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Message no. 1
From: Predator Omega <ba1764@*******.BAYNET.DE>
Subject: NERPS: Settling the discussion
Date: Tue, 18 Dec 2012 13:02:34 +0100
Paolo Falco, Explorer schrieb:
> CLOSING:
>
> I don't mind unreal stuff happening in games. In fact, I hate
> nitpickers who do the thing I've just done doing, simply trying not
> to sacrifice the fundamental laws of physics to a killer (?)
> plotline.

Ok, I'm trying to finish this (nearly) senseless debate.

This is esp. for Paolo F. (In contrast to Paolo M.): I didn't claim to
know everything about natural science, but I know enough people who do,
as every good GM. All of you that study something, and it dosen't matter
what, or have studied something, will know this: You don't have to know
it, you just have to know where to find it. BTW it wasn't and isn't my
intention to attack you.

I think Mike did understood me well and we've settlet this, but perhaps
you didn't and so I try to rephrase it, so everyone on this list could
take a advantage for his/her(/its?) game.

Now for everybody:

I've been playing SR for abaut 7 years or so. All of you know the
differnt typs of players, and perhaps this certain typ, I'll call it the
nitpicker, just like Paolo did, because it sounds good to me.
This nitpicker in my group is a medicine/ natural science/
inventing-things-we-will-never-ever-need fan. This is fine with me, but
he knows heel-of-a-lot about all this stuff. now he's studing medicine
and his knowlegde incerases even more. After some time his knowdlege was
far supirior to mine in these things, I know the rules better, more
about psychology, the interaction of the power-players in the world
(cons, cops, politicos, and soooo on), and ohter things, like writing,
language. This is ok as long as he dosen't start to invent things. So I
have to choices if he does so:

1. I accept it, trust him that all this things he tells me a correct and
change the story according to the things. (He could be lying to me,
because he knows that i don't know enough about the topic)

or

2. I check it. This means the game stops here for days, and I read
several 100 pages of scinece books, and perhaps won't find the right
information to verifiy or not his ideas. Sometime it get's into 1000 or
more if it is medical stuff.

Everyone will see that option 2 is not a real one. Now you'll thing i
hate this guy, but i do not. In fact I really like him, because he's a
very good chummer and old friend of mine. We settled this thing in a
special way, and maybe all of you could do the same:
We keep some parts of the game abstract. If at least two people can
veryfiy the thing and it sounds good, it is ok. This alows us tho follow
the basic laws of physics AND to keep the game running. Even that
sometimes puts us into trouble, but this must be Murphy's law.

I'll give you an example that will go to the extremes:

Everyone know the internal airtank. It is good for 20 mins of breathing.
Ok know statistics: An avarge persons take 10 breaths per minute and
this breath consits roughly of 1,2 literas of air. Theres 21% oxygen in
the air, but we only use 4% of it. So this tank has a volume of roughly
240(!) liters.
But you don't need all this to replace these 4% of air. I'ff you fill
the tank with pure oxygen this will aloow you the breath from this tank
for 8.3 hours!!! A bit longer.
Natural science and medicine and where they'll get us GMs.
The problem is nobody can be a specialist in everything. I don't know
everything (even if I'd like to) Paolo doesen't, Mike dosen't and all
other on this board don't. But this is ok, we are humans an the "amount"
of knowledge is much to hugh to do it. In my opinon the last person that
really did know everything that was to be known in his time is Leonardo
da Vinci. But we ar (unfortunatly?) beyond this point.
The perfect all-knowing GM dosen't exists. But the perfect groupd of
players it's GM does. I't depends all on cooperation. Just like in this
list. Therefore I'll ignore Paolo's "10-years-old" comment. I'm 24,
studying at the University, ok? (Therefore I know evreything about
everything and I'm the God of Knwoledge, all-seeing, omnipotent,
yeaah... Uhm sorry slight case of madness.... :-))
There are many variable in the SR world we simply don't know even if we
are Profs in nat science (and I could ask some to join us, but be sure,
nobody would ever want them here), becaus it takes place in the future.
We really don't know of which materials let's say a wired reflex system
consists. But we don't have to. Keep things abstract or it will end in
looooooooong and absolut senseless debates. The result would be nada.
Just look at the number of mails we had about all this stuff.

I think this should be enough for now. My fingers are aching of the damm
typing.

Friendly
Predator

P.S. Language. It would be interessting to know which languages you
speak. I speak German (native) and English. Me Greek and Latin is not
good enough to be of help. Does anybody speak e.g Russian or French, or
Spanish, or even Japan?
If someone likes to have somethign translated into German or needs some
German names, habits, and so on, just mail me. What about a NPC wiht the
Name Mueller-Schluettengruber, need no weapons becaus the character
laugh themself to death if they hear the name. :-)
Message no. 2
From: "Paolo Falco, Explorer" <Falco@****.IT>
Subject: Re: NERPS: Settling the discussion
Date: Fri, 19 Dec 1997 16:32:58 +0100
Predator Omega thus did speak about NERPS: Settling the discussion:

> > CLOSING:
> >
> > I don't mind unreal stuff happening in games. In fact, I hate
> > nitpickers who do the thing I've just done doing, simply trying not
> > to sacrifice the fundamental laws of physics to a killer (?)
> > plotline.
>
> We keep some parts of the game abstract. If at least two people can
> veryfiy the thing and it sounds good, it is ok. This alows us tho follow
> the basic laws of physics AND to keep the game running. Even that
> sometimes puts us into trouble, but this must be Murphy's law.

Ok, that was exactly my point. However, I usually try to do by
actually making up stuff rather than trying to bend existing one. I
mean that when I _need_ some kind of dataplug that allows you to
"listen" to what happens in phiberoptics from far away, I simply
decide if I really _need_ it or not, and than I make up a word and a
_new_ scientifical mumbojumbo for it. It's called suspension of
disbelief. I made up an unique AI this way, by using strange
superconducting hardware and a wierd programming language that no-one
really understands.
What I just meant is that we are playing a fantasy game, so let's try
to keep fantasy things fantasy. We don't need to twist the laws of
science to make it possible. We simply need to say "it is so".
Especially because plain WRONG things tend to irritate people who
happened to pass their last 8 years studying the same concepts.
So, if you need to publish something for the wide public, _either_
you listen to someone who knows about such things, and accept their
word as a kind suggestion, or you make up mumbojumbo without
explanation.
If the original idea is killer and you make up a fantasy gadget,
nobody (not me at least) will ever tell you that it is scientifically
wrong. I could perhaps suggest a way to make it more plausible (if it
is physics-related), but I won't object.

> The problem is nobody can be a specialist in everything.

That's why we usually discuss stuff registrations together, so that
we can discuss and make our books better, no? I'd never object if
someone told me that my phiberspace catalogue is wrong. We would
discuss the thing, I think :)

> Therefore I'll ignore Paolo's "10-years-old" comment. I'm 24,
> studying at the University, ok?

Oh, it wasn't _striclty_ for you. I had to include myself too,
actually :)

> P.S. Language. It would be interessting to know which languages you
> speak.

I am Italian, I could translate some spanish, english, a very small
bit of russian and some scholastic french (prolly wrong, it just
resembles my dialect :). I could also see some latin, meaning that I
can take a dictionary and check most thinks out given reasonable
time. I could find someone who can translate ancient greek easily, if
needed. It's compulsory in some italian high schools, and it would
give me an excuse to meet interesting gals :)

-------------------------------------------------------------------
Paolo Falco | "Every artist is a cannibal, every poet is a thief
(explorer) | all kill for inspiration and sing about their grief"
--------------------------------------------- U2, "the fly" -------
Visit this mysterious and incredible place!
http://www.geocities.com/SoHo/2717
Message no. 3
From: Chromblaster <goodman@****.CH>
Subject: Re: NERPS: Settling the discussion
Date: Fri, 19 Dec 1997 18:29:43 +0100
Predator Omega wrote:

> P.S. Language. It would be interessting to know which languages you
> speak. I speak German (native) and English. Me Greek and Latin is not
> good enough to be of help. Does anybody speak e.g Russian or French, or
> Spanish, or even Japan?
> If someone likes to have somethign translated into German or needs some
> German names, habits, and so on, just mail me. What about a NPC wiht the
> Name Mueller-Schluettengruber, need no weapons becaus the character
> laugh themself to death if they hear the name. :-)


Hoi pred. mal luege wie guet du düütsch redsch. ich säg jetzt es paar
sache und du tuesch errate was es heisst, guet?

Ich wonne in Züri und spile scho sit mä ziitli rollespiel, vor allem DSA
und Shadowrun.
spilsch du au DSA? isch ächt cooool!

well, for all those guys who don't speak swiss german:
P. wants to know what languages we all speak. Let's tell him:

I speak swiss and german german, english, french (more or less), I can
read latin, and I can order a pizza in Italian ("una pizza margherita e
una bierra por favor!)


--


Chromblaster

goodman@****.ch

(yeah, that's in switzerland, chummer, even
here we play RPGs)
Message no. 4
From: Predator Omega <ba1764@*******.BAYNET.DE>
Subject: Re: NERPS: Settling the discussion
Date: Wed, 19 Dec 2012 19:47:57 +0100
Chromblaster schrieb:
> Hoi pred. mal luege wie guet du düütsch redsch. ich säg jetzt es paar
> sache und du tuesch errate was es heisst, guet?

Translation: Hoi Pred, let us see how good you can understand
switzerland-german. I'll say some things und you should try to guess
what it means.

> Ich wonne in Züri und spile scho sit mä ziitli rollespiel, vor allem DSA
> und Shadowrun.
> spilsch du au DSA? isch ächt cooool!
Translation: I live in Zurich and I've been playing RPG for quite a long
time, esp. (D)as (S)chwarze (A)uge and Shadowrun. Do you play DSA too?
It's realy cool.

Woas, der red Schwitzerdütsch? Des ko ned sei! Etz bin I vei überroscht.
(Fraconian dialect, very hard to understand, even for Franconians :-))

> Chromblaster
> (yeah, that's in switzerland, chummer, even here we play RPGs)

Im surprised, there are people living in Switzerland!
Ok, this was a joke. :-)

Thanks for all of you answers!!!

BTW here's an idea for the concelability rating of cyberware/ bioware:

TN for Non-organic cyberware: (8 - essence rating)
TN for Alpha/ Beta cyberware/ bioware: (11- essence rating/ body count)
TN for Delta cyberware: (14 - essence rating)

Maybe there should be made a differnce between visible (datajacks)and
invisible cyberware (encephalon).

Greetings
Predator

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