Back to the main page

Mailing List Logs for ShadowRN

From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: SUBMISSION
Date: Fri, 31 Mar 1995 14:09:41 GMT
Dragons & Other Paranormal Entities
Gremlins
S-02
--------
Gremlins
As yet these shy and rare creatures have not been given a taxonomic
classification. Reports of gremlin activity remain rare, and to date no
one has reported the successful capture of a specimen for study though
several reports suggest that specimens have been taken down and then
destroyed when the persons responsible decided to vent their pent up
fury on the poor beast.
Reports generally describe a Gremlin as around 18" tall, unconfirmed
sightings of specimens up to 20 feet are reasonably assumed to be
peoples attempts to justify running for their lives. They have furry
bodies with coloration varying though most reports are of a brown
coloured creature. They have large ears and eyes and most reports
suggest they also have wings, though it is not confirmed that these
are present in all cases, possibly suggesting a subspecies.
Where reports definitively tie in to gremlin activity most data is given
on the damage wrought, considered opinion being that a Gremlin enjoying
itself for a night has a similar effect on breaking everything breakable and
then some to a visit from a rampaging elephant. In most cases the majority
of people run for there lives from the assault of dismantled surrounding,
flying bags of flour, rewired microwaves and similar before they even see
the culprit.
Paranatural powers are unknown but they are most certainly difficult
to find, have a tendency to be surrounded by chaos, possibly indicating
accident causing potential and are reportedly difficult to bring down
with either guns or magic. Considering there small size the latter seems
to be most likely attributable to mad people attacking in haste, missing
the gremlin and assuming it was the gremlin not their own anger that
caused them to miss.


Game statistics
Body : 2
Quickness : 3 * 2 (*6 if flying)
Strength : 1
Charisma : 1
Intelligence : 4
Willpower : 4

Essence : 6
Reaction : 5 (initiative = 5 + 1 D 6)

Attacks 3L with - 1 reach

Powers: accident, binding, concealment, magical resistance, immunity
to normal weapons.

Despite the powers list these critters are real wimps in a stand up fight.
Obviously rewatching certain films or just reviewing that list of funny
accidents that could befall a shadowrunner though could create a lot of
fun. Being rather loose with the rules on low flying bags of flour e.t.c.
which don't do any real damage helps improve the atmosphere and
charges players up to be as fed up with the things as their characters
ought to get.

A few powers comment - particularly for anyone that has not got
Paranormal Animals of Europe.
for full description see relevant FASA book.

accident : latest version is roll quick or int (the higher) target creatures
essence needing 1 success to dodge the incoming mayhem (e.g. that
aforementioned bag of flour)

Binding : essence vs. willpower to operate, then if got PC is strength vs.
essence (standard opposed tests) to get free. Obviously anyone glued
to the floor spread-eagled is not going anywhere rolls or not.
Feel free to enjoy!

Concealment : adds essence to target nos. to spot the critter.

Magical resistance : adds essence to resisting attribute vs. magic.
I rule that as equivalent to shielding, realistically it don't help all that
much. You might want to use it as spell defence for the attribute if
your players use at most force 4 - 5 spells though.



Mark

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.