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Mailing List Logs for ShadowRN

From: Todd Montgomery <tmont@****.WVU.EDU>
Subject: Brand Name Cyberware
Date: Sun, 25 Jul 1993 18:53:30 -0400
Here is some older stuff I did. For the TOME.

SUBMISSION: Cyberware Options, New Cyberware, Article Format,
TITLE: Brand Name Cyberware
DESIGNER: Quiktek: Todd Montgomery, et. al.
E-Mail: tmont@****.wvu.edu

DESCRIPTION: This set of postings gives some ideas for making
cyberware a little more involved and easier to
upgrade. Also a lot of new cyberware. Posted in
December of 1992.

>>>>[ UPLINK CONNECT
>>>>[ Welcome to Cybernet Research

>>>>[ System Navigation: RESTRICTED ACCESS
>>>>[ PERMISSION DENIED. <01:22:34/12-23-51>
>>>>[ Please Enter Access Command.:
<<<<[ %&#$#[%^*@%

>>>>[ Error in Access file. <01:23:56/12-23-51>
>>>>[ System Recovery Command Overide: PROCESSING
>>>>[ System recovered. Have a nice day.

>>>>[ Connection Established. Download in Progress.


ShadowRun Cyberware Brand Names and Effects
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
These brand names are used for adding variety to the standard fair of
cyberware options. Below also appears some more options to make any
cybered character even more unique.

Levels of Essence Effect:
Level Effect on Essence Cost
1 +10%
2 +5%
3 0%
4 -5%
5 -10%

Maintenance:
Frequency in months / Percentage of cost to be paid in
maintenance per year. (Do not include
Street Index)
Street Damage
Brand Name Level Cost Availability Maintenance Index Resist.
----------------------------------------------------------------------------
CUSTOM BetaIII(-50%) x13.0 Shadow Clinic 6/10% +.3 3/4
CUSTOM BetaII(-45%) x9.0 Shadow Clinic 4/10% +.2 4/5
CUSTOM BetaI(-40%) x7.0 Shadow Clinic 4/10% +.2 4/5
CUSTOM AlphaIII(-30%) x5.0 Shadow Clinic 3/10% +.1 5/6
CUSTOM AlphaII(-25%) x4.0 Shadow Clinic 3/10% +.1 5/6
CUSTOM AlphaI(-20%) x3.0 Shadow Clinic 3/10% +.1 5/6
ChibaWare 5 x2.5 +4/x2 2/15% +.3 6/8
Ares-Custom 5 x2.25 +5/x3 2/20% +.3 8/10
Fuchi-SeriesII 5 x2.25 +4/x2 1/15% +.3 8/10
Ares-Gold 5 x2.5 +3/x1.75 3/12% +.3 8/9
Ares-Silver 4 x2.0 +2/x1.5 3/11% +.3 10/12
Fuchi-SeriesI 4 x2.0 +3/x1.5 4/15% +.2 9/12
BorgWare 4 x1.75 +4/x1.5 1/20% +.1 10/12
Ares-Turbo 3 x1.75 +1/x1.5 6/12% +.3 10/12
Ares-Milea 3 x1.5 +1/x1.25 3/11% +.1 12/14
Fuchi-Synth 3 x1.0 +0/x1 3/10% +.1 12/15
Ares-MarkV 3 x1.0 +0/x1 2/10% +0 12/15
StreetLethal 3 x.9 +1/x1.5 1/15% +0 14/18
Vindicator(Ares)3 x.8 +2/x2 3/12% +.1 15/18
Leme' 2 x.8 +0/x.5 1/20% +0 --
Vigilante(Fuchi)2 x.75 +0/x.75 2/10% +.1 --
NAO-AFFS 2 x.8 +1/x1 4/10% +.1 --
CaTsClaW 1 x.7 +0/x.75 1/20% -.1 --
Warrant 1 x.6 -1/x.5 1/30% -.1 --
Used As brand As brand+ As brand+ As brand+ As brand+ Yeah
Cyberware x.5 -1/x.5 -1/+5% -.1 Right

Notes: Not all Brands carry every type of cyberware. GM discretion. But
some suggestions appear below.

Used Cyberware's modifiers are in adiition to existing modifiers.

Shadow Clinic Availability means that if the character manages to
find a Shadow Clinic he can purchase the Cyberware. Each Shadow
Clinic has a rating AlphaI, BetaII, etc. These are CUSTOM pieces
and ARE specific to the Doctor and Clinic.

Damage to cyberware is handled as mentioned in Shadowtech, pages 39-40.
Damage Resistance operates as detailed in Streest Samurai Catalog
(SSC) Page 98. The first number is the Target Number for a Serious
Wound and the second number is the Target Number for a Deadly Wound.
When a character is injured and Cyberware has been damaged roll 5
dice. For every one success generated for the piece of cyberware,
the piece's damage level is reduced by one. Damaged cyberware
functions in the same way as described in Shadowtech, page 40.
Repair is the same as in Shadowtech page 40. All brand names are
normal cyberware for target number determination. Use the modified
cost of the cyberware for repair cost determination. Labor prices
vary with the brand name, use level of brand - 3 as a cost
multiplier. Alpha levels all count as Alpha, and Beta levels all
count as Beta.

Used Cyberware also has the disadvantages mentioned in SSC page
100 as well as the modifiers above.

Example of Maintenance Cost:
The Street Samurai Archetype has the following Cyberware.
Cybereyes with Low-Light
Dermal Plating: 2
Muscle Replacement: 1
Retractable Hand Razors
Smartlink
Wired Reflexes: 2
Assuming all this to be Ares-MarkV Brand you have the following.

Cyberware Type Essence Cost Maintenance Cost
----------------------------------------------------------------------
Cybereyes with
Low Light .2 8,000 800 per year
Dermal Plating:2 1 15,000 1,500 per year
Muscle Rep.:1 1 20,000 2,000 per year
Ret. Hand Rzors .2 9,000 900 per year
Smartlink .5 2,500 250 per year
Wired Ref.:2 3 165,000 16,500 per year
----------------------------------------------------------------------
TOTAL: 5.9 219,500 21,950 per year

Monthly Maintenance Cost = 21,950/12 = 1,829 Nuyen


Failing to pay maintenance cost results:
The (Maintenance cost per year/12) must be paid every month
with the characters lifestyle. It is assumed this payment
covers the maintenance every x months as in the above table.
Failure to pay for two months results in downgrade of cyberware.
The exact effects are left to the individual GM. An example
might be loss of +2 to Reaction for Wired Reflexes level 1.
Failure to pay for over one year can result in total loss of
cyberware. Repairing cyberware costs 10% x months not paid.
These costs include Doctors bills and any surgery.

Financing Cyberware:
Level 3, 4, and 5 cyberware can be financed by some corporations
and agencies. The deals usually include some legal matters like
contracts of business. The endorsers also usually require some DNA
sample for purely medicinal use (Ritual Sorcery for delinquents).

The financing usually involves a 20+% increase in price but the
entire amount may be divided over 12, 24, even 36 month plans. Most
financers require at least 20% of base cost down, up front.

Failure to provide payments is VERY BAD. One month can slide but
some fast talking MUST be done. And a gratuity will be expected.
Two months might require some customer "retraining" to make him
more responsible. Past two months you better leave the country and
fast. Of course, a corp will probable follow if the customer was a
substantial investment.

Even some street organizations (read Loan Sharks, Mob, Yak, etc...)
offer the above. Only payments are usually higher and retribution
even less friendly.

Hypoallergenics
The current lines of cyberware of levels 2-5 offer a full compliment
of hypoallergenic options for there brands. The cost of such
comfort is an increase of 50% in cost.

Warranties and Cyber Insurance
Many companies carry plans for cyberware insurance and warranties.
Unfortunately for the shadow community most of these services are
just not accessable safely. But as always there are a few exceptions
to every rule. The options that follow represent the more stable, less
NOSY, organizations that will set up convenient insurance and
warranty plans for the cybered individual. Sorry, no one _legal_ will
set up plans for Alpha or Beta cyberware.

Allied State Cyberware Coverage
This cheap organization will take very little in the way of personal
identification to set up an account. They have been known to take
payment failure pretty personally. The same goes for people who
start to really cost the company money. The plans they offer are
detailed below.

Plan: Basic Coverage Cost: Varies
This plan is just a basic coverage plan that will cover up to
a certain fixed amount in repairs and maintenance for one year.
Typical plans are in the range of 1,000Y/yr to 50,000Y/yr. Any amount
can be specified in this range. The cost is just the amount covered
divided by 13. This is a monthly rate and it is recommended that
it be paid promptly. Allied State will not accept any applicants
who sign up for a plan that is not equal to there normal maintenance
cost X 12. To register an applicant must have all his cyberware
registered and agree to a background check. This check is like
using a false cred stick vs. a rating 6 identifier.

Plan: Basic Warranty Cost: Varies
This plan is useful for financing that oh so unexpected mishap
with the local thrill gang. This plan covers all repairs and
replacement of cyber systems (no medical costs) for the duration
of the warranty. Any duration may be set up but the minimum is the
six month plan. The cost of the plan is the cyberware item's
maintenance cost + 5% divided by 12. This is a monthly rate. Each
cyberware item must be covered under a different warranty. The longest
warranty offered is three years (or 126 Million Heartbeats). As
with the Basic Coverage, registration and a background check are
required. This plan does not cover routine maintenance.

Plan: Total Coverage and Warranty Cost: Varies
This plan offers to the "street professional" the option of putting
all his chrome into a big safe coverage plan. The plan works as
follows. The cost is all the maintenance costs per year for each
item added together then taking that amount and adding 35% to that.
Divide that total by 12. This is your low monthly payment. This
plan covers all maintenance, cyber system replacement, and repair.
The minimum duration on this plan is 2 years and the maximum is four
years. Registration is required and a rating 8 background check is
performed on all applicants.

>>>[ Insurance is always risky. Some times you make out with a killing on
your new replacement. And then sometimes you get ripped over the long run.
For the sam who thinks he is in for one rough two years the Total Coverage
is the way to go. Especially with repairs being typically upwards of 20% of
the item's cost. ]<<<<
-Quiktek<11:48:37/01-19-53>

DocWagon(tm)
Yes the leader in Medical Insurance and Active Retrieval has now
begun to enter the growing cyberware insurance market. These plans
are totally separate from the usual DocWagon contracts. DocWagon(tm)
offers plans almost identical to Allied State. Except there
checks are much lower in rating, usually 4 except total coverage is 6.


Below is a sample distribution of brands from my own campaign.

Brand Names and Carried Cyber Products (My Campaign)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Product not carried by Brand Name
x Product is carried by Brand Name

BRAND NAME:
ChibaWare -----------------------------------------\
Ares-Custom ---------------------------------------\ |
Fuchi-SeriesII -------------------------------------\ | |
Ares-Gold -----------------------------------\ | | |
Ares-Silver ---------------------------------\ | | | |
Fuchi-SeriesI -------------------------------\ | | | | |
BorgWare -----------------------------\ | | | | | |
Ares-Turbo ---------------------------\ | | | | | | |
Ares-Milea -------------------------\ | | | | | | | |
Fuchi-Synth -----------------------\ | | | | | | | | |
Ares-MarkV ---------------------\ | | | | | | | | | |
StreetLethal -------------------\ | | | | | | | | | | |
Vindicator(Ares) -----------------\ | | | | | | | | | | | |
Leme' ---------------\ | | | | | | | | | | | | |
Vigilante(Fuchi) -------------\ | | | | | | | | | | | | | |
NAO-AFFS -----------\ | | | | | | | | | | | | | | |
CaTsClaW ---------\ | | | | | | | | | | | | | | | |
Warrant -------\ | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
Product V V V V V V V V V V V V V V V V V V Notes
---------------------------------------------------------------------------
BODYWARE
Hydraulic Jack
(Levels 1-6) - - - x - x x x x x x x x x x - x -
Muscle Replacement x x x x x x x x x x x x - x x - x x
Program Carrier x x x x x - x - x - - x x - - x - -
Smartlink x x x x x x x x x x x x x x x x x x
Bone Lacing
Plastic - - - - - x x x x x x x - x x - x x These items
Aluminum - - - - - - - x x x x x - x x - x x require 1/4
Titanium - - - - - - - x x x x x - x x - x - Maintenance
Dermal Plating
Level 1 x x x x x x x x x x x x - x x - x x These items
Level 2 x x x x x x x x x x x x - x x - x - require 1/4
Level 3 x x x x x x x x x x x x - x x - x - Maintenance
Filtration Systems
Air - - - - - x x x x x x x x x x x x x
Blood - - - - - - - x x x x x x x x x x x
Ingested Toxin - - - - - - - x x x x x x x x x x x
Limbs
Simple Replacement x x x x x x x x x x x - - - - - - -
Cyber Limb x x x x x x x x x x x x x x x x x x
Increased Strength - - - - - x x x x x x x x x x x x x
Built-In Smatlink x x x x x x x x x x x x x x x x x x
Built-In Device - - x x - x x x x x x x x x x x x x
Cyber Guns
Hold-Out Pistol - - x x x x x x x x x x - x x - x -
Light Pistol - - x x x x x x x x x x - x x - x -
Machine Pistol - - - - - x x x x x x x - x x - x -
Submachine Gun - - x x x x x x x x x x - x x - x -
Heavy Pistol - - x x x x x x x x x x - x x - x -
Shotgun - - x x x x x x x x x x - x x - x -
Skill Hardwires
Level 1-4 - - - - - x x x x x x x x x x x x x
Level 5-8 - - - - - - - x x x x x x x x x x x
Level 9-10 - - - - - - - x x x x x x x x x x x
Skillwires
Level 1-3 - - x x x x x x x x x x x x x x x x
Level 4-6 - - - - - x x x x x x x x x x x x x
Level 7-9 - - - - - - - x x x x x x x x x x x
Skillwire Plus
Level 1-3 - - - - - - - x x x x x x x x x x x
Level 4-6 - - - - - - - x x x x x x x x x x x
Level 7-9 - - - - - - - x x x x x x x x x x x
Vehicle Control Rig
Level 1 x x x x x x x x x x x x x x x x x x
Level 2 x x x x x x x x x x x x x x x x x x
Level 3 - - x x x x x x x x x x x x x x x x
Boosted Reflexes
Level 1 x x x x x x x x x x x x - - - - - - These items
Level 2 x x x x x x x x x x x x - x x - - - require no
Level 3 x x x x x x x x x x x x - x x - - - Maintenance
Wired Reflexes
Level 1 x x x x x x x x x x x x x x x x x x
Level 2 x x x x x x x x x x x x x x x x x x
Level 3 - - x x x x x x x x x x x x x x x x

HEADWARE
Chipjack x x x x x x x x x x x x x x x x x -
Softlink
Level 1 - - x x x x x x x x x x x x x x x x
Level 2 - - - x x x x x x x x x x x x x x x
Level 3 - - - - - x x x x x x x x x x x x x
Level 4 - - - - - x x x x x x x x x x x x x
Datajack(SR Rules) x x x x x x x x x x x x x x x x x x
Datajack
Level 1 x x x x x x x x x x x x x x x x x x
Level 2 - - x x x x x x x x x x x x x x x x
Level 3 - - x x x x x x x x x x x x x x x x
Level 4 - - - - - x x x x x x x x x x x x x
Commlink II x x x x x x x x x x x x x x x x x x
Commlink IV x x x x x x x x x x x x x x x x x x
Commlink VIII x x x x x x x x x x x x x x x x x x
Commlink X - - x x x x x x x x x x x x x x x x
Crypto Circuit HD
Level 1-4 x x x x x x x x x x x x x x x x x x
Level 5-7 - x x x x x x x x x x x x x x x x x
Level 8-9 - - - x x x x x x x x x x x x x x x
Level 10 - - - - - x x x x x x x x x x x x x
Scramble Breaker HD
Level 1-4 x x x x x x x x x x x x x x x x x x
Level 5-7 - x x x x x x x x x x x x x x x x x
Level 8 - - x x x x x x x x x x x x x x x x
Radio x x x x x x x x x x x x x x x x x x
Radio Receiver x x x x x x x x x x x x x x x x x x
Telephone x x x x x x x x x x x x x x x x x x
Ears
Cyber Replacement x x x x x x x x x x x x x x x x x x
Modification x x x x x x x x x x x x x x x x x x
Cosmetic Modification - - - - - - - - - - - - - - - - - -
Hearing Amplification x x x x x x x x x x x x x x x x x x
Damper x x x x x x x x x x x x x x x x x x
High Frequency x x x x x x x x x x x x x x x x x x
Low Frequency x x x x x x x x x x x x x x x x x x
Select Sound Filter
Levels 1-5 - - x x x x x x x x x x x x x x x x
Recorder - - - x x x x x x x x x x x x x x x
Eyes
Cyber Replacement x x x x x x x x x x x x x x x x x x
Camera x x x x x x x x x x x x x x x x x x
Cosmetic Modification - - - - - - - - - - - - - - - - - -
Vision Magnification
Optical 1 x x x x x x x x x x x x x x x x x x
Optical 2 x x x x x x x x x x x x x x x x x x
Optical 3 - - x x x x x x x x x x x x x x x x
Electronic 1 x x x x x x x x x x x x x x x x x x
Electronic 2 x x x x x x x x x x x x x x x x x x
Electronic 3 x x x x x x x x x x x x x x x x x x
Rangefinder - - x x x x x x x x x x x x x x x x
Flare Compensation x x x x x x x x x x x x x x x x x x
Low-Light x x x x x x x x x x x x x x x x x x
Retinal Duplication - - - - - - - x x x x x x x x x x x
Thermographic x x x x x x x x x x x x x x x x x x
Cyberoptics - - - - - - x x x - - x x - - x - x Note 1


INTERNALS
Chemical Analyzer - - - - - x x x x x x x x x x x x x
Cortex Bomb x x x x x x x x x x x x x x x x x x Note 2
Memory x x x x x x x x x x x x x x x x x x
Memory (FIFF) - - - - - x x x x x x x x x x x x x
Datasoft Link - - x x x x x x x x x x x x x x x x
Display Link - - x x x x x x x x x x x x x x x x
Smartcam Link - - - - - - x - x - - x x - - x - x Note 3
Simlinks
Levels 1-10 - - - - - - - - x - - x x - - x - x Note 4
Internal - - - - - - - - x - - x x - - x - x Note 4
Data Lock - - - - - x x x x x x x x x x x x x
Data Filter - - - - - x x x x x x x x x x x x x
Encephalon
Level 1 - - - - - x x x x x x x x x x x x x
Level 2 - - - - - x x x x x x x x x x x x x
Level 3 - - - - - x x x x x x x x x x x x x
Level 4 - - - - - - - x x x x x x x x x x x
Gas Spectrometer - - - - - x x x x x x x x x x x x x
Internal Voice Mask - x x - x x x x x x x x x x x x x x
Olfactory Booster - - x x x x x x x x x x x x x x x x
Orientation System - - - - - - - x x x x x x x x x x x
Simrig - - - - - - - - x - - x x - - x - x Note 5
Sense Link - - - - - - - - x - - x x - - x - x
Internal Transmitter - - - - - - - - x - - x x - - x - x
SPU: Data Management
Level 1 - - - - - - x - x - - x x - - x - x
Level 2 - - - - - - x - x - - x x - - x - x
Level 3 - - - - - - x - x - - x x - - x - x
Level 4 - - - - - - - - x - - x x - - x - x
SPU: Input/Output
Level 1 - - - - - - x - x - - x x - - x - x
Level 2 - - - - - - x - x - - x x - - x - x
Level 3 - - - - - - x - x - - x x - - x - x
Level 4 - - - - - - - - x - - x x - - x - x
SPU: Math
Level 1 - - - - - - x - x - - x x - - x - x
Level 2 - - - - - - x - x - - x x - - x - x
Level 3 - - - - - - x - x - - x x - - x - x
Level 4 - - - - - - - - x - - x x - - x - x
Tactical Computer
Level 1 - - - - - - - x - x x x - x x - x -
Level 2 - - - - - - - x - x x x - x x - x -
Level 3 - - - - - - - x - x x - - x x - x - CLASSIFIED
Level 4 - - - - - - - x - x x - - x x - x - CLASSIFIED
Video Link - - x x x x x x x x x x x x x x x x
Internal Transmitter - - x x x x x x x x x x x x x x x x

MATRIXWARE
MPCP - - - - - - - - x - - - x - - x - - Note 6
Persona Module - - - - - - - - x - - - x - - x - - Note 6
Hardening - - - - - - - - x - - - x - - x - - Note 6
Memory/Storage - - - - - - - - x - - - x - - x - - Note 6
Transfer - - - - - - - - x - - - x - - x - - Note 6
Response - - - - - - - - x - - - x - - x - - Note 6

Notes:
1: These are in addition to the standard Brands out of Shadowbeat.
i.e. Eyecrafters Opticam. All cyberoptic implants offer the
following: Cybereyes with Implanted Portacam, Electonic Mag 1,
Thermographic, and Low-Light. Essence: .6, Price: 19,000Y. Images
can be routed into headware memory or through a datajack into an
external storage device. Eyecrafters Opticam, Essence: .5,
Price: 20,000Y. Use Fuchi-Synth for other stats. More packages
appear below in Package Deals.

2: Cortex Bombs are highly illegal none of the above brands carry
cortex bombs as part of there lines.

>>>>[ Well, that is the official version. The little company emblems on
the implamant were put there by little elves like me. ]<<<<
-Quiktek<09:12:34/01-19-53>

3: Smartcam links, Shadowbeat again. Smartlinks are different than
the Dr. Spott Smartcam Implamant. The Implamant works only on the
Cyberoptics models. The smartcam link can work on any Portacam or
Cybercam with a smartcam adapter. Use Fuchi-Synth for Dr. Spott
brand stats.

4: Shadowbeat Page 97-98.

5: Shadowbeat Page 97-98.

6: Currently only Fuchi offers C2 (Cranial Cyberdecks) for retail
use. But MANY companies are making moves to produce there own line of
C2 products and packages. Included in these are Sony, MCT, and
even Fairlight.

>>>>[ Of course there are still the standard street sources. ]<<<<
-Quiktek<09:14:53/01-19-53>

Fuchi offers individual components and two well developed
package deals. The package deals are described below.

Fuchi C2 Synth, SeriesI, and SeriesII brands all carry the following
basic packages.

C2 Cyber-4
^^^^^^^^^^
MPCP: 6 Essence: 3.0 (3.1 separately)
Hardening: 3 Base Price: 396,000Y (416,100Y separately)
Memory: 100 Mp Base Availability: 12/60 days
Storage: 500 Mp Base Street Index: 2.5
Load Speed: 30 Mp
I/O Speed: 20 Mp Note: Intelligence min. of 4 required.

C2 Cyber-6
^^^^^^^^^^
MPCP: 8 Essence: 3.2 (3.3 separately)
Hardening: 4 Base Price: 892,000Y (939,300Y separately)
Memory: 100 Mp Base Availability: 14/90 days
Storage: 500 Mp Base Street Index: 2.75
Load Speed: 40 Mp
I/O Speed: 30 Mp Note: Intelligence min. of 5 required.

Fuchi also plans to release several new C2 and Cyberdeck Models within
the next year.

How to incorporate these Brand Names
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
To avoid player purchasing of the BEST stuff, I recommend giving the
players just the basic street facts, i.e. Essence cost, Availability,
Street Index. For the rest of the stats give them this.

The cost to maintain is relative to the cost of the item.

BRAND NAME
ChibaWare VERY Durable, Costly to maintain
Ares-Custom Quite durable, Costly to maintain
Fuchi-SeriesII Quite Durable, Costly to maintain
Ares-Gold Quite Durable, Less cost to maintain, Constant service
Ares-Silver Durable, Even cheaper to maintain
Fuchi-SeriesI Durable, Costly to maintain, Good Service time
BorgWare Durable, Quite costly to maintain, Constant service
Ares-Turbo Durable, Cheaper to maintain, Great service time
Ares-Milea Not quite as durable as Turbo, More service time
Fuchi-Synth Standard Fuchi Cyberware, Better than Ares-MarkV in serice
Ares-MarkV Standard Ares Cyberware
StreetLethal Cheap, Street Doc standard
Vindicator Cheaper, But standard quality, Not too hot under stress.
Leme' Cheap, The Lemon of Cyberware
Vigilante CHEAP, Has trouble under stress
NAO-AFFS Cheap, Good service time
CaTsClaW REALLY Cheap, Costly to maintain, Prone to malfunctions
Warrant REALLY Cheap, Prone to breakage and costly to maintain.

GM's feel free to put your own Brand Names out on the market. Some
examples may be MCT, Shiawase, NightWare, and ,yes, even DocWagon(tm)
custom implants. Have fun with it. And tailor it to your own campaign.
I will periodically present more brands as I think of them.

For Archetypes and NPC's just assume something average like Fuchi-Synth
or Ares-MarkV. For Gang Members I recommend using something like Vindicator.
And if you want to add some spice to someone just upgrade the cyberware to
BorgWare, or even ChibaWare, and add some more mods. This can make for
some pretty interesting people.

Specific Cyberware and New Cyberware Options (Thanks WORDMAN).
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Below are some good ideas for more inventive cyberware options.

Niffty Smartlink options
^^^^^^^^^^^^^^^^^^^^^^^^
Colt Frontline Smartlink
This requires a datajack. A cord connects the gun and the users
datajack. This either requires a special port for the gun
(for smartgun variants of weapons) or a standard smartgun adapter.
No other connection with the gun works. (No palm induction pads..)
This is a cheap system that requires a Complex Action to hook up
and start up. Colt markets this to military units, and is therefore
popular among mercs.
Essenec: 0.2 Price: 1,000Y
Availability: 3/36 hrs Street Index: 1.1
Maintenance: 6/10%(100Y) Damage Resistance: 5/6
Legality: 5P-CA

Colt Commando Smartlink
Like the Frontline but does not require datajack. Instead the gun
is connected to small special plugs installed in the wrist. Again this
is aimed at military units.
Essence: 0.35 Price: 2,000Y
Availability: 3/36 hrs Street Index: 1.1
Maintenance: 4/10%(200Y) Damage Resistance: 6/8
Legality: 5P-CA

Ares Stealth(tm) Smartlink
Standard smartlink. But the induction pad is subdermal and nearly
undetectable both visually and by scanners (double Target Number).
This system can be used with average thickness gloves. This piece
comes in the all the standard Ares lines. The base stats are below.
Essence: 0.5 Price: 10,000Y
Availability: 5/14 days Street Index: 1.25
Maintenance: As brand Damage Resistance: As brand
Leaglity: 4-CA

Datajack Options
^^^^^^^^^^^^^^^^
Ares Stealth(tm) Induction Datajacks
Level 1 Essence: 0.15 Price: 2,000Y
Level 2 Essence: 0.20 Price: 4,000Y
Level 3 Essence: 0.30 Price: 16,000Y
These function just like there standard counterpart. The difference
is that the port is inductive in nature allowing the jack to be all
but invisible to sight and scanners (double Target Numbers). For
these jacks to be used a special cable (20Y) must be used. A special
gel (10 uses, 1Y) must be used to reduce the motion artifact of the
inductive connection. These come in all the standard Ares lines.
Availability: Always Street Index: 1.0
Legality: Legal

Fuchi Bodyjacks
Standard datajacks, available in all levels, that can be mounted
in optional places. The common locations are top of the shoulders,
the wrists, and under the armpits. Fuchi carries these in all there
lines of datajacks.
Essence: +0.05 Price: +300Y
Availability: Legal Street Index: 0.9
Legality: Legal

>>>>[ The armpits are perfect for connecting enough storage to capture
what your vid link is picking up without dangling cords giving you away.]<<<<
-Wordman<09:48:46 GMT/02-13-53>

MCT Permanent Softlink
Standard softlink chip holders, available in all levels, that are
mounted entirely within the head. This makes them unreachable
except through surgery. This makes them undetectable by visible
searches and scanners are all but defeated (double Target Numbers).
Essence: -0.05 Price: x3
Availability: 3/72 hrs Street Index: 1.0
Legality: Legal

Reflex Enhancers Options
^^^^^^^^^^^^^^^^^^^^^^^^
Ares React(tm) System
Level 1 Reaction: +2 Essence: 1.2 Price: 29,000Y
Level 2 Reaction: +4 Essence: 2.8 Price: 87,000Y
Level 3 Reaction: +6 Essenec: 3.0 Price: 153,000Y
This state-of-the art Wired Reflex(tm) System offers a more Essence
friendly package for less money than standard systems. The reason for
the less essence cost is because the users reaction is set and
consistent every time. No more quick then slow just because of whim
of cyberware. The patented adrenaline release system provides an
even flow of adrenaline to all body parts and heightens those areas
that need it the most. The user still only gets the standard 1D6
for Initiative. Ares currently offers this piece in all of its lines.
These systems CAN NOT be combined with other reflex enhancements.
Level 1 Index: 1.0 Avail: 5/14 days Legality: 8P-CB
Level 2 Index: 1.25 Avail: 5/14 days Legality: 5P-CB
Level 3 Index: 1.5 Avail: 8/14 days Legality: 3-CC

>>>>[ This piece is a mixed blessing. Typically the users react to this little
jewel in much the same way as the users of a suprathyroid gland (i.e. FOOD).
Except the system is always ON. These people generally act as if they are in
fast mode. When someone asked Ares about this affect they flatly denied it.
Of course that point is not advertised along with the product.]<<<<
-Quiktek<10:51:26 GMT/01-18-53>

Raineer Crossman Heitened Reflex System
Level Init: Essence Price Avail. Index Legality
1 +1D6 1.4 27,000Y 4/3 days 1.0 8P-CB
2 +2D6 2.1 75,000Y 4/6 days 1.25 5P-CB
3 +3D6 3.5 185,000Y 6/10 days 1.5 3-CC
This system uses a secret design to provide the user with that
needed speed boost. These systems are incompatible with other
reflex enhancement systems, including synaptic accelerators.
Maintenance: 2/10% Damage Resistance: 8/10

>>>>[ This chrome is _rapidly_ getting into vogue with gangers of all
stripes and colors. Cheaper than Wired Reflex(tm) and not as permanent as
as Boosted(tm). This will assure that the streest will stay mean.]<<<<
-Black Chain<07:14:55/10-02-52>

Ares Reflex Controller
This controller attaches to existing Reflex Enhancement Cyberware,
except Boosted, and provides a convenient ON/OFF Switch for
preservation of system usage. Activation of the system is by
mere thought and takes a Free Action to accomplish. While the
system is dormant, the user does not acquire the systems bonuses to
his reflexes. When activated the system does provide its bonuses.
The long term effect of this controller is x6 to the maintenance
frequency and division of maintenance cost per year by a remarkable
factor of 4 (i.e. 10% -> 2.5%). Of course these effects are entirely
dependent on the reduction in usage time of the cyber system. This
controller is carried by all Ares lines.
Essence: 0.1 Price: 500Y
Availability: 3/36 hrs Street Index: 0.9
Maintenance: 6/5%(25Y) Damage Resistance: 8/10
Legality: As Reflex System controlled

Some New Cyberware Toys
^^^^^^^^^^^^^^^^^^^^^^^
Shiawase Booster
This revolutionary system relies totally on the bodies natural
andrenaline gland to produce some hefty results. A small "sack"
collects adrenaline at a constant SLOW rate. When the user activates
the system (like the Ares Controller above) the adrenaline is released
at a constant proscribed level into the users system. The only
components are the "sack" and the control circuitry wired as an
interface module. The adrenal "boost" lasts for only a short time as
the adreanline supply is depleted. This jewel acts much like the
adrenal pump but without the spontaeous triggering from anger and such.
>>>>[ UNDER DEVELOPMENT

Ares Embedded Diagnostic System
>>>>[ UNDER DEVELOPMENT

Fuchi Embedded Diagnostic System
>>>>[ UNDER DEVELOPMENT

Immunoneutral Pads
>>>>[ UNDER DEVELOPMENT

Zeiss Optical Quik-Change Mounts
>>>>[ UNDER DEVELOPMENT

Zeiss Audio Quik-Change Mounts
>>>>[ UNDER DEVELOPMENT

>>>>[ System Error: Files are Protected
<<<<[ Download Aborted <11:24:29/12-23-51>
<<<<[ Download 27% complete.

>>>>[ Unauthorized Access by Outside Party. <11:24:30/12-23-51>
>>>>[ Threat Response: Alpha 7456 Theta

>>>>[ SYSTEM ALERT: Code: 3122348324578613856123981234

<<<<[ (&%%$&*^)&%$)*

>>>>[ Threat Eliminated.
>>>>[ System Navigation: ACCESS DENIED

<<<<[ )(*^^&$&^($

>>>>[ Access Approved. Please Continue
>>>>[ Download Resumed. <11:24:49/12-23-51>

Package Deals
^^^^^^^^^^^^^
The total, unmodified, essence and price are given in parenthesis.

Zeiss carries only cybereyes and eye options. The brand has the following
brand name stats:
Level: 3 Cost: x1.0 Availability: +1/x1.25
Maintenance: 4/7.5% Street Index: +.1 Damage Resistance: 10/12

Nikkon carries only cybereyes and eye options. The brand has the following
brand name stats:
Level: 3 Cost: x1.0 Availability: +0/x1.0
Maintenance: 3/10% Street Index: +.0 Damage Resistance: 12/15

RCA carries only cybereys, cyberears, and there options. The brand has
the following brand name stats:
Level: 3 Cost: x1.0 Availability: +0/x1.0
Maintenance: 2/10% Street Index: +.0 Damage Resistance: 12/15

Optical and Audial Packages
These packages were provided by Wordman. Thanx.
I took his idea and expanded on it and included some more rules.
The only disadvantages are that the packages are ONE unit and
can not be modified or upgraded without taking the whole thing out.

Zeiss Full Spectrum Essence: 0.2 Cost: 10,000Y (13,000Y)
Availability: 5/48 hrs. Maintenance: 4/7.5%
Street Index: 1.1 Damage Resistance: 10/12
Cybereyes with Thermographic, Low-Light, and Flare Compensation

Colt Scout Essence: 0.25 (0.3) Cost: 12,800Y (16,000Y)
Availability: 8/48 hrs Maintenance: 3/12%
Street Index: 1.0 Damage Resistance: 12/15
Cybereyes with Low-Light, Flare Compensation, Optical Mag. 2,
and Rangefinder

Colt Sniper Essence: 0.4 (0.5) Cost: 17,500Y (21,000Y)
Availability: 8/48hrs Maintenance: 3/12%
Street Index: 1.0 Damage Resistance: 12/15
Cybereyes with Thermographic, Low-Light, Flare Compensation,
Optical Mag. 3, and Rangefinder

>>>>[ I hear that this package is STANDARD issue to the UCAS Armed Forces
Sharp Shooting units. ]<<<<
-Quiktek<10:10:54/01-19-53>

Nikkon Tourister Essence: 0.6 Cost: 22,000Y (27,500Y)
Availability: 6/24hrs Maintenance: 3/10%
Street Index: 1.2 Damage Resistance: 12/15
Cybereyes with Camera, Electronic Mag. 1, 90 Mp Memory (FIFF),
Recorder

Nikkon ProSystem Essenec: 1.7 (1.85) Cost: 55,000Y (70,000Y)
Availability: 6/24hrs Maintenance: 3/10%
Street Index: 1.2 Damage Resistance: 12/15
Cybereyes with Camera, Optical Mag. 3, Low-Light, Flare Compensation,
Datajack Level 4, 300 Mp Memory (FIFF)

>>>>[ Used by every fashion photographer and news fax writer worth there
salt. ]<<<<
-Quiktek<10:18:43/01-19-53>

RCA Vidpack Essence: 0.9 Cost: 38,000Y (48,000Y)
Availability: 6/24hrs Maintenance: 2/10%
Street Index: 1.0 Damage Resistance: 12/15
Cybereyes with Video Link, Datajack Level 1, 90 Mp Memory (FIFF),
Recorder

Sony XB5000 Essence: 1.25 Cost: 80,000Y (104,500Y)
Availability: 6/24hrs Maintenance: 2/10%
Street Index: 1.0 Damage Resistance: 12/15
Cybereyes with Video Link, Optical Mag. 3, Datajack Level 4, 90 Mp
Memory (FIFF), Cyberears with Select Sound Filter Level 5

Fuchi VI300 Essenec: 1.9 (2.05) Cost: 96,000Y (119,500Y)
Availability: 8/48hrs Maintenance: 3/10%
Street Index: 1.1 Damage Resistance: 12/15
Cybereyes with Video Link, Optical Mag. 3, Low-Light, Flare
Compensation, Thermographic, Datajack Level 4, 90 Mp Memory (FIFF),
Cyberears with Select Sound Filter Level 5, Hearing Amp., Damper
This package is part of the Fuchi-Synth line.

RCA Tridpack Essence: 0.9 Cost: 36,000Y (46,000Y)
Availability: 6/24hrs Maintenance: 3/10%
Street Index: 1.0 Damage Resistance: 12/15
Eyecrafters Opticam, Datajack Level 1, 90 Mp Memory (FIFF), Recorder

Fuchi FullTrid Essenec: 2.1 (2.25) Cost: 103,000Y (127,500Y)
Availability: 10/7 days Maintenance: 3/10%
Street Index: 1.2 Damage Resistance: 12/15
Eyecrafters Opticam with Optical Mag. 3 instead of Electronic Mag. 1,
Dr. Spott Smartcam Implant, Low-Light, Flare Compensation,
Thermographic, Datajack Level 4, 90 Mp Memory (FIFF), Cyberears with
Select Sound Filter Level 5, Hearing Amp., Damper
This package is part of the Fuchi-Synth line.

>>>>[ Awe... Watch out for those Cybersnoops. This is there deal.
]<<<<
-Quiktek<10:36:23/01-19-53>

Internal Packages

Bose Voxx System Essenec: 0.4 Cost: 165,000Y (220,000Y)
Availability: 6/24hrs Maintenance: 3/12%
Street Index: 1.0 Damage Resistance: 10/12
Voice Modulator, Rating 6, Increased Volume, Playback, Tonal Shift

Shiawase Filter Suite Essence: 2.3 (2.5) Cost: 140,000Y (175,000Y)
Availability: 6/4 days Maintenance: 3/10%
Street Index: 1.1 Damage Resistance: 12/15
Air Filter 5, Blood Filters 5, Toxin Filter 5

Ares Skillman Essence: 0.55 Cost: 40,000Y (49,000Y)
Availability: 4/10 days Maintenance: As brand
Street Index: 1.0 Damage Resistance: As brand
Skillwires Plus Rating 3, Softlink Rating 3
This itemis carried by all the Ares lines.

Ares Skillmaster Essence: 3.5 Cost: 720,000Y (895,500Y)
Availability: 5/10 days Maintenance: As brand
Street Index: 1.0 Damage Resistance: As brand
Skillwires Plus Rating 6, Softlink Rating 4, Encephalon Rating 4,
SPU: I/O Rating 4
This item is carried by all the Ares lines.

>>>>[ A chummer told me that some of Ares's Company Men are wired with these
babies. BURRRRRRR...... Scary thought. ]<<<<
-Quiktek<10:47:25/01-19-53>

Communications

Ares Stealth(tm) Radio Suite
Essence: 0.8 (0.9) Cost: 110,000Y (142,000Y)
Availability: 6/36hrs Maintenance: As brand
Street Index: 1.2 Damage Resistance: As brand
Radio, Commlink-IV, Crypto Circuit HD Level 6
This item is carried by all the Ares lines.

Ares Securetech Headphone
Essence: 0.6 (0.65) Cost: 122,000Y (163,700Y)
Availability: 6/36hrs Maintenance: As brand
Street Index: 1.2 Damage Resistance: As brand
Telephone, Commlink-VIII, Crypto Circuit HD Level 6
This item is carried by all the Ares lines.

Ares BattleLink
Essence: 1.0 Cost: 340,000Y (442,000Y)
Availability: 6/36hrs Maintenance: As brand
Street Index: 1.2 Damage Resistance: As brand
Radio, Commlink-X, Crypto Circuit HD Level 6, Scramble Breaker HD
Level 6
This item is carried by all the Ares lines.

WATCH for more packages, brand names, and options coming your way soon.

Credits:


Wordman lward@******.harvard.edu (Lester Ward)
Colt Frontline Smartlink Zeiss Full Spectrum
Colt Commando Smartlink Colt Scout
Ares Stealth(tm) Smartlink Colt Sniper
Ares Stealth Induction Datajack Nikkon Tourister
Fuchi Bodyjacks Nikkon ProSystem
MCT Permanent Softlink RCA Vidpack
Sony XB5000 Fuchi VI300
RCA Tridpack Fuchi FullTrid
Bose Voxx System Shiawase Filter Suite
Ares Skillman Ares Skillmaster
Ares Stealth(tm) Radio Suite Ares Securetech Headphone
Ares BattleLink

John Modica via Wordman
Raineer-Crossman Heightened Reflexes

Quiktek tmont@****.wvu.wvnet.edu (Todd Montgomery)
THE REST OF IT!!!!!
Brand Names

Volume 2 follows...........*&^%$&%#*(&^*&^.....
<<<<[ Connection Closed by System. Download interrupted.
<<<<[ Download 47% complete.


-- Second Posting --

Options to reduce Maintenance Cost
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Embedded Diagnostic Systems
This option is available for every piece of cyberware that is
made for Level 3, 4, 5 Brands. By hardwiring a diagnostic system
directly to the cyberware implant before installation, additional
essence loss is reduced. These system have two output options.
The first and most commonly used are directly link to Display Link
for constant readout of condition of cyber item. The second option
is output of the system to a datajack. Either option provides the
user with the bonuses the system provides. The result of the system
is a reduction in the maintenance cost of the cyber item and a
decrease in the maintenance frequency of the cyber item. The system
also provides the user an option of running a Phase I diagnostic
at any time. This, as is well known, is the diagnostic used by most
street docs to test cyberware items. This is the brunt of the cost
involved in the maintenance cost of most cyber items. The game effects
are the reduction of the maintenance cost by a factor of 1/5,
Maintenance cost equals maintenance cost x 1/5.
Cost: As item and brand + 10% Legality: As brand and Item
Availability: As item and brand Essence: -



Some New Cyberware Toys
^^^^^^^^^^^^^^^^^^^^^^^
Shiawase Booster
This revolutionary system relies totally on the bodies natural
andrenaline gland to produce some hefty results. A small "sack"
collects adrenaline at a constant SLOW rate. When the user activates
the system (like the Ares Controller above) the adrenaline is released
at a constant proscribed level into the users system. The only
components are the "sack" and the control circuitry wired as an
interface module. The adrenal "boost" lasts for only a short time as
the adreanline supply is depleted. This jewel acts much like the
adrenal pump but without the spontaeous triggering from anger and such.
The effects of overexertion with the heart that is common to the
adrenal pump is still a problem. The pump can only be activated by
the control circuitry.
Level Essence Price Avail. Index Legality Effects
1 1.30 65,000Y 12/70dys 3.5 5P-CB As level 1 Pump
2 2.60 150,000Y 12/70dys 4.0 5P-CB As level 2 Pump
Maintenance: 4/10% Damage Resistance: 8/10

Ares Embedded Diagnostic System
>>>>[ UNDER DEVELOPMENT

Fuchi Embedded Diagnostic System
>>>>[ UNDER DEVELOPMENT


-- Last Posting --

>>>>[ Here you go guys, More results from my excursions into the
cyberware funhouse. I had to edit out the more heavily encrypted items.
I will post them when I can crack them.]<<<<
--Quiktek<02:40:03/03-05-54>

New Brand Names:
^^^^^^^^^^^^^^^^

Brand Name Level Cost Availability Maintenance Index Resist.
----------------------------------------------------------------------------
MCT-Samurai 4 x2.0 +3/x2.25 3/10% +.1 8/9
MCT-Kama 3 x1.5 +2/x2.0 5/8% +.2 10/12
MCT-Ninjitsu 3 x1.25 +1/x1.5 3/8% +.1 12/15
DuroWare 3 x1.5 +4/x4.0 12/2% +0 8/9
Boss-V5 3 x1.0 +0/x1.0 2/8% +0 12/15
Euro-MarkII 2 x.75 +0/x.75 2/15% +0 --
Shiawase-Torg 4 x2.0 +3/x1.5 3/11% +.2 9/12
Shiawase-Custom 5 x2.5 +4/x2.0 2/15% +.3 6/8
Shiawase-Alpha x3.0 +6/x3.0 3/10% +.1 5/6
AlphaI(-20%)

MCT:
The MCT line of cyberware has been especially designed for low impact
on the body, and it's appearance is stealthy. The MCT stuff that
filters down to the streets is among the most highly demanded in the
shadows. All MCT cyberware has a +1 to concealability.

DuroWare:
This little known line of cyberware is made by only ONE Street Doc.
His name is Mickey. He operates out of the Redmond Barrens in Seattle.
Mickey owns and operates the "Mad House", a local ripper shop that
specializes in the bazaar, exotic, and/or the militant. Mickey will
only install DuroWare into SPECIAL friends, or a person with a HUGE
credstick. DuroWare is the toughest stuff next to teflon when it comes
to damage. And maintenance is nothing. Several people have tried to
get Mickey's secrets but all have met the unhappy end of "Creeps" and
"Gripes", two of the largest and heaviest cybered Trolls you would
ever want to meet. Mickey's common line of cyberware is termed
StreetLethal and is detailed in the Brand Names 1st. release.

>>>>[ Mickey is one tough Dwarf. He personally outfitted the Troll
twins, Creeps and Gripes. They are the closest thing I have ever seen
to real CyBorgs. ]<<<<
--Quiktek<11:44:26/03-02-54>

Shiawase:
The leader in cyberware has just released news of its upcoming line of
cyberware. Initially termed Shiawase-Alpha, this line emphasizes
Ultra-Low Impact (ULI) technology. (Officially termed ULICII
(Ultra-Low Impact Cyber Interface Integration)) This is what Mr.
Yamaguchi, president of Shiawase Cyberware Division had to say: "We
(Shiawase International) are very proud of our new Alpha Line. We are
scheduled to release the intitial batch of "Field Tested" 'ware around
easter. Only the FINEST clinics are to be authorized for retail. Any
other questions I direct to Mrs. Hanover, our UCAS Representative."
For more information about Shiawase's upcoming line of cyberware,
please contact a licensed Shiawase Dealer or Shiawase directly via
matrix link or voice.

>>>>[ Oh PLease! We all know that the Alpha Grade Stuff was out there.
Mass Production, even if by Shiawase, well do nothing but make the general
public know that the tech exists. ]<<<<
--Quiktek<12:43:30/03-02-54>

The brands above carry most cyberware types. GM Discretion.

New Bioware Item
^^^^^^^^^^^^^^^^

Enzomatic Reinforcer Treatment

This chemical treatment injects a complex, non-harmful enzyme into the
body. The enzyme is totally self-replicating and attaches to the
human-cyberware interface units. The benfits of this are two-fold, 1)
The enzyme produces a membrane over the cyber unit - nerve interface,
in effect reducing the items impact on the body. Thus reducing essence
loss if the enzyme is used before cyberware implantation. This effect
has been termed the "HALO" Effect after the Treatements creator, Dr.
John Halos Carpenter Marcus. 2) The enzyme acts as a sort of
caretaker for the delicate interface. This reduces maintenace cost of
cyber items and reduces the need for regular check-ups. The only
disadvantage the treatment has is the fact that the enzyme lowers the
bodies immune system to lower levels. This in effect means that the
user has 1 point less body when dealing with diseases and toxins.

Cost: 95,000Y
Body Cost: 0.2
Availability: 12/60dys.
Legality: Legal
Street Index: 1.1
Effects: Maintenance cost is cut down to a fourth.
All cyberware implanted after the treatment (except Alpha and Beta
Grade, which uses a similar treatment) has a reduction in Essence
Cost of 10% (Essenec Cost = Essence Cost x 0.9).


Embedded Diagnostic Systems
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Embedded Diagnostic Systems
This option is available for every piece of cyberware that is
made for Level 3, 4, 5 Brands. By hardwiring a diagnostic system
directly to the cyberware implant before installation, additional
essence loss is reduced. These system have two output options.
The first and most commonly used are directly link to Display Link
for constant readout of condition of cyber item. The second option
is output of the system to a datajack. Either option provides the
user with the bonuses the system provides. The result of the system
is a reduction in the maintenance cost of the cyber item and a
decrease in the maintenance frequency of the cyber item. The system
also provides the user an option of running a Phase I diagnostic
at any time. This, as is well known, is the diagnostic used by most
street docs to test cyberware items. This is the brunt of the cost
involved in the maintenance cost of most cyber items. The game effects
are the reduction of the maintenance cost by a factor of 1/5,
Maintenance cost equals maintenance cost x 1/5.
Cost: As item and brand + 10% Legality: As brand and Item
Availability: As item and brand Essence: -

Add on systems to lower maintenance costs.

Add-On Diagnostic Systems
^^^^^^^^^^^^^^^^^^^^^^^^^
Following on the Embedded Diagnostic System option for most cyber
brands, many brands have came up with there own add-on diagnostic
system units. These units, once implanted, give all the benefits of
the Embedded Diagnostic System option on other systems, plus some
additional features. As with the regular Embedded Otpion, output can
be to a datajack or a Display Link.

Base Essence Cost: (Total Essence Costs of systems monitored) x 0.1
Base Price: (Total Prices of systems monitored) x 0.05Y

Level Essence Price Avail. Legality Effects
1 Base EssenceX1.0 Base PriceX1.0 4/36hrs. Legal See 1.
2 Base EssenceX1.5 Base PriceX2.0 6/72hrs. Legal See 2.
3 Base EssenceX3.0 Base PriceX4.0 10/4dys. 8P-CB See 3.
+ 0.5
Maintenance:12/5% Damage Resistance: 5/6

1) Runs a Phase I Diagnostic (x1/5 to Maintenace Cost)
2) Runs a Phase II Diagnostic (x1/10 to Maintenance Cost)
3) Comes with Display Link and Nanotech Repair Cells System (NRCS)
Can complete a Phase III Diagnostic (no Maintenance Cost).
System can also repair damage of light in 2D6 days.

Currently Fuchi, Ares, MCT, Shiawase, ChibaWare, BorgWare, and
StreetLethal carry thiese add-on system units. Only Fuchi, Ares, MCT,
Shiawase, and ChibaWare carry Level 3.


Any comments are welcome.

-- Quiktek
a.k.a. Todd Montgomery
tmont@****.wvu.edu

Well after playtesting my Brand Name cyberware for 8 months, some changes
have been made. These changes are made to my Brand Name Cyberware posts
of about 4 or more months ago. As of now, both cybered characters in
my campaign have undergone a total of 17 operations to upgrade their
cyberware. Both are extremely happy to have the ability to upgrade without
paying extreme amounts. The changes below answer some questions about
my three brand name postings. The main change is to the failing to pay
maintenance cost penalty. This system is much more lax and seems to
work a lot better. And makes the really cheap stuff really bad on
maintenance. I am also planning to make a new Brand Name post soon.
And on the distant horizon is a new re-formatted Brand Name post which will
incorporate all the posts.

New Maintenance rules for Brand Names:

Maintenance Costs can be paid monthly or every so many months equal to
the Maintenance Frequecny as long as the cost per year is equal to
the brands maintenace cost percentage X the cost of the cyber item (
not including street index).

Failing to pay maintenance:
Every time a number of months goes by equal to the Frequency of
Maintenance of the cyber brand name, the GM rolls 2D6. The Target
number is equal to the Damage Resistance (Serious) of the Brand
Name. If one success is generated, the cyber item is fine. If
no successes are generated, then the item suffers a Light wound
and must be repaired. See Shadowtech pg. 39-40 for damage
levels and repair.

Notes:
Systems that adjust Maintenance costs also adjust maintenance
Frequency the same amount. In other words the divider for
the maintenance cost is multiplied by the Frequency to determine
the new Maintenance Frequency. Example: Ares-MarkV has maintenance
frequency of 2 and a maintenace cost of 10% of cost per year.
With an Embedded Diagnostic System (X1/5 to maintenace cost) the
maintenance cost drops to 2% per year and the Maintenance frequency
soars to 10 months.

Some people have asked if the Enzomatic Reinforcer Treatment is
in addition to an Diagnostic System, Answer is yes. So that
a character with the Treatment and an Embedded Diag System has only
1/20th. maintenance cost and can go for 20X maintenance freq. in
months before needing a check up.

Also:
Zeiss, Nikkon, and RCA under Package Deals are really Brand Names
that carry limited lines of cyberware.


-- Quiktek
-- Todd Montgomery
tmont@****.wvu.edu
tmont@***.wvu.edu
un032507@*******.wvnet.edu

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.