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Message no. 1
From: Tim Kerby <tkerby@***.net>
Subject: New idea
Date: Mon, 23 Sep 1996 23:23:30 -0400
That could be included. A mountaineering section might have
invormation on the old British Columbia, Colorado, Russia, Tibet
cities around that subject. Deserts might forcus on North
African cities, or even sections of the old Nevada or Arizona.
Underwater might focus on Newfoundland, Spain , or other nations and
cities which have traditionally been fishing or sea-faring people.
The project could center primarily on North American regions/cities
quite easily: The United States has Forests, Mountains, Deserts; Mexico =
has
jungles; Canada has lots of Mountains, Tundra, Arctic regions; And
the Gulf of Mexico, Atlantic and Pacific could make for great
underwater areas.

Stephen Esdale (sesdale@********.on.ca)
--------
Location books will only be effective and accurate if the author has =
been there before. I really don't think there is enough diversity to =
make this work.
I say that NERPS go in a direction never done before. Enough source =
books already. How about we all use our combined ideas and creativity =
and design an epic series of adventures ala Harlequin and Harlequin's =
Back? Preferably something not involving immortal elves, bugs, or =
horrors. I was thinking of a time travel adventure where the players =
have to deal with the challenges of different eras. The paradoxes they =
create via their actions could open up a whole world of possibilities =
for a GM. Thoughts?

Tim Kerby
--tkerby@***.net--drekhead@***.com--drekhead@*******.com--
Message no. 2
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: New idea
Date: Tue, 24 Sep 1996 02:43:16 -0500 (EST)
>I say that NERPS go in a direction never done before. Enough source books
>already. How about we all use our combined ideas and creativity and design
>an epic series of adventures ala Harlequin and Harlequin's Back? Preferably
>something not involving immortal elves, bugs, or horrors. I was thinking of
>a time travel adventure where the players have to deal with the challenges
>of different eras. The paradoxes they create via their actions could open
>up a whole world of possibilities for a GM. Thoughts?


Well, one of my players (and also my GM) ran a campaign a few years back
when he was in college that involved time travel. They used ritual magic to
back in time, and they were supposed to do something involving President
Garrity... Sorry but the specific details escape me at the moment...

Well, anyways, at one point one of the characters, a mage who always chewed
gum, was hit in the head with a baseball bat during one combat. Needless to
say, he spit out his gum...

Well, they escaped and made it back to the past, but the problems for the
mage didn't stop. He'd lost his gum, which was covered in saliva. A quick
trhinking mage in the past had grabbed the gum and preserved it, and was
attempting to do ritual sorcery through it. Unfortunately, the magic was
altered somewhat as it travelled through time to reach the guy, and it was
driving him insane, literally.

Finnaly, the PC's had to go back in time again to retrieve the gum and save
the mage. Granted, this is a really odd concept, but...

Just my thoughts...:)


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 3
From: Erik_Jameson@*****.com
Subject: RE> New idea
Date: Tue, 24 Sep 96 08:55:26 -0800
RE> New idea
To nerps@********.itribe.net


Here's how I see it. We have two primary options, both of
which are very exciting.

1) Neo-Anarchists Guide to the Globe (also known as Neo-A
Guide to the Rest of the World). This could include
materials Gurth wrote about the Netherlands, work I've done
on the various other regions, and we could conceivably even
include a small space section.

2) I really love this idea of writing an epic adventure. It
strikes me as very cool, and a little different. Not too
many people have written a major adventure outside of FASA.

My vote is split between the two. I am willing, and able,
to do both. The Globe idea might be easier, simply because
we just send people off to write. The Adventure might be
cooler, but we would have to agree on a concept first, a
general plot-line, and then start writing. I mean, it
wouldn't be very epic if it was just a hodge-podge of
adventures, now would it?

BTW, whatever ideas that you have, keep them coming. Gurth
and I are about this close >< to an agreement which will
generate a lot of excitement and interest on this list, not
to mention expand our scope. I should be able to make the
real announcement, and clue you all in, by the end of
October, at the latest. So keep the creative juices
flowing!

Erik
The Great Big Giant Sharp Cheddar (arch-nemesis of the Big
Giant Head)
Message no. 4
From: Stephen Esdale <SESDALE@********.on.ca>
Subject: Re: New idea
Date: Tue, 24 Sep 1996 12:12:41 EDT (-0400)
> Location books will only be effective and accurate if the author has been there
before.
I really don't think there is enough diversity to make this work.
> I say that NERPS go in a direction never done before. Enough source books already.
How about we all use our combined ideas and creativity and design an epic series of
adventures ala
Harlequin and Ha
>
> Tim Kerby
> --tkerby@***.net--drekhead@***.com--drekhead@*******.com--

Personally, and to be honest, Adventures leave me cold. For me they
lack long term use value. I can use an equipment or rule-book time
and time again, while an adventure may be of use a few times before I
delete it from my system or put in on the book shelf. Even a low-rules,
high-info sourcebook, Like David's Travelouge idea (where this discussion started)
has long lasting use value.

I just can see an adventure, even an epic one, having that long of
"play value". IMHO


Stephen Esdale (sesdale@********.on.ca)

"I don't know who is more crazy: Those
folks who believe there is a conspiracy
around every corner or those who believe
that _nothing_ is wrong"
-Me
Message no. 5
From: dbuehrer@****.org (David Buehrer)
Subject: Re: RE> New idea
Date: Tue, 24 Sep 1996 12:25:14 -0600 (MDT)
Erik_Jameson@*****.com wrote:
|
|2) I really love this idea of writing an epic adventure. It
|strikes me as very cool, and a little different. Not too
|many people have written a major adventure outside of FASA.

I don't know. As other people have pointed out the problem
is that it's a one shot. On the other hand, it could be a
lot of fun to use our collective mind to make one hell of
an adventure. Hmmm... I've gotta say that I would find
the world book more useful.

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 6
From: Tim Kerby <tkerby@***.net>
Subject: RE: RE> New idea
Date: Tue, 24 Sep 1996 22:08:16 -0400
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Erik_Jameson@*****.com wrote:
>>I really love this idea of writing an epic adventure. It
>>strikes me as very cool, and a little different. Not too
>>many people have written a major adventure outside of FASA.

David Buehrer responded:
>I don't know. As other people have pointed out the problem
>is that it's a one shot. On the other hand, it could be a
>lot of fun to use our collective mind to make one hell of
>an adventure. Hmmm... I've gotta say that I would find
>the world book more useful.

How about we do both? The epic adventure would take the players all over
the world. Each mini-adventure would be followed by information on that area
of the world which would be used to flesh out the mini adventure, and could
be used later as source material. Thoughts?



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Message no. 7
From: chaos@*****.com (Steven Ratkovich)
Subject: RE: RE> New idea
Date: Wed, 25 Sep 1996 01:35:21 -0500 (EST)
>Erik_Jameson@*****.com wrote:
>>>I really love this idea of writing an epic adventure. It
>>>strikes me as very cool, and a little different. Not too
>>>many people have written a major adventure outside of FASA.
>
>David Buehrer responded:
>>I don't know. As other people have pointed out the problem
>>is that it's a one shot. On the other hand, it could be a
>>lot of fun to use our collective mind to make one hell of
>>an adventure. Hmmm... I've gotta say that I would find
>>the world book more useful.
>
>How about we do both? The epic adventure would take the players all over
>the world. Each mini-adventure would be followed by information on that area
>of the world which would be used to flesh out the mini adventure, and could
>be used later as source material. Thoughts?
>
>
>That's not a bad idea, really. Something similar to Paradise Lost, just a
collection of them... Maybe...:)


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 8
From: Loki <loki@*******.com>
Subject: Re: RE> New idea
Date: Tue, 24 Sep 1996 22:57:08 -0700
Erik_Jameson@*****.com wrote:
>
> RE> New idea
> To nerps@********.itribe.net
>
> Here's how I see it. We have two primary options, both of
> which are very exciting.
>
> 1) Neo-Anarchists Guide to the Globe (also known as Neo-A
> Guide to the Rest of the World). This could include
> materials Gurth wrote about the Netherlands, work I've done
> on the various other regions, and we could conceivably even
> include a small space section.
>
> 2) I really love this idea of writing an epic adventure. It
> strikes me as very cool, and a little different. Not too
> many people have written a major adventure outside of FASA.
>
> My vote is split between the two. I am willing, and able,
> to do both. The Globe idea might be easier, simply because
> we just send people off to write. The Adventure might be
> cooler, but we would have to agree on a concept first, a
> general plot-line, and then start writing. I mean, it
> wouldn't be very epic if it was just a hodge-podge of
> adventures, now would it?
>
> BTW, whatever ideas that you have, keep them coming. Gurth
> and I are about this close >< to an agreement which will
> generate a lot of excitement and interest on this list, not
> to mention expand our scope. I should be able to make the
> real announcement, and clue you all in, by the end of
> October, at the latest. So keep the creative juices
> flowing!

I like the combo idea as well. I'm new to the NERPS list, but have quite
a bit of GM experience and would be happy to contribute if and where you
could use me.


@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 9
From: Paolo Marcucci <paolo@*********.it>
Subject: Re: RE> New idea
Date: Wed, 25 Sep 1996 08:39:41 +0200
Erik_Jameson@*****.com wrote:
>
> RE> New idea
> To nerps@********.itribe.net
>
> Here's how I see it. We have two primary options, both of
> which are very exciting.
>
> 1) Neo-Anarchists Guide to the Globe (also known as Neo-A
> Guide to the Rest of the World). This could include
> materials Gurth wrote about the Netherlands, work I've done
> on the various other regions, and we could conceivably even
> include a small space section.

It would be nice to provide a template for all authors, to make faster
the creation of more than one location, I think...

> BTW, whatever ideas that you have, keep them coming. Gurth
> and I are about this close >< to an agreement which will
> generate a lot of excitement and interest on this list, not
> to mention expand our scope. I should be able to make the
> real announcement, and clue you all in, by the end of
> October, at the latest. So keep the creative juices
> flowing!

Uh?

> Erik
> The Great Big Giant Sharp Cheddar (arch-nemesis of the Big
> Giant Head)

Well, who's now the list.member.grumpy? :)

Paolo
Message no. 10
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: RE> New idea
Date: Wed, 25 Sep 1996 03:18:13 -0500 (EST)
>Erik_Jameson@*****.com wrote:
>>
>> RE> New idea
>> To nerps@********.itribe.net
>>
>> Here's how I see it. We have two primary options, both of
>> which are very exciting.
>>
>> 1) Neo-Anarchists Guide to the Globe (also known as Neo-A
>> Guide to the Rest of the World). This could include
>> materials Gurth wrote about the Netherlands, work I've done
>> on the various other regions, and we could conceivably even
>> include a small space section.
>
>It would be nice to provide a template for all authors, to make faster
>the creation of more than one location, I think...
>
Probably you'ld want to follow the way Neo A's Guide to NA was set up, so
that they "fit" together... Just a thought...



#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 11
From: "Gurth" <gurth@******.nl>
Subject: RE: RE> New idea
Date: Wed, 25 Sep 1996 12:11:05 +0100
Tim Kerby said on 22:08/24 Sep 96...

> How about we do both? The epic adventure would take the players all over
> the world. Each mini-adventure would be followed by information on that area
> of the world which would be used to flesh out the mini adventure, and could
> be used later as source material. Thoughts?

The trouble I see with writing an epic series of adventures a la Harlequin
is that you need a coordinator who knows VERY well what (s)he is doing and
where the adventure is going to go. You cannot just say "Okay, Tim, you
write an adventure about a run in Seattle, Erik does one about LA" and so
on.

As for the idea of a series of adventures spanning the globe, well...
you'd have to be *really* careful to avoid the NAN-type adventure, where
players get into a city for an hour (real time), and get to leave again
for the next city because the bad guys have moved on.

Furthermore, I tend to agree with the people who said adventures have
little lasting value to a GM. With a well-written world book, you can get
lots of ideas for adventures of your own.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Don't ask me to justify my life.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 12
From: "Gurth" <gurth@******.nl>
Subject: Re: RE> New idea
Date: Wed, 25 Sep 1996 12:11:06 +0100
Paolo Marcucci said on 8:39/25 Sep 96...

> > BTW, whatever ideas that you have, keep them coming. Gurth
> > and I are about this close >< to an agreement which will
> > generate a lot of excitement and interest on this list, not
> > to mention expand our scope. I should be able to make the
> > real announcement, and clue you all in, by the end of
> > October, at the latest. So keep the creative juices
> > flowing!
>
> Uh?

Finally, somebody's wondering what's going on :) Ah, but Erik and I won't
say anything yet until everything's finalized and done... *knowing grin*

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Don't ask me to justify my life.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 13
From: dbuehrer@****.org (David Buehrer)
Subject: Re: RE> New idea
Date: Wed, 25 Sep 1996 07:35:19 -0600 (MDT)
Tim Kerby wrote:
|
|Erik_Jameson@*****.com wrote:
|>>I really love this idea of writing an epic adventure. It
|>>strikes me as very cool, and a little different. Not too
|>>many people have written a major adventure outside of FASA.
|
|David Buehrer responded:
|>I don't know. As other people have pointed out the problem
|>is that it's a one shot. On the other hand, it could be a
|>lot of fun to use our collective mind to make one hell of
|>an adventure. Hmmm... I've gotta say that I would find
|>the world book more useful.
|
|How about we do both? The epic adventure would take the players all over
|the world. Each mini-adventure would be followed by information on that area
|of the world which would be used to flesh out the mini adventure, and could
|be used later as source material. Thoughts?

In addition to adventures being one-shots there's also the problem that
they are GM only. I would like to see something that can be used by GMs
and Players alike.

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~

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