From: | Jordan Keister <jordank@*******.TAMU.EDU> |
---|---|
Subject: | Re: PSI initial abilities (fwd) |
Date: | Tue, 15 Nov 1994 18:07:38 +0000 |
Following on the tail of JD Falk's response; not only is it fairly
difficult to avoid the feeling of exceptional artificiality, but what you are
essentially doing is trying to enforce the players following the particular
brand of role-playing that you espouse. That's rather a draconian
approach, by my view.
Forwarded message:
> On Mon, 14 Nov 1994, S. Keith Graham wrote:
> > #1: People have individual strengths and weaknesses. You may be good
> > at Farseeing, but not so good TK, and unable to PyroKinese. And
> > these are built into your wiring. You can hone those abilities,
> > get more skill using them, but there is some natural limit. Some
> > folks just can't jump high enough to slam dunk the ball. A full
> > PSI just has more wiring than an "Adept". A Wild probably has a
> > default skill, but is unable to train it.
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