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Mailing List Logs for ShadowRN

Message no. 1
From: "Robert J. Waters" <rjwate01@*****>
Subject: Some skill ideas
Date: Wed, 26 Jun 1996 15:09:28 -0500 (EDT)
Threat Assesment
Category: Knowledge
Concentrations: Vehicles, Matrix, People, Weapons, Magical
Specializations: Specific groups
Description: Threat assesment offers no game mechanics bonuses but does give
the character the knowledge of what is more dangerous and the vital statistics
when involving vehicles or weapons. This allows the person to identify the
level of danger on opposition stands to provide so that direction of attention
can be better prioritized. The statistics that the character will be able to
recall about weapons and vehicles are the damage level, weight, ammunition
needed, etc as any car-buff or weapon lover would know.
Inspiration: Watching True Lies one too many times :). Harry Trasker from
True Lies direction of attack to eliminate highest threats and work his way

Category: Knowledge
Concentrations: Economics, Corporate, Government, Personal
Specializations: Economics (Macro, Micro), specific aspects of others
Description: Necessary for managing large sums of capital.
Inspiration: That excellent post on holding corporations. Inorder to
setup and manage a dummy or holding corporation requires this skill or
a financial advisor with this skill.

Category: Knowledge
Concentrations: Corporate, Criminal, Civil, Environmental, Matrix, Magical
Specializations: specific aspects
Description: Knowledge in dealing with the law and being able to come away
smelling like a rose.
Inspiration: The post on holding corporations. A skill necessary for evading
legal attacks and investigations into your dummy and holding corporations.

So what do you all think?

Luc AKA BobW

--Kevin Spacey as Lloyd in The Ref (1994)

EMail: rjwate01@*****
Web :
Message no. 2
From: "Gurth" <gurth@******.nl>
Subject: Re: Some skill ideas
Date: Thu, 27 Jun 1996 11:42:05 +0100
Robert J. Waters said on 15:09/26 Jun 96...

[skill snipped]
> So what do you all think?

Looks good, make it a submission :) You may want to add some more skills
or other material that would be useful in the shadows or on the street,
though -- what you've got now would only be about half a page.

Gurth@******.nl -
Opa is geconsumeerd en uit de maatschappij geweerd
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: <-

Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Message no. 3
From: GKoth2258@***.com
Subject: Re: Some skill ideas
Date: Thu, 27 Jun 1996 12:45:10 -0400
I agree with Gurth.

It seems like the Threats skills allows players to use all that knowledge
they've gotten from reading all the sourcebooks. True? You might want to
add a comment to that effect.

The Great Big Extra Sharp Cheddar

Further Reading

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