|From:||Predator Omega <ba1764@*******.BAYNET.DE>|
|Subject:||(New cyber) Regnerating Nanites|
|Date:||Thu, 8 Jan 1998 15:04:58 +0100|
Nantites are microsopic robots that are only 0,5 nanometers in size. In
normal conditions between 1 and six billion natites are injected in the
body of the user, additional to a specialliced converter stomach.
The purpose of these natites is to repair damage of the cybernetical
implants of the user or to replace them. Thterefore they have to be
reprogrammed if the implantes change. The natites take all basic
componetnts from the stomach to the damged cyberware and install them
there. All in all there are 3 differnt kinds of nanites in the body. The
first are the "observers" that constatly monitor the status of the body.
if they detect a damage they release a speciall enzyme, that acts as a
messenger. This enzyme activates the collectors that transport the raw
materials to the damaged areas ans start to repair the implant. If they
have finished the repair they release a second enzyme that activates the
"conservers" and deaktivates the "observers". The
"conservers" layer a
protein shielding over the cyberware and therefore isolate it, after
they connect again all circuits. A third enzyme is spread in the blood
stream of the user, reaktivating the obveres and deaktivating the
"conservers". ther circle can start again. The healing speed depends on
the level of the nanites. If the user has a full cyber replacement body,
these nanites heal ALL damage to the user. The raw material (silicates,
e.g. glass) can normaly be found everywhere in an urban enviroment and
must be ingested.
Damagelevel light moderate serious deadly
Target number 4 6 8 10
Repairtime/level 24 hours 10 days 20 days 30 days
base time 2 hours 1 days 2 days 3 days
Bodycost index availability cost legality
0,4 3 8 / 2 weeks 50.000 legal
NANITES (per limb)
level time o.healing index availability cost legality
1 90% or -10% 3 8 / 2 weeks level x 20.000 legal
3 50% as above
5 10% or -90%
I guess some will start flaming me for this. But don't hesitate, I'll
flame heavily back :-)
Ok, now serious. I've invented this thing for two resons:
First there is the Cybertech sourcebook. In the chapter about cyberlimbs
and torso it says the thing was invented because the articifial body is
much easier to be repaired. In fact this is not the case, at least not
in the rules. As all can see these nanites resemble the cyberware
equivalent of symbiontes, but they are much faster.
The second reason is, as I've mentioned in an earlier post that we are
using a hit location sys in our game. We decided that a cyberlimb can be
"wounded" just like an normal limb. But it can't be repaired with
healing spells or normal first aid. You may thing otherwise, but this
dosen't matter, I think this is another topic. This is of course a big
disatvantage compared to flesh limbs. First you have to spend hell of a
lot money on this thing and then it get's broken just like a normal limb
and can't be healed as easy as a flesh one. Plain stupid IHO, why should
you get one, besides the ability to armor it, and put some things in it?
BTW we've restricted the my amout of armor to 8, both hard and soft.
This piece is inteded to solve both problems at once.
Perhaps the whole thing is to heavy for you game(s) but you could use it
for NPC as well. Please not that the price is per limb, otherwise it
would be too cheap. Maybe you choose that the nanites can not heal
normal damage, to organs and so on.
Oh ,nearly forget to give you the link. As always there's a picture for
my cyberware. I like having pix for all my stuff. Just follow this link:
I hope it works.
Ok that's it. Tell me what you think. (hey you would do anyway wouldn't
you?) BTW where will all this stuff end, does NERPS plan to do a