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From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: SUBMISSION: Psionic Entities
Date: Sun, 13 Nov 1994 15:57:12 -0600
SHADOWS OF THE MIND
Psionic Entities
H-01
--------

A Psionic Entity is a manifestation of the Esper's mind, created and
controled by the pure force of will. Only full Psionicists can create
Entities. Similiar in strength, form and function to a Watcher, Elemental
or other Conjured being, an Entity is created by projecting forth a
portion of your will.

To create an Entity, an Epser must undergo a meditation equal to 2 hours
for each level of Force of the Entity to be created. At the conclusion
of the meditation, the Esper must make a drain check equal to (Force)M.
If the psi is still consciouss, the Entity comes into being with the
following stats:
STR: Force-1 (Min of 1)
BOD: Force
QUI: (Force+2) x5
CHA: 1/3 Psionicist's (Round up)
INT: 1/3 Psionicist's (Round up)
WIL: 1/3 Psionicist's (Round up)
ESS: None (they do not possess essence, as they are not alive)

In addition, the Entity has the following abilities, similiar to what an
Ally or conjured Elemental/Spirit might have:
Immunity to Non-Magical Barriers (see below)
Immunity to Normal Weapons
Manifestation (form chosen at creation by Psionicist) (see below)
Sense Link (sight and sound only)
Telepathic Link
Three Dimensional Movement

Explainations:
IMMUNITY TO NON-MAGICAL BARRIERS
An Entity can move freely through any non-magical barrier, such as
walls, floors, ceilings, ground, etc. without penalty. Magical
and Psionic wards and barriers must be dealt with using standard
overpower rules.

MANIFESTATION
Under normal circumstances, a Psionic Entity has no physical
presence, being nothing more than a thought. If the creator
chooses, he can endow an Entity with the ability to physically
manifest in a form choosen at the time of creation. NOTE: A
non-manifested Entity IS NOT in astral space although it can be
seen from it.

----------

An Epser cannot control more Entities than he has Willpower.

An Entity will not remain indefinately. Any created Psionic Entity will
remain only so long as the Psi remains conscious. Any time the creator
becomes unconscious, whether it is through natural (sleep) or unnatural
circumstances, all non-bonded (see below) entities will become free.

Free entities "decay" at a rate of 1 force per hour, adjusting stats as
necessary. When fully decayed, they are destroyed.

If a Psi wishes, he can "bond" an entity. This changes none of the stats
of the entity, but has the benefit that when the controller becomes
unconscious, the Entity will not become free and begin to decay. To
accomplish this, the controlling Psi must allocate once dice from his
Psionics Pool. This allocated dice will then be unavailable for any other
use. If the allocated dice is ever de-allocated, the Entity immediately
becomes free and begins to decay.

In addition, an Esper can dismiss his entities at any time. They are
immediately destroyed and do not become free and begin to decay.

-----------

Entities, dispite the obvious comparisons with Spirits and the like, are
NOT alive. Instead, they are a creation of the controller's
sub-conscious. Because of this, they have very little independent thought
and ambitions. While they appear to act independently, they are really
only basing their actions on the memories and drives of the controller.

Psionic Entities are normally invisible (unless manifested). They cannot
be seen by any form of natural or artifical vision. They can be detected
by astral sight, though, and appear very similiar to watchers (often being
mistaken for them unless carefully scrutinized).

-----------

USES OF ENTITIES:

Entities have many uses. Because of their limited intelligence, the tasks
they are given cannot be very complex (although they tend to be more
intelligent than watchers). The following is a list of many of the common
uses:

Attack:
Entities can attack a designated target with a damage equal to
(STR)M. This is considered a magical attack, not a natural one.

Guard:
The most common use for an entity is as a guard. This can be a
person or place or object. If a person or object is designated as
the thing to be guarded, the Psionic Entity will follow it
around. Specific instructions can then be provided on whether to
attack when something threatens the target, notify the controller,
sound an alarm, or whatever is desired.

Courier:
A Psionic Entity is capable of delivering a message or object to
a designated person or place. The location of the target must be
known as the Entity has no way to search out a person that is
moving (it could, however, go someplace and wait for someone). If
the message or item cannot be delivered, the controller will be
contacted telepathically for instructions.

NOTE: An Entity is not capable of making an item invisible when
delivering it. It _must_ manifest to interact with a real object
and then physically carry it to the location (note that they are
fast, though).

Bug:
An entity assigned to bug someone or some place will relay all
that is seen and heard telepathically to its controller.
Alternately, it will observe for a period of and then report
the results back at a specified time.



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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.