|From:||Adam J <adamj@*********.HTML.COM>|
|Subject:||The State of the NERPS Projects|
|Date:||Sun, 9 Aug 1998 23:45:50 -0600|
good book (Bordertown, one of the inspirations for SR) contributed to this
being late. :)
This is a list of all the current and proposed projects, along with some
pros and cons, and my recommended action towards it. None of this is final
or binding, it's just my thoughts. I'll be talking all this over with
Gurth when/if he arrives later this month.
Ideas, comments, suggestions, and even friendly arguments welcome.
NERPS: Neo-Anarchists Guide to the (Rest of) the World (NAGTTW)
Been in the works for about two years now. Not much progress has really
been shown, and a pile of promised submissions still aren't in.
Recommendation: Set a deadline. After the deadline, take all the
submissions that are in and compile them into the book. If interest in a
sequel crops up, the submissions that didn't arrive for the first book
could be taken for the second.
This was to be a "quick" book of mainly useless gear that was somewhat
interesting. It turned into nearly nothing -- a quick look at my NERPS
mailbox showed about 20 Stuff posts, hardly enough for a book.
Recommendation: It was suggested that the Stuff submissions be compiled and
used in The Shadowrun Supplemental. As TSS editor, I would like that, but I
would prefer to see this book finished and released as NERPS project, even
if it's on the small side.
Any interest in finishing "stuff"?
NERPS: Islands in the Net
A book about the matrix, focusing more on user-level stuff than deckers and
Pro's: There's alot of room for us to build, since FASA has done very
little with the matrix.
Con's: Limited appeal to writers. Wordman and I appeared to be the only
ones really interested, and it was his idea. Also, I already have a matrix
book started, and my goals are different than Wordmans, so we probably
couldn't collaborate on this easily.
Recommendations: This probably isn't suitable for a NERPS project. Not
enough writer interest, and I think a fair bit of writer conflict.
NERPS: Free Spirits
Suggested by somebody whom I can't remember at the moment. Probably too
limited to be much of a book, but perhaps a -very- advanced magic NERPS
book after Magic in the Shadows comes out?
NERPS: Edge Runners 2
More of those on-the-edge runners, this time with SR3 stats, and either
full conversions or conversion notes for the runners included in Edge Runners.
Pro's: The first one came together fairly easily, and it was fairly well
Con's: More Big Runners is a bit redundant, IMO.
Recommendation: How about a book of powerful NPC's, but not runners. Stuff
like Fixers, Johnsons, powerful smugglers, crime lords, etc. Including
full stats, background, and information on how to work them into a campaign.
A book covering bands, trideo stations, record labels, simsense companies,
simsense star, bootlegging, and anything else that may possible be related.
Pro's: We have the Shadowbeat book to build on and around. Relatively
short articles -- it doesn't take a month to write a fake interview with a
Con's: We have the Shadowbeat book to build on and around. ;-)
It's not exactly a book that will be used in every game, but it's more a
background information book.
Recommendations: I didn't get any feedback on this. Anyone interested?
Personally, I think my favourite idea out of all them is Edge Runners 2,
using "other" characters besides typical runners. Also, corp-related NPC's
tie in nicely with FASA's latest corp plots, and give us room to be creative.
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