From: | "Brett H. Barnhart" <bhbarnha@**********.ORG> |
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Subject: | NERPS:Shadows of the mind... |
Date: | Sun, 9 Apr 1995 15:23:21 -0500 |
a few questions. (I know they have probably been discussed, but I found
no mention of them in the book).
I see that different cyberware has a Psi cost. Does that mean that having
the gear subtracts from the Psionic potential? Also, does that mean that
there is another attribute for Psionics that starts out at 6, but goes
down from cyberware?
I know that is what makes sense, but the guide makes no mention
of it.
Also, what are the costs from using Psionics? Does the user have
to resist a mental wound as spell caster would or is there another limit?
It would make sense to me to have the system work similiarly to magic.
You have a Psionic Attribute which determines your base number of dice to
roll to determine the number of successes. Then, your Psionic Pool could
be used to augment those tests.
Or, does your Psionic Manipulation skill determine the number of
dice to be used for a given Discipline? Again, your Psionic Pool would
determine any extra dice which could be used.
And, why not use specializations for individual powers and
concentrations for Disciplines?
I know that these questions have to have already tought out
answers, afterall, they are the base for the entire system. It's just
that the book was very vague or didn't discuss them at all.
Perhaps the different disciplines would use a different attribute
for the number of dice. For instance, Psychometabolism might use Body,
while Clairvoyance uses Intelligence, and Divining would use Willpower.
I don't know, just thoughts. :)
The Shadow