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Message no. 1
From: Shadowdancer <BRIDDLE@*****.VINU.EDU>
Subject: Re: ReSubmission: Social Pools
Date: Sun, 20 Nov 1994 23:40:37 EST
SHADOWLORE
SOCIAL POOLS
R-01
- - - - - - - -

The Social Pool is a pool used to augment any social skill roll. It is a
representation of a character's ability to intuitivly know when a "Faux
Pas" is about to be commited, and allows the character to use some
of his/her force of personality. Any skill that falls under the "Social"
subheading may be augmented, as well as any Charisma skill web
rolls. It is equal to Int+Cha/2 and all characters may use it. NOTE:
The Social Pool cannot be used by magicians to augment Charisma
for conjuring purposes.

The Social Pool refreshes on a case by case basis. The GM should
use his/her own discretion when deciding when it refreshes. Some
examples would be if a character is negotiating his/her way out of
being killed, then the pool would refresh after final negotiations are
concluded. If the character is negotiating with his/her fixer, the pool
would refresh after every round of negotiations.

If at any time, Social Pool successes exceed base skill successes,
the person the character is using the skill on will become enrapt with
the character. If the character ever uses social skills on that
particular person again, the character gets to roll three times, taking
the best result of the three. If at any time, the character rolls all ones
on the social pool dice, he/she has made a major blunder. Even if the
skill succeeds, the person will regard the character as an uncouth.
Any subsequent rolls suffer a +2 to the TN and -1 die. Blunders
cancel out enraptments, but it takes _five_ enraptments to cancel out
a blunder. This reflects the fact that it is harder to correct a first (or
really bad) impression.
Message no. 2
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: ReSubmission: Social Pools
Date: Mon, 21 Nov 1994 16:42:36 -0500
Quick note: formatting guidelines ask for eight dashes, but they
should _not_ be seperated by spaces. I'm planning to use that line of
eight dashes as a grep search string in the future.

-------------========== J.D. Falk <jdfalk@****.com> =========-------------
| NERPS Project Leader (Editor & General Motivator), Keeper of the FAQ |
--------========== http://www.cais.com/jdfalk/home.html ==========--------
Message no. 3
From: Shadowdancer <BRIDDLE@*****.VINU.EDU>
Subject: Re: ReSubmission: Social Pools
Date: Mon, 21 Nov 1994 21:36:32 EST
SHADOWLORE
SOCIAL POOLS
R-01
--------

The Social Pool is a pool used to augment any social skill roll. It is a
representation of a character's ability to intuitivly know when a "Faux
Pas" is about to be commited, and allows the character to use some
of his/her force of personality. Any skill that falls under the "Social"
subheading may be augmented, as well as any Charisma skill web
rolls. It is equal to Int+Cha/2 and all characters may use it. NOTE:
The Social Pool cannot be used by magicians to augment Charisma
for conjuring purposes.

The Social Pool refreshes on a case by case basis. The GM should
use his/her own discretion when deciding when it refreshes. Some
examples would be if a character is negotiating his/her way out of
being killed, then the pool would refresh after final negotiations are
concluded. If the character is negotiating with his/her fixer, the pool
would refresh after every round of negotiations.

If at any time, Social Pool successes exceed base skill successes,
the person the character is using the skill on will become enrapt with
the character. If the character ever uses social skills on that
particular person again, the character gets to roll three times, taking
the best result of the three. If at any time, the character rolls all ones
on the social pool dice, he/she has made a major blunder. Even if the
skill succeeds, the person will regard the character as an uncouth.
Any subsequent rolls suffer a +2 to the TN and -1 die. Blunders
cancel out enraptments, but it takes _five_ enraptments to cancel out
a blunder. This reflects the fact that it is harder to correct a first (or
really bad) impression.



-----------------------------------------|
*****************QUOTE:***************** |
-----------------------------------------|
"I took the beauty into my arms, and I found
her bitter, so I insulted her."-Arther Rimbord,
A Season in Hell

Shadowdancer<BRIDDLE@*****.VINU.EDU>
|Geek Code| GB d--(-d+) H+ s:+>s g+>!g p? au-- a-- w+++
v+ c+(++++) U--- P? !L !3 E? !N K- W M-- !V -po+ Y+ t !5
j R++ G+ tv+ b++ D+ B--- e+ u---(**) h f r++ !n y++(**)
Message no. 4
From: Sean Holland <sholland@*******.EDU>
Subject: Re: ReSubmission: Social Pools
Date: Tue, 22 Nov 1994 12:54:06 -0800
A few comments.
> If at any time, Social Pool successes exceed base skill successes,!?!?!?!?
> the person the character is using the skill on will become enrapt with
> the character. If the character ever uses social skills on that
Too easy to obtain the way this is structured, i.e. I have two
ettiquette dice and I use my pool, I roll one ett success but both social
dice come up... Howabout if you score more successes with the social
dice then the "target's" Willpower? In otherword, shoundn't the
guillible (sp?) be easiest to charm?
> on the social pool dice, he/she has made a major blunder. Even if the
> skill succeeds, the person will regard the character as an uncouth.
> Any subsequent rolls suffer a +2 to the TN and -1 die. Blunders
I think that the TN penalty alone is good enough.
Thanks for posting,
-Sean
Message no. 5
From: "S. Keith Graham" <vapspcx@***.GATECH.EDU>
Subject: Re: ReSubmission: Social Pools
Date: Tue, 22 Nov 1994 16:34:41 -0500
>The Social Pool is a pool used to augment any social skill roll. It is a
>representation of a character's ability to intuitivly know when a "Faux
>Pas" is about to be commited, and allows the character to use some
>of his/her force of personality. Any skill that falls under the "Social"
>subheading may be augmented, as well as any Charisma skill web
>rolls. It is equal to Int+Cha/2 and all characters may use it. NOTE:
>The Social Pool cannot be used by magicians to augment Charisma
>for conjuring purposes.

Question #1: Is that Int+ (Cha / 2) or (Int + Cha) / 2?

Question #2: Why is Int such a big part? I'd suggest CHA or
(3 * CHA + INT) / 4 or something... Int is very heavily overused
anyway, so why give Mages big scores in another pool?

Question #3: While I really like the Phermone Booster, doesn't
this pretty much outdate it? And if we add a "Social Pool", shouldn't
we add a "B/R" pool, and a "Task Pool" that mundanes get as well?
Since everyone has about the same Pool, doesn't this reduce the effects
of skill?

>If at any time, Social Pool successes exceed base skill successes,
>the person the character is using the skill on will become enrapt with
>the character.

Say what? At best, I'd suggest "Social Pool sucesses cannot add more
than base skill dice in successes. If you have more successes, this
counts as a 'good impression' and extra successes may be added to the
next skill test with the person."

Keith Graham
vapspcx@***.gatech.edu

Further Reading

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