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Message no. 1
From: Adam J <adamj@*********.HTML.COM>
Subject: The State of the NERPS Projects
Date: Sun, 9 Aug 1998 23:45:50 -0600
Sorry that this is a day late. My stupid sleeping schedule plus a really
good book (Bordertown, one of the inspirations for SR) contributed to this
being late. :)

This is a list of all the current and proposed projects, along with some
pros and cons, and my recommended action towards it. None of this is final
or binding, it's just my thoughts. I'll be talking all this over with
Gurth when/if he arrives later this month.

Ideas, comments, suggestions, and even friendly arguments welcome.

NERPS: Neo-Anarchists Guide to the (Rest of) the World (NAGTTW)
Been in the works for about two years now. Not much progress has really
been shown, and a pile of promised submissions still aren't in.

Recommendation: Set a deadline. After the deadline, take all the
submissions that are in and compile them into the book. If interest in a
sequel crops up, the submissions that didn't arrive for the first book
could be taken for the second.


NERPS: Stuff
This was to be a "quick" book of mainly useless gear that was somewhat
interesting. It turned into nearly nothing -- a quick look at my NERPS
mailbox showed about 20 Stuff posts, hardly enough for a book.

Recommendation: It was suggested that the Stuff submissions be compiled and
used in The Shadowrun Supplemental. As TSS editor, I would like that, but I
would prefer to see this book finished and released as NERPS project, even
if it's on the small side.

Any interest in finishing "stuff"?


NERPS: Islands in the Net
A book about the matrix, focusing more on user-level stuff than deckers and
decking.

Pro's: There's alot of room for us to build, since FASA has done very
little with the matrix.

Con's: Limited appeal to writers. Wordman and I appeared to be the only
ones really interested, and it was his idea. Also, I already have a matrix
book started, and my goals are different than Wordmans, so we probably
couldn't collaborate on this easily.

Recommendations: This probably isn't suitable for a NERPS project. Not
enough writer interest, and I think a fair bit of writer conflict.


NERPS: Free Spirits
Suggested by somebody whom I can't remember at the moment. Probably too
limited to be much of a book, but perhaps a -very- advanced magic NERPS
book after Magic in the Shadows comes out?


NERPS: Edge Runners 2
More of those on-the-edge runners, this time with SR3 stats, and either
full conversions or conversion notes for the runners included in Edge Runners.

Pro's: The first one came together fairly easily, and it was fairly well
recieved.

Con's: More Big Runners is a bit redundant, IMO.

Recommendation: How about a book of powerful NPC's, but not runners. Stuff
like Fixers, Johnsons, powerful smugglers, crime lords, etc. Including
full stats, background, and information on how to work them into a campaign.


NERPS: Media
A book covering bands, trideo stations, record labels, simsense companies,
simsense star, bootlegging, and anything else that may possible be related.

Pro's: We have the Shadowbeat book to build on and around. Relatively
short articles -- it doesn't take a month to write a fake interview with a
band.


Con's: We have the Shadowbeat book to build on and around. ;-)
It's not exactly a book that will be used in every game, but it's more a
background information book.

Recommendations: I didn't get any feedback on this. Anyone interested?


Personally, I think my favourite idea out of all them is Edge Runners 2,
using "other" characters besides typical runners. Also, corp-related NPC's
tie in nicely with FASA's latest corp plots, and give us room to be creative.

Thoughts?

-Adam J
-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
Message no. 2
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: The State of the NERPS Projects
Date: Mon, 10 Aug 1998 02:15:42 -0400
NERPS:NAGTTW

>Recommendation: Set a deadline. After the deadline, take all the
>submissions that are in and compile them into the book. If interest in a
>sequel crops up, the submissions that didn't arrive for the first book
>could be taken for the second.

Good idea.
My work schedule has finally been resolved! First Shift at last! ;-)
The Cleveland Upload is for all intents and purposes done, has been for a
while.
The only real work is doing write ups of the various NPC's. I'm sure Bull
and I can easily meet a deadline on this.

I DO need a little more info on format though.
As of now, it's in a Seattle Sourcebook style format. Should we modify it to
the Target:XXXXX format?

>NERPS: Stuff
>Any interest in finishing "stuff"?

I like the concept of STUFF.
It's just that I really don't have any notion of how to make game stats for
crap gear.
As you can see from the few peices I posted, that's not my strong suit. My
style is very much "It works because it works." ;-)

I don't have any real strong opinion about where it's put, but I'd like to
see the STUFF stuff posted somewhere.

>NERPS: Islands in the Net
>Recommendations: This probably isn't suitable for a NERPS project. Not
>enough writer interest, and I think a fair bit of writer conflict.

I agree. It looks good on paper, but in reality the concept seems a little
dry ...

>NERPS: Free Spirits
>NERPS: Edge Runners 2

These could really be thrown into a THREATS style book together.
I don't see the use of an ALL FS, or another ALL ER book. Mix the two and it
could be viable.

>Recommendation: How about a book of powerful NPC's, but not runners. Stuff
>like Fixers, Johnsons, powerful smugglers, crime lords, etc. Including
>full stats, background, and information on how to work them into a
campaign.

I've been slowly adding all my NPC's to a big database. The plan was to post
them on my website, but NERPS would be a good way to go as well.

>NERPS: Media
>Recommendations: I didn't get any feedback on this. Anyone interested?

I like this one, but I agree that it's also a limited use item.
I'll give it a shot.

>Personally, I think my favourite idea out of all them is Edge Runners 2,
>using "other" characters besides typical runners. Also, corp-related NPC's
>tie in nicely with FASA's latest corp plots, and give us room to be
creative.

I like this one too.
NERPS: Players?
Give a listing of Johnsons with big runs for hire, merc clearing houses,
Sammy Gentlemen's Clubs, Neo-Tribals with an ax to grind, etc.

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Who taught you to make P's like that?" "The Dancing Horse."
"Stay away from
that Dancing Horse!" - Louie and Zalmie, "American Pop"
Message no. 3
From: Mik & Caroline <legion@******.NET.AU>
Subject: Re: The State of the NERPS Projects
Date: Mon, 10 Aug 1998 23:57:52 +1000
>
> NERPS: Neo-Anarchists Guide to the (Rest of) the World (NAGTTW)
> Been in the works for about two years now. Not much progress has really
> been shown, and a pile of promised submissions still aren't in.
>
> Recommendation: Set a deadline. After the deadline, take all the
> submissions that are in and compile them into the book. If interest in a
> sequel crops up, the submissions that didn't arrive for the first book
> could be taken for the second.

can we newbies here get a rough idea of what has already been done for
this?? It would be useful. I agree on a dealine tho

> NERPS: Stuff
> This was to be a "quick" book of mainly useless gear that was somewhat
> interesting. It turned into nearly nothing -- a quick look at my NERPS
> mailbox showed about 20 Stuff posts, hardly enough for a book.
>
> Recommendation: It was suggested that the Stuff submissions be compiled and
> used in The Shadowrun Supplemental. As TSS editor, I would like that, but I
> would prefer to see this book finished and released as NERPS project, even
> if it's on the small side.
>
> Any interest in finishing "stuff"?

lets set a dealine of say 3-4 weeks and see what we have then???


> NERPS: Islands in the Net

i agree . personally i'm not that interested in the MAtrix

> NERPS: Free Spirits
> Suggested by somebody whom I can't remember at the moment. Probably too
> limited to be much of a book, but perhaps a -very- advanced magic NERPS
> book after Magic in the Shadows comes out?

this could be good. Details on Free Spirits, more ideas for Free Spirit
powers, and types/personalities???
this i like

> NERPS: Edge Runners 2
> More of those on-the-edge runners, this time with SR3 stats, and either
> full conversions or conversion notes for the runners included in Edge Runners.

> Recommendation: How about a book of powerful NPC's, but not runners. Stuff

very good idea

>
> NERPS: Media
> A book covering bands, trideo stations, record labels, simsense companies,
> simsense star, bootlegging, and anything else that may possible be related.

this could be could if handled right I say a dealine of 8-10 weeks and
see what we have

>
> Personally, I think my favourite idea out of all them is Edge Runners 2,
> using "other" characters besides typical runners. Also, corp-related NPC's
> tie in nicely with FASA's latest corp plots, and give us room to be creative.

agreed

i think we should try this as well....

set a deadline of 2-3 weeeks for IDEAS, not finished pieces. That way it
is possible to see how much interest is there for each subject. If
enough support and ideas come in, then allow 6-8 weeks for everyone to
get the finished articles in..

OK, so some people are gonna submit ideas and then never write the
damned article, but at least we'll have an idea of the interest level of
each topic.

Ok, excuse me as i run for cover................

Mik
AKA Hangfire

http://welcome.to/hangfires.home
Message no. 4
From: Doktor Paolo Falko <Falco@****.IT>
Subject: Re: The State of the NERPS Projects
Date: Mon, 10 Aug 1998 16:44:48 +0200
Ah. What I'd really like is some kind of book of freeware maps to use
my brand new Star Wars (TM) Micromachine figures on.
Such a shame that it's so difficult to do.

Edge runners 2 seems cool to me. But after all, when you really need
a non-combatant NPC, how many of you write down how much Etiquette
has he got? I'd therefore stick more to the personality / motivations
/ shoe size approach rather than to an "archetype" one. Paolo M: how
much do we have to wait for the new Chargen?

NAGTTW was a big project to start with. A person is a person is a
person but heck, a nation is a nation, and we barely tend to know
half we need to know about our own hometown. So I'd rather stick to
waiting patiently, instead of hurrying it up.

Stuff was a kewl idea. But I even forgot it was on. We just don't
have enough publicity, I bet. I'd vote for sticking to it. I'll even
write something for it as soon as I start playing again.

Ahu. Did you notice I am not a student anymore? :)

-------------------------------------------------------------------
Paolo Falco | Reads mail every day. Replies Nevery day.
-------------------------------------------------------------------
Stop fighting against yourself! _Don't_ join the A.L.C.!
http://www.geocities.com/SoHo/2717
Message no. 5
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: The State of the NERPS Projects
Date: Tue, 11 Aug 1998 01:14:38 +1000
On Sun, 9 Aug 1998, Adam J wrote:

> NERPS: Neo-Anarchists Guide to the (Rest of) the World (NAGTTW)
> Recommendation: Set a deadline. After the deadline, take all the
> submissions that are in and compile them into the book. If interest in a
> sequel crops up, the submissions that didn't arrive for the first book
> could be taken for the second.

That sounds like a good idea.

For various reasons, the Australian material has to be held back for a
bit. There's a good chance that we may not be able to put it in this
book. Rather than see someone else who hasn't done any work on Australia
rush it to submit by the deadline, I'd rather wait and put the
Australian material in the next NERPS Worldbook, if that's convenient.

> NERPS: Stuff
> Recommendation: It was suggested that the Stuff submissions be compiled and
> used in The Shadowrun Supplemental. As TSS editor, I would like that, but I
> would prefer to see this book finished and released as NERPS project, even
> if it's on the small side.

I'm neutral on this one; I won't be a contributor since it's not the
kind of thing I get involved with.

> NERPS: Islands in the Net
> Recommendations: This probably isn't suitable for a NERPS project. Not
> enough writer interest, and I think a fair bit of writer conflict.

Agreed; I also am interested, but I think getting the writers to agree
could be more trouble than it's worth.

> NERPS: Free Spirits
> Suggested by somebody whom I can't remember at the moment. Probably too
> limited to be much of a book, but perhaps a -very- advanced magic NERPS
> book after Magic in the Shadows comes out?

I think the title is misleading, unless you intend to literally fill it
with Free Spirits only. In any case, I don't know that this book will
really be feasible in any kind of near-now time frame - it's going to
take everyone quite a while to get used to SR3 Magic, especially once
the Big Book O' Magic comes out. It may take quite a while before
everyone's got enough material to write articles for a full NERPS book,
unless all you're looking for is magical NPCs.

> NERPS: Edge Runners 2
> More of those on-the-edge runners, this time with SR3 stats, and either
> full conversions or conversion notes for the runners included in Edge Runners.
>
> Recommendation: How about a book of powerful NPC's, but not runners. Stuff
> like Fixers, Johnsons, powerful smugglers, crime lords, etc. Including
> full stats, background, and information on how to work them into a campaign.

Sounds good, but in that case we want a name like NERPS: Players, or
whatever... Edge Runners 2 is misleading if we're not doing actual
runners.

> NERPS: Media
> A book covering bands, trideo stations, record labels, simsense companies,
> simsense star, bootlegging, and anything else that may possible be related.

This one I like. This is the kind of stuff that really adds flavour to a
world, but is often the kind of stuff GMs forget to flesh out. I think
this one's a real winner.

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
Message no. 6
From: "Mark J. Steedman" <Mark@******.DEMON.CO.UK>
Subject: Re: The State of the NERPS Projects
Date: Mon, 10 Aug 1998 18:57:10 +0000
Steven A. Tinner writes.

> >NERPS: Free Spirits
In and of itself far too limited, it could be broadened, someone
mentioned a general high powered magic book. The only problem here is
being careful that you don't end up with so much magic that the game
either is all magic or you can never use half of it. I have done
enough in this area, up to and including things that although a few
listmembershave read we decided was too far into the power leagues
for general consumption, and that despite the fact that i have seen
folks consider it questionalby worth a characters time for what you
get!!


> >NERPS: Edge Runners 2
>
> These could really be thrown into a THREATS style book together.
> I don't see the use of an ALL FS, or another ALL ER book. Mix the two and it
> could be viable.
>
> >Recommendation: How about a book of powerful NPC's, but not runners. Stuff
> >like Fixers, Johnsons, powerful smugglers, crime lords, etc. Including
> >full stats, background, and information on how to work them into a
> campaign.
>
> I've been slowly adding all my NPC's to a big database. The plan was to post
> them on my website, but NERPS would be a good way to go as well.
>
I have been a little careful how many of my NPC's i tyoe up as it
poses problems for reuse if players go and read the stats. I have now
got a few up on the web, i probably won't put up to much more
background for a web page, but like previous 'character type' NEPRS
stuff i probably would for a NERPS publication. I see no problem with
stuff going both in NERS and on the authors web site. A disclaimer
from the author on the material that it is also available by other
means might be an idea, just to be on the safe side before anyone
wonder how it got in NEPRS but otherwise ok.

There is a lot of scope, especially for characters with plot hooks
attached, be they runners, fixers etc, one or two of those plus a few
typed up characters with 'enough notes to actually recreate the
character in at least 1 1/2 D not just another set of stats could
grow quite fast.

> >NERPS: Media
> >Recommendations: I didn't get any feedback on this. Anyone interested?
>
> I like this one, but I agree that it's also a limited use item.
> I'll give it a shot.
Nice idea but would suffer from the problems Seattle and Shadowbeat
do, bitty stuff that often doesn't suit 'your game'.

> >Personally, I think my favourite idea out of all them is Edge Runners 2,
> >using "other" characters besides typical runners. Also, corp-related
NPC's
> >tie in nicely with FASA's latest corp plots, and give us room to be
> creative.
>
> I like this one too.
> NERPS: Players?
> Give a listing of Johnsons with big runs for hire, merc clearing houses,
> Sammy Gentlemen's Clubs, Neo-Tribals with an ax to grind, etc.
>
Ref above and my comment about what to do with 'high tech military
stuff' a nice idea and a lot easier to write as many of the more
experienced GM's could simply type up old stuff from thier campains
that the players delt with ages (years) back.
The advantage here is you get access to the outlines of other peoples
ideas and some flesh, FASA have been practicing this in 'Mob war' and
'Blood in the boardroom', and giving out some nice ideas and in
sufficient quantity that you stand a chance of using several which on
top of the background material makes the book rather useful, oh would
i like some runners up to some of the 'delectable' run ideas in
'Blood in the Boardroom' :)

I also remember suggestin throwing in some of the improved corporate
guards i have designed over the years, the archtypes in SR2 don't
last long enough! and Jaguar guards are so expensive, you can have
far more fun on 200,000Yen :)

Mark

http:\\www.mist77.demon.co.uk
I now have the complete group of Triads from my Sunday game of last
year and the year before up, poor poor runners what we gonna do.....
<big evil GM grin>
Message no. 7
From: Wordman <wordman@*******.COM>
Subject: Re: The State of the NERPS Projects
Date: Mon, 10 Aug 1998 22:24:14 -0400
>NERPS: Neo-Anarchists Guide to the (Rest of) the World (NAGTTW)

Another option: I'm in the process of redesigning my Sixth World web site.
It is going to have more information (sort of like an index to what
information is in what books) as well as links. It might be cool to
incorporate some of the stuff written for NAGTTW (Erik's stuff in
particular) into the site (or link to it, as a preference).

I'm still in the thinking stages of how I will rewrite Siberia to match
what's in T:SH.

>NERPS: Stuff

I think this sort of petered out because the name sucked. I, BTW, am guilty
of claiming I would write at least two things for this book (pocket secs,
and cyber-detectors), and not (yet) posting them.

>NERPS: Islands in the Net
>Recommendations: This probably isn't suitable for a NERPS project. Not
>enough writer interest, and I think a fair bit of writer conflict.

I'd agree with that. Sounds like Adam and I might do separate books on the
Matrix.

>NERPS: Free Spirits

I'd like to give some thought to this one. I think the "too limited" problem
with this book is mostly due to lack of imagination on all our parts. A book
about sprits smells like it is full of possibilities, but none are
immediately obvious.

>NERPS: Edge Runners 2
>Recommendation: How about a book of powerful NPC's, but not runners. Stuff
>like Fixers, Johnsons, powerful smugglers, crime lords, etc. Including
>full stats, background, and information on how to work them into a campaign.

I'd prefer a book of _no_ stats. Just history, personality, etc.

>NERPS: Media
>Recommendations: I didn't get any feedback on this. Anyone interested?

Not I.


Another thought I had was to flesh out a city block. Give full personality
to _everyone_ that works and lives in a city block. Hates, loves, dreams.
Seems like once people started submitting average, everyday stories, it
could mutate in a cool way.

Wordman
Message no. 8
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: The State of the NERPS Projects
Date: Mon, 10 Aug 1998 23:46:31 -0400
>>NERPS: Free Spirits
>
>I'd like to give some thought to this one. I think the "too limited"
problem
>with this book is mostly due to lack of imagination on all our parts. A
book
>about sprits smells like it is full of possibilities, but none are
>immediately obvious.

If the book is about Spirits in general, then it might be possible to do a
complete work.
If it's ONLY Free Spirits, which was my impression, then I don't think it
would be all that useful.

As far as a spirits book goes, I'd be very interested!
I play almost exclusively shamans, and it really pisses me off when the GM
only allows me to summon spirits types that EXACTLY match the ones in the
FASA material - very un-shamanistic, IMO.
I've got a TON of new spirit types I've come up with as a player and a GM. I
suppose I could add these in.

But as for free spirits, I've used a total of one in my games over the last
9 years.

>Another thought I had was to flesh out a city block. Give full personality
>to _everyone_ that works and lives in a city block. Hates, loves, dreams.
>Seems like once people started submitting average, everyday stories, it
>could mutate in a cool way.

Now this has a LOT of potential!
NERPS: Our Town?
NERPS: A Day in the Life ...

To keep it from dying on the vine by being too far reaching at first, why
not start small. Each writer details a single person in an apartment
building, or office complex.. As the project (hopefully) grows, we can
expand into a full city block, etc.

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Who taught you to make P's like that?" "The Dancing Horse."
"Stay away from
that Dancing Horse!" - Louie and Zalmie, "American Pop"
Message no. 9
From: Adam J <adamj@*********.HTML.COM>
Subject: Re: The State of the NERPS Projects
Date: Tue, 11 Aug 1998 15:59:28 -0600
At 16:44 8/10/98 +0200, you wrote:

>Edge runners 2 seems cool to me. But after all, when you really need
>a non-combatant NPC, how many of you write down how much Etiquette
>has he got? I'd therefore stick more to the personality / motivations
>/ shoe size approach rather than to an "archetype" one.

Yup -- I would like to see descriptions of the NPC, his motivations, what
he's capable of, and some stats. We dont' need a full gear list, but his
base attributes and skills would be a good thing.

>Paolo M: how
>much do we have to wait for the new Chargen?

It's going to be a Pocket Secretary '98 module. I'm doing the PS '98 part,
Paolo is doing the Chargen, and at the moment we're all a bit busy with
other stuff. Once I sort out a few problems with my database
implementation, it's going to be alot closer to being finished..


http://www.interware.it/users/adamj/ps98

>Stuff was a kewl idea. But I even forgot it was on. We just don't
>have enough publicity, I bet. I'd vote for sticking to it. I'll even
>write something for it as soon as I start playing again.

The list in general needs more publicity, and I do have a plan for that. I
just need to talk to Gurth about that, and then finalize some details.

-Adam J
-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
Message no. 10
From: Adam J <adamj@*********.HTML.COM>
Subject: Re: The State of the NERPS Projects
Date: Tue, 11 Aug 1998 05:42:35 -0600
This is a composite reply, so as to cut down the number of messages and
replies needed..

Replies to Tinner:

>The Cleveland Upload is for all intents and purposes done, has been for a
>while.
>The only real work is doing write ups of the various NPC's. I'm sure Bull
>and I can easily meet a deadline on this.

If you can dig Bull's head out of his SR3..

>I DO need a little more info on format though.
>As of now, it's in a Seattle Sourcebook style format. Should we modify it to
>the Target:XXXXX format?

Good question. I have no clue. :-)

Can you post what you already have, so we can get started ripping it to
shreds?

>It's just that I really don't have any notion of how to make game stats for
>crap gear.
>As you can see from the few peices I posted, that's not my strong suit. My
>style is very much "It works because it works." ;-)

<shrug> I'm sure somebody can work up game stats if you want to post stuff
that you don't have stats for.

Replies to Wordman:

>>NERPS: Stuff
>
>I think this sort of petered out because the name sucked. I, BTW, am guilty
>of claiming I would write at least two things for this book (pocket secs,
>and cyber-detectors), and not (yet) posting them.

*Thwap* Bad Wordman, Bad Wordman. :-)

>Another thought I had was to flesh out a city block. Give full personality
>to _everyone_ that works and lives in a city block. Hates, loves, dreams.
>Seems like once people started submitting average, everyday stories, it
>could mutate in a cool way.

This is a very cool concept.. but I don't really see it being all that
useful. Also, I think this one would very easily bog down.

In general -- most people seemed somewhat interested in NERPS: Players, and
a few were interested in NERPS: Media. NERPS: Islands in the Net seemed to
be voted down fairly easily, even by the people that most wanted the book.. :)

NERPS: Major Mojo (Or something like that) isn't really feasible until
Magic in the Shadows comes out, and latest word on that is
December/January, so that's a long ways off.

NERPS: Players could include the mentioned powerful spirits and free
spirits, and a more general list of them could fit into NERPS: Major Mojo.

I don't currently have the list archives on my home computer. Should I
download them and sort through the submissions for NAGGTW to see how far we
actually got? I don't want to step too much on Gurth's toes :)

As for stuff going on the authors websites and into a NERPS project -- I
think Gurth was trying to discourage this. Personally, if something is
already on a website, I don't see much of a reason to also put it into a
NERPS book. (I subscribe to this theory for TSS too, for the most part). I
see it as sort of self defeating in a sense that it makes NERPS more like a
compilation of articles instead of an actual written from scratch book.
<shrug> Of course, if you write something you own it, so you're welcome to
do what you like with it.

I think what we should do right now is:

1. Work on finishing up NAGGTW
2. Decide what project we want to do next.

We can't decide officially until Gurth finds out about it, so the deadline
for project ideas won't be for a few weeks at least, and then we'll do some
sort of voting thing to decide which project should be done.

Oh, and one last thing: WE NEED MORE PARTICIPATION! 10 posters do not a
NERPS book make.

-Adam J
-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
Message no. 11
From: Rick Riessen <chrome@********.ORG>
Subject: Re: The State of the NERPS Projects
Date: Wed, 12 Aug 1998 13:29:41 -0400
Well, I can link it off my site. I'm not as nearly high traffic as the
Archive, but any little bit helps, neh?

Rick

-----Original Message-----
From: Adam J <adamj@*********.HTML.COM>
To: NERPS@********.ITRIBE.NET <NERPS@********.ITRIBE.NET>
Date: Wednesday, August 12, 1998 12:22 PM
Subject: Re: The State of the NERPS Projects


>At 16:44 8/10/98 +0200, you wrote:
>
>>Edge runners 2 seems cool to me. But after all, when you really need
>>a non-combatant NPC, how many of you write down how much Etiquette
>>has he got? I'd therefore stick more to the personality / motivations
>>/ shoe size approach rather than to an "archetype" one.
>
>Yup -- I would like to see descriptions of the NPC, his motivations, what
>he's capable of, and some stats. We dont' need a full gear list, but his
>base attributes and skills would be a good thing.
>
>>Paolo M: how
>>much do we have to wait for the new Chargen?
>
>It's going to be a Pocket Secretary '98 module. I'm doing the PS '98 part,
>Paolo is doing the Chargen, and at the moment we're all a bit busy with
>other stuff. Once I sort out a few problems with my database
>implementation, it's going to be alot closer to being finished..
>
>
>http://www.interware.it/users/adamj/ps98
>
>>Stuff was a kewl idea. But I even forgot it was on. We just don't
>>have enough publicity, I bet. I'd vote for sticking to it. I'll even
>>write something for it as soon as I start playing again.
>
>The list in general needs more publicity, and I do have a plan for that. I
>just need to talk to Gurth about that, and then finalize some details.
>
>-Adam J
>-
>< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
>< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
>< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
>< The Entity responsible for the First Church of the Sqooshy Ball >
Message no. 12
From: Unknown be gone <vwookiee@*******.COM>
Subject: Re: The State of the NERPS Projects
Date: Wed, 12 Aug 1998 21:15:36 PDT
>From: Adam J <adamj@*********.HTML.COM>


>NERPS: Neo-Anarchists Guide to the (Rest of) the World (NAGTTW)
>Been in the works for about two years now. Not much progress has
really
>been shown, and a pile of promised submissions still aren't in.
>
>Recommendation: Set a deadline. After the deadline, take all the
>submissions that are in and compile them into the book. If interest in
a
>sequel crops up, the submissions that didn't arrive for the first book
>could be taken for the second.

sounds fair to me itll also give those that are draging there heals into
inspiration as well or give ideas around the list.

>NERPS: Islands in the Net

This could very easily become like NAGTTW as it is very similiar in what
it aims to achieve

>NERPS: Free Spirits

Way to confined with that title

>NERPS: MAGIC MOJO

Sounds good this will have to wait as commented on thou MitS is needed
first

>NERPS: Edge Runners 2

Adam has a point with to poerful for most game contexts

>NERPS: People

Sounds good

>NERPS: Media

could be great resorce for the fact that itll be in every aspect of the
PC's lives

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