|Subject:||[Nerps] Submit : Novi Illuminati Magi, Initiatavent in Sacrum Christum in nomine Mariae, Mater Dei|
|Date:||Wed, 14 Apr 1999 12:43:47 +0200|
From: Bruce <gyro@********.co.za>
To: NetEnhancementsforRolePlay:Shadowrun <NERPS@********.ITRIBE.NET>
Date: 05 October 1998 11:38
Subject: Submit : Novi Illuminati Magi, Initiatavent in Sacrum
Christum in nomine Mariae, Mater Dei
>NERPS : Organisations
>Bruce (Eva's Gyr0)
>Novi Illuminati Magi, Initiatavent in Sacrum Christum in nomine
>Mariae, Mater Dei.
>The New Illuminated Mages, Initiated in Sacred Christ in the name of
>Mother of God.
>Referred to only as "The Order", NIMISCRIM is an order of
>thinkers and, since the awakening, true mages. The order are the
>to the first such order (hence the New in the name) which was
>during the Inquisition and destroyed by Vatican assassins. The
>the first order are shrouded in time, but many divergent theories
>the most hallowed passages of the Vatican.
>The Order exists to protect the Catholic faithful from threats from
>"spirit world". Its members are expected to banish spirits and ensure
>all members of the faith remain true to the "no summoning" strictures
>out in canon. Further, all members are fully trained priests and
>the faithful, hearing confessions and aiding those in adversity. The
>orders of the Church have often used agents to deliver important
>The Order is sometimes required to neutralise a conjurer who is
>dangerous researches. All attempts to dissuade the offender will be
>before the termination order is given. Only those persons who
>threaten the Church or the faithful will be marked for death.
>The Order is led by Brother Nilius, a highly respected Biblical
>French descent. He is a hermetic mage of great power, and a man of
>intellect. Reporting directly to Archbishop Veryn, who is in charge
>metaphysical matters for the Church, Brother Nilius has the ear of
>once removed. This places a great deal of responsibility on The Order
>solve all questions of faith in their delicate field of expertise as
>and quietly as possible.
>Children in Catholic homes and Churches are secretly tested every
>travelling mages in the employ of Rome. Those among them that show
>most promise are offered a scholarship at the best Vatican schools.
>educated and trained to use their special talents. The best among
>initiated into The Order. (This initiation is usually a Grade 0
>initiation with the ordeal of Oath)
>Another way of entering the order is through service and devotion to
>Church and a strong magical talent. Many are missed in the screening
>and only a few of those ever achieve membership in The Order. Those
>are reffered to as "Prodigals".
>The Order is based in Vatican City. They do not keep offices of any
>there is no Matrix system to hack into and no files to steal. All
>documentation is created in hand written manuscript form and kept in
>secret "Vault of the Scribes". Most agents roam the globe, from
>Church, searching for spirits and aiding the downtrodden faithful. A
>of messages from Churches to the Vatican and back is used to convey
>A NIMISCRIM agent is not required to wear any special uniform or
>identification. This aids in the Churches ability to deny their
>They are all male and obviously well educated. Many members are
>actors and disguise artists, thus concealing themselves in normal
>The Vatican supplies agents with customised identification and travel
>authorisation through channels into many friendly governments.
>Numerous Governments. Those with a high Catholic population are often
>to aiding in the destruction or capture of dangerous spirits and
>The Catholic Church. Both the central Church and all its outlying
>Numerous cabals of conjurers. Those who have had their plans foiled
>Order. Most do not know who to attack in retaliation of course.
>How to use NIMISCRIM in your game.
>The Order can come in very handy when the group is faced with some
>scary Free Spirit opposition. Unfortunately for the characters Order
>are VERY rare and only intervene when the Church is directly
>when the menace becomes a danger to innocents.
>Should an PC in your game befriend an Order agent, that contact would
>come in very useful. Keep in mind that contacts need to be
>and that Christian norms and ideals are close to the Orders heart.
>I guess that in most games they will be used as a "fat out of the
>by a GM who has given his group more than they can chew.
>In my game The Order is a major player in a plot that the characters
>uncovering to imprison powerful free spirits inside broadcast towers
>with arcane geometry. If your take on the Shadowrun world is not that
>bizarre or you have not read as many batman comics as I have, use
>you see fit.
>Yo soy un disco quebrado
>Yo tengo chicle en cerebro
>Get-It-Done Submission Circle