From: | "Steven A. Tinner" <bluewizard@*****.COM> |
---|---|
Subject: | STUFF Submission - Leg Brace |
Date: | Tue, 22 Sep 1998 00:15:26 -0400 |
We worked on it together, and we'd like to see it put up for Nerps: Stuff.
Comments?
Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"The Fluffy Salsa Effect"
-----Original Message-----
From: dghost@****.com <dghost@****.com>
To: bluewizard@*****.COM <bluewizard@*****.COM>
Date: Sunday, September 20, 1998 11:24 PM
Subject: Leg Brace (done?)
>Okay, here's the tentatively finalized version ... any last editor's
>comments?
>
>-=- Alfredo
>----------------------------------------------------
>Yamametsu Leg Brace (By Alfredo Alves and Steven A. Tinner)
>
>Brace Type Conceal Ballistic* Impact* Weight Avail. Cost St. Index
>Legal
>Plasteel - 0/0 0/1 1.5 4/14 days 500 2
>Legal
>Aluminum - 0/0 0/2 3 4/14 days 1,500 2
>Legal
>Titanium
> Alloy - 0/1 1/2 5 4/14 days 5,000 2
>Legal
>
>*The number before the slash is a modifier to armor in general (like
>forearm guards do.), after the slash is if a called shot to the leg with
>the brace is made ...
>
>The price includes lycra / neoprene undersleeve. Padded and unpadded
>lycra spandex oversleeves are available at 50 nuyen each.
>
>Time to put on brace:
>Sleeve - 5 seconds.
>Brace - 5 minutes until you get used to it, 1 minute or less afterwards
>(GM's Discretion).
>Padded Oversleeve - This takes a while ... maybe 2 minutes once your used
>to
>it.
>
>Wearing a brace halves the running rate and gives +1 T# to any activities
>that involve running and/or quick leg movement but negates the effects of
>the crippled leg flaw. (In other words, a character wearing a brace
>doesn't have his/her running rate halved twice.) For info on the
>crippled leg flaw, see "Revised Character Creation Rules" in TSS-07 under
>New Flaws.
>
>Temperature changes may have adverse effects on a character wearing a leg
>brace (GM's Discr. A +1 or 2 to T#'s and/or a Stun wound is
>recommended.) but adjusting the straps (taking 1-5 minutes) will
>alleviate the problem somewhat (reduce the penalty to half effect or
>possibly less.).
>
>Note: while the braces are adjustable, they are NOT one size fits all.
>Any significant changes to the character's leg (for simplicity, read as
>"changes to the character's physical attributes") will necessitate that
>the brace be refitted (again for simplicity, +10% cost per attribute
>point changed.) Failure to adjust the brace will result in a penalty due
>to discomfort while the brace is worn (+1 T# per point of attribute
>changed.).
>
>Any kind of sustained leg activity (Ie, driving) may incur a stun wound
>at the GM's Discr.
>
>Expansion of crippled leg:
>The character will suffer from arthritis and at an early age. (straight
>5 years or 48 +5d6 months into game play.) Multiply the base time for
>arthritis by 2 for plastic lacing, 3 for Aluminum, 4 for Titanium, and 3
>for Enhanced Articulation. (For bonelacing & Enhanced articulation,
>multiply the multiple for bone lacing by 2.)