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From: "S. Keith Graham" <vapspcx@***.GATECH.EDU>
Subject: Re: resubmission: psionic entities
Date: Sun, 20 Nov 1994 23:02:08 -0500
>From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>

>On Sun, 20 Nov 1994, S. Keith Graham wrote:

>> >Force^2 miles? (just a guess, comments?)
>>
>> What's the range of TK? (And it should be in M or km) And I think it
>> should be a constant, which is the range of the Esper's TK... (Actually,
>> it might increase as force goes down, as an Esper can probably project
>> force 1 further than force 6.)

>We haven't really discussed the issues relating to psionic TK and
>telepathy.

>Force can also represent the effectiveness of the "antenna" on the
>entity, extending range.

>What about using Willpower^3 km? (willpower of the psi).

well, the fact that you are "walking" the range out does probably
make it easier to get good ranges, but you are still limited
by your broadcast range, and since the "Entity" *ISN'T* really there,
it shouldn't act as an "antenna".

And Willpower^3 is *HUGE*, given many PSIs will have a 6+ will.
Maybe Will^3 * 100m, but even that is probably too much.

And IMO, TK is governed by the cube law... as you double range,
the signal is reduced to 1/8th the original signal. PSIs shouldn't
be able to do Pyro/TK/etc. over about 1000m without some real
"antenna" on the other end, such as another person, or a strong
"PSI" field.

I'd say "10-force km", with a minimum of 100m for force 10+..

>> They don't exist in the astral, according to your post. (i.e. you
>> can see them but they aren't there.)

>I'll fix it. They can be whonked as normal from astral.

Can they wonk back? Only when defending themselves? Or are they
sitting ducks? If they can wonk back, can they initiate attacks
against astral beasties? Do spells from astral space work on them,
or just astral hand-to-hand? (And if they can initiate attacks,
is Astral travel a requirement for getting Entities?)

The answers to those questions make a *big* difference in the
power of the Entity. If they can be zapped by spells, but can't
fight back, with their will of 2, they are way toast. (Heck
with their mental stats, they get nuked in Astral combat anyway.)

Is this intentional? Any mage can just zap them instantly?

>> Also, if an Entity gets "killed", there might should be some feedback
>> to the caster.

>Probably.

Call it forceM damage to the caster, where force is non-decayed force.
Goes up to forceD if senselink was active at time of demise.

>> >Keep in mind how much that one dice is going to effect things. Thats a
>> >dice you no longer have for ANY other psionic tests. Also, the Psi will
>> >be using his divided attention meta-ability to offset sustaining
>> >penalties, further reducing his pool. If you have six entities, that's
>> >six dice you have to allocate.
>>
>> But six entities can take most 6 samurai pretty easily. Force 6, 40
>> quickness, 21 Reaction, 14 combat pool... Immune to normal weapons...

>There are no limitations on watcher, and comparable limitations on
>elementals or spirits, and you don't have to allocate dice. As written,
>the penalties are comparable to mages.

Well, watchers are astral only, and can't take on the Samurai. I usually
make the "bug" effect much more limited than given in the book.. And
I usually require them to manifest to do it if the talk is mundane.
(Sure, they can hide well, but..) Also as trivia, watchers have decent
stats (Force, not summoner's INT/3), even if they are rather slow-witted.

And if I were an ESPer with say a 6 pool, I'd seriously consider summoning
4 or 6 of the biggest Entities I could, and starting a hit on a place
with them bound.

Sure, I may drop them (and they start decaying) but darn they're good
until I need that PSI pool... And according to the current rules, it will
still be several hours before they are down much.. So I've got 6 force
12 Entities wandering around, bruising people.. who are still force
six after we've been in contact with hostiles for 6 hours. (After all,
I won't drop sustaining until then.) And if you're not out after they've
been hunting you for 6 hours, something is probably wrong.

You probably can't take on a half dozen samuri's with a single spirit,
which is all you'll usually have.. And a half dozen elementals of decent
force were expensive as well as time consuming to summon.

I'm also a bit concerned that we're cloning mages way too much here,
but that's another story.

Keith Graham
vapspcx@***.gatech.edu

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.