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Message no. 1
From: Barbie <barbie@**********.COM>
Subject: [STUFF]Healing hands power
Date: Sun, 22 Feb 1998 02:04:44 +0100
Healing hands Psyad power.

With this ability the Pysad can heal a wounded with his bare hands.
To do so, he must have hand-skin contact with the wounded and
concentrates for a number of rounds as per damage boxes of the
wounded, after this he makes a drain test.

Cost: 1magic point per level, max is level 5

With every level the pysad can heal up to one wound level. Level 5
makes it possible to heal overflow damage to, instead of only
stabilizing the wounded.

Drain is as follows: Willpower against 4l/6M/8S/10D
the drain level is based on the wound level.

Drain is stun for wounds with fewer damage boxes then the physads
willpower and pysical if its more.

Same restriction as for healing spells, only once per wound.
Centering can be use for the drain resistance test, if the centering
ability can be performed at the same time.

--

Barbie
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---------------------------------------------------------------
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: [STUFF]Healing hands power
Date: Sun, 22 Feb 1998 21:34:53 +0100
Barbie said on 2:04/22 Feb 98...

> Healing hands Psyad power.
>
> With this ability the Pysad can heal a wounded with his bare hands.
> To do so, he must have hand-skin contact with the wounded and
> concentrates for a number of rounds as per damage boxes of the
> wounded, after this he makes a drain test.

The character has to concentrate for a number of turns equal to the number
of damage boxes, right? (The way you wrote it, it's a bit hidden between
the lines.)

> With every level the pysad can heal up to one wound level. Level 5
> makes it possible to heal overflow damage to, instead of only
> stabilizing the wounded.
>
> Drain is as follows: Willpower against 4l/6M/8S/10D
> the drain level is based on the wound level.

How about a table, like this:

Level Max Damage Level Healed Drain
1 L 4L
2 M 6M
3 S 8S
4 D 10D
5 overflow ??

> Same restriction as for healing spells, only once per wound.
> Centering can be use for the drain resistance test, if the centering
> ability can be performed at the same time.

I'd add that this is not cumulative with healing spells -- so someone
healed using this power cannot be healed with a spell, or vice-versa.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
This ain't no holiday, but it always turns out this way
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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Message no. 3
From: Predator Omega <predator.omega@*******.BAYNET.DE>
Subject: Re: [STUFF]Healing hands power
Date: Mon, 23 Feb 1998 18:32:44 +0100
The things sounds good to me.
It is a bit different to "normal" phys-ad powers, because it is directed
outwards to body, to a another person, not to increase the body of the
phys-ad itself.
But I think it is ok.

BTW a question: How long does it normaly take to heal 1 box of overflow
damage?

CU
Predator
Message no. 4
From: Erik Jameson <erikj@****.COM>
Subject: Re: [STUFF]Healing hands power
Date: Mon, 23 Feb 1998 14:06:19 -0500
<snipped healing hands post>

Doesn't sound too far out, and it seems that your rules are balanced. I
would suggest however that it be an inititates only power. Think about the
way a physad channels his power; it's all directed inside, to aid his own
physical abilities in some way. To direct that power outwards, to affect
directly someone else, would require the sort of mind-bend or revelation
that only initiation would provide.

As an role-playing thing, I would also force the person playing the physad
to come up with a good reason how he knows this, and how it fits into their
totem/style/path/way. Just for RP though.

Erik J.

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