From: | Patrick F Omalley <omalleyp@*******.MSU.EDU> |
---|---|
Subject: | The revised whole PROPOSAL V3.0 (trying t |
Date: | Tue, 13 Sep 1994 18:29:17 -0400 |
>
> Its been a long time since the last Psi osting aint it :)
> this T$R thingy sure managed to get our undivided attention. But its
> time to liven things up a bit, so I present you with another PROPOSAL V3.0 :)
>
> Concepts: It is evident that each one of us has his own mental picture
> of Psis, this will hopefully give our system a wonderfull diversity and many
> roleplaying opportunities. However to achieve our goal we must understand all
> those diffent ideas, only then can we throw them into the big melting pot and
> turn them into a glorious Psi system. In the following paragraps I will try
> to explain my ideas and make them as understandable as possible.
>
> o Independence: The most important aspect of psionics is for me their
> inherent independence. Psis unlike every other power wielding 'class' can fue
l
> their own 'spells', they are no lackeys of some totem/god and they sure dont
> need to depend on the flow of some sort of mystical force. This gives them
> unique opportunities roleplaying/- as well as gamemechanicswise.
>
> o Flexibility: A consequence of the Psis independence is their
> flexibility. Human beings have many physical and mental abilities, which they
> use in many wondrous and imaginative ways to overcome various kinds of
> obstacles. Mental-powers being just another sort of human abilities should
> enjoy the same degree of freedom and flexibility. I feel that the rules shoul
d
> emphasise this particular point by granting Psis unrestrained use of their
> mind's powers (always within reason).
>
> Rules:
>
> o Character Generation: Players should have to choose what kind of Psi
> they want to play from the start. We have all agreed on one thing, namely tha
t
> we should have different 'degrees' of Psis acording to the priority they wish
> to sacrifice during char gen. So we have decide on the following options
> Full Psi - A Priority - Should have access to all the disciplines.
> Adept Psi - B Priority - Should have access to only one discipline.
> Wild Psi - c Priority - Some good stuff, but I aint sure yet.
> We have also agreed on the fact that Psis should 'buy' their categorie
s
> (disciplines) by means of tech points. At this point I'd like to recommend
> a rather high cost to encourage specialisation and to avoid the - lets buy
> them all and kick some ass - effect. How about rating X 2 ???
> Disciplines that are not bought are considered latent, can be accessed
> through the expenditure of large summs of karma. How about 10-20, we could
> even make it a Mastery(Initiation) power ???
>
> o Disciplines (Categories): They represent talent, raw power, psionic
> potential, and thus should be the primary force behind Psi 'spells' (in the
> beginning). I agree that training should play a major role, but only later on
.
>
> o Powers: They are 'skills' (they too will have to be bought with tech
> points, but the use of the term 'skills' is much more apropriate) Psis aquire
> through training and the everyday use of their powers. These skills help
> them to efficiently use their potential minimising waste of power and therefo
re
> executing specialised tasks with greater accuracy, confiderably less effort
> and greater results. Lets take Ambrosius Q. Samplelf the TK Adept for example
,
> he has a Psionic Pool of 9 (Telekinesis 6 and Willpower 6 see Pool) and the
> Power 'Rain Shield' at Force 4. He decides that his new clothes are far too
> expensive to get all wet and mucked up and so he uses his good'ol TK to
> protect himself. He rolls 4+5 dice and keeps 4 for the drain roll, he could
> roll the whole 4+9 to cover his chummers freezing in the Seatle rain, but the
y
> pissed him off last night with their sly remarks.
> About the thing some of our list-comrades call 'hacking', I suggest
> that we simply let Psis use their Pool to 'cast' anything they want within
> their discipline(s). With a force NOT greater than half the discipline rating
.
> Our next test subject Alloysius Q. Knowitall is an extremely gifted Psi, he
> has a rating in all the disciplines. Now Ambrosius and Al go out for a walk
> and our first subject (Ambrosius) decides to shield himself from the wrath
> of the elements, Alloysious however does not have the power of 'Rain Shield'
> and so tries to use his pure TK to stop the rain from destroying his tre chic
k
> outfit. He has a Pool of 6 (Willpower 6 and Maximum rating of 3 - Telepathy),
> this gives him 6 dice in all. He 'casts' Rain Shield with 3 dice and keeps
> 3 dice for the drain - the 'spells' force however is 1, as his Telekinesis
> rating is 2 - barely keeping him dry.
> Psis will have to divide their dice between 'casting' and taking drain
> (unless they want to fall unconsius) and they will always be weaker forcewise
> when 'hacking' a power. This should be enough of a disadvantage to prevent
> this from turning into a munchkins dream.
>
> o Psionic Pool: The Psi Pool should reflect the characters, mental
> fortitude, his raw power if you prefer. So How do you like this:
>
> POOL = Willpower/2 + Rating of highest Discipline (category)
>
> And now a novel idea....how about racial modifiers ?
>
> Ok let me know what you think about it.......
>
Patrick O'Malley (son of the Clan of Mailey)
omalleyp@*******.msu.edu
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