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Message no. 1
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: RESUBMISSION: BioTricity Glands{tm}
Date: Sat, 18 Feb 1995 12:25:36 -0600
[moved the "range" stat to the PROJECTOR table. Changed the range units
to meters instead of feet. Added a statment about using a conductive
item (like a sword) to extend the range of the "touch" attac.]

ShadowLore II
BioTricity Glands{tm}
H-01
--------
As genetic engineering prepares to leap headlong into the last third of
the 21st century, scientist have successfully combined genes from
electricity producing animals and human tissue to produce bioware capable
of producing a biological electrical discharge.

BioTricity Glands are commonly installed in the wrists (for Level 1 and
Level 2 glands) or in the armpits for the more powerful versions. Also,
the Level 3 or 4 versions need a "projector" and it's associated wiring
installed to give the ranged attack, and that takes up a small amount of
essence. If the character wishes, they can forgo the ranged attack and
not spend the cash and essence. The projector is commonly installed in
the index fingertip of each hand (the cost covers both hands). Note,
however, that 'touch' attacks take place by contact with ANY part of the
body (and, by following the rules of electricity, that "touch" could be
extended by holding a conductive item, such as a metal rod or a sword).

A character with BioTricity glands installed gains primarily two benefits:
1) The ability to use the produced electricity offensively
2) Partial resistance to electrical attacks

In combat, a character can make an electrical attack. At higher levels,
BioTricity glands can produce not just stun damage, but also physical
damage. The physical damage must be staged away completely before any
staging can be done against the stun damage. Also note that the higher
level glands have a range, and use the Unarmed Combat (Cyber-Implant
Weaponry [BioTricity Glands]) skills.

In addition, a character with BioTricity glands installed gains partial
resistance to electrical attacks (including tasers and stun batons). When
resisting an electrical attack, you may add the number of dice equal to
the level of the BioTricity glands installed.

In addition, the character is totally immune to his OWN electrical
attacks. Although other BioTricity attacks effect him normally (minus
the partial immunity).

GLANDS:
Level Damage Price Body
-----------------------------------------------------
Level 1 6S (stun) 5,000 .10
Level 2 8S (stun) 15,000 .15
Level 3 10S (stun)+4M 40,000 .30
Level 4 12S (stun)+8M 70,000 .60

PROJECTOR:
Level Essence Price Range
------------------------------------------------------
Level 1 N/A N/A N/A
Level 2 N/A N/A N/A
Level 3 .05 5,000 Two Meters
Level 4 .10 8,500 Five Meters

>>>>>[Shocking!]<<<<<
-- CyberTWERP <13:39:21 / 02-04-2056>

>>>>>[Cute, CT. Unfortunately, there are a few things that the ads don't
tell you about these implants. If you use them more that about three or
four times, you start to get fatigued. In addition, your appetite goes up
quite a bit after use until you replenish the energy you used.

Also, if you go for long periods of time without using the glands (say
about three or four days), they can get over-charged and become quite
uncomfortable. The only solution it to drain them and let them re-charge
again. Usually I'll blow some volts before I go to bed at night, by
lining up some bottles in the back yard and doing target practice, but it
is still pretty annoying.]<<<<<
-- "Sparky" del Koia <Ker-ZZZzzzzzaaaaaapppp!>


____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I am Pentium of Borg
\/ Finger for PGP Public Key <=> you will be approximated

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