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Message no. 1
From: dhinkley@***.org
Subject: Vehicle Accessories--Finial Version
Date: Wed, 3 Jul 1996 00:42:26 -0700 (PDT)
Gentlemen
Here is the finial version of my article for NERPS Underworld on Vehile
Accessories. Comments and recomendations are requested and expected.

David Hinkley
dhinkley@***.org

================
Copyright (C) =
1996
All rights res=
erved
David G. Hinkl=
ey


Vehicle Accessories

Armored Glass: This accessory replaces existing glass in a vehicle. Becau=
se of
the weight and ridged of armored glass replaced windows are fixed and c=
annot
be opened. Armored glass has a Barrier rating of 8. This accessory is n=
ot
available for motorcycles or vehicles with an armored rating above 1.

Base Time: 4 days
Skill: Appropriate Vehicle B/R Skill
Target Number: 4
Parts Cost: Windshield and rear windows 500 each, side windows 150 =
each.
Equipment Needed: Vehicle Facility
CF: None

Caltrop Dispenser: This unit mounts under the rear of a car or truck and
dispenses a line of Transcontinental's patented tire ripping Caltrops the=
width
of the vehicle. Manufactured of a special non-ferrous alloy these caltrop=
s are
designed to always land point up.

Base Time: 3 day
Availability: 8/10 days
Street Index: .5
Skill: Appropriate Vehicle B/R Skill
Target Number: 4
Parts Cost: 5000
Equipment Needed: Vehicle Facility
CF: 1

Caltrops 1kg 6/36 hours 250 StrIdx 1

Gas Tank, Self Sealing : This is the same style of gas tank required on a=
ll race
cars by NASCAR. The honey combed interior reduces ruptures helping to r=
educe
the possibility of fire after an crash.

Base Time: 1 day
Skill: Appropriate Vehicle B/R Skill
Target Number: 5
Parts Cost: 50 + 10 per liter capacity
Equipment Needed: Vehicle Repair Kit
CF: None (unit replaces existing gas tank)

Gas Tank, Armored : A NASCAR approved self sealing gas tank wrapped in Ke=
vlar
armor.

Base Time: 1 day
Skill: Appropriate Vehicle B/R Skill
Target Number: 7
Parts Cost: 100 + 20 per liter capacity
Equipment Needed: Vehicle Repair Kit
CF: None (unit replaces existing gas tank)


Glass Tinting: A treatment applied to vehicles that makes it difficult to=

impossible to see through the treated glass from the outside, a person on=
the
inside can still see out. While most result in the glass appearing black =
or
extremely dark gray or brown one variation gives the glass a mirror like =
finish.
The effects of lighter levels of treatment can be negatively effected by
interior light levels that are higher then those outside. Treatment of
windshields is not legal in some jurisdictions.

Base Time: 1 day
Skill: Appropriate Vehicle B/R Skill
Target Number: 3
Parts Cost: 200
Equipment Needed: Vehicle Shop
CF: None

Gun Ports: Permit the firing of small arms from a vehicle with out exposi=
ng the
firer. Not available for motorcycles. The following target modifiers app=
ly to
firing through gun ports, tracer ammunition +2, other ammunition +4 , wea=
pons
with smart link +1 and no ammunition modifier, no modifiers for other sig=
hting
systems.

Base Time: 1 week, concealed ports 2 weeks
Skill: Appropriate Vehicle B/R Skill
Target Number: 4
Parts Cost: 250 each, concealed ports 750 each
Equipment Needed: Vehicle Shop
CF: None

Light Bar: This roof mounted unit is manufactured to NYPD Inc. specificat=
ions.
In addition to the standard flashing blue light there are alley lights on=
both
ends, a rear facing flashing red light and a front facing flashing yellow=
light.
A version for emergency vehicles (a flashing yellow light replaces the bl=
ue
light) is also available.
Police
Emergency Vehicle

Base Time: 1 day
Skill: Appropriate Vehicle or Electronics B/R Skill
Target Number: 3
Parts Cost: 350
Equipment Needed: Vehicle Repair Kit
CF: None

Locator Vehicle Orientation System: Utilizing up to date satellite techn=
ology
the Locator lets you know exactly where you are at all times and the bes=
t route
to your destination. In the case of an emergency Panicbutton system notif=
ies the
police or private security forces of your current location, speed and dir=
ection
of travel, and programmed destination. When connected to a level 3 or 4 A=
uto
pilot system the vehicle becomes completely self guiding

Base Time: 2 days
Skill: Appropriate Vehicle and Electronics B/R Skill
Target Number: 3
Parts Cost: 12000
Equipment Needed: Vehicle Repair Kit
CF: .1

Oil Sprayer: This unit dispenses oil on to the pavement behind the vehicl=
e. Can
also be used to dispense Super Slip . A vehicle crossing the oil slick mu=
st take
a crash test with a +2 modifier.

Base Time: 3 day
Availability: 8/4 days
Street Index: .1
Skill: Appropriate Vehicle B/R Skill
Target Number: 4
Parts Cost: 500
Equipment Needed: Vehicle Shop
CF: 1

Push bars: This accessory permits the controlled and careful pushing of o=
ther
vehicles with out damaging the pushing car and with little or no damage t=
o the
pushed vehicle.

Base Time: 2 days
Skill: Appropriate Vehicle B/R Skill
Target Number: 5
Parts Cost: 900
Equipment Needed: Vehicle Facility
CF: None

Ram Bumper: An extremely heavy duty bumper and mount that permits the ram=
ming
of another vehicle or object with limited damage to the vehicle. Wheeled
vehicles can be equipped with two bumpers one on the front and one on the=
rear.
Motorcycles and aircraft can not be equipped with a Ram Bumper. Vehicle e=
quipped
with a ram bumper receives the following benefits in ramming and crash te=
sts
when the contact point is the bumper. Roll an additional die during ram t=
ests.
Reduce the damage received in a crash test by one level (Serious (S) beco=
mes
Moderate (M)) or increase damage inflicted by one level (Moderate (M) bec=
omes
Serious (S)).

Base Time: 3 days
Skill: Appropriate Vehicle B/R Skill
Target Number: 5
Parts Cost: 1200 (per bumper)
Equipment Needed: Vehicle Facility
CF: None


Siren: This unit mounts under the hood and makes the same sound as those =
sirens
used on police and emergency vehicles. The unit can be set to produce eit=
her
American and European siren styles.

Base Time: 1 day
Skill: Appropriate Vehicle or Electronics B/R Skill
Target Number: 3
Parts Cost: 200
Equipment Needed: Vehicle Repair Kit
CF: .1

Smoke Generator, Manifold : Causes the creation of a cloud of dense smoke=
out of
the vehicles endmost pipes. The smoke is created by injecting controlled =
amounts
of oil in to the hot exhaust manifold. While effective it does reduce the=
life
and performance of the engine.(only works with IC engines.)

Base Time: 2 days
Skill: Appropriate Vehicle B/R Skill
Target Number: 5
Parts Cost: 50
Equipment Needed: Vehicle Shop
CF: None

Smoke Generator: This devise generates a dense cloud of opaque white smok=
e from
outlets mounted on the rear and/or sides of a vehicle. Utilizing #4 smoke=
oil
for operation it can be mounted in any type of vehicle including electric=
.
Additives to the smoke oil can color the smoke, add crowd control capabil=
ities
or increase density.

Base Time: 1 day
Skill: Appropriate Vehicle B/R Skill
Target Number: 4
Parts Cost: 200
Equipment Needed: Vehicle Facility
CF: 1

Smoke Grenade Ejector: Two tube launcher each which holds a common hand
grenade. On command a grenade is ejected 2 meters away from the launcher.=
While
normally loaded with a smoke or irritant gas grenade, any grenade can be =
loaded
in the launcher, however in many cases the vehicle would still be within =
the
grenades blast effect radius and thus subject to its effects. Muzzle load=
ed. Can
be mounted in a concealed mount on trucks and automobiles only.

Base Time: 1 day (3 days)
Skill: Appropriate Vehicle B/R Skill
Target Number: 4
Parts Cost: 600 (1200 Concealed)
Equipment Needed: Vehicle Shop (Vehicle Facility- concealed)
CF: None (.2 CF concealed)


Solid Tires: Tires made of solid rubber or similar materials. These tires=
are
completely unaffected by puncture type damage, and extremely resistant t=
o other
forms of damage. They are also heavy, and provide a less then comfortable=
ride
as well making the vehicle more difficult to handle especially at high sp=
eeds.
(negates improved, active and off-road suspension effects.)

Base Time: 1 day
Skill: Appropriate Vehicle B/R Skill
Target Number: 3
Parts Cost: Body x 300 each
Equipment Needed: Vehicle Repair Kit
CF: None


Vehicle Flash Pack: Made to resemble Marker lights provide the same effec=
ts as
hand carried flash packs.

Base Time: 1 day
Skill: Appropriate Vehicle B/R Skill
Target Number: 3
Parts Cost: 250
Equipment Needed: Vehicle Repair Kit
CF: None

Winch, Bumper Mounted-- Mounted on a heavy duty, or Ram bumper this winch
permits self extraction and or extraction similar sized vehicle. With pro=
per
rigging this winch can be used to lift 500 kilograms. This accessory is n=
ot
available for motorcycles.

Base Time:2 days
Skill: Appropriate Vehicle B/R Skill
Target Number: 4
Parts Cost: 1500
Equipment Needed: Vehicle Facility
CF: None

Zapper Shock Strips: Keep unauthorized people away from your vehicle hum=
anely.
When energized any contact with the strip releases a stunning 10,000 volt=
jolt
of electricity. Zapper brand shock strips are available in a wide variety=
of
styles and colors compatible with all current cars and light trucks. Whe=
n
activated any individual coming in contact with the strip receives a 5S S=
tun
attack, armor provides no protection.

Base Time: 2 days
Skill: Appropriate Vehicle or Electronics B/R Skill
Target Number: 3
Parts Cost: 100
Equipment Needed: Vehicle Repair Kit
CF: .1
Message no. 2
From: "Gurth" <gurth@******.nl>
Subject: Re: Vehicle Accessories--Finial Version
Date: Wed, 3 Jul 1996 12:08:05 +0100
dhinkley@***.org said on 0:42/ 3 Jul 96...

> Gentlemen
> Here is the finial version of my article for NERPS Underworld on Vehile
> Accessories. Comments and recomendations are requested and expected.

Couldn't you have sent this to the list yesterday?! :)

I just put the vehicle equipment article into the Underworld file... If
you could indicate what has changed since you posted it on 6 June, you
could save me a lot of work :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
You never looked so sane.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 3
From: dhinkley@***.org
Subject: Re: Vehicle Accessories--Finial Version
Date: Mon, 8 Jul 1996 16:04:16 -0700 (PDT)
On Wed, 3 Jul 1996, "Gurth" <gurth@******.nl> wrote:


>I just put the vehicle equipment article into the Underworld file... If
>you could indicate what has changed since you posted it on 6 June, you
>could save me a lot of work :)

I wish I could be of assistance but I don't have a copy in WP format to
make comparison with and I have done so much writing since that memory of what
is in what version of what is a large blur. To the best of my memory there wher
a lot of little changes and re-wordings [all for the better, of course :)]
through out the article as well as a re-write of Zap strip and bumper rules and
I think the gas tanks were added. Like I said it is a bit of a blur. I guess I
could convert the NERPS [E-Mailed] version to WP and then make the comparison,
Personally I think we would be better off if you could convert the WP version
that I E-Mailed to you directly and replace the whole article or I could convert
the WP version to Word 5.0 format and send it to you directly.

Sorry about the timing.

David Hinkley
dhinkley@***.org
Message no. 4
From: "Gurth" <gurth@******.nl>
Subject: Re: Vehicle Accessories--Finial Version
Date: Wed, 10 Jul 1996 10:25:25 +0100
dhinkley@***.org said on 16:04/ 8 Jul 96...

> I wish I could be of assistance but I don't have a copy in WP format to
> make comparison with and I have done so much writing since that memory of what
> is in what version of what is a large blur.

I've already updated the article by comparing it with the old one, so
there's no need for you to do that as well.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Advertising: Your right to ignore.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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