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Mailing List Logs for ShadowRN

Message no. 1
From: Pete Wilson <piatro@**********.COM>
Subject: Re: "Shapeshifters" article
Date: Sun, 21 Dec 1997 17:13:38 -0600
>Dual Nature
>
>Shapeshifters are dual-natured creatures-they exist on the physical
>and astral planes simultaneously. Consequently, they can use astral
>perception at any time as a Simple Action, and they do not suffer a
>+2 penalty when trying a purely physical activity while Astrally
>Perceiving. They also suffer all the disadvantages of having a dual
>nature: because they cannot shut off their astral presence,
>shapeshifters are vulnerable to detection and attack on the astral;
>magical barriers such as wards block the movement of shapeshifters'
>astral forms (and thus of their physical forms); and the movement of
>their astral form is limited by the movement of their physical
>bodies.


I thought that dual-natured critters (and characters too now) perceived
astrally all of the time. They can't just ignore the astral part of their
being and close the astral off. It is like natural thermo-vision. The
aura of people is superimposed on their physical one, just like the heat of
the body. The reason that the dual-nature is such a benefit is that they
can automatically see (and hopefully notice) any projecting mage by the
lack of a physical presence. This allows them to be on their guard and
possibly "kill" the spell in astral combat. (one attack only)

Pete
Message no. 2
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Subject: Re: "Shapeshifters" article
Date: Mon, 22 Dec 1997 00:36:00 +0000
On 21 Dec 97, Pete Wilson disseminated foul capitalist propaganda by
writing:

<snip rules>

> I thought that dual-natured critters (and characters too now)
> perceived astrally all of the time. They can't just ignore the
> astral part of their being and close the astral off. It is like
> natural thermo-vision. The aura of people is superimposed on their
> physical one, just like the heat of the body. The reason that the
> dual-nature is such a benefit is that they can automatically see
> (and hopefully notice) any projecting mage by the lack of a physical
> presence. This allows them to be on their guard and possibly "kill"
> the spell in astral combat. (one attack only)

Well, those are the official FASA rules from Companion. Though I will
check with the BBB when I get it, that is, tomorrow...

Your idea makes some sense, ya know...


Leszek Karlik, aka Mike - trrkt@*****.onet.pl; http://www.wlkp.top.pl/~bear/mike;
Star Wars fan and Amber junkie; FIAWOL; WTF TKD TOO;
FL/GN Leszek/Raptor II/ISD Vanguard, (SS) (PC) (ISM) {IWATS-IIC} JH(Sith)/House Scholae
Palatinae
You need leather balls to play rugby.

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