ingested or put directly to the area of damage. The nanobots
stay for a time of approximately 2 years in the users body. After that
they must be replaced.

=============================
= GAME INFORMATION (GM only)=
=============================

CONVERTER STOMACH
=================

Bodycost index availability cost legality
0,4 3 8 / 2 weeks 50.000 legal


NANITES (per limb)
=================

level time o.healing index availability cost legality
--------------------------------------------------------------------
1 90% or -10% 3 8/2 weeks level x 20.000 legal
2 70% 3 8/2 weeks level x 20.000 legal
3 50% 3 8/2 weeks level x 20.000 legal
4 30% 3 8/2 weeks level x 20.000 legal
5 10% or -90% 3 8/2 weeks level x 20.000 legal

The nanites die after a time between 1 year and 6 months. Even injury
beyond a Light Wound (no Stun damage) lowers the time the nanites stay
in the users body by 1 day due the lose of nanites by bleeding them out
of the body. The 2 year infromation is therefore wrong.

Regenerating nanites - channels and storage
===========================================

(please include this picture here:
http://www.geocities.com/TimesSquare/Alley/3958/naniteb.jpg )

The improvement of the regular regeneration nanites consist manly of an
complex network of channels and reservoir facilities that pass through
the cyber-limb like organic blood vessels. The main advantage of this
technique, compared to it's predecessor is that the nanites reach
damaged sections much faster and the number of the nanites can be
heavily increased. This implant is useless without the instalment of
nanites beforehand. If these mircobots are installed the will be
re-built and kept in the reservoir facilities to reach the optimal 10%
reserve for critical situations.

=============================
= GAME INFORMATION (GM only)=
=============================

The following chart shows the cost per limb:

level TN healing time index avail. Cost legality
------------------------------------------------------------------------------
1 -1 -3% 1 8 / 2 weeks 20.000
¥ Legal
2 -2 -6% 1,5 8 / 4 weeks 40.000
¥ Legal
3 -3 -9% 2 8 / 6 weeks 100.000
¥ Legal

The TN for the body-check, which determines the necessary time of
healing is lowered, depending on the level of the channels. This is
completely cumulative with the bonus from the regenerating nanites. All
other healing rules apply to this test. This implant solves the problem
of nanobots dying or lost after a certain time.


Reprogramming the nanobots
========================
The costs for reprogramming depend on the complexity of the new
cyberware installed. Count the total amount of essence costs during
changing and new implantation. Cost follow in the chart below. Multiply
the level of the nanites by the Nuyen in the chart. Street index is same
as for the nanites, depending on the level. The reprogramming can only
be done in a Beta or higher cyberclinic and takes (level x 3) days in an
semi-ambulant therapy.

Essence cost Normal Alpha Beta Delta Bioware
0,1 - 0,3 1,000 5,000 7,000 10,000 can
0,4 - 8,0 2,000 10,000 14,000 20,000 always
0,9 - 1,5 5,000 15,000 25,000 40,000 be
1,6 - 3,0 8,000 30,000 50,000 100,000 ignored
3,0 + 15,000 50,000 75,000 150,000


================
ÞSIGNER NOTES=
================
I've invented this thing for two reasons:

First there is the Cybertech sourcebook. In the chapter about cyberlimbs
and torso it says the thing was invented because the artificial body is
much easier to be repaired. In fact this is not the case, at least not
in the rules. As all can see these nanites resemble the cyberware
equivalent of symbiontes, but they are much faster.

The second reason is that we are using a hit location sys in our game.
We decided that a cyberlimb can be "wounded" just like an normal limb.
But it can't be repaired with healing spells or normal first aid. You
may thing otherwise, but this doesn't matter, I think this is another
topic. This is of course a big disadvantage compared to flesh limbs.
First you have to spend hell of a lot money on this thing and then it
gets broken just like a normal limb and can't be healed as easy as a
flesh one. Plain stupid IHO, why should you get one, besides the ability
to armour it, and put some things in it? BTW we've restricted the my
amount of armour to 8, both hard and soft.

This piece of cyberware is intended to solve both problems at once.

Perhaps the whole thing is to heavy for you game(s) but you could use it
for NPC as well. Please not that the price is per limb, otherwise it
would be too cheap. Maybe you choose that the nanites can not heal
normal damage, to organs and so on.

The idea came partly from the movie "Virtuosity" with Denzil Washington.
Some things where also take form "Virtual Light" and "Idoru" by
William
Gibson. Another note about the converter stomach. I just thought it is
better to mention that you have the get raw materials from somewhere,
e.g. a beer glass or something like that and then ingest it. The
nanites decompose it and transport the stuff to the damaged components
in your cyberware. The healing time is used mainly for damaged
cyberlimbs (hit-location sys). I never fixed time for other damaged
cyberware, but I think the time for deadly or serious damage would be
acceptable.

Nanotech is one of the most important technical advances in the next
century. German scientist are working at a system quite like this in the
moment. And this is RW and not SR. But ok, it depends all on the
tech-level. But I would recommend including this stuff in SR because it
bears many opportunities, not only for equipment but also for life-style
or background stuff. I can't see any reason why FASA shouldn't include
stuff like this in their next Shadowtech book. It is in fact very easy
to create them, the main problem is (in real world) the controlling
system, because the chips we are using in the moment are just to big.
But with a chip 10,000 times smaller...? A easy way to include the stuff
without any further problems for your game is to increase the
availability or restrict it to delta cyber and corps. And I decided they
have solved the problem that "nanotech is requiring cryogenic-level
temperatures" (Mike). So you don't need "some liquid nitrogen in your
bloodstream along with
the nanites" (also Mike).

Predator Omega

==========================
=THANKS and AFTERTHOUGHTS=
==========================
Be careful not to abuse nanobots in your games, it has a great potential
for it. But sometimes this is ok: "Granted, I'm the biggest munchkin in
my whole group, so it's not a problem when I am GMing (;P), but
still..." (Mike, again, hey I get used to him:-). But he should speak
for himself:

"It's the same thing as with "nanite car mechanic" threat on ShadowRN
some time ago... Basically, SR nanites are not microscopic programmable
robots... Shadowtech says that those are short-lived, gengineered
bacteria directed by careful laying down of a special sugar using some
funny method... Nanotech is not used for anything else, only for
creating neural interfaces... They're not using nanotech to create
mechanical stuff, for example..."
Leszek Karlik, aka Mike


I also want to share Wordman's thoughts with you:

"In spite of Shadowtech's mention of nanites, I'm a bit leary of adding
them into my campaign. Nanotechnology is usually thought of as doing
something useful and working in some limited capacity; however, in the
real world, when nanotech becomes advanced, we are likely in for a
really bad time.
The simplest, most primitive nanite I can think of would be one that
gets into your body and just starts ripping random cells apart. Flooded
with these, you'd die in a lot of pain after a few days. With advanced
tech, you could build much worse.
I guess my point is that if you want to add nanites to a campaign, be
aware that there should be some _serious_ social baggage that comes with
them. The best treatment of what nanotech might do to the world can be
found in Neal Sephenson's "Diamond Age"."

Not to forget SorroW:

"Well, wouldn't that be a great thing to Throw on a couple of
Runners.. "There's some Strange drekk in Uīre body AND itīs ripping it a
part (slowly, itīs always slow and they get a Chans to Survive) You got
24 hours to Live!!! What do You Do??" I would love to give my fellows
that one after a really Terrible Run. ;->"

Nearly the same with ChYlD (aka, David Mezerette)
"it makes me think: how to calm down some heavy cybered street sammy?
Nanites programming error *evil GM grin*"

But Bandit inspired me, too:
"Wouldn't that nanites have a life span? After all nothing last
forever. You would have to consistently get new injections of Nanites
to keep such a system operational. Also, wouldn't the body's own defence
system attack the nanites since they would be a foreign particle in the
blood Stream?"

And there is PaG who's thoughts I haven't included because there's
already a sys like this:
"I think this cyberware should have mostly the effect of the platelet
factory bioware. I have a difficult time figuring that nanites can
actually make the cyberware work like new, even when it was almost
totally destroyed (deadly). I suppose they could repair some minor
damage, removing a box of damage, but they could hardly completely
repair the cyberlimb, imho."

And last but not least, the man who's responsible for this f***ing long
article, again it's Mike (flame him, flame him, flame him, har har har
;-):

"Anyway, have you thought about ALL the implications of nanites? Like,
one has to create some kind of a biological shield for the environment
that will catch stray nanites, and one would have to control the nanite
research rather closely, as the "gray goo" would be a great terrorist
weapon. (For the uninformed: we take nanites, and order them to break
down all substances they find, then create more nanites from the stuff
they obtain... Nanites replicate, replicate, replicate, and instead of a
planet we've got a big glob of "gray goo", namely, nanites, floating in
space... <shudder>) What about nano-computing? OK, but in that case I'd
recommand a separate "Nanotechnology" section with a short intro
describing all the pros and cons of nanotech, so that the GM bent on
introducing nanotech into his campaign will know what the potential
traps are...

Ok, I decided that nano-computing is to heavy for my stuff. I hope I've
given you all necessary information for your games and I also hope I've
answered every question.

Special thanks go to:

Leszik Karlik, aka Mike, who's a quick and sharp thinker
Paolo Falce, Explorer, who considers careful all implications
SorroW, who's a bitter GM with ideas even more evil than mine ;-)
ChYlD (aka, David Mezerette), the second bitter GM
Bandit, for the idea about the nanobot life-span
PaG,(aka Pierre-Alexandre Garneau) for a good alternative

And of course to my gaming group, who has (as a whole) the special spell
"transform everything, esp. the enemy into mess"

Bocor Diabolique
Hammerfist
Muad'dib
Red Fox
Viper

Bye Predator
Message no. 2
From: "Paolo Falco, Explorer" <Falco@****.IT>
Subject: Re: NERPS (Nanites) Full article
Date: Tue, 13 Jan 1998 20:13:24 +0100
Also sprach Predator Omega:

I don't like nanites, and I won't dissimulate it. They're too heavy
for my games and I bet for SR games in general, but the disclaimers
make it very clear that you're free to use them or not, so hudos to
you for it, no matter what I think.

> Paolo Falce, Explorer, who considers careful all implications

However, my name is Paolo Falc_O_ :)

-------------------------------------------------------------------
Paolo Falco | "Every artist is a cannibal, every poet is a thief
(explorer) | all kill for inspiration and sing about their grief"
--------------------------------------------- U2, "the fly" -------
Would you like to know what autocentrism is?
http://www.geocities.com/SoHo/2717
Message no. 3
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Subject: Re: NERPS (Nanites) Full article
Date: Tue, 13 Jan 1998 21:42:48 +0000
On 13 Jan 98, Predator Omega disseminated foul capitalist propaganda
by writing:

<snip article>

Great article.

Now, I still won't include nanotech in my game, but since there's a
whole loads of GM warnings inside, it's OK. ;>

Oh, yeah, and one more thing:

> Leszik Karlik, aka Mike, who's a quick and sharp thinker

It's "Leszek". (I think now you can see why I prefer to use Mike...
;>)


Leszek Karlik, aka Mike - trrkt@*****.onet.pl; http://www.wlkp.top.pl/~bear/mike;
Amber fan and Star Wars junkie; UIN 6947998; WTF TKD; FIAWOL; YMMV; IMAO; SNAFU
FL/GN Leszek/Raptor II/ISD Vanguard, (SS) (PC) (ISM) {IWATS-IIC} JH(Sith)/HSP
Lumberjacks do it with their choppers.
Message no. 4
From: Predator Omega <ba1764@*******.BAYNET.DE>
Subject: Re: NERPS (Nanites) Full article
Date: Tue, 13 Jan 1998 22:38:13 +0100
Paolo Falco, Explorer schrieb:
>
> Also sprach Predator Omega:
>
> I don't like nanites, and I won't dissimulate it. They're too heavy
> for my games and I bet for SR games in general, but the disclaimers
> make it very clear that you're free to use them or not, so hudos to
> you for it, no matter what I think.
>

hudos ????

> > Paolo Falce, Explorer, who considers careful all implications
>
> However, my name is Paolo Falc_O_ :)

Uphs, I sorry, sometimes my typing is very bad, I'll correct it as soons
as possible. Sorry again.

Pred
Message no. 5
From: Predator Omega <ba1764@*******.BAYNET.DE>
Subject: Re: NERPS (Nanites) Full article
Date: Tue, 13 Jan 1998 22:39:24 +0100
Leszek Karlik, aka Mike schrieb:
>
> On 13 Jan 98, Predator Omega disseminated foul capitalist propaganda
> by writing:
>
> <snip article>
>
> Great article.
>
> Now, I still won't include nanotech in my game, but since there's a
> whole loads of GM warnings inside, it's OK. ;>
>
> Oh, yeah, and one more thing:
>
> > Leszik Karlik, aka Mike, who's a quick and sharp thinker
>
> It's "Leszek". (I think now you can see why I prefer to use Mike...
> ;>)

Sorry again, sometime I get dumb after all this typing. Same as I said
to Falco, I'll correct it as soon as possible.

Pred
Message no. 6
From: Predator Omega <ba1764@*******.BAYNET.DE>
Subject: Re: NERPS (Nanites) Full article
Date: Tue, 13 Jan 1998 23:02:11 +0100
Oh, one last thing, I could use some shadowtalk for the article.
Would be nice, if you could post some before I post the (hopefully)
final and corrected version. Write whatever you think, in-character of
course.

Thanks to all

Pred
Message no. 7
From: Timothy Teravainen <p042668b@**.SEFLIN.ORG>
Subject: Re: NERPS (Nanites) Full article
Date: Wed, 14 Jan 1998 22:12:06 -0500
> NANOTECHNOLOGY IN THE SR UNIVERSE
> =================================
>
> also their main disadvantage. Storage space for information and commands
> is so limited that the orders have to be very clear. For example the
> order "Repair my cyberarm!" cannot be fulfilled. The reach the desired
> effect the order needs to be rephrased as "Replace the missing parts of
> the outer titanium shielding of my right thumb!" and "Reconnect the
> upper-left-arm movement interface!" and so on. To repair such a delicate
> machine as for example a cyberarm or a wired reflex system is, the used
> needs a great variety of specialised nanobots.
To a computer, the difference between the former example and the
latter two examples is very small; a good analogy would be that going
from "Replace <detailed location>" to "Replace Cyberarm" (and
having it
figure out where to do the work) is like going from Doom to Doom II: the
difference isn't that big, once a speech interpreter is created. (In
fact, "cyberarm" would take less memory storage space than 'knowing' all
of the little components in the language(s) of man). Also, nanobots
would be able to self-mutate (at least on a slight level) to fix the
appropriate parts of cyberarms. There would also be a variety of
nanobots in the blood(or whatever)-stream.
Also, it can be assumed that storage space would be virtually
unnecessary, all that is required is some communication protocol to
receive commands and transmit "questions" (queries would be more
appropriate, I guess) to a central control box, as well as to store a
little bit of fail-safe code in case the box is destroyed/signal
interrupted, etcetera. Most of the interpreter for going from a human
programming language to nanite language (small, tight, and efficient)
will be in that box. Whether real-time control or pre-compiling, the
control unit would solve the storage space problem for the most part.
Also, it is possible that nanites can form a "communication net" amongst
themselves; processing power need not be localized. Each nanite can act
as a "toggle switch", and thus form a memory bank from the individual
members.

> The second disadvantage due the small size is that a single nanobot can
> do near-to-nothing. Thousands, sometimes millions of nanites are needed
> to achieve a certain goal.

These nanobots would, presumably, be able to create more of
themselves in some fashion, I believe,partially just to offset "death"
caused by the body's defense systems.

> Third, nanobots are very vulnerable to electro-magnetic pulses. A single
> EMP-grenade could cause a nano-death in the targets body, killing
> millions of nanobots at once.
>
I haven't seen any EMP rules for Shadowrun in NERPS; is it too
late to add them to "Stuff"?

> The main advantage of the nanites is that they can operate in
> environments normally nor accessible by other means. For example an army
> of nanobots could implant an datajack in the subjects head without the
> need of further surgery. The only thing to do is to inject the nanobots
> together with the necessary raw materials in the subjects body. The
> slight disadvantage is that the costs for this process is about 500
> times higher than the standard implantation. The neurological trauma is
> near to nothing because the nanobots replace only the parts of the
> organic matter that are absolutely necessary to install the cyberware.
> And the essence cost is? The same as delta because the damage to the

So, is it safe to say that Delta cyberware/surgery IS that way
because of nanites? Just for simplicity's sake.

> metahuman aura is the main reason for the essence loss. On the other
> hand the process itself is more natural, resembling a kind of growing.
> Therefore it "feels" better, the user more easily adapts to the
> cyberware installed ion this way. The chance to develop some kind of
> cyberpsychosis is far lower. If you are rules for cyberpsychosis in you
> game you should adjust them in a way that seems acceptable to you.

I disagree; I guess it's growing, but it's still "growing"
electronic interface cables and processing units. That's not what I call
natural growth. I think the Delta essence "rebate" is perfectly
appropriate for nanotech cyber implantation.

Never forget, nanites generate a TREMENDOUS amount of heat while
"doing their business". There has to be a way to insulate themselves
from destruction, and even so, under thermographic vision, a
nanite-enhanced body will FLARE. Possibly even pain and injury can
result from the massive amount of thermal, friction energy if the nanites
are overloaded, say they overambitiously try to regenerate that cyberarm
which just got 1/2 of it blown off by a Panther Cannon. And on the lines
of energy, where do they draw power? Biochemistry? It'll make symbiotes
and suprathyroid glands seem to just make their user "a bit peckish"...

Thanks for listening to my rants.

- Timothy Teravainen
- p042668b@**.seflin.org
Message no. 8
From: David Mezerette <mezeretted@*****.U-NANCY.FR>
Subject: Re: NERPS (Nanites) Full article
Date: Thu, 15 Jan 1998 06:57:58 +0100
At 15:35 13/01/98 +0100, you wrote:
>NANOTECHNOLOGY IN THE SR UNIVERSE
>=================================

>
>REGENERATING NANITES
>====================
>
>(please include this picture here:
>http://www.geocities.com/TimesSquare/Alley/3958/naniten.jpg )
>
>Nanites are microscopic robots that are only 0,5 nanometers in size. In
>normal conditions between 1 and six billion nanites are injected in the
>body of the user, additional to a specialised converter stomach. The
>purpose of these nanites is to repair damage of the cybernetic implants
>of the user or to replace them. Therefore they have to be reprogrammed
>if the implants change. The nanites take all basic components from the
>stomach to the damaged cyberware and install them there. All in all
>there are 3 different kinds of nanites in the body. The first are the
>"observers" that constantly monitor the status of the body. if they
>detect a damage they release a special enzyme, that acts as a messenger.
>This enzyme activates the collectors that transport the raw materials to
>the damaged areas and start to repair the implant. If they have finished
>the repair they release a second enzyme that activates the "conservers"
>and deactivates the "observers". The "conservers" layer a protein
>shielding over the cyberware and therefore isolate it, after they
>connect again all circuits. A third enzyme is spread in the blood stream
>of the user, reactivating the observers and deactivating the
>"conservers". The circle can start again. The healing speed depends on
>the level of the nanites. If the user has a full cyber replacement body,
>these nanites heal ALL damage to the user. The raw material (silicates,
>e.g. glass) can normally be found everywhere in an urban environment and
>must be ingested or put directly to the area of damage. The nanobots
>stay for a time of approximately 2 years in the users body. After that
>they must be replaced.
>
(>) a buddy of mine used those nanites quite intensively and it was OK till
there had been a kinda programming error. I don't know if ya remember this
old Akira movie; well it was just like watching it in slow motion. Pretty
sick stuff, if ya want my opinion
(>) Yossarian
(>) Nice horror story, but impossible: the nanites don't have enough raw
materials to do this kind if stuff...
(>) Kerosene
(>) Except if they decompose your own body and the 'ware you already have in
their simplest elements and use them to build something else at the wrong place.
(>) Yossarian


Another comment about possible abuse of nanites: it is a quick way to
BGC-like boomers...

ChYlD
Message no. 9
From: Gurth <gurth@******.NL>
Subject: Re: NERPS (Nanites) Full article
Date: Thu, 15 Jan 1998 12:43:55 +0100
Timothy Teravainen said on 22:12/14 Jan 98...

> I haven't seen any EMP rules for Shadowrun in NERPS; is it too
> late to add them to "Stuff"?

No.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
It's just twenty thousand people standing in a field.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 10
From: Steven Goodman <chromblaster@*******.COM>
Subject: Re: NERPS (Nanites) Full article
Date: Thu, 15 Jan 1998 09:39:39 PST
G'dday everyone!


Predator wrote:

>The second reason is that we are using a hit location sys in our game.
>We decided that....

Why Pred. dontcha once tell us about y'r hit location sys.
I'm quite interested how you worked it out.

I tried to create such a system once, but I ended up with a set of
jibberish and time consuming rules.

i. e. can you aim at the other guys throat or whatever?
how does that affect your target number? Will he be dead if you hit his
throat?



eayr



Chromblaster

chromblaster@*******.com


<<<he who wins dared ---
me/m:d:y/h:m:s>>>


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Message no. 11
From: Steven Goodman <chromblaster@*******.COM>
Subject: Re: NERPS (Nanites) Full article
Date: Sun, 18 Jan 1998 07:51:27 PST
Pred. wrote:
>
>Oh, one last thing, I could use some shadowtalk for the article.
>Would be nice, if you could post some before I post the (hopefully)
>final and corrected version. Write whatever you think, in-character of
>course.
>
>Thanks to all


You mean like:

<<< geez, this is exactly what the cons will use to make you tell'em
everything. They'll just put some of these nasty biests into y'r
stomach and watch as you are slowly eaten up from the inside of your
body. Everyone would talk. You'd better not get caught....>>>
----Chromblaster; m/d/20**; 03:43:19




Chromblaster

<<<he who wins dared ---
me/m:d:y/h:m:s>>>


chromblaster@*******.com
also known as Helme Sturmfels, Geweihter der Herrin Rondra, dritter der
sieben Gezeichneten, Streiter im Namen des Guten


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Message no. 12
From: Predator Omega <ba1764@*******.BAYNET.DE>
Subject: Re: NERPS (Nanites) Full article
Date: Mon, 19 Jan 1998 17:51:45 +0100
Steven Goodman schrieb:
>
> Pred. wrote:
> >
> >Oh, one last thing, I could use some shadowtalk for the article.
> >Would be nice, if you could post some before I post the (hopefully)
> >final and corrected version. Write whatever you think, in-character of
> >course.
> >
> >Thanks to all
>
> You mean like:
>
> <<< geez, this is exactly what the cons will use to make you tell'em
> everything. They'll just put some of these nasty biests into y'r
> stomach and watch as you are slowly eaten up from the inside of your
> body. Everyone would talk. You'd better not get caught....>>>
> ----Chromblaster; m/d/20**; 03:43:19
>
> Chromblaster

Yep, just like this. Even in german if you like, but translation takes a
while. (Ja, ja wir spielen also DSA???)

BTW hit-location system is coming soon. I'm translation it and it is
more diffucult to explain than I thought before.

Friendly
Predator
Message no. 13
From: Steven Goodman <chromblaster@*******.COM>
Subject: Re: NERPS (Nanites) Full article
Date: Mon, 19 Jan 1998 12:14:48 PST
Predator wrote:

>Steven Goodman schrieb:
Please call me Chromblaster

>
>Yep, just like this. Even in german if you like, but translation takes
a
>while. (Ja, ja wir spielen also DSA???)
yep, wir spielen DSA. Und das schon lange... Spielste auch?
>
>BTW hit-location system is coming soon. !!!I'm translation it!!! and
>it is more diffucult to explain than I thought before.
english IS difficult and you ARE a translation :-);
no, seriously, if you (or anybody else, for that matter) need help
translating (german-english and vice versa) just contact me. and if my
busy schedule allows I'll put quite some effort in getting it done
quickly...:->

yours friendly
C.


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