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Mailing List Logs for ShadowRN

From: Steve Mancini <phi@****.CC.PURDUE.EDU>
Subject: PLOT: Rumpilstilskin
Date: Sat, 11 Dec 1993 01:45:33 EST
PLOT
Rumpilstilskin
M-02
----------
Team will be hired by eccentric anthropologist who goblinized
into a Troll. He believe government has proof of elves existing prior to
the Awakening and that they were captured and held in 'concentration'
camps on pacific islands. He is looking for Hardcopies of government
documents since they never made it through the Computer Crash.
The troll will provide them with long/lat to the island. The team
will find a base, long abandoned and quite obsolete. For the violent
folks in your party you can have the island populated with various para-
normals, some of which may be new and yet undiscovered. Among the ruins
there is no proof of such a camp. This was a nuclear test sight! (Players
may now figure out that they have been in a toxic zone).
At a later date, have the troll contact them again. He has found
further proof. This proof will refer to project Rumpstilskin. The 'subject'
will always be referred to as Rumpilstilskin. When the government went
to hell, the CIA sanctioned the official termination of all members
of the project. If the team searches the computer logs, etc. (some
medium) they will discover that one of the 'terminations' will not
make sense... (maybe they shall discover a forgery, or misquoted
death rate.)... the assassin still lives, his subject was a gorgeous
woman (at that time) and he could not do it. She then ran away and hid
in the mountains (choose a group).
She was a minor administrator. All she knows is that the subject of
project 'Rumpilstilskin' was transported along with a ton of equipment
(cryogenic, but she doesn't know it) to another location, a backup
lab that was only known about by top security officials. She also heard
a superior talk about the transport planes being slagged on route home
by CIA missles.
If the team is smart, they can deduce that the 'black box' of the
vehicle will contain the flight planes, and exact destination of the
plane. This will require the team to hit the oceans, search out the
vehicle, and 'dive' for the piece of equipment. Good chance to introduce
'aquatic combat' and such fun things. (Line of Sight minimal, guns
useless, etc...)
The flight box will refer to a small island in the pacific, very
close to the island where they tested radiation and biological weaponry.
It is classified as 'hazardous'.
Once the team hits the lab, they shall encounter Heavy primitative
security that is lethal. Also on the island will be the 'children' of the
lab workers left here. They will have developed into a 'worshipper' cult.
Some/most will have awakened magically- no cyber.. all magic. The strongest
group shall be a group of quazi-druids- Wyrm Totem.
The sleeper is a young dragon; caught asleep and frozen in cryogenic
stasis chamber. It is magically active, though lacking in skill. The 'clan'
will not allow the players into the 'shrine' resulting in the team turning
back never to discover the dragon or killing/subduing the entire tribe.
As for the professor- he will never find his evidence, though a
sleeping dragon, young and not too knowledgeable about the world around him
is a decent consolation prize...
-------
Steve Mancini <phi@****.cc.purdue.edu>

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.