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Mailing List Logs for ShadowRN

Message no. 1
From: Michael Auerswald <tiamat@*********.DE>
Subject: npc's
Date: Fri, 13 Dec 1996 23:38:33 +0100
What is simply the best way to show the players how good they really are
is to stop using standard NPC's but instead use slightly modified
versions of the player characters. It's really surprising how fast they
lie crying on the floor :)

BTW: It seems as if there are just texans around! Well, if you like to
know, I'm from germany.
Message no. 2
From: Jon Camfield <griffjon@****.UTEXAS.EDU>
Subject: Re: npc's
Date: Fri, 13 Dec 1996 16:52:45 -0700
>What is simply the best way to show the players how good they really are
>is to stop using standard NPC's but instead use slightly modified
>versions of the player characters. It's really surprising how fast they
>lie crying on the floor :)

Oh, I never used the archetypes except for contacts and NPCs who weren't to
be involved in combat or plot-important matters. I make my own characters
to use agains tthe poor, unsuspecting PCs. "You mean the bad uys can use
spell locks too!?" "What do you mean that I didn't get first initiative, I
have Wired-3!"

>BTW: It seems as if there are just texans around! Well, if you like to
>know, I'm from germany.

Germany? I have a friend studying abroad over there, in Koln I believe.
He'd be very interested in playing SRII if that's nearby...
________________________________________________________________________
Jon Camfield | I thought it was alive
GriffJon the Sinistral Minstrel | Thought I could empathize
vis_jmc@****.shsu.edu | With its downward flight, but
GriffJon@****.utexas.edu | It was only a leaf
http://www.shsu.edu/~vis_jmc | Falling in late summer.
________________________________________________________________________
She asked why, I answered, "Because tears fall like blood, not shatter like
crystal, like a breaking heart" and she understood.
Message no. 3
From: Michael Auerswald <tiamat@*********.DE>
Subject: Re: npc's
Date: Sat, 14 Dec 1996 00:02:21 +0100
Jon Camfield wrote:

> Germany? I have a friend studying abroad over there, in Koln I believe.
> He'd be very interested in playing SRII if that's nearby...

No, Köln isn't near my place at all, in fact its quite some kilometers
away.

Napalm
tiamat@*********.de
Message no. 4
From: "Paolo Falco, Explorer" <Falco@****.IT>
Subject: Re: npc's
Date: Sat, 14 Dec 1996 00:17:15 +0000
14 Dec 96, 0:02, on the downward time curve to Armageddon, Michael
Auerswald said:

> Jon Camfield wrote:
>
> > Germany? I have a friend studying abroad over there, in Koln I
> > believe. He'd be very interested in playing SRII if that's
> > nearby...
>
> No, Köln isn't near my place at all, in fact its quite some
> kilometers away.

AHEMMM!!! :)
Do we really need this? I mean, the list is silent, but this can only
be qualified as spam! :)

------------------------------------------------------------------
Paolo Falco | "And they'll never know the gold, or the copper
(Explorer) | in your hair" (S.Vega:"The world before Columbus")
------------------------------------------------------------------
http://www.geocities.com/SoHo/2717
Paradoxal Skating page for Gamers with AnarcoLemming view on life
Message no. 5
From: Calvin Hsieh <u2172778@*******.ACSU.UNSW.EDU.AU>
Subject: Re: npc's
Date: Sat, 14 Dec 1996 11:00:09 +1100
On Fri, 13 Dec 1996, Michael Auerswald wrote:

> What is simply the best way to show the players how good they really are
> is to stop using standard NPC's but instead use slightly modified
> versions of the player characters. It's really surprising how fast they
> lie crying on the floor :)

I've always done this - it does spook people, but isn't this something
more suitable for ShadowRN?

>
> BTW: It seems as if there are just texans around! Well, if you like to
> know, I'm from germany.
>
Heck, I'm from Australia
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: npc's
Date: Sat, 14 Dec 1996 12:17:23 +0100
Michael Auerswald said on 23:38/13 Dec 96...

> BTW: It seems as if there are just texans around! Well, if you like to
> know, I'm from germany.

Hardly... The Project Leader, for example, lives rather closer to you than
to anyone in Texas :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
All you need to do is close your eyes.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
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Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: npc's
Date: Sat, 14 Dec 1996 12:17:24 +0100
Paolo Falco, Explorer said on 0:17/14 Dec 96...

> AHEMMM!!! :)
> Do we really need this? I mean, the list is silent, but this can only
> be qualified as spam! :)

I guess it can, yes... NERPS isn't really for rules questions or GMing
advice, it's a list where source material for SR gets written. This is not
to suggest that you're not welcome or anything (quite the contrary), but
anyone wanting to discuss the rules etc. should probably do so on ShadowRN
-- subscribe to it in the same way you subscribed to NERPS, but substiture
"ShadowRN" for "NERPS".

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
All you need to do is close your eyes.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 8
From: Jon Camfield <griffjon@****.UTEXAS.EDU>
Subject: Re: npc's
Date: Sat, 14 Dec 1996 10:04:35 -0700
>Paolo Falco, Explorer said on 0:17/14 Dec 96...
>
>> AHEMMM!!! :)
>> Do we really need this? I mean, the list is silent, but this can only
>> be qualified as spam! :)


Well, I hate to be known for beginning my listserv'ing here with spam, so
here's a Rule idea that I've been toying around with, with a bit o'
inspiration from modern Internet-- A LagWorm (in the tradition of dataworms
and other such niceties in VR2) which randomly slows down the unwary
decker. The main problem is that you can't just say, subtract 1d6 from your
initiative w/o giving it away. I was pondering adding 1d6 to any icon
acting in relation to the decker.
________________________________________________________________________
Jon Camfield | I thought it was alive
GriffJon the Sinistral Minstrel | Thought I could empathize
vis_jmc@****.shsu.edu | With its downward flight, but
GriffJon@****.utexas.edu | It was only a leaf
http://www.shsu.edu/~vis_jmc | Falling in late summer.
________________________________________________________________________
She asked why, I answered, "Because tears fall like blood, not shatter like
crystal, like a breaking heart" and she understood.

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.