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Mailing List Logs for ShadowRN

Message no. 1
From: Chris McKinnon <cmckinno@********.CA>
Subject: New Spell: Flight
Date: Sat, 12 Nov 1994 03:32:47 -0400
SHADOWLORE
New Spell: Flight
M-01
--------

MANIPULATION SPELLS

Telekinetic Manipulations

Flight
This spell allows the target to fly. The caster makes a separate success
test against a target number of 4. The number of successes multiplied by
the caster's Magic Attribute provides the target's Quickness while
flying. Distance moved includes vertical height, as well as horizontally.

Thus, if Shadowhawk (Magic 8) casts a Flight spell and gets 3 successes,
the target can effectively move as though he had a Quickness of 24! The
target could then move 18 m forward, and 6 m off the ground per turn.

Note, that while flying, the character has very little leverage, and
support. This means that all recoil penalties are _doubled_, and melee
weapons will have their Damage Category reduced by 1 level.

Type: Physical Range: Touch Target: 4
Duration: Sustained Drain: [(F / 2) + 1]S


==============================================================================
Enigma = "Good...Bad...I'm the one with the gun..."
Chris McKinnon = - Ash, Army of Darkness
cmckinno@********.ca =
Message no. 2
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: New Spell: Flight
Date: Sat, 12 Nov 1994 13:56:39 -0600
Harsher effects are needed for melee compat while flying.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**
Message no. 3
From: Chris McKinnon <cmckinno@********.CA>
Subject: Re: New Spell: Flight
Date: Wed, 16 Nov 1994 00:21:35 -0400
>>Note, that while flying, the character has very little leverage, and
>>support. This means that all recoil penalties are _doubled_, and melee
>>weapons will have their Damage Category reduced by 1 level.

On Sat, 12 Nov 1994 13:56:39 -0600, "Robert A. Hayden"
<hayden@*******.MANKATO.MSUS.EDU> wrote:

>Harsher effects are needed for melee compat while flying.

OK, how about reducing the Damage Category by 1 level, and halving the
Power of the attack?

(Always willing to fine tune spells...)

==============================================================================
Enigma = "Good...Bad...I'm the one with the gun..."
Chris McKinnon = - Ash, Army of Darkness
cmckinno@********.ca =
Message no. 4
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: New Spell: Flight
Date: Wed, 16 Nov 1994 11:42:44 -0600
On Wed, 16 Nov 1994, Chris McKinnon wrote:

> >Harsher effects are needed for melee compat while flying.
>
> OK, how about reducing the Damage Category by 1 level, and halving the
> Power of the attack?

Well, I'd say something more like a +2 or +4 penalty would work.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.