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Message no. 1
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: NERPS PSI 0.04 3 of 4
Date: Mon, 26 Sep 1994 14:29:16 -0400
Cyberware and Bioware
not written yet
Basically, same as with Magic, right?

----------------------------------------------------------------------

Cyberware and Bioware (optional rules modification)
by Tim Skirvin

Cyber Tech Essence Psi
Headware
Chemical Analyzer 0.2 0.2
Chipjack 0.2 0.3
Cortex Bomb -- 0.5
Data Filter 0.3 0.5
DataJack (SR) 0.2 0.3
DataJack (Shadowtech)
Level 1 0.1 0.15
Level 2 0.15 0.2
Level 3 0.2 0.3
Level 4 0.25 0.4
Data Lock 0.2 0.4
DataSoft Link 0.1 0.15
Encephalon
Level 1 0.5 1.0
Level 2 0.75 1.5
Level 3 1.5 3.0
Level 4 1.75 3.5
Gas Spectrometer 0.2 0.2
Int.Voice Mask 0.1 0.0
Memory MP/100 MP/75
Memory (FIFF) MP/300 MP/225
Olfactory Booster 0.2 0.3
Orientation System 0.5 1.0
Sense Link 2.0 4.0
Internal Transmitter 0.6 1.0
SoftLink
Level 1 0.15 0.25
Level 2 0.2 0.3
Level 3 0.25 0.4
Level 4 0.3 0.5
SPU: Data Management
Level 1 0.1 0.2
Level 2 0.15 0.3
Level 3 0.2 0.4
Level 4 0.25 0.5
SPU: Input/Output
Level 1 0.1 0.2
Level 2 0.15 0.3
Level 3 0.2 0.4
Level 4 0.25 0.5
SPU: Math
Level 1 0.1 0.2
Level 2 0.15 0.3
Level 3 0.2 0.4
Level 4 0.25 0.5
Tactical Computer
Level 1 3.5 6
Level 2 4 7
Level 3-4 ?? ??
Video Link 0.5 0.75
Internal Transmitter 0.4 0.6
Communications
CommLink II to X 0.3 0.6
Crypto Circuit HD 0.1 0.15
Radio 0.75 1.5
Radio Receiver 0.4 0.8
Scramble Breaker 0.2 0.4
Telephone 0.5 1.0
Ears
Cosmetic Mods -- --
Cyber Replace. 0.3 --
(Note: no free Psi additions)
Damper 0.1 0.1
Hearing Amp 0.2 0.3
High Frequency 0.2 0.3
Low Frequency 0.2 0.3
Modification 0.1 --
Recorder 0.3 0.5
Select Sound Filter 0.2 0.3
Eyes
Camera 0.4 0.8
Cosmetic Mods -- --
Cyber Replace. 0.2 --
(Note: no free Psi additions)
Display Link 0.1 0.15
Spott SmartCam 2.0 2.5
Eyecraft. OptiCam 0.5 1.0
Flare Comp. 0.1 0.15
Low-Light 0.2 0.3
Rangefinder 0.1 0.15
Retinal Duplication 0.1 --
Thermographic 0.2 0.3
Vision Mag
Optical (1-3) 0.2 0.3
Electronic (1-3) 0.1 0.15
MatrixWare
MPCP (Rating/10+1)
(Rating/5+.1)
Persona Module 0.3 0.6
Hardening 0.3 0.6
Memory/Storage MP/300 MP/225
Transfer 0.1 0.2
Response 0.2 0.4
BodyWare
Bone Lacing
Plastic 0.5 0.4
Aluminum 1.15 0.92
Titanium 2.25 1.72
Fingertip Compart. 0.1 --
Hand Razors 0.1 --
Hydraulic Jack 0.25 0.2
Muscle Replace. Rating Rating*1.5
Retractable Razors 0.2 0.1
Retractable Spurs 0.3 0.1
SmartCam Link 0.5 0.75
SmartLink I 0.5 0.6
SmartLink II 0.5 0.75
Spur 0.2 --
Voice Modulator 0.2 0.3
Playback 0.2 0.3
Limbs
Built-In Device -- --
Built-In SmartLink
Level 1 0.25 0.4
Level 2 0.25 0.5
CyberGuns -- --
Cyber Limb 1.0 1.0
Increased Strength -- --
Simple Replace. 1.0 --
SimRigs 2.0 3.0
SimLinks ?? ?? (Hmm?)
Boosted Reflexes
Level 1 0.5 1.0
Level 2 1.25 2.5
Level 3 2.8 5.6
Dermal Plating
Level 1 0.5 0.25
Level 2 1.0 0.5
Level 3 1.5 0.75
Filtration Systems
Air Rating/10 Rating/10
Blood Rating/5 Rating/5
Ingst. Toxin Rating/5 Rating/5
Skill Hardwires
Level 1-4 Levelx0.2 Levelx0.3
Level 5-8 Levelx0.25 Levelx0.4
Level 9-10 Levelx0.3 Levelx0.45
Skillwires
Rating 1-3 Ratingx0.1 Ratingx0.3
Rating 4-6 Ratingx0.2 Ratingx0.6
Rating 7-9 Ratingx0.3 Ratingx0.9
VCR
Level 1 2.0 4.0
Level 2 3.0 6.0
Level 3 5.0 disallowed
Wired Reflexes
Level 1 2.0 4.0
Level 2 3.0 6.0
Level 3 5.0 disallowed

BioWare Body Idx Psi
Adrenal Pump
Level 1 1.25 2.5
Level 2 2.5 5.0
Cerebral Booster
Level 1 0.4 0.8
Level 2 0.8 1.6
Damage Compensation 0.2/Level 0.5/Level
Enhanced Articulation 0.6 0.5
Extended Volume
Level 1 0.2 0.2
Level 2 0.3 0.3
Level 3 0.4 0.4
Mneumonic Enhancer 0.2/Level 1/Level
Muscle Augmentation 0.8/Level 1.2/Level
Nephritic Screen 0.4 --
Orthoskin .5/Level .25/Level
Pain Editor 0.6 1.5
Pathogenic Defense 0.2/Level 0.2/Level
Platelet Factory 0.4 0.3
Reflex Recorder
Concentration 0.1 0.5
General 0.25 1.25
SupraThyroid Gland 1.4 2.1
Symbiotes
Level 1 0.4 0.4
Level 2 0.7 0.7
Level 3 1.0 1.0
Synaptic Accelerator
Level 1 0.3 1.5
Level 2 1.6 8.0
Synthcardium
Level 1 0.2 0.2
Level 2 0.3 0.3
Tailored Phereomoes
Level 1 0.4 0.6
Level 2 0.6 0.9
Toxin Exhaler 0.6 1.0
Toxin Extractor 0.2/Level 0.3/Level
Tracheal Filter 0.2/Level 0.2/Level
Trauma Damper 0.4 2.0

----------------------------------------------------------------------
Message no. 2
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Wed, 28 Sep 1994 18:03:51 -0500
On Mon, 26 Sep 1994, J.D. Falk wrote:

> Cyberware and Bioware
> not written yet
> Basically, same as with Magic, right?

Yes, same as with magic. Reference to the alternate table in ShadowLore
should also be made for use with bioware.

> Cyberware and Bioware (optional rules modification)
> by Tim Skirvin

As a rule, I have a problem with this table. With each element listed
individually, it can quickly become dated as new hardware comes on the
market via new releases. In addition, it can be rather cumbersome to
work with. I know that I won't use it because it is so cumbersome, but
this argument is being made simply because I don't like it, not really on
it's overall merits :-)


____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
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Message no. 3
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Wed, 28 Sep 1994 23:40:48 -0400
On Wed, 28 Sep 1994, Robert A. Hayden wrote:

> > Cyberware and Bioware (optional rules modification)
> > by Tim Skirvin
>
> As a rule, I have a problem with this table. With each element listed
> individually, it can quickly become dated as new hardware comes on the
> market via new releases. In addition, it can be rather cumbersome to
> work with. I know that I won't use it because it is so cumbersome, but
> this argument is being made simply because I don't like it, not really on
> it's overall merits :-)

Personally, I like Tim's reasoning behind the table, but agree
that it would be too cumbersome to use -- I included it in the book for
people who didn't really mind the month they spent creating their
RoleMaster characters before the RM GM went insane. *grin*

--
J.D. Falk <jdfalk@****.com>
NERPS Editor & General Motivator
Message no. 4
From: Tim Skirvin <tskirvin@***.UIUC.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Thu, 29 Sep 1994 13:06:17 -0500
Mostly, I DO think that cyber/bio ware rules should be optional.

For future stuff, make some ruling on it. Supplements, for instance.
And/or we can just say that headware is 2x, stuff where the brain isn't CONNECT-
ED (spurs w/out retraction, etc) have no cost, etc.

Tim Skirvin | "They didn't die for nothing, they died to bring
tskirvin@***.uiuc.edu| us Pepsi!" -- Mr Sutton on "Glory"
Message no. 5
From: Tim Skirvin <tskirvin@***.UIUC.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Thu, 29 Sep 1994 15:01:02 -0500
How about a quick optional rule to just have an automatic modifier for
some pieces of cyberware, then?

Might be simpler...

Tim Skirvin | "They didn't die for nothing, they died to bring
tskirvin@***.uiuc.edu| us Pepsi!" -- Mr Sutton on "Glory"
Message no. 6
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Thu, 29 Sep 1994 15:06:41 -0500
On Thu, 29 Sep 1994, Tim Skirvin wrote:

> How about a quick optional rule to just have an automatic modifier for
> some pieces of cyberware, then?

Which "some pieces" then? You'll get MANY arguments about how invasive
each piece is...

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
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Message no. 7
From: Tim Skirvin <tskirvin@***.UIUC.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Sun, 2 Oct 1994 18:48:43 -0500
> Which "some pieces" then? You'll get MANY arguments about how
> invasive each piece is...

Anything in the brain could go up, things in limbs could go down.
Additional senses would be strange. Etc etc.

Yes, it's obnoxious, but I still think it should be included.

Tim Skirvin | "They didn't die for nothing, they died to bring
tskirvin@***.uiuc.edu| us Pepsi!" -- Mr Sutton on "Glory"
Message no. 8
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Sun, 2 Oct 1994 23:00:53 -0400
On Sun, 2 Oct 1994, Tim Skirvin wrote:

> > Which "some pieces" then? You'll get MANY arguments about how
> > invasive each piece is...
>
> Anything in the brain could go up, things in limbs could go down.
> Additional senses would be strange. Etc etc.
>
> Yes, it's obnoxious, but I still think it should be included.

I agree (on both counts, especially since my word processor
refuses to translate tabs when transferring to or from ASCII -- aargh!)
Tim, if you could write up a nice bit on (a) why you feel these
rules are necessary, and (b) what to think about when adding new items to
the chart, I'll add it to the book & future readers can blame you for the
added complication. *grin*

--
J.D. Falk <jdfalk@****.com>
NERPS Editor & General Motivator
Message no. 9
From: Tim Skirvin <tskirvin@***.UIUC.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Sat, 8 Oct 1994 00:56:14 -0500
Cyberware, as is known, is bad for the body with magic. REALLY
bad. This is represented by a loss of essence.

With Psis, though, there is a different system. The
intrusiveness of the cyber or bioware is not so important as what it
does to the brain, the most important part is the change of balance.

The brain is probably the most delicate part of the body. Most
of the time, this is represented by greater essence loss for headware.
However, everything IS connected, in some way, to the brain. And small
changes can cause a lot of problems.

Most headware costs from 1.5x to 2x its essence cost in Psi cost.
This represents the loss of balance in the brain. Some pieces went up
more, of course. Cortex Bombs, for instance, now costs Psi, as it has
upset the balance.

A special note should be made for Encephalons. These are just
plain against the whole idea of the brain. The added "multitasking" is
something that the brain begins to rely on, and the Psionics are hurt
because of it.

Bodyware is a different story. It all depends on its link to
the brain. Cyberlimbs, for instance, cost extra as the brain must be
linked up in new ways; however, simple replacements cost nothing, as the
connections are already there. Whole body replacements of parts cost
extra, mostly because the brain must cope with the new abilties and
skills. Reflexes and VCR's are probably the worst, as they affect the
brain GREATLY. And then spurs that are not retractable cost nothing, as
they have no brain link-up whatsoever.

Still, the worst is Bioware. Bioware is an imitation of the
original body, but, because some slight changes are made, is not the
same. Period. Because of this, some things cost a LOT more Psi ability
from the user. Anything connected to the brain is the most damaging,
often more than quintupling the Body cost to get Psi loss.

--

There. Just wrote that up. What do you think?

Tim Skirvin | "They didn't die for nothing, they died to bring
tskirvin@***.uiuc.edu| us Pepsi!" -- Mr Sutton on "Glory"
Message no. 10
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Sat, 8 Oct 1994 02:19:12 -0400
On Sat, 8 Oct 1994, Tim Skirvin wrote:

> There. Just wrote that up. What do you think?

Very nice, though I must give you a friendly reminder to follow
the NERPS format as described in the FAQ. *grin*
I'll add that before your chart for version 0.05, which will be
out as soon as some more things are added to it. *grin*
Message no. 11
From: Tim Skirvin <tskirvin@***.UIUC.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Sat, 8 Oct 1994 09:37:00 -0500
> Very nice, though I must give you a friendly reminder to
> follow the NERPS format as described in the FAQ. *grin*

Sorry. I was writing at, what, 1:00 last night? Mad rush of insanity.
No time to format. I can fix that up later.

Tim Skirvin | "They didn't die for nothing, they died to bring
tskirvin@***.uiuc.edu| us Pepsi!" -- Mr Sutton on "Glory"
Message no. 12
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Sat, 8 Oct 1994 13:30:22 -0500
On Sat, 8 Oct 1994, Tim Skirvin wrote:

> With Psis, though, there is a different system. The
> intrusiveness of the cyber or bioware is not so important as what it
> does to the brain, the most important part is the change of balance.

Balance is important for magic. Why is psionic balance more important
than magical balance?

> Most headware costs from 1.5x to 2x its essence cost in Psi cost.
> This represents the loss of balance in the brain. Some pieces went up
> more, of course. Cortex Bombs, for instance, now costs Psi, as it has
> upset the balance.

What is being balanced/ You need to describe what is being balanced and
not just throw around random, kool sounding words to get your poiint
across (that's the job of a politician).

> A special note should be made for Encephalons. These are just
> plain against the whole idea of the brain. The added "multitasking" is
> something that the brain begins to rely on, and the Psionics are hurt
> because of it.

Please demonstrate how A) the brain begins to rely on it and B) they "are
just plain against the whole idea of the brain".

> Bodyware is a different story. It all depends on its link to
> the brain. Cyberlimbs, for instance, cost extra as the brain must be
> linked up in new ways; however, simple replacements cost nothing, as the
> connections are already there.

I wasn't aware that cyberlimbs require new pathways to be forged. my
understanding was that standard nerves interact with mechanical linkages
in the same way.

> Still, the worst is Bioware. Bioware is an imitation of the
> original body, but, because some slight changes are made, is not the
> same. Period. Because of this, some things cost a LOT more Psi ability
> from the user. Anything connected to the brain is the most damaging,
> often more than quintupling the Body cost to get Psi loss.

Buh?!!!!!

You have got to be kidding me. I know that GameBalance is something we
want to keep around, but this is rediculous. So you're saying that a
bioware heart (which is connected to the brain through nerves) is going
to cost 5x as much psionics as it would magic? I don't think so.

Sorry if I sound a little harsh, but if you are going to throw rules
around, you need to explain FULLY why they are valid. Simple rules, like
for cyber/bio and magic are easy because they make sense for both Game
Balance purposes and with the idea of currupting the body, but when rules
start appearing saying "this piece is more harsh than this piece" and
then fail to answer the questions, that leads to poor game design. I am
not criticizing Tim, per se, he just happens to be the one who is here :-)

Now, I am willing to grant you that SOME bioware and cyberware can
disrupt and esper's abilities more than others. BUT, it is very
difficult to determine arbitrary seperations based on the type. As a
matter of fact, a person could easily counter saying that an encephalon
can go a long way towards HELPING a psi rather than hindering, because
their brain can think faster and handle more mundane tasks at once,
allowing fuller concentration on the projection of powers.

I would be willing to say that standard grade cyberware, and that Type O,
Type G or Second Hand bio will hurt. Why? Because they are designed to
be pretty much dropped into anybody. But when you get to Alpha, Beta (or
higher) cyber, or Clonal and Cultured bio, you are looking at components
that have been custom made for both the person and the purpose.

As a matter of fact, cultured Cerebral Booster along with Alpha quality
encephalons would go A LONG way towards helping psionics. The components
have been specifically designed for that person and the bonuses are
represented in the addition of both intelligence (which doesn't really
have much effect on psionic manipulations) AND the Task Pool (which can
give you additional dice for projecting stuff).

Unfortunately, there isn't really a clean solution to this problem. Long
tables with each piece of hardware and wetware seems like pointless
repitition to me. SR has enough tables without out adding another 4 to 6
pages of them. In addition, I fundamentally have a problem with the
assumption that anything implanted in the brain will so seriously fuck up
a psi's abilities. The human body has a tremendous ability to adapt and
adapt quickly. If psionics is there, it will probably express itself
another way.

*sigh*

Sorry if I sound harsh. Something about this just really rubs me raw....

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
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j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**
Message no. 13
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4 (fwd)
Date: Sat, 8 Oct 1994 15:43:19 -0500
sent to just me


____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**

---------- Forwarded message ----------
Date: Sat, 8 Oct 1994 15:38:28 -0500
From: Tim Skirvin <tskirvin@***.uiuc.edu>
To: "Robert A. Hayden" <hayden@*******.mankato.msus.edu>
Subject: Re: NERPS PSI 0.04 3 of 4

> Balance is important for magic. Why is psionic balance more
> important than magical balance?

Because it's all in once place.

With mages, the whole body has the Mage gene, or whatever. The balance
from once place is made up somewhere else, in the case of most cyberware. With
Psis, there is one important place -- the brain. Nothing else matters to the
Psi at all. And the brain is MAJORLY delicate. The fact that noone knows
that much about Psis yet just hurts it...I think there should also be some
'ware that has less Psi loss, but it's not availible yet because noone knows
how to make it.

> What is being balanced/ You need to describe what is being
> balanced and

The brain. Cut out one part of the brain, you're in trouble with
Psis. Everything IS balanced there.

(There should be a rule for it where Psis can lose their rating
from any severity head wounds. Could be interesting.)

> Please demonstrate how A) the brain begins to rely on it and B)
> they "are just plain against the whole idea of the brain".

The brain begins to multitask when it can. This is going to happen.
It has more resources. Now, with this new multitasking, there are two parts
of the brain: the cyber, and the Psi. When it's using both, it kills the
use majorly.
> I wasn't aware that cyberlimbs require new pathways to be forged.
> my

They need some, at least. The brain has to understand the new capa-
bilities. The arm has to get the correct signals. There is at least SOME
connection to the brain.

I do agree, it could go down to .5 cost without problems. If you
want actual changes for the chart, tell me and I'm sure we can argue it out...

> bioware heart (which is connected to the brain through nerves) is
> going to cost 5x as much psionics as it would magic? I don't think
> so.

No, it's not. Look at the chart. Flat-out replacements cost nothing
at all...it's not the brain. When you're getting changes, though, there are
going to be problems.

> Sorry if I sound a little harsh, but if you are going to throw
> rules around, you need to explain FULLY why they are valid. Simple
> rules, like

I also need to do it at a time that is not 1:00 AM... <grin>

> their brain can think faster and handle more mundane tasks at once,
> allowing fuller concentration on the projection of powers.

It also can't allocate which part of the brain is using what. There-
fore, it's using the cybered part...ouch for Psis.

> As a matter of fact, cultured Cerebral Booster along with Alpha
> quality encephalons would go A LONG way towards helping psionics.
> The components

I would have to say no, mostly because of how delicate Psis' minds
are, at least in my mind (sorry, bad pun).

There is a difference there. Nobody understands Psis at all yet.
They simply exist. The brains are doing the work. Completely. And it's
the whole brain, as we've established already.

No matter how well cultured it is, if it's not an exact clone, there's
something different about it. Period. And that's going to be enough to
screw the Psi power up.

(Note: there should probably be Psi powers that basically allow the
functions of most cyber and bio ware anyway. Multitasking for instance.)

> have much effect on psionic manipulations) AND the Task Pool (which
> can give you additional dice for projecting stuff).

Should it?

I don't think so. Why would it.

Of course, you WOULD get the Task Pool...but it shouldn't apply
to Psi abilities.

> Unfortunately, there isn't really a clean solution to this problem.
> Long tables with each piece of hardware and wetware seems like
> pointless

Either put it in at the end (easiest) or start compressing it. Or
say where you can get it separately. Personally, I think it adds flavor
AND background for Psis.

Tim Skirvin | "They didn't die for nothing, they died to bring
tskirvin@***.uiuc.edu| us Pepsi!" -- Mr Sutton on "Glory"
Message no. 14
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: NERPS PSI 0.04 3 of 4 (fwd)
Date: Sat, 8 Oct 1994 14:48:09 -0700
> With mages, the whole body has the Mage gene, or whatever. The balance
>from once place is made up somewhere else, in the case of most cyberware. With
>Psis, there is one important place -- the brain. Nothing else matters to the
>Psi at all. And the brain is MAJORLY delicate. The fact that noone knows
>that much about Psis yet just hurts it...I think there should also be some
>'ware that has less Psi loss, but it's not availible yet because noone knows
>how to make it.

I disagree with the part that the brain is all. A PSI needs to considere his
whole body not just his mind - it all must be in tune.

For one thing - he needs to take energy from his body to do things - PSI isn't
just thinking about something and it happens - you have to WORK.
I good book for this type of example is "ROWAN" by Anne Mackafree (sp?)

Nightfox
Message no. 15
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: NERPS PSI 0.04 3 of 4
Date: Sun, 9 Oct 1994 00:49:36 -0400
On Sat, 8 Oct 1994, Tim Skirvin wrote:

> > Very nice, though I must give you a friendly reminder to
> > follow the NERPS format as described in the FAQ. *grin*
>
> Sorry. I was writing at, what, 1:00 last night? Mad rush of insanity.
> No time to format. I can fix that up later.
>
No problem in this case, since I already know exactly where in
the book that message will be inserted.

-------------========== J.D. Falk <jdfalk@****.com> =========-------------
| NERPS Project Leader | Assorted current NERPS project files |
| (Editor & General Motivator) | ftp://cais.com/pub/jdfalk/nerps-proj |
----------------========== Finger for Geek Code ==========----------------

Further Reading

If you enjoyed reading about NERPS PSI 0.04 3 of 4, you may also be interested in:

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