From: | Greig Chisholm <885060ch@****.GLA.AC.UK> |
---|---|
Subject: | SUBMISSION |
Date: | Thu, 22 Sep 1994 21:01:19 +0100 |
Spells 1
C-01
--------
HEALTH SPELL
INCREASE ESSENCE
Type: Mana Range: Touch Target: 8 - Essence
Duration: Sustained Drain: [(F/2)+1]S
This spell allows a magic-user to temporally offset the penalty of a cybered
character's reduced essence when casting healing spells. The spell requires the
sacrifice of some animal in its casting. For every success the caster achieves
the target's essence is increased by 1pt for the duration of the spell up to
the essence of the animal sacrificed during the spell casting.
This spell was developed by the Aztechnology Corporation to give its corporate
operatives an edge in field operations. The existence of this spell has been
jealously guarded by Aztechnology and it is very rare on the streets. Rumours
amongst deckers and mages who have heard of its existence claim that it is
stored in a node guarded by some serious blaster IC.
>>>>>>[Serious IC my cyberleg........Live with it. Ares are offering 20,
000Y to
the decker who'll turn over a copy to them.]<<<<<< - Roach<
14:39:02/10-08-53
>>>>>>[Forget the risk chummer. I heard of a street mage in the Bargain
Basement
selling it at 500Y a copy]>>>>> - Watchman< 15:43:04/10-08-53
DETECTION SPELL
LUCK
Type: Mana Range: Self Target: 4 (R)
Duration: Sustained Drain: [(F/2)+1]S
This spell allows the caster to increase the luck of anyone within her line of
sight. The spell can also be used to decrease the number of success of the
recipient. To increase the luck of a character the number of successes that can
be utilised are equal to the number of successes gained by the spell caster. If
the spell is used to decrease someone's luck then the number of successes that
can be removed from that character is equal to the number of net successes
gained in an opposed roll. The target makes a willpower roll against a target
number equal to the force of the spell. If the target fails to offset all the
successes, the number remaining determines the extent to which the target's
luck can be affected by the caster. The successes gained can be used at to
affect any success test for the duration of the spell until all are "spent".
>>>>>>[It is rumoured that this spell was created in a rush of
enlightenment by
a cat shaman while meditating upon the meaning of the traditional nine lives of
the cat.]>>>>>-Watchman< 21:10:19/20/09/50