From: | Greig Chisholm <885060ch@****.GLA.AC.UK> |
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Subject: | Re: psi powers |
Date: | Wed, 16 Nov 1994 14:38:50 GMT |
The majority of the recent work seems to be going into the preparation of new
"chapters" to the rules eg the cyberpsi material. It strikes me that SRII is
already a little rules heavy and as such I would question the use of of these
"chapters". This is of IMHO, but there is already a large nuber of varied
concepts in SRII which seem to be under used. For example: when was the last
time you saw a ghost in SRII, or met an adept, (at least in a published
scenario), SEulpa rings take a poor and underdeveloped third place to the Mafia
and the Yakuza....the list goes on. However where I see the strengths of these
new "chapters" is not to augment the existing system, but to replace parts of
it. I don't now if this is a bit contraversial, but it would certainly be an
interesting avenue to explore......how about dropping magic in favour of Psi
powers. It would mean a little background work to change the history, but I
think it would be wo
rth it. The use of the covert psi powers would lend a darker edge to a campaign,
if used in place of the rather overt and flamboyant magic rules. Just a thought
from a GM who is a bit wary of making SRII asystem which tries to be all things
to all role-players.
PS. Despite not being sure about how to incorporate the psi rules, hats off to
the creators and contributers. These are a damn fine set of rules.
Greig
885060ch@****.gla.ac.uk