From: | "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU> |
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Subject: | RESUBMISSION: Wild PSIONICS |
Date: | Sun, 5 Feb 1995 15:59:35 -0600 |
Wild Psionics
H-01
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During character creation, a player may elect to become a "wild
psionicist" by taking a rating of "C" in PSI. In many ways, a Wild is
identical to a Psionic Adept (rating "B"), but represents a person that
has received little or no training in the psionic arts.
When created, a wild psi gets a rating of 2 in the dicipline of their
choice. They DO NOT get any force points to purchase powers. Wild
psionicists DO get a standard Psionic and Psionic Hacking pool.
At the beginning, a wild psi can do little more than hack a force 1
ability. As the character builds karma, though, they are able to increase
their dicipline rating, initiate, and learn meta-abilities using the
standard advancement rules. However, like an Adept, Wilds are limited to
learning only one dicipline. Over time and many adventures, a Wild can
become just as powerful as an Adept. The creation difference really only
reflects how much pre-creation training the character has received.
Cinematically, one could represent the Wild Psi as a person that just
started developing their ability. On a whim, they can hack up something
that seems weird (albiet weak) then start studying this new ability to
advance later. There are a myrid of role-playing opportunities
surrounding a recently "expressed" psionicist.
____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
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