Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: The Deb Decker <RJR96326@****.UTULSA.EDU>
Subject: New Archetypes
Date: Fri, 24 Sep 1993 03:13:28 -0500
DESIGN: Biostuds
AUTHOR: J Roberson
E-MAIL: RJR96326@****.UTULSA.EDU
DESCRIPTION: I wanted to see what exactly I could do with bioware if allowed to
starting PC. I also included things from SSC. Basically, I wanted to make tech-
oritneted characters with all resources available. They aren't meant for all
campaigns, but are meant as an exxample of what can be done.


FORMER ESPIONAGE AGENT

"Don't Ask. My story, my past employer, and the means by which I found myself
here can be considered. ..classified. Suffice it to say that I am well-trained
and well-equipped to obtain any data you desire, even that which is not found
in the Matrix. I can also conduct surveillance, tracking, and other activities
which involve the procuring of information. Data is the cash of the New Age,
and I'm your printing press."

The Former Espionage Agent was employed by a very high-level intelligence
organization, either public or private. For reasons best left unknown, she has
left their employ and taken a good amount of equipment with her in order to
use her skills freelance. Highly augmented, capable of operating on her own
and possesing the best equipment money can buy, she is the best person for
obtaining information on anyone, anytime, anywhere.

FURTHER NOTES: After creation, I had about 8000 NuYen left. I do not have
Real Life, and the one thing this character would need out of that would be
at least one fake ID. Feel free to spend the money or shuffle the equipment
around to do so. Also, none of the augmentations have an availability code
of more than 6; in fact, I believe only HK227S has an Availability higher than
6. Just to give you an idea of what's out there. . .

PRIORITIES
A=Tech(Cool Mill) ATTRIBUTES
B=Skills(30) B:4(.1) W:4 Reaction:3(5)
C=Attributes(20) S:3(4) C:3 Magic:-
D=Human Q:3(4) I:3(6) Essence: .05
E=Magic Combat Pool:6

SKILLS
Firearms/Pistol 4/6 Computer:5 Stealth:6
Athletics:4 (6) Interrogate:4 Negotiate:6

CONTACTS
choose 5, preferably from "high levels" such as Johnsons, Yak bosses, and
others who may have encountered the PC to an extent before running the shadows.

BIOWARE
Synthacardium Heart-2 (+2 dice Athletics-based test and to resist heart disease)
Cerebral Boost (+2 Intelligence, +2 dice to Knowledge and B/R skills)
Synaptic Accelerator (+2 Initiative dice)
Muscle Augmentation-1 (+1 Strength, +1 Quickness)
Trauma Damper (shifts damage, 1 box per wound: phys->ment; mental->nil)

CYBERWARE
Smartlink, Datajack-4, Hi-freq, lo-freq hearing, Audio Damper,
Hearing amplification, Flare Comp, Camera Eyes,
Display Link, Voice Modulator,
Tonal Shift, Second Pattern, Telephone, Secure HD Encrypt-6,
Encephalon-2 (+1 Int; allows use of skillsofts uploaded to headware memory)
I/O SPU-3 (Reduces SLD and SSLD by 4), Softlink-4 (allows use of 4 skillsofts
simultaneously),
Skillwires Plus 3 (allows total of 6 active skill levels to be used), 120 Mp headware
memory,
Data Management SPU-4 (effectively doubles headware memory)

SLD (for Encephalon, headware) max$0/250. If a skillsoft is run through the
datajack, multiply its Mpx2.5 and add to headware memory used before
calculation. Up to 300 Mp may thus be used via skillsoft through the datajack
with no effect on SLD.

SSLD (for Skillsoft) Total Loaded/100. With I/O port above, up to 400 Mp of
non-active skillsofts can be loaded without suffering from delay.

SKILLSOFTS
ACTIVE (all rating 3)
Armed Combat, Unarmed Combat, Demolitions, Gunnery, Electronics,
Electronics B/R, Computer B/R, Bike, Car, Motorboat, Rotorcraft,
Winged

KNOWSOFTS (etiquettes are 4, all others are 3)
Corp, Matrix, Media, Street, Tribal etiquette
Biology, Computer Theory, Software, Magical Theory, Military,
Psychology, Sociology

EQUIPMENT
Smart Manhunter w/Silencer, Smart Narcojet pistol, Smart Crusader MP w/Gasvent-2
Smart Defiance T-250, Form-Fitting Armor-3, Secure Jacket, Secure Vest,
Binoculars, Codebreaker-6, Dataline Tap-6, Laser Mic-6, Shotgun Mic-6, 5xTracking
signals-6,
Signal Locater-6, Dataline Scanner-6, Bug Scanner-6, Data Encrypt-6, Jammer-6,
White Noise Generator-6, 2 months Middle Lifestyle prepaid(includes feeble
commuter car),
Retinal Scanlock-6 at home, 1000 Mp telecom, Pocket Secretary, DocWagon Gold,
Medkit
********************************************************************
STREET SAMURAI IIa

"The streets have only gotten worse, Mr Johnson, and I and my brethren have
grown tougher to accomodate it. I'm the hot new meat on the market: Quicker,
tougher, and meaner than my predecessor. My style? I don't just spray and pray
no more neither; I don't cut loose ten bullets for the price of one-keeps your
costs down, neh? Guns too loud? Well, I'm much more efficient at slicing meat
too. Whatever you want, I can do it better than anyone you're familiar with."

COMMENTARY
The Street Samurai II is an attempt to incorpoarte the advances of Shadowtech
and the SSC into the character generation system. Also, in reverse-engineering
the original sam, I noticed he deserved 2 more attribute points.

The Street Sam is basically a thug or punk who managed to keep the right 'ware
installed to rise above the rest and earn a living as pure brawn. Where other
archetypes invest their Essence in skillwires, higher intelligence, and other
exotic subsystems, the street samurai chooses only that which directly
enhances his combat effectiveness, particularly in melee. Not a tactician, not
a scout, the samurai is brawn, muscle, and power.

Final Note: With Essence 2 and less than half the BI used up, the samurai
has plenty of room for further upgrades. Also, there are three variations
listed below; feel free to come up with your own.

PRIORITIES
A=Atributes B:6(7) W:5 Reaction:5(6) Initiative:3d+10
B=Tech S:6(7) C:2 Magic: -
C=Skills Q:6(7) I:5 Essence:2
D=Human Body Index: 2.35/6
E=Magic Combat Pool:9

SKILLS
Armed Combat 4 Bike 2 Street Etiquette 4
Unarmed Combat 6 Stealth 4 Firearms 4

CYBERWARE
Wired Reflexes-2, Smartlink, Cybereyes w/Lowlite, Thermo, Flare comp,
Retractable Cyberspur

BIOWARE
Trauma Damper,
Aluminum Bone Lacing (+1 Body vs damage, +1 Impact armor, STR+2M damage),
Muscle Augmentation-1

CONTACTS & MONEY
Choose 5
3d6x1000 +1025

EQUPMENT
100 Mp Data Display, Armor Jacket (5/3), Platinum DocWagon, Rapier Motorcycle,
Stun Baton,
Predator w/external smartlink, 50 Explosive rounds, Ingram Smartgun, 100 normal
rounds, Wristphone w/flip-up screen

STREET SAMURAI IIb
As above, with the following changes:
Drop the DocWagon from Platinum to Gold.
Add Stealth Reflex Recorder
Add SMG Reflex Recorder
Roll 3d6x1000 +25 for starting money
This adds .25 to Body cost

STREET SAMURAI IIc
Drop Docwagon from Platinum to Gold
Take only 3 contacts
Remove Cyber spur
Upgrade Bone Lacing to Titanium B:6(8), +1 Impact, +1 Ballistic.
Essence is now 1.2
Roll for 3d6x1000 +175 for starting cash

STREET SAMURAI IId
Drop DocWagon from Platinum to Gold
Take only 3 contacts
Add 2 months Low Lifestyle prepaid
Upgrade Muscle Augmentation to level 2 (S:6(8), Q:6(8))
Body Cost is now 3.25
Roll 3d6x1000 +325 for money.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.